* Added "Play with Baby Cats" to Malangdo quests.
* Updated quest_db with all remaining Malangdo entries. * Temporariliy added new coordinates to Warlock job quest to match new Morroc map. (tid:80650) * Fixed some misplaced 'close2' commands in El Dicastes quests (incl. bugreport:7431). * Moved equip index constants in pc.h so that equip_index no longer needs to updating. (follow-up r17221, Hercules ea42e92) * Minor changes to script_commands.txt. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17224 54d463be-8e91-2dee-dedb-b68131a5f0ec
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db/quest_db.txt
119
db/quest_db.txt
@ -40,7 +40,7 @@
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1149,0,0,0,0,0,0,0,"Help the poor cat"
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1149,0,0,0,0,0,0,0,"Help the poor cat"
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1150,0,0,0,0,0,0,0,"Help the poor cat"
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1150,0,0,0,0,0,0,0,"Help the poor cat"
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1151,0,0,0,0,0,0,0,"Help the poor cat"
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1151,0,0,0,0,0,0,0,"Help the poor cat"
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1152,86400,0,0,0,0,0,0,"Help the poor cat"
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1152,82800,0,0,0,0,0,0,"Help the poor cat"
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1153,0,0,0,0,0,0,0,"Help the poor cat"
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1153,0,0,0,0,0,0,0,"Help the poor cat"
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1154,0,2197,20,0,0,0,0,"Help the poor cat"
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1154,0,2197,20,0,0,0,0,"Help the poor cat"
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1155,0,0,0,0,0,0,0,"Help the poor cat"
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1155,0,0,0,0,0,0,0,"Help the poor cat"
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@ -546,32 +546,42 @@
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5052,0,0,0,0,0,0,0,"Traditional Weapon"
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5052,0,0,0,0,0,0,0,"Traditional Weapon"
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5053,0,0,0,0,0,0,0,"Traditional Weapon"
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5053,0,0,0,0,0,0,0,"Traditional Weapon"
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5054,0,0,0,0,0,0,0,"Traditional Weapon"
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5054,0,0,0,0,0,0,0,"Traditional Weapon"
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5058,0,0,0,0,0,0,0,"State of mind-(1)"
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5059,0,0,0,0,0,0,0,"State of mind-(1)"
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5058,0,0,0,0,0,0,0,"The mood of the players-(1)"
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5059,0,0,0,0,0,0,0,"The mood of the players-(2)"
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5060,180,0,0,0,0,0,0,"Cat Shock"
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5060,180,0,0,0,0,0,0,"Cat Shock"
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5061,0,0,0,0,0,0,0,"State of mind-(1)"
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5061,0,0,0,0,0,0,0,"Am I scared?"
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5062,0,0,0,0,0,0,0,"State of mind-(1)"
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5062,0,0,0,0,0,0,0,"I met Eryu."
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5063,0,0,0,0,0,0,0,"State of mind-(1)"
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5063,0,0,0,0,0,0,0,"I met Stew."
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5064,0,0,0,0,0,0,0,"State of mind-(1)"
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5064,0,0,0,0,0,0,0,"I met Ketchup."
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5065,0,0,0,0,0,0,0,"State of mind-(1)"
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5065,0,0,0,0,0,0,0,"I met Eff."
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5066,0,0,0,0,0,0,0,"State of mind-(1)"
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5066,0,0,0,0,0,0,0,"Scary image-(1)"
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5067,0,0,0,0,0,0,0,"State of mind-(1)"
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5067,0,0,0,0,0,0,0,"Scary image-(2)"
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5068,72000,0,0,0,0,0,0,"State of mind-(1)"
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5068,72000,0,0,0,0,0,0,"Collecting complaint"
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5069,3600,0,0,0,0,0,0,"State of mind-(1)"
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5069,3600,0,0,0,0,0,0,"Token of honor"
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5070,86400,0,0,0,0,0,0,"Rock Paper Scissors"
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5070,86400,0,0,0,0,0,0,"Rock Paper Scissors"
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5071,86400,0,0,0,0,0,0,"Chamchamcham"
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5071,86400,0,0,0,0,0,0,"Chamchamcham"
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5072,86400,0,0,0,0,0,0,"Kkongnyangkkong"
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5072,86400,0,0,0,0,0,0,"Kkongnyangkkong"
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5073,86400,0,0,0,0,0,0,"Sub Quest Games"
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5073,86400,0,0,0,0,0,0,"Challenging of flag wave"
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5074,0,0,0,0,0,0,0,"Sub Quest Games"
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5074,0,1158,30,0,0,0,0,"Cat's Meal"
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5075,0,0,0,0,0,0,0,"Sub Quest Games"
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5075,0,1144,50,0,0,0,0,"Health food"
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5076,0,1282,30,0,0,0,0,"Sub Quest Games"
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5076,0,1282,30,0,0,0,0,"Enemies"
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5077,0,1209,10,0,0,0,0,"Sub Quest Games"
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5077,0,1209,10,0,0,0,0,"Reaction Training"
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5078,0,1019,50,0,0,0,0,"Sub Quest Games"
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5078,0,1019,50,0,0,0,0,"Light bird food"
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5079,0,0,0,0,0,0,0,"Sub Quest Games"
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5079,0,0,0,0,0,0,0,"How to stabilize the mind"
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5080,0,0,0,0,0,0,0,"Sub Quest Games"
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5080,0,0,0,0,0,0,0,"Lack of Snack"
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5081,0,0,0,0,0,0,0,"Sub Quest Games"
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5081,0,0,0,0,0,0,0,"Banned foods"
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5082,0,0,0,0,0,0,0,"Sub Quest Games"
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5082,0,0,0,0,0,0,0,"Cool food"
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5091,0,0,0,0,0,0,0,"Malang Road"
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5083,0,0,0,0,0,0,0,"Please come back Eryu-(1)"
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5084,0,0,0,0,0,0,0,"Please come back Eryu-(2)"
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5085,0,0,0,0,0,0,0,"Please come back Stew-(1)"
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5086,0,0,0,0,0,0,0,"Please come back Stew-(2)"
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5087,0,0,0,0,0,0,0,"Please come back Ketchup-(1)"
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5088,0,0,0,0,0,0,0,"Please come back Ketchup-(2)"
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5089,0,0,0,0,0,0,0,"Please come back Eff-(1)"
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5090,0,0,0,0,0,0,0,"Please come back Eff-(2)"
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5091,0,0,0,0,0,0,0,"Go Malangdo"
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5092,0,0,0,0,0,0,0,"Unlocking the Ultimate Mediocrity"
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5092,0,0,0,0,0,0,0,"Unlocking the Ultimate Mediocrity"
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5093,0,0,0,0,0,0,0,"Unlocking the Ultimate Mediocrity"
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5093,0,0,0,0,0,0,0,"Unlocking the Ultimate Mediocrity"
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5094,0,1002,1000,0,0,0,0,"Unlocking the Ultimate Mediocrity"
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5094,0,1002,1000,0,0,0,0,"Unlocking the Ultimate Mediocrity"
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@ -581,6 +591,7 @@
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5098,0,0,0,0,0,0,0,"Unlocking the Ultimate Mediocrity"
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5098,0,0,0,0,0,0,0,"Unlocking the Ultimate Mediocrity"
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5099,0,0,0,0,0,0,0,"Unlocking the Ultimate Mediocrity"
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5099,0,0,0,0,0,0,0,"Unlocking the Ultimate Mediocrity"
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5100,0,0,0,0,0,0,0,"Unlocking the Ultimate Mediocrity"
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5100,0,0,0,0,0,0,0,"Unlocking the Ultimate Mediocrity"
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5109,0,0,0,0,0,0,0,"Light but Unconfirmed Rumor"
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5109,0,0,0,0,0,0,0,"Light but Unconfirmed Rumor"
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5110,0,0,0,0,0,0,0,"The Rumored Character"
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5110,0,0,0,0,0,0,0,"The Rumored Character"
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5111,0,0,0,0,0,0,0,"To the Lab..."
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5111,0,0,0,0,0,0,0,"To the Lab..."
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@ -879,16 +890,33 @@
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7239,0,0,0,0,0,0,0,"Toren's Errands (Normal)"
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7239,0,0,0,0,0,0,0,"Toren's Errands (Normal)"
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7240,0,0,0,0,0,0,0,"Strengthening Equipment"
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7240,0,0,0,0,0,0,0,"Strengthening Equipment"
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7241,86400,0,0,0,0,0,0,"Toren's Errands - Tomorrow"
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7241,86400,0,0,0,0,0,0,"Toren's Errands - Tomorrow"
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7242,0,0,0,0,0,0,0,"Play with the baby cat"
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7260,0,0,0,0,0,0,0,"Occurrence of insect origin"
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7243,0,0,0,0,0,0,0,"Nyadventure-Duruduru Compass"
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7244,180,0,0,0,0,0,0,"Nyadventure-Duruduru Race"
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7245,180,0,0,0,0,0,0,"Nyadventure-Duruduru Race"
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7246,0,0,0,0,0,0,0,"Nyadventure-I'm coming now."
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7247,0,0,0,0,0,0,0,"Nyadventure-Stop the Bang!"
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//7248,0,0,0,0,0,0,0,""
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7249,86400,0,0,0,0,0,0,"Nyadventure-Bang! See you next time"
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7250,0,0,0,0,0,0,0,"Nyadventure-Hidden Treasure?"
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7251,0,0,0,0,0,0,0,"Nyadventure-The First piece of Painting"
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7252,0,0,0,0,0,0,0,"Nyadventure-The Second piece of Painting"
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7253,0,0,0,0,0,0,0,"Nyadventure-The Third piece of Painting"
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7254,0,0,0,0,0,0,0,"Nyadventure-The Fourth piece of Painting"
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7255,0,0,0,0,0,0,0,"Nyadventure-The Fifth piece of Painting"
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7256,0,0,0,0,0,0,0,"Nyadventure-The Sixth piece of Painting"
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7257,86400,0,0,0,0,0,0,"Nyadventure-Race, Come back tomorrow!"
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7258,0,0,0,0,0,0,0,"Nyadventure-Painting completed"
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7259,0,0,0,0,0,0,0,"Gift from the Mew Bravery Team"
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7260,0,0,0,0,0,0,0,"The origin of Bugs"
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7261,0,0,0,0,0,0,0,"Cat Biscuits - Table"
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7261,0,0,0,0,0,0,0,"Cat Biscuits - Table"
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7262,0,0,0,0,0,0,0,"Cat Biscuits - Mattress"
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7262,0,0,0,0,0,0,0,"Cat Biscuits - Mattress"
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7263,0,0,0,0,0,0,0,"Cat Biscuits - Grill"
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7263,0,0,0,0,0,0,0,"Cat Biscuits - Grill"
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7264,0,0,0,0,0,0,0,"Cat Chef"
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7264,0,0,0,0,0,0,0,"To Chef Nyas"
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7265,0,0,0,0,0,0,0,"Cat Chef Anger"
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7265,0,0,0,0,0,0,0,"Rage of Chef Nyas"
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7266,0,0,0,0,0,0,0,"Cat Chef Intentions"
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7266,0,0,0,0,0,0,0,"Declaration of Chef Nyas"
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7267,86400,0,0,0,0,0,0,"Cleanyang's meow and appointment time"
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7267,86400,0,0,0,0,0,0,"Appointed time with Cleanyang"
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7268,0,0,0,0,0,0,0,"Find the cat biscuits!"
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7268,0,0,0,0,0,0,0,"Find the Cat's hard biscuits!"
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7269,0,0,0,0,0,0,0,"Cat Biscuits - Resting Place"
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7269,0,0,0,0,0,0,0,"Cat Biscuits - Resting Place"
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7270,0,0,0,0,0,0,0,"Cat Biscuits - Sand"
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7270,0,0,0,0,0,0,0,"Cat Biscuits - Sand"
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7271,0,0,0,0,0,0,0,"Cat Biscuits - Bottom of the Stairs"
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7271,0,0,0,0,0,0,0,"Cat Biscuits - Bottom of the Stairs"
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@ -896,7 +924,7 @@
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7273,0,0,0,0,0,0,0,"Cat Biscuits - Locker"
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7273,0,0,0,0,0,0,0,"Cat Biscuits - Locker"
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7274,0,0,0,0,0,0,0,"Cat Biscuits - Foothold"
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7274,0,0,0,0,0,0,0,"Cat Biscuits - Foothold"
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7275,0,0,0,0,0,0,0,"Cat Biscuits - Sand"
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7275,0,0,0,0,0,0,0,"Cat Biscuits - Sand"
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7276,86400,0,0,0,0,0,0,"Food delivery promise"
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7276,86400,0,0,0,0,0,0,"Promise to deliver more food"
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7281,0,0,0,0,0,0,0,"List of Errands"
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7281,0,0,0,0,0,0,0,"List of Errands"
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7282,0,0,0,0,0,0,0,"List of Errands"
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7282,0,0,0,0,0,0,0,"List of Errands"
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7283,0,0,0,0,0,0,0,"List of Errands"
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7283,0,0,0,0,0,0,0,"List of Errands"
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@ -1711,11 +1739,13 @@
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11236,0,0,0,0,0,0,0,"Repair of cracks"
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11236,0,0,0,0,0,0,0,"Repair of cracks"
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11237,0,0,0,0,0,0,0,"Repair of cracks"
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11237,0,0,0,0,0,0,0,"Repair of cracks"
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11238,0,0,0,0,0,0,0,"Malangdo Fruits"
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11238,0,0,0,0,0,0,0,"Malangdo Fruits"
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11239,86400,0,0,0,0,0,0,"Malangdo Fruits"
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11239,82800,0,0,0,0,0,0,"Malangdo Fruits"
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11240,0,0,0,0,0,0,0,"Repair of cracks"
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11240,0,0,0,0,0,0,0,"Repair of cracks"
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11241,0,0,0,0,0,0,0,"Repair of cracks"
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11241,0,0,0,0,0,0,0,"Repair of cracks"
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11242,0,0,0,0,0,0,0,"Repair of cracks"
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11242,0,0,0,0,0,0,0,"Repair of cracks"
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11243,86400,0,0,0,0,0,0,"Repair of cracks"
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11243,82800,0,0,0,0,0,0,"Repair of cracks"
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11244,0,0,0,0,0,0,0,"Soft Jelly"
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11245,82800,0,0,0,0,0,0,"Soft Jelly"
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11284,0,0,0,0,0,0,0,"Nurse at Port Malaya-1"
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11284,0,0,0,0,0,0,0,"Nurse at Port Malaya-1"
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11285,0,0,0,0,0,0,0,"Nurse at Port Malaya-2"
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11285,0,0,0,0,0,0,0,"Nurse at Port Malaya-2"
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@ -1988,6 +2018,29 @@
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12252,0,0,0,0,0,0,0,"Missing Information on Tuale"
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12252,0,0,0,0,0,0,0,"Missing Information on Tuale"
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12253,82800,0,0,0,0,0,0,"Missing Person Search Time Limit"
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12253,82800,0,0,0,0,0,0,"Missing Person Search Time Limit"
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// Malangdo Culverts
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12254,3600,0,0,0,0,0,0,"Now it's cleaning"
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12255,0,2176,20,0,0,0,0,"Hunt deep sea crab"
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12256,0,2175,20,0,0,0,0,"Hunt deep sea squid"
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12257,0,2174,20,0,0,0,0,"Hunt Ancient crustacean"
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12258,0,2178,20,0,0,0,0,"Hunt deep sea shell"
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12259,0,2179,20,0,0,0,0,"Hunt ancient kukre"
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12260,0,2177,20,0,0,0,0,"Hunt deep sea conch"
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12261,0,2182,30,0,0,0,0,"Hunt deep sea horse"
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12262,0,2181,30,0,0,0,0,"Hunt ancient sword fish"
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12263,0,2180,30,0,0,0,0,"Hunt ancient sea god"
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12264,0,2183,30,0,0,0,0,"Hunt mutation anolian"
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12265,0,2184,30,0,0,0,0,"Hunt deep sea mermaid"
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12266,0,2185,30,0,0,0,0,"Hunt transformable kapha"
|
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|
12267,0,2188,1,0,0,0,0,"Hunt weird coelacanth"
|
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12268,0,2187,1,0,0,0,0,"Hunt dark coelacanth"
|
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|
12269,0,2190,1,0,0,0,0,"Hunt Cruel coelacanth"
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|
12270,0,2189,1,0,0,0,0,"Hunt mutation coelacanth"
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|
12271,82800,0,0,0,0,0,0,"In progress general culvert single day service"
|
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|
12272,82800,0,0,0,0,0,0,"In progress hard culvert single day service"
|
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|
12273,579600,0,0,0,0,0,0,"In progress general culvert weekly service"
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|
12274,579600,0,0,0,0,0,0,"In progress hard culvert weekly service"
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|
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12278,0,0,0,0,0,0,0,"Towards Bakonawa Lake..."
|
12278,0,0,0,0,0,0,0,"Towards Bakonawa Lake..."
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12279,0,0,0,0,0,0,0,"Get Rid of Bakonawa"
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12279,0,0,0,0,0,0,0,"Get Rid of Bakonawa"
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@ -2450,14 +2450,14 @@ specified on the invoking character. If nothing is equipped there, it returns -1
|
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Valid equipment slots are:
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Valid equipment slots are:
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|
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EQI_HEAD_TOP (1) - Upper Headear
|
EQI_HEAD_TOP (1) - Upper Headear
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EQI_ARMOR (2) - Armor (Where you keep your Jackets and Robes)
|
EQI_ARMOR (2) - Armor (jackets, robes)
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EQI_HAND_L (3) - What is in your Left hand.
|
EQI_HAND_L (3) - Left hand (weapons, shields)
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EQI_HAND_R (4) - What is in your Right hand.
|
EQI_HAND_R (4) - Right hand (weapons)
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EQI_GARMENT (5) - The garment slot (Mufflers, Hoods, Manteaus)
|
EQI_GARMENT (5) - Garment (mufflers, hoods, manteaus)
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EQI_SHOES (6) - What foot gear the player has on.
|
EQI_SHOES (6) - Footgear (shoes, boots)
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EQI_ACC_L (7) - Accessory 1.
|
EQI_ACC_L (7) - Accessory 1
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EQI_ACC_R (8) - Accessory 2.
|
EQI_ACC_R (8) - Accessory 2
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EQI_HEAD_MID (9) - Middle Headgear (masks and glasses)
|
EQI_HEAD_MID (9) - Middle Headgear (masks, glasses)
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EQI_HEAD_LOW (10) - Lower Headgear (beards, some masks)
|
EQI_HEAD_LOW (10) - Lower Headgear (beards, some masks)
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EQI_COSTUME_HEAD_LOW (11) - Lower Costume Headgear
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EQI_COSTUME_HEAD_LOW (11) - Lower Costume Headgear
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EQI_COSTUME_HEAD_MID (12) - Middle Costume Headgear
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EQI_COSTUME_HEAD_MID (12) - Middle Costume Headgear
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= Muad_Dib, Gepard & L0ne_W0lf
|
//= Muad_Dib, Gepard & L0ne_W0lf
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 1.3
|
//= 1.3a
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
//= rAthena SVN
|
//= rAthena SVN
|
||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
@ -17,9 +17,10 @@
|
|||||||
//= will never open for the second try or use.
|
//= will never open for the second try or use.
|
||||||
//= 1.2a Fixed a typo. [Euphy]
|
//= 1.2a Fixed a typo. [Euphy]
|
||||||
//= 1.3 Updated script, optimized. [Euphy]
|
//= 1.3 Updated script, optimized. [Euphy]
|
||||||
|
//= 1.3a Added temporary coordinate fix #distorted_space_1-1. [Euphy]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
morocc,103,144,0 script #distorted_space_1 139,1,1,{
|
- script #distorted_space_ -1,{
|
||||||
OnTouch:
|
OnTouch:
|
||||||
if (job_wl > 1) {
|
if (job_wl > 1) {
|
||||||
mes " - There is a strange distortion here - ";
|
mes " - There is a strange distortion here - ";
|
||||||
@ -65,7 +66,11 @@ OnTouch:
|
|||||||
}
|
}
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
splendide,141,284,0 duplicate(#distorted_space_1) #distorted_space_2 139,1,1
|
morocc,103,144,0 duplicate(#distorted_space_) #distorted_space_1 139,1,1
|
||||||
|
splendide,141,284,0 duplicate(#distorted_space_) #distorted_space_2 139,1,1
|
||||||
|
|
||||||
|
// This is a temporary fix until new official coordinates are found.
|
||||||
|
morocc,98,144,0 duplicate(#distorted_space_) #distorted_space_1-1 139,1,1
|
||||||
|
|
||||||
function script F_Warlock {
|
function script F_Warlock {
|
||||||
mes "[Assistant]";
|
mes "[Assistant]";
|
||||||
|
@ -309,7 +309,7 @@ OnTouch:
|
|||||||
donpcevent "Suspicious Guy#ep133_::OnDisable";
|
donpcevent "Suspicious Guy#ep133_::OnDisable";
|
||||||
mes "The guy in all black disappeared suddenly.";
|
mes "The guy in all black disappeared suddenly.";
|
||||||
mes "Who was that?";
|
mes "Who was that?";
|
||||||
close2;
|
close;
|
||||||
}
|
}
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
@ -340,7 +340,7 @@ OnEnable:
|
|||||||
mes "[Capital City Guard]";
|
mes "[Capital City Guard]";
|
||||||
mes "Access to the city is restricted from other races without permits.";
|
mes "Access to the city is restricted from other races without permits.";
|
||||||
mes "Please go back.";
|
mes "Please go back.";
|
||||||
close2;
|
close;
|
||||||
}
|
}
|
||||||
else if (ep13_3_invite == 5) {
|
else if (ep13_3_invite == 5) {
|
||||||
mes "[Capital City Guard]";
|
mes "[Capital City Guard]";
|
||||||
@ -384,7 +384,7 @@ OnEnable:
|
|||||||
mes "[Capital City Guard]";
|
mes "[Capital City Guard]";
|
||||||
mes "Unknown situation occurred. Case " + strnpcinfo(2);
|
mes "Unknown situation occurred. Case " + strnpcinfo(2);
|
||||||
mes "Please inquiry with a GM.";
|
mes "Please inquiry with a GM.";
|
||||||
close2;
|
close;
|
||||||
}
|
}
|
||||||
dic_fild01,146,281,5 duplicate(Guard#ep133_11) Capital City Guard#1 492
|
dic_fild01,146,281,5 duplicate(Guard#ep133_11) Capital City Guard#1 492
|
||||||
dic_fild01,153,281,3 duplicate(Guard#ep133_11) Capital City Guard#2 450
|
dic_fild01,153,281,3 duplicate(Guard#ep133_11) Capital City Guard#2 450
|
||||||
|
File diff suppressed because it is too large
Load Diff
44
src/map/pc.h
44
src/map/pc.h
@ -24,6 +24,27 @@
|
|||||||
#define MAX_PC_SKILL_REQUIRE 5
|
#define MAX_PC_SKILL_REQUIRE 5
|
||||||
#define MAX_PC_FEELHATE 3
|
#define MAX_PC_FEELHATE 3
|
||||||
|
|
||||||
|
//Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index
|
||||||
|
//where the arrows are equipped)
|
||||||
|
enum equip_index {
|
||||||
|
EQI_ACC_L = 0,
|
||||||
|
EQI_ACC_R,
|
||||||
|
EQI_SHOES,
|
||||||
|
EQI_GARMENT,
|
||||||
|
EQI_HEAD_LOW,
|
||||||
|
EQI_HEAD_MID,
|
||||||
|
EQI_HEAD_TOP,
|
||||||
|
EQI_ARMOR,
|
||||||
|
EQI_HAND_L,
|
||||||
|
EQI_HAND_R,
|
||||||
|
EQI_COSTUME_TOP,
|
||||||
|
EQI_COSTUME_MID,
|
||||||
|
EQI_COSTUME_LOW,
|
||||||
|
EQI_COSTUME_GARMENT,
|
||||||
|
EQI_AMMO,
|
||||||
|
EQI_MAX
|
||||||
|
};
|
||||||
|
|
||||||
struct weapon_data {
|
struct weapon_data {
|
||||||
int atkmods[3];
|
int atkmods[3];
|
||||||
// all the variables except atkmods get zero'ed in each call of status_calc_pc
|
// all the variables except atkmods get zero'ed in each call of status_calc_pc
|
||||||
@ -167,7 +188,7 @@ struct map_session_data {
|
|||||||
struct registry save_reg;
|
struct registry save_reg;
|
||||||
|
|
||||||
struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
|
struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
|
||||||
short equip_index[15];
|
short equip_index[EQI_MAX];
|
||||||
unsigned int weight,max_weight;
|
unsigned int weight,max_weight;
|
||||||
int cart_weight,cart_num,cart_weight_max;
|
int cart_weight,cart_num,cart_weight_max;
|
||||||
int fd;
|
int fd;
|
||||||
@ -575,27 +596,6 @@ enum equip_pos {
|
|||||||
#define EQP_VISIBLE (EQP_HELM|EQP_GARMENT|EQP_COSTUME)
|
#define EQP_VISIBLE (EQP_HELM|EQP_GARMENT|EQP_COSTUME)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index
|
|
||||||
//where the arrows are equipped)
|
|
||||||
enum equip_index {
|
|
||||||
EQI_ACC_L = 0,
|
|
||||||
EQI_ACC_R,
|
|
||||||
EQI_SHOES,
|
|
||||||
EQI_GARMENT,
|
|
||||||
EQI_HEAD_LOW,
|
|
||||||
EQI_HEAD_MID,
|
|
||||||
EQI_HEAD_TOP,
|
|
||||||
EQI_ARMOR,
|
|
||||||
EQI_HAND_L,
|
|
||||||
EQI_HAND_R,
|
|
||||||
EQI_COSTUME_TOP,
|
|
||||||
EQI_COSTUME_MID,
|
|
||||||
EQI_COSTUME_LOW,
|
|
||||||
EQI_COSTUME_GARMENT,
|
|
||||||
EQI_AMMO,
|
|
||||||
EQI_MAX
|
|
||||||
};
|
|
||||||
|
|
||||||
#define pc_setdead(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 1 )
|
#define pc_setdead(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 1 )
|
||||||
#define pc_setsit(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 2 )
|
#define pc_setsit(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 2 )
|
||||||
#define pc_isdead(sd) ( (sd)->state.dead_sit == 1 )
|
#define pc_isdead(sd) ( (sd)->state.dead_sit == 1 )
|
||||||
|
Loading…
x
Reference in New Issue
Block a user