Structure change of F_getpositionname
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@ -614,9 +614,29 @@ function script F_CanChangeJob {
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// Return the position name of the EQI_* equipment slot.
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//////////////////////////////////////////////////////////////////////////////////
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function script F_getpositionname {
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setarray .@position$[0],
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"Accessory 1", "Accessory 2", "Shoes", "Robe", "Head 3", "Head 2", "Head", "Body", "Left hand", "Right hand",
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"Upper Costume Headgear", "Middle Costume Headgear", "Lower Costume Headgear", "Costume Garment", "Arrow/Ammunition",
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"Shadow Armor", "Shadow Weapon", "Shadow Shield", "Shadow Shoes", "Shadow Accessory 2", "Shadow Accessory 1";
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return .@position$[ getarg(0) ];
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switch( getarg(0,999) ) {
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case EQI_ACC_L: return "Accessory 1";
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case EQI_ACC_R: return "Accessory 2";
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case EQI_SHOES: return "Shoes";
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case EQI_GARMENT: return "Robe";
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case EQI_HEAD_LOW: return "Head 3";
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case EQI_HEAD_MID: return "Head 2";
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case EQI_HEAD_TOP: return "Head";
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case EQI_ARMOR: return "Body";
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case EQI_HAND_L: return "Left hand";
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case EQI_HAND_R: return "Right hand";
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case EQI_COSTUME_HEAD_TOP: return "Upper Costume Headgear";
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case EQI_COSTUME_HEAD_MID: return "Middle Costume Headgear";
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case EQI_COSTUME_HEAD_LOW: return "Lower Costume Headgear";
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case EQI_COSTUME_GARMENT: return "Costume Garment";
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case EQI_AMMO: return "Arrow/Ammunition";
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case EQI_SHADOW_ARMOR: return "Shadow Armor";
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case EQI_SHADOW_WEAPON: return "Shadow Weapon";
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case EQI_SHADOW_SHIELD: return "Shadow Shield";
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case EQI_SHADOW_SHOES: return "Shadow Shoes";
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case EQI_SHADOW_ACC_R: return "Shadow Accessory 2";
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case EQI_SHADOW_ACC_L: return "Shadow Accessory 1";
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default:
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return "Unknown";
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}
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}
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