Added a flag to indicate if the script of an autobonus was parsed for the sake of resource saving.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14129 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,8 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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09/11/08
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* Added a flag to indicate if the script of an autobonus was parsed for the sake of resourse saving. [Inkfish]
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09/11/04
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* All Songs/Dances now create a 3 second delay before Adaption can be used. [Inkfish]
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* Fixed unit still not being able to move when fiberlock is removed by Magnetic Earth. [Inkfish]
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15
src/map/pc.c
15
src/map/pc.c
@ -1665,7 +1665,7 @@ int pc_delautobonus(struct map_session_data* sd, struct s_autobonus *autobonus,c
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for( i = 0; i < max; i++ )
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{
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if( autobonus[i].active != INVALID_TIMER && ( !restore || (autobonus[i].pos && !(sd->state.autobonus&autobonus[i].pos)) ) )
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if( autobonus[i].active != INVALID_TIMER && !(restore && sd->state.autobonus&autobonus[i].pos) )
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{ // Logout / Unequipped an item with an activated bonus
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delete_timer(autobonus[i].active,pc_endautobonus);
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autobonus[i].active = INVALID_TIMER;
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@ -1681,6 +1681,9 @@ int pc_delautobonus(struct map_session_data* sd, struct s_autobonus *autobonus,c
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if( sd->state.autocast )
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continue;
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if( autobonus[i].pos&sd->state.script_parsed && restore )
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continue;
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if( autobonus[i].bonus_script )
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script_free_code(autobonus[i].bonus_script);
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if( autobonus[i].other_script )
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@ -6999,6 +7002,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
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* 0 - only unequip
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* 1 - calculate status after unequipping
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* 2 - force unequip
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* 4 - ignore autobonus flags
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*------------------------------------------*/
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int pc_unequipitem(struct map_session_data *sd,int n,int flag)
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{
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@ -7071,8 +7075,13 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag)
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status_change_end(&sd->bl, SC_ARMOR_RESIST, -1);
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}
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if( sd->state.autobonus&sd->status.inventory[n].equip )
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sd->state.autobonus &= ~sd->status.inventory[n].equip; //Check for activated autobonus [Inkfish]
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if( !(flag&4) )
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{
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if( sd->state.script_parsed&sd->status.inventory[n].equip )
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sd->state.script_parsed &= ~sd->status.inventory[n].equip;
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if( sd->state.autobonus&sd->status.inventory[n].equip )
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sd->state.autobonus &= ~sd->status.inventory[n].equip; //Check for activated autobonus [Inkfish]
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}
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sd->status.inventory[n].equip=0;
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@ -130,7 +130,8 @@ struct map_session_data {
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unsigned int bg_id;
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unsigned skillonskill : 1;
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unsigned short user_font;
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unsigned short autobonus;
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unsigned short script_parsed; //flag to indicate if the script of an autobonus is parsed. [Inkfish]
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unsigned short autobonus; //flag to indicate if an autobonus is activated. [Inkfish]
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} state;
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struct {
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unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
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@ -6436,7 +6436,7 @@ BUILDIN_FUNC(successrefitem)
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log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
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sd->status.inventory[i].refine++;
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pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below
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pc_unequipitem(sd,i,2|4); // status calc will happen in pc_equipitem() below
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clif_refine(sd->fd,0,i,sd->status.inventory[i].refine);
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clif_delitem(sd,i,1);
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@ -6638,6 +6638,8 @@ BUILDIN_FUNC(autobonus)
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return 0;
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if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
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return 0;
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if( sd->state.script_parsed&sd->status.inventory[current_equip_item_index].equip )
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return 0;
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bonus_script = parse_script(script_getstr(st,2), "autobonus bonus", 0, 0);
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rate = script_getnum(st,3);
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@ -6678,6 +6680,8 @@ BUILDIN_FUNC(autobonus2)
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return 0;
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if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
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return 0;
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if( sd->state.script_parsed&sd->status.inventory[current_equip_item_index].equip )
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return 0;
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bonus_script = parse_script(script_getstr(st,2), "autobonus bonus", 0, 0);
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rate = script_getnum(st,3);
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@ -6717,6 +6721,8 @@ BUILDIN_FUNC(autobonus3)
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return 0;
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if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
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return 0;
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if( sd->state.script_parsed&sd->status.inventory[current_equip_item_index].equip )
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return 0;
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bonus_script = parse_script(script_getstr(st,2), "autobonus bonus", 0, 0);
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rate = script_getnum(st,3);
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@ -1856,6 +1856,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
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if(first && sd->inventory_data[index]->equip_script)
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{ //Execute equip-script on login
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run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
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sd->state.script_parsed |= sd->status.inventory[index].equip;
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if (!calculating)
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return 1;
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}
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