turned the rest of job numbers to constants
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7554 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -38,6 +38,8 @@ Playtester
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Date Added
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Date Added
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======
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======
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07/05
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* Went trough all scripts and turned all job numbers -> constants [Lupus]
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07/05
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07/05
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* fixed missing labels socket_enchant.txt [Lupus]
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* fixed missing labels socket_enchant.txt [Lupus]
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* Standardized NPCs quest/quests_city headers, now says 'Quest NPCs related to'
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* Standardized NPCs quest/quests_city headers, now says 'Quest NPCs related to'
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@ -410,7 +410,7 @@ alberta_in.gat,28,29,2 script Merchant Guildsman 83,{
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M_0:
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M_0:
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mes "[Wharehouse Manager Kay]";
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mes "[Wharehouse Manager Kay]";
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if(BaseJob!=0) goto L_NotNov;
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if(BaseJob != Job_Novice) goto L_NotNov;
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if(job_merchant_q==0) goto L_NotRdy;
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if(job_merchant_q==0) goto L_NotRdy;
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mes "You're ^0000cc"+ strcharinfo(0) +"^000000, right? Ok I'll give you a product to deliver. First I'll need the destination";
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mes "You're ^0000cc"+ strcharinfo(0) +"^000000, right? Ok I'll give you a product to deliver. First I'll need the destination";
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next;
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next;
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@ -190,8 +190,8 @@ izlude_in.gat,65,171,5 script Swordsman#02 -1,{
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OnStart:
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OnStart:
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mes "[Swordsman]";
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mes "[Swordsman]";
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if(BaseJob == 1) goto L_Sword;
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if(BaseJob == Job_Swordman) goto L_Sword;
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if(BaseJob == 0) goto L_Novice;
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if(BaseJob == Job_Novice) goto L_Novice;
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L_Other:
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L_Other:
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mes "Who might you be?! Those who are not Novices are not permitted to go in! Please leave.";
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mes "Who might you be?! Those who are not Novices are not permitted to go in! Please leave.";
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@ -157,8 +157,6 @@ M_Menu:
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next;
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next;
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mes "[Thief Guide]";
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mes "[Thief Guide]";
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mes " This sounds easy but ^009900do know, there are Monsters who guard Mushrooms^000000?";
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mes " This sounds easy but ^009900do know, there are Monsters who guard Mushrooms^000000?";
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// had to leave the engrish in, it was to good not too. d^_^b
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// And I took it out. :D [KillerBox]
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mes " Stop reading Fairy Tales and ^FF0000brace up your nerves; this will be the toughest experience ever^000000.";
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mes " Stop reading Fairy Tales and ^FF0000brace up your nerves; this will be the toughest experience ever^000000.";
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next;
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next;
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mes "[Thief Guide]";
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mes "[Thief Guide]";
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@ -244,8 +242,8 @@ M_Menu:
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// -- Test Grader --
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// -- Test Grader --
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moc_prydb1.gat,42,133,2 script Comrade Brad 118,{
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moc_prydb1.gat,42,133,2 script Comrade Brad 118,{
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callfunc "F_ToHigh",Job_Thief_High,"Thief High",Job_Assassin_Cross,"Brad";
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callfunc "F_ToHigh",Job_Thief_High,"Thief High",Job_Assassin_Cross,"Brad";
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if(BaseJob == 0) goto L_Novice;
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if(BaseJob == Job_Novice) goto L_Novice;
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if(BaseJob == 6) goto L_Thief;
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if(BaseJob == Job_Thief) goto L_Thief;
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L_Other:
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L_Other:
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mes "[Brad]";
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mes "[Brad]";
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@ -338,8 +336,8 @@ L_4:
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// -- Irrelevant Man --
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// -- Irrelevant Man --
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moc_ruins.gat,141,125,3 script Irrelevant Man 118,{
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moc_ruins.gat,141,125,3 script Irrelevant Man 118,{
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if(BaseJob == 6) goto L_Thief;
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if(BaseJob == Job_Thief) goto L_Thief;
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if(BaseJob == 0) goto L_Novice;
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if(BaseJob == Job_Novice) goto L_Novice;
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L_Other:
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L_Other:
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if(@s_flag==1) goto L_1b;
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if(@s_flag==1) goto L_1b;
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@ -242,7 +242,7 @@ L_Change:
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//<=============================================== Geshupenschte: 1st, 2nd, 3rd Test ===================================================>\\
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//<=============================================== Geshupenschte: 1st, 2nd, 3rd Test ===================================================>\\
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ein_in01.gat,201,27,4 script Geshupenschte 63,{
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ein_in01.gat,201,27,4 script Geshupenschte 63,{
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if(BaseJob==5) goto L_merchant;
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if(BaseJob == Job_Merchant) goto L_merchant;
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mes "[Geshupenschte]";
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mes "[Geshupenschte]";
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mes "Hello sir! I'm the blacksmith. Geshupenschte! Nice to meet you!";
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mes "Hello sir! I'm the blacksmith. Geshupenschte! Nice to meet you!";
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next;
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next;
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@ -71,7 +71,7 @@ L1:
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}
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}
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//= 1st quest NPC, asks for Items and/or money, then passes you onto the next NPC
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//= 1st quest NPC, asks for Items and/or money, then passes you onto the next NPC
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job_duncer.gat,43,93,4 script Aire 724,{
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job_duncer.gat,43,93,4 script Aire 724,{
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if ((BaseJob == Job_Archer) && (Sex == 0)) goto Larcher;
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if (BaseJob == Job_Archer && Sex == 0) goto Larcher;
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if (BaseJob == Job_Dancer) goto Ldancer;
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if (BaseJob == Job_Dancer) goto Ldancer;
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if (Upper==1) goto LUpper1;
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if (Upper==1) goto LUpper1;
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mes "[Aire]";
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mes "[Aire]";
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@ -320,7 +320,7 @@ LUpper1:
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}
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}
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//= 2nd "Quest" and Job changer for after the 3rd Quest
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//= 2nd "Quest" and Job changer for after the 3rd Quest
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job_duncer.gat,95,93,4 script Bijou 101,{
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job_duncer.gat,95,93,4 script Bijou 101,{
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if ((BaseJob == Job_Archer) && (Sex == 0)) goto LArcher;
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if (BaseJob == Job_Archer && Sex == 0) goto LArcher;
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if (BaseJob == Job_Dancer) goto LDancer;
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if (BaseJob == Job_Dancer) goto LDancer;
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mes "[Bijou]";
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mes "[Bijou]";
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mes "Welcome to our Dance Theater, there are many dancers around here.";
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mes "Welcome to our Dance Theater, there are many dancers around here.";
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@ -5,7 +5,7 @@
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//= Unknown Translator (1.0)
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//= Unknown Translator (1.0)
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//= Darkchild (1.2)
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//= Darkchild (1.2)
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 2.0
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//= 2.0a
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena 1.0 +
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//= eAthena 1.0 +
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//===== Description: =========================================
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//===== Description: =========================================
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@ -30,8 +30,8 @@
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//==================================
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//==================================
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yuno_in02.gat,38,61,4 script Magic Academy Headmaster 743,{
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yuno_in02.gat,38,61,4 script Magic Academy Headmaster 743,{
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callfunc "F_BlockHigh",Job_Mage_High,"High Mage",Job_Professor,"Professor","Keiron";
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callfunc "F_BlockHigh",Job_Mage_High,"High Mage",Job_Professor,"Professor","Keiron";
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if(BaseJob == 16) goto L_Menu3_3;
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if(BaseJob == Job_Sage) goto L_Menu3_3;
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if(BaseJob != 2) goto L_Menu2_1;
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if(BaseJob != Job_Mage) goto L_Menu2_1;
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if(SAGE_Q == 11) goto L_Menu3_1;
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if(SAGE_Q == 11) goto L_Menu3_1;
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if(SAGE_Q >= 3) goto L_Menu2_2;
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if(SAGE_Q >= 3) goto L_Menu2_2;
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mes "[Keiron]";
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mes "[Keiron]";
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@ -160,8 +160,8 @@ L_Menu3_3:
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//Biotech Lab
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//Biotech Lab
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//===============================
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//===============================
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yuno_in03.gat,244,31,3 script Physics Professor 120,{
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yuno_in03.gat,244,31,3 script Physics Professor 120,{
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if(BaseJob == 16) goto L_Menu3_2;
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if(BaseJob == Job_Sage) goto L_Menu3_2;
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if(BaseJob != 2) goto L_Menu1_1;
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if(BaseJob != Job_Mage) goto L_Menu1_1;
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if(SAGE_Q == 11) goto L_Menu3_1;
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if(SAGE_Q == 11) goto L_Menu3_1;
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if(SAGE_Q2 == 8) goto L_Menu2_1;
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if(SAGE_Q2 == 8) goto L_Menu2_1;
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if(SAGE_Q2 == 9) goto L_Menu2_3;
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if(SAGE_Q2 == 9) goto L_Menu2_3;
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@ -571,8 +571,8 @@ L_Menu3_2:
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//==================================
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//==================================
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yuno_in03.gat,32,102,0 script Biology Professor 755,{
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yuno_in03.gat,32,102,0 script Biology Professor 755,{
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if(BaseJob == 16) goto L_Menu5_4;
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if(BaseJob == Job_Sage) goto L_Menu5_4;
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if(BaseJob != 2) goto L_Menu1_1;
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if(BaseJob != Job_Mage) goto L_Menu1_1;
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if(SAGE_Q == 11) goto L_Menu5_3;
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if(SAGE_Q == 11) goto L_Menu5_3;
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if((SAGE_Q2 >= 1) && (SAGE_Q2 <= 3)) goto L_Menu3_1;
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if((SAGE_Q2 >= 1) && (SAGE_Q2 <= 3)) goto L_Menu3_1;
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if((SAGE_Q2 >= 4) && (SAGE_Q2 <= 6)) goto L_Menu4_1;
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if((SAGE_Q2 >= 4) && (SAGE_Q2 <= 6)) goto L_Menu4_1;
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@ -942,8 +942,8 @@ L_Menu5_4:
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yuno_in03.gat,154,35,4 script Academy Staff 742,{
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yuno_in03.gat,154,35,4 script Academy Staff 742,{
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callfunc "F_BlockHigh",26,"High Mage",40,"Professor","Mathias";
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callfunc "F_BlockHigh",26,"High Mage",40,"Professor","Mathias";
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if(BaseJob == 16) goto L_Menu6_4;
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if(BaseJob == Job_Sage) goto L_Menu6_4;
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if(BaseJob != 2) goto L_Menu1_1;
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if(BaseJob != Job_Mage) goto L_Menu1_1;
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if(SAGE_Q == 11) goto L_Menu6_3;
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if(SAGE_Q == 11) goto L_Menu6_3;
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if(SAGE_Q >= 4) goto L_Menu6_2;
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if(SAGE_Q >= 4) goto L_Menu6_2;
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if(SAGE_Q == 3) goto L_Menu6_1;
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if(SAGE_Q == 3) goto L_Menu6_1;
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@ -1227,8 +1227,8 @@ L_Menu6_4:
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}
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}
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yuno_in03.gat,169,180,4 script Test Professor 755,{
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yuno_in03.gat,169,180,4 script Test Professor 755,{
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if(BaseJob == 16) goto L_Menu4_5;
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if(BaseJob == Job_Sage) goto L_Menu4_5;
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if(BaseJob != 2) goto L_Menu1_1;
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if(BaseJob != Job_Mage) goto L_Menu1_1;
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if(SAGE_Q == 5) goto L_Menu2_1;
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if(SAGE_Q == 5) goto L_Menu2_1;
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if(SAGE_Q == 6) goto L_Menu2_3;
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if(SAGE_Q == 6) goto L_Menu2_3;
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if(SAGE_Q == 7) goto L_Menu3_1;
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if(SAGE_Q == 7) goto L_Menu3_1;
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@ -1372,8 +1372,8 @@ L_Menu4_5:
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}
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}
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yuno_in03.gat,62,176,3 script History Professor 109,{
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yuno_in03.gat,62,176,3 script History Professor 109,{
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if(BaseJob == 16) goto L_Menu2_2;
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if(BaseJob == Job_Sage) goto L_Menu2_2;
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if(BaseJob != 2) goto L_Menu1_1;
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if(BaseJob != Job_Mage) goto L_Menu1_1;
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if(SAGE_Q == 11) goto L_Menu2_1;
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if(SAGE_Q == 11) goto L_Menu2_1;
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mes "[Sapien]";
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mes "[Sapien]";
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mes "You don't seem sure of your intended direction of study.";
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mes "You don't seem sure of your intended direction of study.";
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@ -1415,8 +1415,8 @@ L_Menu2_2:
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}
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}
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yuno_in03.gat,105,177,4 script Placement Test Professor 754,{
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yuno_in03.gat,105,177,4 script Placement Test Professor 754,{
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if(BaseJob == 16) goto L_Menu3_4;
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if(BaseJob == Job_Sage) goto L_Menu3_4;
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if(BaseJob != 2) goto L_Menu1_1;
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if(BaseJob != Job_Mage) goto L_Menu1_1;
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if(SAGE_Q == 11) goto L_Menu3_3;
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if(SAGE_Q == 11) goto L_Menu3_3;
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if(SAGE_Q >= 6) goto L_Menu3_2;
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if(SAGE_Q >= 6) goto L_Menu3_2;
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if(SAGE_Q == 3) goto L_Menu1_2;
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if(SAGE_Q == 3) goto L_Menu1_2;
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@ -28,7 +28,7 @@ new_1-1.gat,66,114,4 script Bulletin Board 111,{
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}
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}
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new_1-1.gat,53,114,4 script Shion 727,{
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new_1-1.gat,53,114,4 script Shion 727,{
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if(BaseJob != 0 || Upper==1) goto L_Fail;
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if(BaseJob != Job_Novice || Upper==1) goto L_Fail;
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switch (NEW_MES_FLAG0) {
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switch (NEW_MES_FLAG0) {
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case 0: mes "[Shion]";
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case 0: mes "[Shion]";
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mes "Hello there~";
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mes "Hello there~";
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@ -237,7 +237,7 @@ new_1-1.gat,144,107,2 script Guard#02 105,{
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//Receptionist
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//Receptionist
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new_1-2.gat,100,29,4 script Receptionist 86,{
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new_1-2.gat,100,29,4 script Receptionist 86,{
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if(BaseJob != 0 || Upper==1) goto L_Fail;
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if(BaseJob != Job_Novice || Upper==1) goto L_Fail;
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mes "[Training Grounds Receptionist]";
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mes "[Training Grounds Receptionist]";
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mes "Welcome!";
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mes "Welcome!";
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mes "You are at the entrance";
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mes "You are at the entrance";
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@ -25,7 +25,7 @@
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aldeba_in.gat,223,167,3 script Tozel 709,{
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aldeba_in.gat,223,167,3 script Tozel 709,{
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if(SUPNOV_Q == 1) goto L_Start2;
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if(SUPNOV_Q == 1) goto L_Start2;
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if(BaseJob == Job_SuperNovice) goto L_Twice;
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if(BaseJob == Job_SuperNovice) goto L_Twice;
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if(BaseJob != 0 || Upper==1) goto L_Otherjob;
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if(BaseJob != Job_Novice || Upper==1) goto L_Otherjob;
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mes "[Tozel]";
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mes "[Tozel]";
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mes "Hello, Novice!";
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mes "Hello, Novice!";
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mes "Are you enjoying yourself as a novice, the preferred class of the common man?";
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mes "Are you enjoying yourself as a novice, the preferred class of the common man?";
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@ -181,7 +181,7 @@ L_Otherjob:
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// -- Totaly Useless :) --
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// -- Totaly Useless :) --
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aldeba_in.gat,216,169,5 script Serei 86,{
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aldeba_in.gat,216,169,5 script Serei 86,{
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if(BaseJob == Job_SuperNovice) goto L_Supernovice;
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if(BaseJob == Job_SuperNovice) goto L_Supernovice;
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if(BaseJob != 0) goto L_Otherjob;
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if(BaseJob != Job_Novice) goto L_Otherjob;
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mes "[Serei]";
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mes "[Serei]";
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mes "You're pretty common.";
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mes "You're pretty common.";
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mes "A common man should live a happy life.";
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mes "A common man should live a happy life.";
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