* Removed NODAMAGE and ICEWALL cell types (mem usage back to normal)

- Icewall now uses basic cell type 5 (nonwalkable, shootable)
- as a consequence, you can now warp to a nonwalkable cell - but only via gm command or scripted warp bug (hopefully :)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12247 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2008-02-27 14:17:14 +00:00
parent c49afb1245
commit 1acd00e838
6 changed files with 36 additions and 76 deletions

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@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/02/27
* Removed NODAMAGE and ICEWALL cell types (mem usage back to normal)
- Icewall now uses basic cell type 5 (nonwalkable, shootable)
- as a consequence, you can now warp to a nonwalkable cell - but only
via gm command or scripted warp bug (hopefully :)
* Added missing option changes for Illusionary Shadow and Soul Link
that disappeared when you left the screen (bugreport:1053)
* Added support for the "view player equip" feature (see topic:174461)

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@ -3023,9 +3023,6 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
return -1;
}
if (flag&BCT_ENEMY && (map_getcell(m,src->x,src->y,CELL_CHKNODAMAGE) || map_getcell(m,target->x,target->y,CELL_CHKNODAMAGE)))
return -1; // [NoDamage]
//t_bl/s_bl hold the 'master' of the attack, while src/target are the actual
//objects involved.
if ((t_bl = battle_get_master(target)) == NULL)

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@ -2272,12 +2272,8 @@ int map_getcellp(struct map_data* m,int x,int y,cell_chk cellchk)
return (cell.basilica);
case CELL_CHKLANDPROTECTOR:
return (cell.landprotector);
case CELL_CHKICEWALL:
return (cell.icewall);
case CELL_CHKNOVENDING:
return (cell.novending);
case CELL_CHKNODAMAGE:
return (cell.nodamage);
case CELL_CHKNOCHAT:
return (cell.nochat);
@ -2287,14 +2283,14 @@ int map_getcellp(struct map_data* m,int x,int y,cell_chk cellchk)
if (cell.cell_bl >= battle_config.cell_stack_limit) return 0;
#endif
case CELL_CHKREACH:
return (cell.walkable && !cell.icewall);
return (cell.walkable);
case CELL_CHKNOPASS:
#ifdef CELL_NOSTACK
if (cell.cell_bl >= battle_config.cell_stack_limit) return 1;
#endif
case CELL_CHKNOREACH:
return (!cell.walkable || cell.icewall);
return (!cell.walkable);
case CELL_CHKSTACK:
#ifdef CELL_NOSTACK
@ -2328,11 +2324,9 @@ void map_setcell(int m, int x, int y, cell_t cell, bool flag)
case CELL_WATER: map[m].cell[j].water = flag; break;
case CELL_NPC: map[m].cell[j].npc = flag; break;
case CELL_ICEWALL: map[m].cell[j].icewall = flag; break;
case CELL_BASILICA: map[m].cell[j].basilica = flag; break;
case CELL_LANDPROTECTOR: map[m].cell[j].landprotector = flag; break;
case CELL_NOVENDING: map[m].cell[j].novending = flag; break;
case CELL_NODAMAGE: map[m].cell[j].nodamage = flag; break;
case CELL_NOCHAT: map[m].cell[j].nochat = flag; break;
default:
ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell);

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@ -1104,9 +1104,7 @@ typedef enum {
CELL_NPC,
CELL_BASILICA,
CELL_LANDPROTECTOR,
CELL_ICEWALL,
CELL_NOVENDING,
CELL_NODAMAGE,
CELL_NOCHAT,
} cell_t;
@ -1127,9 +1125,7 @@ typedef enum {
CELL_CHKNPC,
CELL_CHKBASILICA,
CELL_CHKLANDPROTECTOR,
CELL_CHKICEWALL,
CELL_CHKNOVENDING,
CELL_CHKNODAMAGE,
CELL_CHKNOCHAT,
} cell_chk;
@ -1146,9 +1142,7 @@ struct mapcell
npc : 1,
landprotector : 1,
basilica : 1,
icewall : 1,
novending : 1,
nodamage : 1,
nochat : 1;
#ifdef CELL_NOSTACK

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@ -3427,17 +3427,13 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
}
if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
x=y=0;
if((x==0 && y==0) ||
(map_getcell(m, x, y, CELL_CHKNOPASS) &&
#ifdef CELL_NOSTACK
!map_getcell(m, x, y, CELL_CHKSTACK) &&
#endif
!map_getcell(m, x, y, CELL_CHKICEWALL))
){ //It is allowed on top of Moonlight/icewall tiles to prevent force-warping 'cheats' [Skotlex]
if(x||y) {
ShowError("pc_setpos: attempt to place player %s (%d:%d) on non-walkable tile (%s-%d,%d)\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(mapindex),x,y);
{
ShowError("pc_setpos: attempt to place player %s (%d:%d) on invalid coordinates (%s-%d,%d)\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(mapindex),x,y);
x = y = 0; // make it random
}
if( x == 0 && y == 0 )
{// pick a random walkable cell
do {
x=rand()%(map[m].xs-2)+1;
y=rand()%(map[m].ys-2)+1;

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@ -6433,12 +6433,8 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
if( alive && battle_config.skill_wall_check && !path_search_long(NULL,src->m,ux,uy,x,y,CELL_CHKWALL) )
alive = 0; //no path between cell and center of casting.
if(alive && skillid == WZ_ICEWALL) {
if( map_getcell(src->m,ux,uy,CELL_CHKWALL) || map_getcell(src->m,ux,uy,CELL_CHKCLIFF) )
if( alive && skillid == WZ_ICEWALL && !map_getcell(src->m,ux,uy,CELL_CHKREACH) )
alive = 0;
else
clif_changemapcell(0,src->m,ux,uy,5,AREA);
}
if(alive){
//FIXME: why not calculate val1/val2 in here? [ultramage]
@ -7249,37 +7245,6 @@ int skill_unit_effect (struct block_list* bl, va_list ap)
return 0;
}
/*==========================================
* Triggers when a skill unit is about to be deleted
*------------------------------------------*/
static int skill_unit_ondelete (struct skill_unit *src, unsigned int tick)
{
struct skill_unit_group *sg;
nullpo_retr(0, src);
nullpo_retr(0, sg=src->group);
switch( sg->unit_id )
{
case UNT_ICEWALL:
// hack to prevent client from leaving cells unwalkable
//FIXME: this should be done individually in insight/outsight code instead [ultramage]
clif_changemapcell(0,src->bl.m,src->bl.x,src->bl.y,src->val2,ALL_SAMEMAP);
break;
case UNT_ANKLESNARE:
{
struct block_list *target = map_id2bl(sg->val2);
if(target)
status_change_end(target,SC_ANKLE,-1);
}
break;
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
@ -9249,22 +9214,26 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int
map_addblock(&unit->bl);
// perform oninit actions
switch (group->skill_id) {
case WZ_ICEWALL:
map_setgatcell(unit->bl.m,unit->bl.x,unit->bl.y,5);
clif_changemapcell(0,unit->bl.m,unit->bl.x,unit->bl.y,5,AREA);
break;
case SA_LANDPROTECTOR:
skill_unitsetmapcell(unit,SA_LANDPROTECTOR,group->skill_lv,CELL_LANDPROTECTOR,true);
break;
case HP_BASILICA:
skill_unitsetmapcell(unit,HP_BASILICA,group->skill_lv,CELL_BASILICA,true);
break;
case WZ_ICEWALL:
skill_unitsetmapcell(unit,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,true);
break;
default:
if (group->state.song_dance&0x1) //Check for dissonance.
skill_dance_overlap(unit, 1);
break;
}
clif_skill_setunit(unit);
return unit;
}
@ -9280,9 +9249,6 @@ int skill_delunit (struct skill_unit* unit)
return 0;
nullpo_retr(0, group=unit->group);
// invoke ondelete event
skill_unit_ondelete(unit, gettick());
if( group->state.song_dance&0x1 ) //Cancel dissonance effect.
skill_dance_overlap(unit, 0);
@ -9290,16 +9256,25 @@ int skill_delunit (struct skill_unit* unit)
if( !unit->range )
map_foreachincell(skill_unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),4);
// perform ondelete actions
switch (group->skill_id) {
case HT_ANKLESNARE:
{
struct block_list* target = map_id2bl(group->val2);
if( target )
status_change_end(target,SC_ANKLE,-1);
}
break;
case WZ_ICEWALL:
map_setgatcell(unit->bl.m,unit->bl.x,unit->bl.y,unit->val2);
clif_changemapcell(0,unit->bl.m,unit->bl.x,unit->bl.y,unit->val2,ALL_SAMEMAP); // hack to avoid clientside cell bug
break;
case SA_LANDPROTECTOR:
skill_unitsetmapcell(unit,SA_LANDPROTECTOR,group->skill_lv,CELL_LANDPROTECTOR,false);
break;
case HP_BASILICA:
skill_unitsetmapcell(unit,HP_BASILICA,group->skill_lv,CELL_BASILICA,false);
break;
case WZ_ICEWALL:
skill_unitsetmapcell(unit,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,false);
break;
}
clif_skill_delunit(unit);