* Added Karma and Manner to const.txt
* Delete players' ID from id_db when kicking everyone from the map-server due to char disconnection -- Fixes an odd crash with lazy mob AI git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1017 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,17 @@
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Date Added
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01/31
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* Added Karma and Manner to const.txt
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-- To change a player's alignment to more Good/Evil in scripting for example,
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use:
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set Karma, Karma + <number here>;
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In older exe's (11-08 or older) you can actually check your karma in the
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character alignment screen (alt-A)
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The rest is up to your scripting creativity ^^
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* Delete players' ID from id_db when kicking everyone from the map-server due
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to char disconnection -- Fixes an odd crash with lazy mob AI [celest]
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* Added at(@) command @autoloot, which turns autoloot on or off for the
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player who uses it [Upa-Kun]
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01/29
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@ -110,6 +110,8 @@ MaxHp 6 1
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Sp 7 1
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MaxSp 8 1
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BaseJob 119 1
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Karma 4
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Manner 5
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bMaxHP 6
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bMaxSP 8
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@ -1094,6 +1094,7 @@ int map_quit(struct map_session_data *sd) {
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}
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strdb_erase(nick_db,sd->status.name);
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numdb_erase(charid_db,sd->status.char_id);
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numdb_erase(id_db,sd->bl.id);
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free(sd->reg);
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free(sd->regstr);
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12
src/map/pc.c
12
src/map/pc.c
@ -4748,6 +4748,12 @@ int pc_readparam(struct map_session_data *sd,int type)
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case SP_LUK:
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val= sd->status.luk;
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break;
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case SP_KARMA: // celest
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val = sd->status.karma;
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break;
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case SP_MANNER:
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val = sd->status.manner;
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break;
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case SP_FAME:
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val= sd->fame;
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break;
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@ -4877,6 +4883,12 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
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case SP_LUK:
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sd->status.luk = val;
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break;
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case SP_KARMA:
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sd->status.karma = val;
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break;
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case SP_MANNER:
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sd->status.manner = val;
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break;
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case SP_FAME:
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sd->fame = val;
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break;
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