Another follow up 5f21afb2555d73bba219fd9fdb1d117c0e1950b1 (again)
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
This commit is contained in:
parent
0f137f3c67
commit
1ab08b8f10
@ -4978,7 +4978,7 @@ window, to avoid any disruption when both windows overlap.
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---------------------------------------
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---------------------------------------
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*openmail {<char_id>};
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*openmail({<char_id>});
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This will open a character's Mail window on the client connected to the
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This will open a character's Mail window on the client connected to the
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invoking character.
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invoking character.
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@ -4990,7 +4990,7 @@ invoking character.
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---------------------------------------
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---------------------------------------
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*openauction {<char_id>};
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*openauction({<char_id>});
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This will open the Auction window on the client connected to the invoking character.
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This will open the Auction window on the client connected to the invoking character.
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161
src/map/script.c
161
src/map/script.c
@ -8317,9 +8317,10 @@ BUILDIN_FUNC(downrefitem) {
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return SCRIPT_CMD_FAILURE;
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return SCRIPT_CMD_FAILURE;
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}
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}
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/*==========================================
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/**
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* Delete the item equipped at pos.
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* Delete the item equipped at pos.
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*------------------------------------------*/
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* delequip <equipment slot>{,<char_id>};
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**/
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BUILDIN_FUNC(delequip) {
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BUILDIN_FUNC(delequip) {
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short i = -1;
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short i = -1;
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int pos;
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int pos;
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@ -8327,8 +8328,10 @@ BUILDIN_FUNC(delequip) {
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TBL_PC *sd;
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TBL_PC *sd;
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pos = script_getnum(st,2);
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pos = script_getnum(st,2);
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if (!script_charid2sd(3,sd))
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if (!script_charid2sd(3,sd)) {
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st->state = END;
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return SCRIPT_CMD_FAILURE;
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return SCRIPT_CMD_FAILURE;
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}
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if (pos > 0 && pos <= ARRAYLENGTH(equip))
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if (pos > 0 && pos <= ARRAYLENGTH(equip))
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i = pc_checkequip(sd,equip[pos-1]);
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i = pc_checkequip(sd,equip[pos-1]);
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@ -8346,9 +8349,10 @@ BUILDIN_FUNC(delequip) {
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/*==========================================
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/**
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* Break the item equipped at pos.
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* Break the item equipped at pos.
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*------------------------------------------*/
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* breakequip <equipment slot>{,<char_id>};
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**/
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BUILDIN_FUNC(breakequip) {
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BUILDIN_FUNC(breakequip) {
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short i = -1;
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short i = -1;
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int pos;
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int pos;
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@ -8928,7 +8932,7 @@ BUILDIN_FUNC(setcart)
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int type = 1;
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int type = 1;
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TBL_PC* sd;
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TBL_PC* sd;
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if (!script_charid2sd(2,sd))
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if (!script_charid2sd(3,sd))
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return SCRIPT_CMD_FAILURE;
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return SCRIPT_CMD_FAILURE;
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if( script_hasdata(st,2) )
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if( script_hasdata(st,2) )
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@ -9316,9 +9320,11 @@ BUILDIN_FUNC(makepet)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/*==========================================
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/**
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* Give player exp base,job * quest_exp_rate/100
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* Give player exp base,job * quest_exp_rate/100
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*------------------------------------------*/
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* getexp <base xp>,<job xp>{,<char_id>};
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**/
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BUILDIN_FUNC(getexp)
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BUILDIN_FUNC(getexp)
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{
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{
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TBL_PC* sd;
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TBL_PC* sd;
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@ -10519,9 +10525,9 @@ BUILDIN_FUNC(getscrate)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/*==========================================
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/**
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* getstatus(<effect type>{,<type>{,<char_id>}});
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* getstatus(<effect type>{,<type>{,<char_id>}});
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*------------------------------------------*/
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**/
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BUILDIN_FUNC(getstatus)
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BUILDIN_FUNC(getstatus)
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{
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{
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int id, type;
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int id, type;
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@ -10790,14 +10796,15 @@ BUILDIN_FUNC(birthpet)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/*==========================================
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/**
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* Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes)
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* resetlvl <action type>{,<char_id>};
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* @type
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* @param action_type:
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* 1 : make like after rebirth
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* 1 : make like after rebirth
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* 2 : blvl,jlvl=1, skillpoint=0
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* 2 : blvl,jlvl=1, skillpoint=0
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* 3 : don't reset skill, blvl=1
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* 3 : don't reset skill, blvl=1
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* 4 : jlvl=0
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* 4 : jlvl=0
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*------------------------------------------*/
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* @author AppleGirl
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**/
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BUILDIN_FUNC(resetlvl)
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BUILDIN_FUNC(resetlvl)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@ -10810,9 +10817,11 @@ BUILDIN_FUNC(resetlvl)
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pc_resetlvl(sd,type);
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pc_resetlvl(sd,type);
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/*==========================================
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/**
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* Reset a player status point
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* Reset a player status point
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*------------------------------------------*/
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* resetstatus({<char_id>});
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**/
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BUILDIN_FUNC(resetstatus)
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BUILDIN_FUNC(resetstatus)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@ -10822,9 +10831,10 @@ BUILDIN_FUNC(resetstatus)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/*==========================================
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/**
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* script command resetskill
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* Reset player's skill
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*------------------------------------------*/
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* resetskill({<char_id>});
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**/
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BUILDIN_FUNC(resetskill)
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BUILDIN_FUNC(resetskill)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@ -10834,9 +10844,10 @@ BUILDIN_FUNC(resetskill)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/*==========================================
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/**
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* Counts total amount of skill points.
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* Counts total amount of skill points.
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*------------------------------------------*/
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* skillpointcount({<char_id>})
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**/
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BUILDIN_FUNC(skillpointcount)
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BUILDIN_FUNC(skillpointcount)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@ -10883,9 +10894,10 @@ BUILDIN_FUNC(changebase)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/*==========================================
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/**
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* Unequip all item and request for a changesex to char-serv
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* Change sec and unequip all item and request for a changesex to char-serv
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*------------------------------------------*/
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* changesex({<char_id>});
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**/
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BUILDIN_FUNC(changesex)
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BUILDIN_FUNC(changesex)
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{
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{
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int i;
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int i;
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@ -12295,6 +12307,9 @@ BUILDIN_FUNC(wedding_effect)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/**
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* divorce({<char_id>})
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**/
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BUILDIN_FUNC(divorce)
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BUILDIN_FUNC(divorce)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@ -12307,6 +12322,9 @@ BUILDIN_FUNC(divorce)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/**
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* ispartneron({<char_id>})
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**/
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BUILDIN_FUNC(ispartneron)
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BUILDIN_FUNC(ispartneron)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@ -12322,6 +12340,9 @@ BUILDIN_FUNC(ispartneron)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/**
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* getpartnerid({<char_id>})
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**/
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BUILDIN_FUNC(getpartnerid)
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BUILDIN_FUNC(getpartnerid)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@ -12335,6 +12356,9 @@ BUILDIN_FUNC(getpartnerid)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/**
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* getchildid({<char_id>})
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**/
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BUILDIN_FUNC(getchildid)
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BUILDIN_FUNC(getchildid)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@ -12348,6 +12372,9 @@ BUILDIN_FUNC(getchildid)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/**
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* getmotherid({<char_id>})
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**/
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BUILDIN_FUNC(getmotherid)
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BUILDIN_FUNC(getmotherid)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@ -12361,6 +12388,9 @@ BUILDIN_FUNC(getmotherid)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/**
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* getfatherid({<char_id>})
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**/
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BUILDIN_FUNC(getfatherid)
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BUILDIN_FUNC(getfatherid)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@ -12869,9 +12899,10 @@ BUILDIN_FUNC(clearitem)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/*==========================================
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/**
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* Disguise Player (returns Mob/NPC ID if success, 0 on fail)
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* Disguise Player (returns Mob/NPC ID if success, 0 on fail)
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*------------------------------------------*/
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* disguise <Monster ID>{,<char_id>};
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**/
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BUILDIN_FUNC(disguise)
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BUILDIN_FUNC(disguise)
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{
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{
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int id;
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int id;
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@ -12890,9 +12921,10 @@ BUILDIN_FUNC(disguise)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/*==========================================
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/**
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* Undisguise Player (returns 1 if success, 0 on fail)
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* Undisguise Player (returns 1 if success, 0 on fail)
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*------------------------------------------*/
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* undisguise {<char_id>};
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**/
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BUILDIN_FUNC(undisguise)
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BUILDIN_FUNC(undisguise)
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{
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{
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TBL_PC* sd;
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TBL_PC* sd;
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@ -13359,9 +13391,10 @@ BUILDIN_FUNC(specialeffect2)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/*==========================================
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/**
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* Nude [Valaris]
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* nude({<char_id>});
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*------------------------------------------*/
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* @author [Valaris]
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**/
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BUILDIN_FUNC(nude)
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BUILDIN_FUNC(nude)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@ -13877,9 +13910,9 @@ BUILDIN_FUNC(npcstop)
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}
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}
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/*==========================================
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/**
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* getlook char info. getlook(arg)
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* getlook(<type>{,<char_id>})
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*------------------------------------------*/
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**/
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BUILDIN_FUNC(getlook)
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BUILDIN_FUNC(getlook)
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{
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{
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int type,val;
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int type,val;
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@ -13909,9 +13942,10 @@ BUILDIN_FUNC(getlook)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/*==========================================
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/**
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* get char save point. argument: 0- map name, 1- x, 2- y
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* getsavepoint(<information type>{,<char_id>})
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*------------------------------------------*/
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* @param type 0- map name, 1- x, 2- y
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**/
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BUILDIN_FUNC(getsavepoint)
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BUILDIN_FUNC(getsavepoint)
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{
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{
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TBL_PC* sd;
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TBL_PC* sd;
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@ -14373,9 +14407,10 @@ BUILDIN_FUNC(day)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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//=======================================================
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/**
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// Unequip [Spectre]
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* unequip <equipment slot>{,<char_id>};
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//-------------------------------------------------------
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* @author [Spectre]
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**/
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BUILDIN_FUNC(unequip) {
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BUILDIN_FUNC(unequip) {
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int pos;
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int pos;
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TBL_PC *sd;
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TBL_PC *sd;
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@ -14397,6 +14432,9 @@ BUILDIN_FUNC(unequip) {
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return SCRIPT_CMD_FAILURE;
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return SCRIPT_CMD_FAILURE;
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}
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}
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/**
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* equip <item id>{,<char_id>};
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**/
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BUILDIN_FUNC(equip) {
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BUILDIN_FUNC(equip) {
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unsigned short nameid = 0;
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unsigned short nameid = 0;
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TBL_PC *sd;
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TBL_PC *sd;
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@ -15444,7 +15482,9 @@ BUILDIN_FUNC(md5)
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}
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}
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// [zBuffer] List of dynamic var commands --->
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// [zBuffer] List of dynamic var commands --->
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/**
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* setd "<variable name>",<value>{,<char_id>};
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**/
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BUILDIN_FUNC(setd)
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BUILDIN_FUNC(setd)
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{
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{
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TBL_PC *sd = NULL;
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TBL_PC *sd = NULL;
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@ -16662,6 +16702,9 @@ BUILDIN_FUNC(warpportal)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/**
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* openmail({<char_id>});
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**/
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BUILDIN_FUNC(openmail)
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BUILDIN_FUNC(openmail)
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{
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{
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TBL_PC* sd;
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TBL_PC* sd;
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@ -16674,6 +16717,9 @@ BUILDIN_FUNC(openmail)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/**
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* openauction({<char_id>});
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**/
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BUILDIN_FUNC(openauction)
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BUILDIN_FUNC(openauction)
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{
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{
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TBL_PC* sd;
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TBL_PC* sd;
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@ -16928,6 +16974,9 @@ BUILDIN_FUNC(readbook)
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Questlog script commands
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Questlog script commands
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*******************/
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*******************/
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/**
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* questinfo <Quest ID>,<Icon>{,<Map Mark Color>{,<Job Class>}};
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**/
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BUILDIN_FUNC(questinfo)
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BUILDIN_FUNC(questinfo)
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{
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{
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TBL_NPC* nd = map_id2nd(st->oid);
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TBL_NPC* nd = map_id2nd(st->oid);
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@ -16982,6 +17031,9 @@ BUILDIN_FUNC(questinfo)
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return true;
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return true;
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}
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}
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/**
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* setquest <ID>{,<char_id>};
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**/
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BUILDIN_FUNC(setquest)
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BUILDIN_FUNC(setquest)
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{
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{
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struct map_session_data *sd;
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struct map_session_data *sd;
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@ -17009,6 +17061,9 @@ BUILDIN_FUNC(setquest)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/**
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* erasequest <ID>{,<char_id>};
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**/
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BUILDIN_FUNC(erasequest)
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BUILDIN_FUNC(erasequest)
|
||||||
{
|
{
|
||||||
struct map_session_data *sd;
|
struct map_session_data *sd;
|
||||||
@ -17020,6 +17075,9 @@ BUILDIN_FUNC(erasequest)
|
|||||||
return SCRIPT_CMD_SUCCESS;
|
return SCRIPT_CMD_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* completequest <ID>{,<char_id>};
|
||||||
|
**/
|
||||||
BUILDIN_FUNC(completequest)
|
BUILDIN_FUNC(completequest)
|
||||||
{
|
{
|
||||||
struct map_session_data *sd;
|
struct map_session_data *sd;
|
||||||
@ -17031,6 +17089,9 @@ BUILDIN_FUNC(completequest)
|
|||||||
return SCRIPT_CMD_SUCCESS;
|
return SCRIPT_CMD_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* changequest <ID>,<ID2>{,<char_id>};
|
||||||
|
**/
|
||||||
BUILDIN_FUNC(changequest)
|
BUILDIN_FUNC(changequest)
|
||||||
{
|
{
|
||||||
struct map_session_data *sd;
|
struct map_session_data *sd;
|
||||||
@ -17042,6 +17103,9 @@ BUILDIN_FUNC(changequest)
|
|||||||
return SCRIPT_CMD_SUCCESS;
|
return SCRIPT_CMD_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* checkquest(<ID>{,PLAYTIME|HUNTING{,<char_id>}})
|
||||||
|
**/
|
||||||
BUILDIN_FUNC(checkquest)
|
BUILDIN_FUNC(checkquest)
|
||||||
{
|
{
|
||||||
struct map_session_data *sd;
|
struct map_session_data *sd;
|
||||||
@ -17058,6 +17122,9 @@ BUILDIN_FUNC(checkquest)
|
|||||||
return SCRIPT_CMD_SUCCESS;
|
return SCRIPT_CMD_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* isbegin_quest(<ID>{,<char_id>})
|
||||||
|
**/
|
||||||
BUILDIN_FUNC(isbegin_quest)
|
BUILDIN_FUNC(isbegin_quest)
|
||||||
{
|
{
|
||||||
struct map_session_data *sd;
|
struct map_session_data *sd;
|
||||||
@ -17072,6 +17139,9 @@ BUILDIN_FUNC(isbegin_quest)
|
|||||||
return SCRIPT_CMD_SUCCESS;
|
return SCRIPT_CMD_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* showevent <icon>{,<mark color>{,<char_id>}}
|
||||||
|
**/
|
||||||
BUILDIN_FUNC(showevent)
|
BUILDIN_FUNC(showevent)
|
||||||
{
|
{
|
||||||
TBL_PC *sd;
|
TBL_PC *sd;
|
||||||
@ -17888,6 +17958,7 @@ BUILDIN_FUNC(showdigit)
|
|||||||
}
|
}
|
||||||
/**
|
/**
|
||||||
* Rune Knight
|
* Rune Knight
|
||||||
|
* makerune({<char_id>});
|
||||||
**/
|
**/
|
||||||
BUILDIN_FUNC(makerune) {
|
BUILDIN_FUNC(makerune) {
|
||||||
TBL_PC* sd;
|
TBL_PC* sd;
|
||||||
@ -17899,7 +17970,7 @@ BUILDIN_FUNC(makerune) {
|
|||||||
return SCRIPT_CMD_SUCCESS;
|
return SCRIPT_CMD_SUCCESS;
|
||||||
}
|
}
|
||||||
/**
|
/**
|
||||||
* checkdragon() returns 1 if mounting a dragon or 0 otherwise.
|
* checkdragon({<char_id>}) returns 1 if mounting a dragon or 0 otherwise.
|
||||||
**/
|
**/
|
||||||
BUILDIN_FUNC(checkdragon) {
|
BUILDIN_FUNC(checkdragon) {
|
||||||
TBL_PC* sd;
|
TBL_PC* sd;
|
||||||
@ -17913,7 +17984,7 @@ BUILDIN_FUNC(checkdragon) {
|
|||||||
return SCRIPT_CMD_SUCCESS;
|
return SCRIPT_CMD_SUCCESS;
|
||||||
}
|
}
|
||||||
/**
|
/**
|
||||||
* setdragon({optional Color}) returns 1 on success or 0 otherwise
|
* setdragon({optional Color{,<char_id>}}) returns 1 on success or 0 otherwise
|
||||||
* - Toggles the dragon on a RK if he can mount;
|
* - Toggles the dragon on a RK if he can mount;
|
||||||
* @param Color - when not provided uses the green dragon;
|
* @param Color - when not provided uses the green dragon;
|
||||||
* - 1 : Green Dragon
|
* - 1 : Green Dragon
|
||||||
@ -17953,7 +18024,7 @@ BUILDIN_FUNC(setdragon) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* ismounting() returns 1 if mounting a new mount or 0 otherwise
|
* ismounting({<char_id>}) returns 1 if mounting a new mount or 0 otherwise
|
||||||
**/
|
**/
|
||||||
BUILDIN_FUNC(ismounting) {
|
BUILDIN_FUNC(ismounting) {
|
||||||
TBL_PC* sd;
|
TBL_PC* sd;
|
||||||
@ -17968,7 +18039,7 @@ BUILDIN_FUNC(ismounting) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* setmounting() returns 1 on success or 0 otherwise
|
* setmounting({<char_id>}) returns 1 on success or 0 otherwise
|
||||||
* - Toggles new mounts on a player when he can mount
|
* - Toggles new mounts on a player when he can mount
|
||||||
* - Will fail if the player is mounting a non-new mount, e.g. dragon, peco, wug, etc.
|
* - Will fail if the player is mounting a non-new mount, e.g. dragon, peco, wug, etc.
|
||||||
* - Will unmount the player is he is already mounting
|
* - Will unmount the player is he is already mounting
|
||||||
|
Loading…
x
Reference in New Issue
Block a user