Decrease Agi, Adoramus (fixes #1067)
* The chance of Decrease Agi and Adoramus is now reduced by a fixed 1% per MDEF * Decrease Agi can now overwrite itself with a lower level * The base chance to cause blind when Adoramus activates is now 1000% * Adoramus now has a blind duration of 7s+1s*level and an Adoramus duration of 10s+5s*level for both players and monsters * Adoramus and Decrease Agi cancel each other out * Adoramus no longer reduces speed (only AGI reduction and blind) * Adoramus no longer cancels ASPD/Speed increasing buffs * Adoramus can no longer be blocked/canceled by ASPD/Speed increasing buffs * When Adoramus ends, it will no longer automatically end blind at the same time
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@ -1146,7 +1146,7 @@
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//-- AB_ANCILLA
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2039,1000,1000,0,0,0,0
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//-- AB_ADORAMUS
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2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000
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2040,2000,500,0,8000:9000:10000:11000:12000:13000:14000:15000:16000:17000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000
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//-- AB_CLEMENTIA
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2041,3000,0,0,120000:180000:240000,0,0
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//-- AB_CANTO
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@ -1162,7 +1162,7 @@
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//-- AB_ANCILLA
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2039,1000,1000,0,0,0,0,-1
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//-- AB_ADORAMUS
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2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000,-1
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2040,2000,500,0,8000:9000:10000:11000:12000:13000:14000:15000:16000:17000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000,-1
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//-- AB_CLEMENTIA
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2041,3000,0,0,120000:180000:240000,0,0,1000
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//-- AB_CANTO
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@ -1435,8 +1435,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
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sc_start(src,bl,SC_FREEZING,15,skill_lv,skill_get_time(skill_id,skill_lv));
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break;
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case AB_ADORAMUS:
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if( tsc && !tsc->data[SC_DECREASEAGI] ) //Prevent duplicate agi-down effect.
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sc_start(src,bl, SC_ADORAMUS, skill_lv * 4 + (sd ? sd->status.job_level : 50) / 2, skill_lv, skill_get_time(skill_id, skill_lv));
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sc_start(src,bl, SC_ADORAMUS, skill_lv * 4 + (sd ? sd->status.job_level : 50) / 2, skill_lv, skill_get_time2(skill_id, skill_lv));
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break;
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case WL_CRIMSONROCK:
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sc_start(src,bl, SC_STUN, 40, skill_lv, skill_get_time(skill_id, skill_lv));
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@ -6156,7 +6156,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
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if( sd && sc->data[SC_DANCING] )
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val = max( val, 500 - (40 + 10 * (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) * pc_checkskill(sd,(sd->status.sex?BA_MUSICALLESSON:DC_DANCINGLESSON)) );
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if( sc->data[SC_DECREASEAGI] || sc->data[SC_ADORAMUS] )
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if( sc->data[SC_DECREASEAGI] )
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val = max( val, 25 );
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if( sc->data[SC_QUAGMIRE] || sc->data[SC_HALLUCINATIONWALK_POSTDELAY] || (sc->data[SC_GLOOMYDAY] && sc->data[SC_GLOOMYDAY]->val4) )
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val = max( val, 50 );
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@ -7487,11 +7487,11 @@ int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_typ
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tick_def2 = status->luk*10;
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break;
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case SC_DECREASEAGI:
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case SC_ADORAMUS: // Arch Bishop
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if (sd)
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tick >>= 1; // Half duration for players.
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sc_def = status->mdef*100;
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tick_def = 0; // No duration reduction
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// Fall through
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case SC_ADORAMUS: // Arch Bishop
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sc_def2 = status->mdef*100;
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break;
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case SC_ANKLE:
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if(status->mode&MD_BOSS) // Lasts 5 times less on bosses
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@ -7864,7 +7864,6 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
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case SC_DECREASEAGI:
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case SC_QUAGMIRE:
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case SC_DONTFORGETME:
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case SC_ADORAMUS:
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if(sc->data[SC_SPEEDUP1])
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return 0;
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break;
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@ -7941,15 +7940,13 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
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case SC_ADRENALINE:
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if (sc->data[SC_QUAGMIRE] ||
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sc->data[SC_DECREASEAGI] ||
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sc->data[SC_ADORAMUS] ||
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sc->option&OPTION_MADOGEAR // Adrenaline doesn't affect Mado Gear [Ind]
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)
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return 0;
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break;
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case SC_ADRENALINE2:
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if (sc->data[SC_QUAGMIRE] ||
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sc->data[SC_DECREASEAGI] ||
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sc->data[SC_ADORAMUS]
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sc->data[SC_DECREASEAGI]
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)
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return 0;
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break;
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@ -7960,7 +7957,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
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case SC_ONEHAND:
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case SC_MERC_QUICKEN:
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case SC_TWOHANDQUICKEN:
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if(sc->data[SC_DECREASEAGI] || sc->data[SC_ADORAMUS])
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if(sc->data[SC_DECREASEAGI])
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return 0;
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case SC_INCREASEAGI:
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case SC_CONCENTRATE:
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@ -8264,7 +8261,6 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
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break;
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case SC_INCREASEAGI:
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status_change_end(bl, SC_DECREASEAGI, INVALID_TIMER);
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status_change_end(bl, SC_ADORAMUS, INVALID_TIMER);
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if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH)
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status_change_end(bl, SC_SPIRIT, INVALID_TIMER);
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break;
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@ -8275,7 +8271,10 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
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status_change_end(bl, SC_MAGNETICFIELD, INVALID_TIMER);
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// Also blocks the ones below...
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case SC_DECREASEAGI:
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case SC_ADORAMUS:
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if (type == SC_DECREASEAGI) {
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status_change_end(bl, SC_DECREASEAGI, INVALID_TIMER);
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status_change_end(bl, SC_ADORAMUS, INVALID_TIMER);
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}
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status_change_end(bl, SC_CARTBOOST, INVALID_TIMER);
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status_change_end(bl, SC_GN_CARTBOOST, INVALID_TIMER);
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// Also blocks the ones below...
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@ -8289,6 +8288,9 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
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status_change_end(bl, SC_MERC_QUICKEN, INVALID_TIMER);
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status_change_end(bl, SC_ACCELERATION, INVALID_TIMER);
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break;
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case SC_ADORAMUS:
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status_change_end(bl, SC_DECREASEAGI, INVALID_TIMER);
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break;
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case SC_ONEHAND:
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// Removes the Aspd potion effect, as reported by Vicious. [Skotlex]
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status_change_end(bl, SC_ASPDPOTION0, INVALID_TIMER);
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@ -8351,9 +8353,8 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
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break;
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case SC_GN_CARTBOOST:
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case SC_CARTBOOST:
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if(sc->data[SC_DECREASEAGI] || sc->data[SC_ADORAMUS]) { // Cancel Decrease Agi, but take no further effect [Skotlex]
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if(sc->data[SC_DECREASEAGI]) { // Cancel Decrease Agi, but take no further effect [Skotlex]
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status_change_end(bl, SC_DECREASEAGI, INVALID_TIMER);
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status_change_end(bl, SC_ADORAMUS, INVALID_TIMER);
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return 0;
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}
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//Cart Boost cannot be affected by Slow grace. Assumed if player got Slow Grace first, Cart Boost is failed
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@ -8717,9 +8718,13 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
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case SC_DECREASEAGI:
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case SC_INCREASEAGI:
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case SC_ADORAMUS:
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if (type == SC_ADORAMUS) {
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// 1000% base chance to blind, but still can be resisted
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sc_start(src, bl, SC_BLIND, 1000, val1, skill_get_time(status_sc2skill(type), val1));
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if (sc->data[SC_ADORAMUS])
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return 0; //Adoramus can't refresh itself, but it can cause blind again
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}
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val2 = 2 + val1; // Agi change
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if( type == SC_ADORAMUS )
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sc_start(src,bl,SC_BLIND,val1 * 4 + (sd ? sd->status.job_level : 50) / 2,val1,skill_get_time(status_sc2skill(type),val1));
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break;
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case SC_ENDURE:
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val2 = 7; // Hit-count [Celest]
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@ -11356,9 +11361,6 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
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}
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}
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break;
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case SC_ADORAMUS:
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status_change_end(bl, SC_BLIND, INVALID_TIMER);
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break;
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case SC__SHADOWFORM:
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{
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struct map_session_data *s_sd = map_id2sd(sce->val2);
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