From 1d1a179b722dba4b938473b4e6eaa056bd912f0d Mon Sep 17 00:00:00 2001 From: Aleos Date: Mon, 21 May 2018 10:43:10 -0400 Subject: [PATCH] Corrected QD Shot and Crimson Marker interaction (#3131) * Fixes #2863. * QD Shot should not remove Crimson Marker. Thanks to @rye305 and Fyrus! --- src/map/skill.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/map/skill.cpp b/src/map/skill.cpp index 293abdf018..b5ffdfbc51 100755 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -10816,8 +10816,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui // Main target always receives damage clif_skill_nodamage(src, src, skill_id, skill_lv, 1); skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_LEVEL); - if (tsc && tsc->data[SC_C_MARKER]) - status_change_end(bl, SC_C_MARKER, INVALID_TIMER); } else { clif_skill_nodamage(src, src, skill_id, skill_lv, 1);