- Moved item group enumeration from itemdb.h to map.h
- Cleanup in itemheal related code, fixed the item heal group bonus not working on Groups beyond 7. - Fixed pet's loot not being moved to your inventory on logout. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7419 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,10 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/05/30
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* Cleanup in itemheal related code, fixed the item heal group bonus not
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working on Groups beyond 7. [Skotlex]
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* Fixed pet's loot not being moved to your inventory on logout. [Skotlex]
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2006/05/29
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* Made the map server send list of characters online to the char-server on
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reconnection regardless of "kick_on_disconnect" setting, as otherwise, a
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@ -59,45 +59,6 @@ struct item_group {
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int id[30]; // 120 bytes
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};
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enum {
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IG_BLUEBOX=1,
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IG_VIOLETBOX, //2
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IG_CARDALBUM, //3
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IG_GIFTBOX, //4
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IG_SCROLLBOX, //5
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IG_FINDINGORE, //6
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IG_COOKIEBAG, //7
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IG_POTION, //8
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IG_HERBS, //9
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IG_FRUITS, //10
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IG_MEAT, //11
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IG_CANDY, //12
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IG_JUICE, //13
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IG_FISH, //14
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IG_BOXES, //15
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IG_GEMSTONE, //16
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IG_JELLOPY, //17
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IG_ORE, //18
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IG_FOOD, //19
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IG_RECOVERY, //20
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IG_MINERALS, //21
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IG_TAMING, //22
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IG_SCROLLS, //23
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IG_QUIVERS, //24
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IG_MASKS, //25
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IG_ACCESORY, //26
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IG_JEWELS, //27
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IG_GIFTBOX_1, //28
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IG_GIFTBOX_2, //29
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IG_GIFTBOX_3, //30
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IG_GIFTBOX_4, //31
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IG_EGGBOY, //32
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IG_EGGGIRL, //33
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IG_GIFTBOXCHINA, //34
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IG_LOTTOBOX, //35
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MAX_ITEMGROUP,
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} item_group_list;
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struct item_data* itemdb_searchname(const char *name);
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int itemdb_searchname_array(struct item_data** data, int size, const char *str);
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struct item_data* itemdb_load(int nameid);
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@ -216,6 +216,46 @@ enum {
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ELE_MAX
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};
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enum {
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IG_BLUEBOX=1,
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IG_VIOLETBOX, //2
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IG_CARDALBUM, //3
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IG_GIFTBOX, //4
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IG_SCROLLBOX, //5
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IG_FINDINGORE, //6
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IG_COOKIEBAG, //7
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IG_POTION, //8
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IG_HERBS, //9
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IG_FRUITS, //10
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IG_MEAT, //11
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IG_CANDY, //12
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IG_JUICE, //13
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IG_FISH, //14
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IG_BOXES, //15
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IG_GEMSTONE, //16
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IG_JELLOPY, //17
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IG_ORE, //18
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IG_FOOD, //19
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IG_RECOVERY, //20
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IG_MINERALS, //21
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IG_TAMING, //22
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IG_SCROLLS, //23
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IG_QUIVERS, //24
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IG_MASKS, //25
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IG_ACCESORY, //26
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IG_JEWELS, //27
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IG_GIFTBOX_1, //28
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IG_GIFTBOX_2, //29
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IG_GIFTBOX_3, //30
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IG_GIFTBOX_4, //31
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IG_EGGBOY, //32
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IG_EGGGIRL, //33
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IG_GIFTBOXCHINA, //34
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IG_LOTTOBOX, //35
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MAX_ITEMGROUP,
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} item_group_list;
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struct block_list {
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struct block_list *next,*prev;
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int id;
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@ -587,7 +627,7 @@ struct map_session_data {
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int magic_addsize[3];
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int critaddrace[RC_MAX];
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int expaddrace[RC_MAX];
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int itemhealrate[7];
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int itemhealrate[MAX_ITEMGROUP];
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int addeff3[SC_COMMON_MAX-SC_COMMON_MIN+1];
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short addeff3_type[SC_COMMON_MAX-SC_COMMON_MIN+1];
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short sp_gain_race[RC_MAX];
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16
src/map/pc.c
16
src/map/pc.c
@ -2131,8 +2131,12 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
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sd->subrace2[type2]+=val;
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break;
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case SP_ADD_ITEM_HEAL_RATE:
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if(sd->state.lr_flag != 2)
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sd->itemhealrate[type2 - 1] += val;
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if(sd->state.lr_flag == 2)
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break;
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if (type2 < MAX_ITEMGROUP)
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sd->itemhealrate[type2] += val;
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else
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ShowWarning("pc_bonus2: AddItemHealRate: Group %d is beyond limit (%d).\n", type2, MAX_ITEMGROUP);
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break;
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case SP_EXP_ADDRACE:
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if(sd->state.lr_flag != 2)
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@ -5225,20 +5229,18 @@ void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int ty
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* HP/SP‰ñ•œ
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*------------------------------------------
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*/
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int pc_itemheal(struct map_session_data *sd,int hp,int sp)
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int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
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{
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int bonus, type;
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nullpo_retr(0, sd);
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if(hp) {
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bonus = 100 + (sd->battle_status.vit<<1)
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+ pc_checkskill(sd,SM_RECOVERY)*10
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+ pc_checkskill(sd,AM_LEARNINGPOTION)*5;
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// A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG]
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bonus += (potion_flag==2)?50:(potion_flag==3?100:0);
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if ((type = itemdb_group(sd->itemid)) > 0 && type <= 7)
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bonus = bonus * (100+sd->itemhealrate[type - 1]) / 100;
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if ((type = itemdb_group(itemid)) > 0 && type < MAX_ITEMGROUP && sd->itemhealrate[type])
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bonus += bonus * sd->itemhealrate[type] / 100;
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if(bonus!=100)
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hp = hp * bonus / 100;
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}
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@ -156,7 +156,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h
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int pc_dead(struct map_session_data *sd,struct block_list *src);
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void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp);
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void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type);
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int pc_itemheal(struct map_session_data *sd,int hp,int sp);
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int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp);
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int pc_percentheal(struct map_session_data *sd,int,int);
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int pc_jobchange(struct map_session_data *,int, int);
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int pc_setoption(struct map_session_data *,int);
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@ -3343,6 +3343,7 @@ int buildin_heal(struct script_state *st)
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*/
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int buildin_itemheal(struct script_state *st)
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{
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struct map_session_data *sd;
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int hp,sp;
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hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
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@ -3353,8 +3354,10 @@ int buildin_itemheal(struct script_state *st)
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potion_sp = sp;
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return 0;
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}
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pc_itemheal(script_rid2sd(st),hp,sp);
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sd = script_rid2sd(st);
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if (!sd) return 0;
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pc_itemheal(sd,sd->itemid,hp,sp);
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return 0;
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}
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/*==========================================
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}
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if (pd->loot)
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{
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pet_lootitem_drop(pd,sd);
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if (pd->loot->item)
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aFree(pd->loot->item);
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aFree (pd->loot);
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