From 1b2a882dc301f96e751bb408eb46e4217260c1dc Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 19 May 2006 15:38:15 +0000 Subject: [PATCH] - Added some braces to clear up the code in pc_additem, even though I doubt it'll fix the problem :X - Modified mobskill_use behaviour to pick a random starting point and check skills from that, rather than always checking from first to last. Fixes skills with high priority blocking skills lower down in the list from triggering. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6657 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 4 ++++ src/map/mob.c | 18 ++++++++++++------ src/map/pc.c | 5 ++++- 3 files changed, 20 insertions(+), 7 deletions(-) diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 9a129f81a9..0eeaa917ea 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/05/19 + * Modified mobskill_use behaviour to pick a random starting point and check + skills from that, rather than always checking from first to last. Fixes + skills with high priority blocking skills lower down in the list from + triggering. [Skotlex] * Updated mob ai behaviour so that mobs use IDLE state skills when their current target cannot be reached for melee fighting. [Skotlex] 2006/05/18 diff --git a/src/map/mob.c b/src/map/mob.c index c723b2dabe..bdbab5cf80 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2570,24 +2570,30 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) struct mob_skill *ms; struct block_list *fbl = NULL; //Friend bl, which can either be a BL_PC or BL_MOB depending on the situation. [Skotlex] struct mob_data *fmd = NULL; - int i; + int i,j; nullpo_retr (0, md); nullpo_retr (0, ms = md->db->skill); - if (battle_config.mob_skill_rate == 0 || md->ud.skilltimer != -1) + if (!battle_config.mob_skill_rate || md->ud.skilltimer != -1 || !md->db->maxskill) return 0; if (event < 0 && DIFF_TICK(md->ud.canact_tick, tick) > 0) return 0; //Skill act delay only affects non-event skills. - - for (i = 0; i < md->db->maxskill; i++) { - int c2 = ms[i].cond2, flag = 0; - // ディレイ中 + //Pick a random starting position and loop from that. + j = rand()%md->db->maxskill; + for (i = j+1; i != j; i++) { + int c2, flag = 0; + + if (i == md->db->maxskill) + i = 0; + if (DIFF_TICK(tick, md->skilldelay[i]) < ms[i].delay) continue; + c2 = ms[i].cond2; + if (ms[i].state != md->state.skillstate && md->state.skillstate != MSS_DEAD) { if (ms[i].state == MSS_ANY || (ms[i].state == MSS_ANYTARGET && md->target_id)) ; //ANYTARGET works with any state as long as there's a target. [Skotlex] diff --git a/src/map/pc.c b/src/map/pc.c index 1797bb36bb..10567e56de 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -2401,8 +2401,10 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount) i = MAX_INVENTORY; - if (!itemdb_isequip2(data)){ //Stackable + if (!itemdb_isequip2(data)) + { //Stackable for (i = 0; i < MAX_INVENTORY; i++) + { if(sd->status.inventory[i].nameid == item_data->nameid && memcmp(&sd->status.inventory[i].card,&item_data->card, sizeof(item_data->card))==0) @@ -2413,6 +2415,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount) clif_additem(sd,i,amount,0); break; } + } } if (i >= MAX_INVENTORY){ i = pc_search_inventory(sd,0);