Make the global packet_buffer owned by common (#8073)
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@ -47,6 +47,10 @@
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#include "strlib.hpp"
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#include "timer.hpp"
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// Reuseable global packet buffer to prevent too many allocations
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// Take socket.cpp::socket_max_client_packet into consideration
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int8 packet_buffer[UINT16_MAX];
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/////////////////////////////////////////////////////////////////////
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#if defined(WIN32)
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/////////////////////////////////////////////////////////////////////
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@ -201,7 +201,7 @@ void send_shortlist_do_sends();
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// Reuseable global packet buffer to prevent too many allocations
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// Take socket.cpp::socket_max_client_packet into consideration
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static int8 packet_buffer[UINT16_MAX];
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extern int8 packet_buffer[UINT16_MAX];
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template <typename P>
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bool socket_send( int fd, P& packet ){
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