* Changes to map_foreach* functions:

- removed the unecessary use of va_copy in map_foreachpc
- applied the same function pattern to map_foreachmob and map_foreachiddb
- created map_foreachnpc
- extended the behaviour of map_foreach* functions to stop iterating when func returns -1
(also added missing changelog entries from ultramage >.>)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12684 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
FlavioJS 2008-05-02 17:14:00 +00:00
parent 62cc01866b
commit 1be6ba4a63
6 changed files with 120 additions and 32 deletions

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@ -3,12 +3,39 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/05/02
* Changes to map_foreach* functions: [FlavioJS]
- removed the unecessary use of va_copy in map_foreachpc
- applied the same function pattern to map_foreachmob and map_foreachiddb
- created map_foreachnpc
- extended the behaviour of map_foreach* functions to stop iterating when func returns -1
* Replaced the very ineffective clif_foreachclient() with map_foreachpc() since they essentially do the same thing (bugreport:1174).
* Rewrote map_foreachpc() so that its callback function signature now uses a more natural 'sd' instead of a DBKey/void* pair.
* Rewrote atcommand_users() to use a single function, instead of depending on two helper functions and global objects.
* Added a custom implementation of the va_copy macro for systems that don't provide it.
* Fixed varargs not being used correctly in foreach() calls in db.c (bugreport:551).
* Replaced the integers+checking approach in r12679 with usage of floating point arithmetic.
* Applied search&replace to use the new name of the function.
* Implemented get_percentage() for compact and safe calculation of percentual values.
* Fixed integer arithmetic overflows that were occuring in several supernovice checks (bugreport:1135). [ultramage]
2008/05/01
* Updated mob_db.sql to latest [Toms]
2008/04/30
* Rev. 12676 Corrected several effect descriptions. [L0ne_W0lf]
2008/04/28
* Cleaned up char server set online/offline/char select functions. (r12670) [Kevin]
2008/04/27
* Fixing some timestamp type difference warnings...
* Removed the calc_times() no-op (bugreport:1289).
* Corrected r12662 where a guild break would trigger the OnGuildBreak event for all castles (even of other guilds).
* Corrected some x64 compilation warnings in ers/malloc files.
* Cleaned up a case of bad variable reuse.
* Cleaning up the itemdb reload mess (see r12635, r12643, r12650, r12661, r12662, r12663): [ultramage]
- the player data inventory-itemdb index is now refreshed using pc_setinventorydata()
- mobdb will no longer initialize with nonexistent items, and mobs will no longer drop them in case of a reload
- the clif_buylist() function once again hides invalid npc shop items
- it is no longer possible to purchase nonexistent items from a npc shop
- npc shop loading will not abort if there is a nonexistent item entry, it will just skip over it
2008/04/26
* Added script function hasquest. [Kevin]
* Fixed OnGuildBreak. [Kevin]
@ -50,6 +77,12 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
* Implemented config setting 'vending_over_max', to let people configure
the behavior of vending items over the MAX_ZENY limit [ultramage]
* Fixed mapserv crash, thanks to Konard [Lupus]
2008/04/17
* Modified sv_readdb to be able to process non-native line terminators (bugreport:1382) [ultramage]
2008/04/16
* Fixed an issue in r12575 where 'not setting char offline when going from mapserver to charserver' also caused a permanent account lockout if the player pressed 'cancel' in the char select screen.
* Merged some recent changes from SQL to TXT, as someone didn't bother to do it.
* Ifdefed the quest data request code as SQL-only (this was causing server disconnects whenver someone logged in). [ultramage]
2008/04/15
* Use the same code for script commands getitem & getitem2 as @item to avoid
bug in bugreport:1324 (non-stackable items are stacked) [Toms]
@ -88,6 +121,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
* Login will no longer set character offline when going from map
to character select. (r12575) [Kevin]
2008/04/11
* The max_account_id packetver detection mechanism will never cause any connection problems ever again. (bugreport:388)
* Reverted the `login` table changes from r12464 [ultramage]
* Finished most of the quest log code, still bits here and there
but it's ready for testing. (r12558) [Kevin]
@ -96,6 +130,9 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
* Client not marked online until map receives auth request from the client
- and is approved. Also added some online/offline sets to the auth system
- that were being skipped.(r12552) [Kevin]
* Modified the charservers to use a DBMap instead of a cyclic array for auth data.
* Merged the auth fix from r12473 to TXT as well.
* Removed the no-op from r12547. [ultramage]
* Rev. 12550 Reverted the change to MAX_SQUARE_LAYOUT. [L0ne_W0lf]
* Rev. 12548 Updated NPC skill "Evil Land". More gravity wtfage. [L0ne_W0lf]
- Based on visual observation, and experience with it on iRO Sakray.
@ -105,6 +142,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
* Fixed party invitation ack messages not displaying (bugreport:1308)
* Modified PACKETVER for recent clients to use a YYYYMMDD date format
instead of a simple sequence number (allows adding versions inbetween)
* Small party/guild creation cleanup. Added packet comments. Removed fake reply packet usage. [ultramage]
2008/04/07
* Rev. 12529 Updated MAX_GUARDIANS to support an insane amount of guardians. [L0ne_W0lf]
* Immunity to magic now makes you immune to the SC effect as well. (r12527) [Kevin]
@ -175,6 +213,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
* Added sv_split to strlib.c/h (similar to sv_parse). [FlavioJS]
2008/03/31
* Fixed ACIDDEMO crash, thanks to Kaato&Konard [Lupus]
* Added latest version of dbghelp.dll (from microsoft debugger package), to prevent Windows from loading other, outdated versions.
This caused the dbghelpplug plugin to omit information about structures when producing a backtrace. [ultramage]
2008/03/30
* yet more login server stuff
- jA data structure compatibility renaming / adjustments

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@ -1739,43 +1739,93 @@ struct block_list * map_id2bl(int id)
return bl;
}
/// Applies func to all the players in the db.
/// Stops iterating if func returns -1.
void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...)
{
DBIterator* iter;
struct map_session_data* sd;
va_list args, argscopy;
va_start(args,func);
iter = pc_db->iterator(pc_db);
for( sd = (struct map_session_data*)iter->first(iter,NULL); iter->exists(iter); sd = (struct map_session_data*)iter->next(iter,NULL) )
{
va_copy(argscopy,args);
func(sd, argscopy);
va_end(argscopy);
va_list args;
int ret;
va_start(args, func);
ret = func(sd, args);
va_end(args);
if( ret == -1 )
break;// stop iterating
}
iter->destroy(iter);
}
/// Applies func to all the mobs in the db.
/// Stops iterating if func returns -1.
void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...)
{
DBIterator* iter;
struct mob_data* md;
iter = db_iterator(mobid_db);
for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) )
{
va_list args;
int ret;
va_start(args, func);
ret = func(md, args);
va_end(args);
if( ret == -1 )
break;// stop iterating
}
}
void map_foreachmob(int (*func)(DBKey,void*,va_list),...)
/// Applies func to all the npcs in the db.
/// Stops iterating if func returns -1.
void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...)
{
va_list ap;
va_start(ap,func);
mobid_db->vforeach(mobid_db,func,ap);
va_end(ap);
DBIterator* iter;
struct block_list* bl;
iter = db_iterator(id_db);
for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) )
{
if( bl->type == BL_NPC )
{
struct npc_data* nd = (struct npc_data*)bl;
va_list args;
int ret;
va_start(args, func);
ret = func(nd, args);
va_end(args);
if( ret == -1 )
break;// stop iterating
}
}
}
/*==========================================
* id_db?ÌSÄÉfuncð?<EFBFBD>s
*------------------------------------------*/
int map_foreachiddb(int (*func)(DBKey,void*,va_list),...)
/// Applies func to everything in the db.
/// Stops iterating if func returns -1.
void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...)
{
va_list ap;
DBIterator* iter;
struct block_list* bl;
va_start(ap,func);
id_db->vforeach(id_db,func,ap);
va_end(ap);
return 0;
iter = db_iterator(id_db);
for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) )
{
va_list args;
int ret;
va_start(args, func);
ret = func(bl, args);
va_end(args);
if( ret == -1 )
break;// stop iterating
}
}
/// Iterator.

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@ -563,8 +563,9 @@ int map_eraseallipport(void);
void map_addiddb(struct block_list *);
void map_deliddb(struct block_list *bl);
void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...);
void map_foreachmob(int (*func)(DBKey,void*,va_list),...);
int map_foreachiddb(int (*)(DBKey,void*,va_list),...);
void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...);
void map_foreachnpc(int (*func)(struct npc_data* bl, va_list args), ...);
void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...);
struct map_session_data * map_nick2sd(const char*);
/// Bitfield of flags for the iterator.

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@ -1666,9 +1666,8 @@ static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
/*==========================================
* Negligent mode MOB AI (PC is not in near)
*------------------------------------------*/
static int mob_ai_sub_lazy(DBKey key,void * data,va_list ap)
static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
{
struct mob_data *md = (struct mob_data *)data;
unsigned int tick;
int mode;
@ -1677,7 +1676,7 @@ static int mob_ai_sub_lazy(DBKey key,void * data,va_list ap)
if(md->bl.prev == NULL)
return 0;
tick=va_arg(ap,unsigned int);
tick = va_arg(args,unsigned int);
if (md->nd || (battle_config.mob_ai&0x20 && map[md->bl.m].users>0))
return (int)mob_ai_sub_hard(md, tick);

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@ -1311,15 +1311,14 @@ static int npc_unload_ev(DBKey key, void* data, va_list ap)
return 0;
}
static int npc_unload_dup_sub(DBKey key, void* data, va_list ap)
static int npc_unload_dup_sub(struct npc_data* nd, va_list args)
{
struct npc_data *nd = (struct npc_data *)data;
int src_id;
if(nd->bl.type!=BL_NPC || nd->subtype != SCRIPT)
if( nd->subtype != SCRIPT )
return 0;
src_id=va_arg(ap,int);
src_id = va_arg(args, int);
if (nd->u.scr.src_id == src_id)
npc_unload(nd);
return 0;
@ -1328,7 +1327,7 @@ static int npc_unload_dup_sub(DBKey key, void* data, va_list ap)
//Removes all npcs that are duplicates of the passed one. [Skotlex]
void npc_unload_duplicates(struct npc_data* nd)
{
map_foreachiddb(npc_unload_dup_sub,nd->bl.id);
map_foreachnpc(npc_unload_dup_sub,nd->bl.id);
}
int npc_unload(struct npc_data* nd)

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@ -7228,9 +7228,8 @@ int status_change_clear_buffs (struct block_list* bl, int type)
//Natural regen related stuff.
static unsigned int natural_heal_prev_tick,natural_heal_diff_tick;
static int status_natural_heal(DBKey key,void * data,va_list ap)
static int status_natural_heal(struct block_list* bl, va_list args)
{
struct block_list *bl = (struct block_list*)data;
struct regen_data *regen;
struct status_data *status;
struct status_change *sc;