Added/improved SG's maps and monsters reset script and GM commands (#5359)
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@ -1723,5 +1723,8 @@
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1513: Currently in WoE hours, unable to delegate Guild leader
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1513: Currently in WoE hours, unable to delegate Guild leader
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1514: You have to wait for a while before delegating a new Guild leader
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1514: You have to wait for a while before delegating a new Guild leader
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// @hatereset
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1515: Reset 'Hatred' monsters.
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//Custom translations
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//Custom translations
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import: conf/msg_conf/import/map_msg_eng_conf.txt
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import: conf/msg_conf/import/map_msg_eng_conf.txt
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@ -920,6 +920,14 @@ Resets stats (@streset), skills (@skreset), or both (@reset).
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@feelreset
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@feelreset
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Resets a Star Gladiator's marked maps.
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Resets a Star Gladiator's marked maps.
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Only works on Star Gladiator and Star Emperor classes.
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---------------------------------------
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@hatereset
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Resets a Star Gladiator's marked monsters.
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Only works on Star Gladiator and Star Emperor classes.
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---------------------------------------
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---------------------------------------
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@ -5676,6 +5676,20 @@ Used in reset NPC's (duh!)
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---------------------------------------
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---------------------------------------
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*resetfeel({<char_id>});
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This command will reset the Star Gladiator's designated maps on the invoking character.
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Only works on Star Gladiator and Star Emperor classes.
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---------------------------------------
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*resethate({<char_id>});
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This command will reset the Star Gladiator's designated monsters on the invoking character.
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Only works on Star Gladiator and Star Emperor classes.
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---------------------------------------
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*sc_start <effect type>,<ticks>,<value 1>{,<rate>,<flag>{,<GID>}};
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*sc_start <effect type>,<ticks>,<value 1>{,<rate>,<flag>{,<GID>}};
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*sc_start2 <effect type>,<ticks>,<value 1>,<value 2>{,<rate>,<flag>{,<GID>}};
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*sc_start2 <effect type>,<ticks>,<value 1>,<value 2>{,<rate>,<flag>{,<GID>}};
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*sc_start4 <effect type>,<ticks>,<value 1>,<value 2>,<value 3>,<value 4>{,<rate>,<flag>{,<GID>}};
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*sc_start4 <effect type>,<ticks>,<value 1>,<value 2>,<value 3>,<value 4>{,<rate>,<flag>{,<GID>}};
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@ -8753,16 +8753,37 @@ ACMD_FUNC(request)
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}
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}
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/*==========================================
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/*==========================================
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* Feel (SG save map) Reset [HiddenDragon]
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* Feel (SG designated maps) Reset [HiddenDragon]
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*------------------------------------------*/
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*------------------------------------------*/
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ACMD_FUNC(feelreset)
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ACMD_FUNC(feelreset)
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{
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{
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if ((sd->class_&MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) {
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clif_displaymessage(sd->fd,msg_txt(sd,35)); // You can't use this command with this class.
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return -1;
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}
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pc_resetfeel(sd);
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pc_resetfeel(sd);
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clif_displaymessage(fd, msg_txt(sd,1324)); // Reset 'Feeling' maps.
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clif_displaymessage(fd, msg_txt(sd,1324)); // Reset 'Feeling' maps.
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return 0;
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return 0;
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}
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}
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/*==========================================
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* Hate (SG designated monsters) Reset
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*------------------------------------------*/
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ACMD_FUNC(hatereset)
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{
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if ((sd->class_&MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) {
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clif_displaymessage(sd->fd,msg_txt(sd,35)); // You can't use this command with this class.
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return -1;
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}
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pc_resethate(sd);
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clif_displaymessage(fd, msg_txt(sd,1515)); // Reset 'Hatred' monsters.
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return 0;
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}
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/*==========================================
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/*==========================================
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* AUCTION SYSTEM
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* AUCTION SYSTEM
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*------------------------------------------*/
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*------------------------------------------*/
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@ -10523,6 +10544,7 @@ void atcommand_basecommands(void) {
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ACMD_DEF(homshuffle),
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ACMD_DEF(homshuffle),
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ACMD_DEF(showmobs),
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ACMD_DEF(showmobs),
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ACMD_DEF(feelreset),
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ACMD_DEF(feelreset),
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ACMD_DEF(hatereset),
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ACMD_DEF(auction),
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ACMD_DEF(auction),
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ACMD_DEF(mail),
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ACMD_DEF(mail),
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ACMD_DEF2("noks", ksprotection),
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ACMD_DEF2("noks", ksprotection),
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@ -9293,8 +9293,9 @@ bool pc_jobchange(struct map_session_data *sd,int job, char upper)
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}
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}
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if( (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && (b_class&MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) {
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if( (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && (b_class&MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) {
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/* going off star glad lineage, reset feel to not store no-longer-used vars in the database */
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/* going off star glad lineage, reset feel and hate to not store no-longer-used vars in the database */
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pc_resetfeel(sd);
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pc_resetfeel(sd);
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pc_resethate(sd);
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}
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}
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// Reset body style to 0 before changing job to avoid
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// Reset body style to 0 before changing job to avoid
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@ -12155,6 +12155,32 @@ BUILDIN_FUNC(resetskill)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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/**
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* Reset SG designated maps
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* resetfeel({<char_id>});
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**/
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BUILDIN_FUNC(resetfeel)
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{
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TBL_PC *sd;
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if (!script_charid2sd(2,sd) || (sd->class_&MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR)
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return SCRIPT_CMD_FAILURE;
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pc_resetfeel(sd);
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return SCRIPT_CMD_SUCCESS;
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}
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/**
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* Reset SG designated monsters
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* resethate({<char_id>});
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**/
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BUILDIN_FUNC(resethate)
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{
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TBL_PC *sd;
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if (!script_charid2sd(2,sd) || (sd->class_&MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR)
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return SCRIPT_CMD_FAILURE;
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pc_resethate(sd);
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return SCRIPT_CMD_SUCCESS;
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}
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/**
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/**
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* Counts total amount of skill points.
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* Counts total amount of skill points.
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* skillpointcount({<char_id>})
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* skillpointcount({<char_id>})
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@ -25062,6 +25088,8 @@ struct script_function buildin_func[] = {
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BUILDIN_DEF(resetlvl,"i?"),
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BUILDIN_DEF(resetlvl,"i?"),
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BUILDIN_DEF(resetstatus,"?"),
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BUILDIN_DEF(resetstatus,"?"),
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BUILDIN_DEF(resetskill,"?"),
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BUILDIN_DEF(resetskill,"?"),
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BUILDIN_DEF(resetfeel,"?"),
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BUILDIN_DEF(resethate,"?"),
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BUILDIN_DEF(skillpointcount,"?"),
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BUILDIN_DEF(skillpointcount,"?"),
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BUILDIN_DEF(changebase,"i?"),
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BUILDIN_DEF(changebase,"i?"),
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BUILDIN_DEF(changesex,"?"),
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BUILDIN_DEF(changesex,"?"),
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