Another follow up 5f21afb2555d73bba219fd9fdb1d117c0e1950b1 (again)

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
This commit is contained in:
Cydh Ramdh 2015-04-02 15:54:51 +07:00
parent 0f137f3c67
commit 1ab08b8f10
2 changed files with 119 additions and 48 deletions

View File

@ -4978,7 +4978,7 @@ window, to avoid any disruption when both windows overlap.
--------------------------------------- ---------------------------------------
*openmail {<char_id>}; *openmail({<char_id>});
This will open a character's Mail window on the client connected to the This will open a character's Mail window on the client connected to the
invoking character. invoking character.
@ -4990,7 +4990,7 @@ invoking character.
--------------------------------------- ---------------------------------------
*openauction {<char_id>}; *openauction({<char_id>});
This will open the Auction window on the client connected to the invoking character. This will open the Auction window on the client connected to the invoking character.

View File

@ -8317,9 +8317,10 @@ BUILDIN_FUNC(downrefitem) {
return SCRIPT_CMD_FAILURE; return SCRIPT_CMD_FAILURE;
} }
/*========================================== /**
* Delete the item equipped at pos. * Delete the item equipped at pos.
*------------------------------------------*/ * delequip <equipment slot>{,<char_id>};
**/
BUILDIN_FUNC(delequip) { BUILDIN_FUNC(delequip) {
short i = -1; short i = -1;
int pos; int pos;
@ -8327,8 +8328,10 @@ BUILDIN_FUNC(delequip) {
TBL_PC *sd; TBL_PC *sd;
pos = script_getnum(st,2); pos = script_getnum(st,2);
if (!script_charid2sd(3,sd)) if (!script_charid2sd(3,sd)) {
st->state = END;
return SCRIPT_CMD_FAILURE; return SCRIPT_CMD_FAILURE;
}
if (pos > 0 && pos <= ARRAYLENGTH(equip)) if (pos > 0 && pos <= ARRAYLENGTH(equip))
i = pc_checkequip(sd,equip[pos-1]); i = pc_checkequip(sd,equip[pos-1]);
@ -8346,9 +8349,10 @@ BUILDIN_FUNC(delequip) {
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/*========================================== /**
* Break the item equipped at pos. * Break the item equipped at pos.
*------------------------------------------*/ * breakequip <equipment slot>{,<char_id>};
**/
BUILDIN_FUNC(breakequip) { BUILDIN_FUNC(breakequip) {
short i = -1; short i = -1;
int pos; int pos;
@ -8928,7 +8932,7 @@ BUILDIN_FUNC(setcart)
int type = 1; int type = 1;
TBL_PC* sd; TBL_PC* sd;
if (!script_charid2sd(2,sd)) if (!script_charid2sd(3,sd))
return SCRIPT_CMD_FAILURE; return SCRIPT_CMD_FAILURE;
if( script_hasdata(st,2) ) if( script_hasdata(st,2) )
@ -9316,9 +9320,11 @@ BUILDIN_FUNC(makepet)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/*==========================================
/**
* Give player exp base,job * quest_exp_rate/100 * Give player exp base,job * quest_exp_rate/100
*------------------------------------------*/ * getexp <base xp>,<job xp>{,<char_id>};
**/
BUILDIN_FUNC(getexp) BUILDIN_FUNC(getexp)
{ {
TBL_PC* sd; TBL_PC* sd;
@ -10519,9 +10525,9 @@ BUILDIN_FUNC(getscrate)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/*========================================== /**
* getstatus(<effect type>{,<type>{,<char_id>}}); * getstatus(<effect type>{,<type>{,<char_id>}});
*------------------------------------------*/ **/
BUILDIN_FUNC(getstatus) BUILDIN_FUNC(getstatus)
{ {
int id, type; int id, type;
@ -10790,14 +10796,15 @@ BUILDIN_FUNC(birthpet)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/*========================================== /**
* Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes) * resetlvl <action type>{,<char_id>};
* @type * @param action_type:
* 1 : make like after rebirth * 1 : make like after rebirth
* 2 : blvl,jlvl=1, skillpoint=0 * 2 : blvl,jlvl=1, skillpoint=0
* 3 : don't reset skill, blvl=1 * 3 : don't reset skill, blvl=1
* 4 : jlvl=0 * 4 : jlvl=0
*------------------------------------------*/ * @author AppleGirl
**/
BUILDIN_FUNC(resetlvl) BUILDIN_FUNC(resetlvl)
{ {
TBL_PC *sd; TBL_PC *sd;
@ -10810,9 +10817,11 @@ BUILDIN_FUNC(resetlvl)
pc_resetlvl(sd,type); pc_resetlvl(sd,type);
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/*==========================================
/**
* Reset a player status point * Reset a player status point
*------------------------------------------*/ * resetstatus({<char_id>});
**/
BUILDIN_FUNC(resetstatus) BUILDIN_FUNC(resetstatus)
{ {
TBL_PC *sd; TBL_PC *sd;
@ -10822,9 +10831,10 @@ BUILDIN_FUNC(resetstatus)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/*========================================== /**
* script command resetskill * Reset player's skill
*------------------------------------------*/ * resetskill({<char_id>});
**/
BUILDIN_FUNC(resetskill) BUILDIN_FUNC(resetskill)
{ {
TBL_PC *sd; TBL_PC *sd;
@ -10834,9 +10844,10 @@ BUILDIN_FUNC(resetskill)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/*========================================== /**
* Counts total amount of skill points. * Counts total amount of skill points.
*------------------------------------------*/ * skillpointcount({<char_id>})
**/
BUILDIN_FUNC(skillpointcount) BUILDIN_FUNC(skillpointcount)
{ {
TBL_PC *sd; TBL_PC *sd;
@ -10883,9 +10894,10 @@ BUILDIN_FUNC(changebase)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/*========================================== /**
* Unequip all item and request for a changesex to char-serv * Change sec and unequip all item and request for a changesex to char-serv
*------------------------------------------*/ * changesex({<char_id>});
**/
BUILDIN_FUNC(changesex) BUILDIN_FUNC(changesex)
{ {
int i; int i;
@ -12295,6 +12307,9 @@ BUILDIN_FUNC(wedding_effect)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/**
* divorce({<char_id>})
**/
BUILDIN_FUNC(divorce) BUILDIN_FUNC(divorce)
{ {
TBL_PC *sd; TBL_PC *sd;
@ -12307,6 +12322,9 @@ BUILDIN_FUNC(divorce)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/**
* ispartneron({<char_id>})
**/
BUILDIN_FUNC(ispartneron) BUILDIN_FUNC(ispartneron)
{ {
TBL_PC *sd; TBL_PC *sd;
@ -12322,6 +12340,9 @@ BUILDIN_FUNC(ispartneron)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/**
* getpartnerid({<char_id>})
**/
BUILDIN_FUNC(getpartnerid) BUILDIN_FUNC(getpartnerid)
{ {
TBL_PC *sd; TBL_PC *sd;
@ -12335,6 +12356,9 @@ BUILDIN_FUNC(getpartnerid)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/**
* getchildid({<char_id>})
**/
BUILDIN_FUNC(getchildid) BUILDIN_FUNC(getchildid)
{ {
TBL_PC *sd; TBL_PC *sd;
@ -12348,6 +12372,9 @@ BUILDIN_FUNC(getchildid)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/**
* getmotherid({<char_id>})
**/
BUILDIN_FUNC(getmotherid) BUILDIN_FUNC(getmotherid)
{ {
TBL_PC *sd; TBL_PC *sd;
@ -12361,6 +12388,9 @@ BUILDIN_FUNC(getmotherid)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/**
* getfatherid({<char_id>})
**/
BUILDIN_FUNC(getfatherid) BUILDIN_FUNC(getfatherid)
{ {
TBL_PC *sd; TBL_PC *sd;
@ -12869,9 +12899,10 @@ BUILDIN_FUNC(clearitem)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/*========================================== /**
* Disguise Player (returns Mob/NPC ID if success, 0 on fail) * Disguise Player (returns Mob/NPC ID if success, 0 on fail)
*------------------------------------------*/ * disguise <Monster ID>{,<char_id>};
**/
BUILDIN_FUNC(disguise) BUILDIN_FUNC(disguise)
{ {
int id; int id;
@ -12890,9 +12921,10 @@ BUILDIN_FUNC(disguise)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/*========================================== /**
* Undisguise Player (returns 1 if success, 0 on fail) * Undisguise Player (returns 1 if success, 0 on fail)
*------------------------------------------*/ * undisguise {<char_id>};
**/
BUILDIN_FUNC(undisguise) BUILDIN_FUNC(undisguise)
{ {
TBL_PC* sd; TBL_PC* sd;
@ -13359,9 +13391,10 @@ BUILDIN_FUNC(specialeffect2)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/*========================================== /**
* Nude [Valaris] * nude({<char_id>});
*------------------------------------------*/ * @author [Valaris]
**/
BUILDIN_FUNC(nude) BUILDIN_FUNC(nude)
{ {
TBL_PC *sd; TBL_PC *sd;
@ -13877,9 +13910,9 @@ BUILDIN_FUNC(npcstop)
} }
/*========================================== /**
* getlook char info. getlook(arg) * getlook(<type>{,<char_id>})
*------------------------------------------*/ **/
BUILDIN_FUNC(getlook) BUILDIN_FUNC(getlook)
{ {
int type,val; int type,val;
@ -13909,9 +13942,10 @@ BUILDIN_FUNC(getlook)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/*========================================== /**
* get char save point. argument: 0- map name, 1- x, 2- y * getsavepoint(<information type>{,<char_id>})
*------------------------------------------*/ * @param type 0- map name, 1- x, 2- y
**/
BUILDIN_FUNC(getsavepoint) BUILDIN_FUNC(getsavepoint)
{ {
TBL_PC* sd; TBL_PC* sd;
@ -14373,9 +14407,10 @@ BUILDIN_FUNC(day)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
//======================================================= /**
// Unequip [Spectre] * unequip <equipment slot>{,<char_id>};
//------------------------------------------------------- * @author [Spectre]
**/
BUILDIN_FUNC(unequip) { BUILDIN_FUNC(unequip) {
int pos; int pos;
TBL_PC *sd; TBL_PC *sd;
@ -14397,6 +14432,9 @@ BUILDIN_FUNC(unequip) {
return SCRIPT_CMD_FAILURE; return SCRIPT_CMD_FAILURE;
} }
/**
* equip <item id>{,<char_id>};
**/
BUILDIN_FUNC(equip) { BUILDIN_FUNC(equip) {
unsigned short nameid = 0; unsigned short nameid = 0;
TBL_PC *sd; TBL_PC *sd;
@ -15444,7 +15482,9 @@ BUILDIN_FUNC(md5)
} }
// [zBuffer] List of dynamic var commands ---> // [zBuffer] List of dynamic var commands --->
/**
* setd "<variable name>",<value>{,<char_id>};
**/
BUILDIN_FUNC(setd) BUILDIN_FUNC(setd)
{ {
TBL_PC *sd = NULL; TBL_PC *sd = NULL;
@ -16662,6 +16702,9 @@ BUILDIN_FUNC(warpportal)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/**
* openmail({<char_id>});
**/
BUILDIN_FUNC(openmail) BUILDIN_FUNC(openmail)
{ {
TBL_PC* sd; TBL_PC* sd;
@ -16674,6 +16717,9 @@ BUILDIN_FUNC(openmail)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/**
* openauction({<char_id>});
**/
BUILDIN_FUNC(openauction) BUILDIN_FUNC(openauction)
{ {
TBL_PC* sd; TBL_PC* sd;
@ -16928,6 +16974,9 @@ BUILDIN_FUNC(readbook)
Questlog script commands Questlog script commands
*******************/ *******************/
/**
* questinfo <Quest ID>,<Icon>{,<Map Mark Color>{,<Job Class>}};
**/
BUILDIN_FUNC(questinfo) BUILDIN_FUNC(questinfo)
{ {
TBL_NPC* nd = map_id2nd(st->oid); TBL_NPC* nd = map_id2nd(st->oid);
@ -16982,6 +17031,9 @@ BUILDIN_FUNC(questinfo)
return true; return true;
} }
/**
* setquest <ID>{,<char_id>};
**/
BUILDIN_FUNC(setquest) BUILDIN_FUNC(setquest)
{ {
struct map_session_data *sd; struct map_session_data *sd;
@ -17009,6 +17061,9 @@ BUILDIN_FUNC(setquest)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/**
* erasequest <ID>{,<char_id>};
**/
BUILDIN_FUNC(erasequest) BUILDIN_FUNC(erasequest)
{ {
struct map_session_data *sd; struct map_session_data *sd;
@ -17020,6 +17075,9 @@ BUILDIN_FUNC(erasequest)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/**
* completequest <ID>{,<char_id>};
**/
BUILDIN_FUNC(completequest) BUILDIN_FUNC(completequest)
{ {
struct map_session_data *sd; struct map_session_data *sd;
@ -17031,6 +17089,9 @@ BUILDIN_FUNC(completequest)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/**
* changequest <ID>,<ID2>{,<char_id>};
**/
BUILDIN_FUNC(changequest) BUILDIN_FUNC(changequest)
{ {
struct map_session_data *sd; struct map_session_data *sd;
@ -17042,6 +17103,9 @@ BUILDIN_FUNC(changequest)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/**
* checkquest(<ID>{,PLAYTIME|HUNTING{,<char_id>}})
**/
BUILDIN_FUNC(checkquest) BUILDIN_FUNC(checkquest)
{ {
struct map_session_data *sd; struct map_session_data *sd;
@ -17058,6 +17122,9 @@ BUILDIN_FUNC(checkquest)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/**
* isbegin_quest(<ID>{,<char_id>})
**/
BUILDIN_FUNC(isbegin_quest) BUILDIN_FUNC(isbegin_quest)
{ {
struct map_session_data *sd; struct map_session_data *sd;
@ -17072,6 +17139,9 @@ BUILDIN_FUNC(isbegin_quest)
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/**
* showevent <icon>{,<mark color>{,<char_id>}}
**/
BUILDIN_FUNC(showevent) BUILDIN_FUNC(showevent)
{ {
TBL_PC *sd; TBL_PC *sd;
@ -17888,6 +17958,7 @@ BUILDIN_FUNC(showdigit)
} }
/** /**
* Rune Knight * Rune Knight
* makerune({<char_id>});
**/ **/
BUILDIN_FUNC(makerune) { BUILDIN_FUNC(makerune) {
TBL_PC* sd; TBL_PC* sd;
@ -17899,7 +17970,7 @@ BUILDIN_FUNC(makerune) {
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/** /**
* checkdragon() returns 1 if mounting a dragon or 0 otherwise. * checkdragon({<char_id>}) returns 1 if mounting a dragon or 0 otherwise.
**/ **/
BUILDIN_FUNC(checkdragon) { BUILDIN_FUNC(checkdragon) {
TBL_PC* sd; TBL_PC* sd;
@ -17913,7 +17984,7 @@ BUILDIN_FUNC(checkdragon) {
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
} }
/** /**
* setdragon({optional Color}) returns 1 on success or 0 otherwise * setdragon({optional Color{,<char_id>}}) returns 1 on success or 0 otherwise
* - Toggles the dragon on a RK if he can mount; * - Toggles the dragon on a RK if he can mount;
* @param Color - when not provided uses the green dragon; * @param Color - when not provided uses the green dragon;
* - 1 : Green Dragon * - 1 : Green Dragon
@ -17953,7 +18024,7 @@ BUILDIN_FUNC(setdragon) {
} }
/** /**
* ismounting() returns 1 if mounting a new mount or 0 otherwise * ismounting({<char_id>}) returns 1 if mounting a new mount or 0 otherwise
**/ **/
BUILDIN_FUNC(ismounting) { BUILDIN_FUNC(ismounting) {
TBL_PC* sd; TBL_PC* sd;
@ -17968,7 +18039,7 @@ BUILDIN_FUNC(ismounting) {
} }
/** /**
* setmounting() returns 1 on success or 0 otherwise * setmounting({<char_id>}) returns 1 on success or 0 otherwise
* - Toggles new mounts on a player when he can mount * - Toggles new mounts on a player when he can mount
* - Will fail if the player is mounting a non-new mount, e.g. dragon, peco, wug, etc. * - Will fail if the player is mounting a non-new mount, e.g. dragon, peco, wug, etc.
* - Will unmount the player is he is already mounting * - Will unmount the player is he is already mounting