Updated Ayothaya NPCs, Quests, and Warps.

- Should also fix bugreport:586 (Footprint2 error)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11903 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf 2007-12-14 00:38:41 +00:00
parent 822ba1ddd7
commit 1d4d4feee2
5 changed files with 2155 additions and 1777 deletions

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@ -1,5 +1,8 @@
Date Added
======
2007/12/13
* Rev. 11903 Updated Ayothaya NPCs, Quests, and Warps. [L0ne_W0lf]
- Should also fix bugreport:586 (Footprint2 error)
2007/12/11
* Rev. 11886 Updated Amatsu NPCs, Quests, and Warps. [L0ne_W0lf]
2007/12/09

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@ -3,12 +3,298 @@
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
//= 1.5
//= 1.6
//===== Compatible With: =====================================
//= Any eAthena +
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Ayothaya Town Scripts
//===== Additional Comments: =================================
//= 1.6 Rescripted to AEgis 10.3 standards. [L0ne_W0lf]
//============================================================
// Ayothaya Transportation NPC
//============================================================
alberta,247,42,3 script Aibakthing#ayo 843,{
mes "[Aibakthing]";
mes "Hoo! Hah! Hoo! Hah!";
mes "Let me take you away to";
mes "a distant spiritual place,";
mes "a land of exotic mystery,";
mes "my hometown Ayotaya!";
next;
switch(select("About Ayotaya.:Go to Ayotaya.:Cancel.")) {
case 1:
mes "[Aibakthing]";
mes "We Ayothayans are a pious people who value peace and sincerity. We endeavor to lead simple, yet noble, lives in harmony with nature.";
next;
mes "[Aibakthing]";
mes "Our traditional cuisine is world famous. It's no surprise when we serve dishes like Tom Yum Goong, made of Shrimp, Lemon and Chillis, which has a tantalizing aroma and flavor beyond imagining.";
next;
mes "[Aibakthing]";
mes "For those who crave adventure, there is an age old story about the Sa-mhing Tiger, an evil creature that haunts our temple ruins.";
next;
mes "[Aibakthing]";
mes "Hoo! Hahh! Hoo! Hahh!";
mes "No man alive can resist the";
mes "call of this beautiful land.";
mes "Rune-Midgardians are";
mes "always welcome!";
close;
case 2:
mes "[Aibakthing]";
mes "Ah, you must pay 10,000 Zeny";
mes "if you wish to visit Ayotaya.";
mes "If you're ready, we can leave";
mes "right now~";
next;
if (select("I'm ready, let's go!:No.") == 1) {
if (Zeny > 9999) {
mes "[Aibakthing]";
mes "Hoo! Hah! Hoo! Hah!";
mes "Let us be off! Back to my";
mes "beautiful Ayotaya!";
close2;
set zeny,zeny-10000;
warp "ayothaya",149,71;
end;
}
mes "[Aibakthing]";
mes "I am sorry, but you do not have the 10,000 Zeny to travel to Ayotaya. Such a price is nothing compared to the experiences that await you!";
close;
}
mes "[Aibakthing]";
mes "Have you ever dreamed";
mes "of a beautiful place filled";
mes "with spiritual serenity? You";
mes "must have been dreaming";
mes "of Ayotaya, my friend.";
close;
case 3:
mes "[Aibakthing]";
mes "Have you ever dreamed";
mes "of a beautiful place filled";
mes "with spiritual serenity? You";
mes "must have been dreaming";
mes "of Ayotaya, my friend.";
close;
}
}
ayothaya,152,68,1 script Aibakthing#ayo2 843,{
mes "[Aibakthing]";
mes "Hoo! Hah! Hmm! Hah!";
mes "So, how did you like Ayotaya? Did you get a chance to try Tom Yum Goong? When you're ready, I shall take you back home.";
next;
if (select("Go back to Alberta.:Cancel.") == 1) {
mes "[Aibakthing]";
mes "You will be welcome to come back whenever you please. I hope that we will see each other again sometime soon. Thank you~";
close2;
warp "alberta",235,45;
end;
}
mes "[Aibakthing]";
mes "Ah yes. I understand that it is difficult to take leave of such a beautiful place. Do not worry";
mes "and take your time.";
close;
}
// Generic Ayothaya NPCs
//============================================================
ayothaya,189,120,3 script Young Man#Thang 843,{
mes "[Thang]";
mes "There's an ancient,";
mes "dreadful building in";
mes "Ayotaya that no one";
mes "here dares approach...";
next;
mes "[Thang]";
mes "In the past, a few curious people went inside, despite the horror stories, and never returned. What on earth could be going on inside of that place?";
next;
mes "[Thang]";
mes "However, if you want to prove your courage to others, confronting the danger inside might be a worthy challenge for an adventurer...";
mes "I think.";
close;
}
ayothaya,171,152,5 script Girl#Lalitha 838,{
set .@sit,rand(1,5);
if (.@sit > 0 && .@sit < 3) {
mes "[Lalitha]";
mes "Hello!";
mes "I don't think";
mes "we've met before.";
next;
mes "[Lalitha]";
mes "You must be";
mes "from Rune-Midgard.";
mes "After all, I know every single person living in this village.";
mes "Heh heh~";
next;
mes "[Lalitha]";
mes "Hmm...";
mes "May I ask about the land you";
mes "come from? I'm curious about";
mes "a lot of things in the outside world.";
next;
mes "[Lalitha]";
mes "You know, like the dresses and jewelry that ladies wear in other countries, whether or not the men are good looking, what kind of songs you have, what kind of girls that guys over there like...";
emotion e_what;
next;
mes "[" + name + "]";
mes ".........";
next;
mes "[Lalitha]";
mes "..........";
emotion e_swt;
next;
mes "[Lalitha]";
mes "Okay~!";
mes "Take care and";
mes "enjoy your travels!";
close;
}
else if (.@sit > 2 && .@sit < 6) {
mes "[Lalitha]";
mes "When you go East from this";
mes "village, you will arrive at the ruins of an old shrine. It is now";
mes "a nest full of fearsome monsters.";
next;
mes "[Lalitha]";
mes "If you plan to venture through these ruins, you better prepare";
mes "as much as you can!";
next;
mes "[Lalitha]";
mes "Ah...";
mes "I wonder where";
mes "my Black Knight is~";
emotion e_lv;
next;
mes "["+ name +"]";
mes "Don't you mean...";
mes "Knight in shining armor";
mes "riding a white horse?";
next;
mes "[Lalitha]";
mes "Hmm...?";
mes "Oh, well...";
mes "I'll take them both!";
mes "Hee hee~!";
close;
}
mes "[Lalitha]";
mes "Mmm...?";
mes "What's up?";
close;
}
ayothaya,143,102,5 script Old Man#ayothaya 842,{
mes "[Villager]";
mes "Ummm.";
mes "Hmmmmm...";
mes "Ummmmm...?";
next;
mes "[Villager]";
mes "You must be";
mes "an outsider.";
mes "Yes. Yes, indeed.";
next;
mes "[Villager]";
mes "Did you just ask";
mes "where am I going?";
mes "Why, to the Fishing Spot";
mes "just ahead. That's what";
mes "we old men do: fish.";
next;
mes "[Villager]";
mes "Hmmm...";
mes "Would you like to hear";
mes "something interesting? I've heard that someone found a ring inside";
mes "a fish he caught in the";
mes "Fishing Spot.";
next;
mes "[Villager]";
mes "Supposedly, there are lots of stories about people finding valuables inside of the fish they've been catching there.";
next;
mes "[Villager]";
mes "If you're lucky enough,";
mes "you might even become";
mes "a millionaire.";
mes "Heh heh heh~";
next;
mes "[Villager]";
mes "...!?";
mes "Ah, I came into the fish market! ^666666*Sigh*^000000 It seems I went the wrong way. The Fishing Spot is on the opposite side of this village.";
next;
mes "[Villager]";
mes "Since I'm here, it wouldn't be";
mes "a bad idea to look around. All of the seafood in this market is fresh and tasty. You'll regret it if you don't try some of this seafood";
mes "at least once.";
close;
}
ayothaya,197,189,5 script Young Man#1ayothaya 841,{
mes "[Kwan]";
mes "Phew, isn't it";
mes "soooo hot today?";
next;
mes "[Kwan]";
mes "You must be";
mes "from Rune-Midgard, huh?";
mes "I've seen a lot of tourists";
mes "coming from there recently.";
next;
mes "[Kwan]";
mes "You'd better be really careful if you travel outside of the village. Whatever you do, don't go into";
mes "the ruins of an old shrine";
mes "in the forest.";
next;
mes "[Kwan]";
mes "That place is far too";
mes "dangerous to visit. Still, I hear that if you had some kind of amulet, you could go there with";
mes "a little less worry...";
next;
mes "[Kwan]";
mes "Well, anyway, it's still a really good idea to stay away from that place. I hope you enjoy visiting Ayotaya, and that you keep safe~";
close;
}
ayothaya,214,142,5 script Young Man#5ayothaya 843,{
mes "[Detzi]";
mes "In Ayotaya, we have our own traditional martial arts. We, the young men of the village, practice our traditional martial arts in order to become strong.";
next;
mes "[Detzi]";
mes "Why don't you learn our martial arts? I guarantee that it will help you greatly in your travels.";
close;
}
ayothaya,241,264,5 script Young Man#5ayothaya2 843,{
mes "[Eik]";
mes "Hey...";
mes "You look pretty strong";
mes "You wanna challenge";
mes "me to a match?";
next;
if (select("Sure!:Nah~") == 1) {
mes "[Eik]";
mes "Ow ow ow!";
mes "I was just";
mes "kidding, man!";
next;
mes "[Eik]";
mes "I'm not so rude as to pick fights with strangers for no reason!";
emotion e_wah;
close;
}
mes "[Eik]";
mes "Real power is developed after having thousands of matches with other people. So, don't be afraid of fighting, okay?";
emotion e_pif;
close;
}
//============================================================
// Old changelog
//============================================================
//= 0.1 Added a Sailor NPC to get back to Alberta [ZoDIaC]
//= 0.2 fixed coords, dialogues
//= 0.3 Fixed Warp name, ayotaya doesn't exist, even though iRO
@ -25,232 +311,3 @@
//= 1.4 Moved quests to quests/quests_ayothaya.txt [Evera]
//= 1.5 Moved a few NPC's to quests/quests_ayothaya.txt [MasterOfMuppets]
//============================================================
ayothaya,152,68,1 script Aibakthing#01 843,{
mes "[Aibakthing]";
mes "Hoo! Hah! Hmm! Hah!";
mes "So, how did you like Ayothaya? Did you get a chance to try Tom Yum Goong? When you're ready, I shall take you back home.";
next;
menu "Go back to Alberta.",-,"Cancel.",s_Cancel;
mes "[Aibakthing]";
mes "You will be welcome to come back whenever you please. I hope that we weill see each other again sometime soon. Thank you~";
close2;
warp "alberta",235,45;
end;
s_Cancel:
mes "[Aibakthing]";
mes "Ah yes. I unsderstand that it is difficult to take leave of such a beautiful place. Do not worry and take your time.";
close;
}
alberta,247,42,3 script Aibakthing#02 843,{
mes "[Aibakthing]";
mes "Hoo! Hah! Hoo! Hah!";
mes "Let me take you away to a distant spiritual place, a land of exotic mystery, my hometown Ayothaya.";
next;
menu "About Ayothaya",-,"Go to Ayothaya",s_Go,"Cancel.",s_Cancel;
mes "[Aibakthing]";
mes "We Ayothayans are a pious people who value peace and sincerity. We endeavor to lead simple, yet noble, lives in harmony with nature.";
next;
mes "[Aibakthing]";
mes "Our traditional cuisine is world famous. It's no surprise when we serve dishes like Tom Yum Goong, made of Shrimp, Lemonade and Chillis, which has a tantalizing aroma and flavor beyond imagining.";
next;
mes "[Aibakthing]";
mes "For those who crave adventure, there is an age old story about the Sa-mhing Tiger, an evil creature that haunts our temple ruins.";
next;
mes "[Aibakthing]";
mes "Hoo! Hahh! Hoo! Hahh!";
mes "No man alive can resist the call of this beautiful land. Rune-Midgardians are always welcome!";
close;
s_Cancel:
mes "[Aibakthing]";
mes "Have you ever dreamed of a beautiful place filled with spiritual serenity? You must have been dreaming of Ayothaya, my friend.";
close;
s_Go:
mes "[Aibakthing]";
mes "Ah, you must pay 10,000 Zeny";
mes "if you wish to visit Ayothaya.";
mes "If you're read, we can leave right now~";
next;
menu "I'm ready, let's go!",-,"No.",s_Cancel;
if(Zeny < 10000) goto s_NoZeny;
mes "[Aibakthing]";
mes "Hoo! Hah! Hoo! Hah!";
mes "Let us be off! Back to my beautiful Ayothaya!";
close2;
set Zeny, Zeny - 10000;
warp "ayothaya",150,65;
end;
s_NoZeny:
mes "[Aibakthing]";
mes "I am sorry, but you do not have the 10,000 Zeny to travel to Ayothaya. Such a price is nothing compared to the experience that await you!";
close;
}
ayothaya,143,102,5 script Old Man#01 842,{
mes "[Villager]";
mes "Ummm.";
mes "Hmmmmm...";
mes "Ummmmm...?";
next;
mes "[Villager]";
mes "You must be an outsider.";
mes "Yes. Yes, indeed.";
next;
mes "[Villager]";
mes "Did you just ask where am I going? Why, to the Fishing Spot just ahead. That's what we old men do: fish.";
next;
mes "[Villager]";
mes "Hmmm...";
mes "Would you like to hear something interesting? I've heard that someone found a ring inside a fish he caught in the Fishing Spot.";
next;
mes "[Villager]";
mes "Supposedly there are lots of stories about people finding valuable inside of the fish they've been catching there.";
next;
mes "[Villager]";
mes "If you're lucky enough, you might even become a millionaire.";
mes "Heh heh heh~";
next;
mes "[Villager]";
mes "...!?";
mes "Ah, I came into the fish market!";
mes "^6A6A6A*Sigh*^000000 It seems I went the wrong way. The Fishing Spot is on the opposite side of this village.";
next;
mes "[Villager]";
mes "Since I'm here, it wouldn't be a bad idea to look around. All of the seafood in this market in this market is fresh and tasty. You'll regret if you don't try some of this seafood at least once.";
close;
}
ayo_fild02,25,155,7 script Aik 843,{
mes "[Aik]";
mes "So, How was your expedition? I hope that the evil spirits will not follow you outside the ruins, and haunt your dreams.";
next;
mes "[Aik]";
mes "When you go back,";
mes "remember to ward off";
mes "the evil from your mind.";
mes "Otherwise you will encounter";
mes "trouble later...";
next;
mes "[Aik]";
mes "So, would you";
mes "like to go back?";
next;
menu "Yes.",s_Yes,"No, I need to look around more...",-;
mes "[Aik]";
mes "I see.";
mes "Take care.";
close;
s_Yes:
mes "[Aik]";
mes "Alright then...";
mes "Here we go...";
next;
mes "^3C2EE6He suddenly grabbed you and hurled you up into the air!";
close2;
warp "ayo_fild01",115,200;
end;
}
ayothaya,171,152,5 script Girl 838,{
mes "[Lalitha]";
mes "When you go East from this village, you will arrive at the ruins of an old shrine. It is now a nest full of fearsome monsters.";
next;
mes "[Lalitha]";
mes "If you plan to venture through these ruins, you better prepare as much as you can!";
next;
mes "[Lalitha]";
mes "Ah...";
mes "I wonder where my Black Knight is~";
next;
mes "[" + strcharinfo(0) + "]";
mes "Don't you mean...";
mes "Knight in shining armor riding a white horse?";
next;
mes "[Lalitha]";
mes "Hmm...?";
mes "Oh, well...";
mes "I'll take them both!";
mes "Hee hee~!";
close;
}
ayothaya,197,188,5 script Young Man#01 841,{
mes "[Kwan]";
mes "Phew, isn't it";
mes "soooo hot today?";
next;
mes "[Kwan]";
mes "You must be";
mes "from Rune-Midgard, huh?";
mes "I've seen a lot of tourists";
mes "coming from there recently.";
next;
mes "[Kwan]";
mes "You'de better be really careful if";
mes "you travel outside of the village.";
mes "Whatever you do, don't go into the ruins of and old shrine in the forest.";
next;
mes "[Kwan]";
mes "That place is far too dangerous to visit. Still, I head that if you had some kind of amulet, you could go there with a little less worry...";
next;
mes "[Kwan]";
mes "Well, anyway, it's still a really good idea to stay away from that place. I hope you enjoy visiting Ayothaya, and that keep safe~";
close;
}
ayothaya,241,264,5 script Young Man#02 843,{
mes "[Eik]";
mes "Hey...";
mes "You look pretty strong";
mes "You wanna challenge";
mes "me to a match?";
next;
menu "Sure!",s_Sure,"Nah~",-;
mes "[Eik]";
mes "Real power is developed after having thousands of matches with other people. So, don't be afraid of fighting, okay?";
close;
s_Sure:
mes "[Eik]";
mes "Ow ow ow!";
mes "I was just";
mes "kidding, man!";
next;
mes "[Eik]";
mes "I'm not so rude as to pick fights";
mes "with strangers for no reason!";
close;
}
ayothaya,213,142,5 script Young Man#03 843,{
mes "[Detzi]";
mes "In Ayothaya, we have our own traditional martial arts. We, the young men of the village, practice our traditional martial arts in order to become strong.";
next;
mes "[Detzi]";
mes "Why don't you learn our martial arts? I guarantee that it will help you greatly in you travels.";
close;
}
ayo_dun01,25,271,4 script #ayokillscript 139,1,1,{
percentheal -100,0;
end;
}
ayo_dun01,25,274,4 duplicate(#ayokillscript) #ayodupe4 139,1,1
ayo_dun01,28,274,4 duplicate(#ayokillscript) #ayodupe5 139,1,1
ayo_dun01,28,271,4 duplicate(#ayokillscript) #ayodupe6 139,1,1
ayo_dun01,25,28,4 duplicate(#ayokillscript) #ayodupe7 139,1,1
ayo_dun01,25,25,4 duplicate(#ayokillscript) #ayodupe8 139,1,1
ayo_dun01,28,25,4 duplicate(#ayokillscript) #ayodupe9 139,1,1
ayo_dun01,28,28,4 duplicate(#ayokillscript) #ayodupe10 139,1,1
ayo_dun01,271,274,4 duplicate(#ayokillscript) #ayodupe11 139,1,1
ayo_dun01,271,271,4 duplicate(#ayokillscript) #ayodupe12 139,1,1
ayo_dun01,274,271,4 duplicate(#ayokillscript) #ayodupe13 139,1,1
ayo_dun01,274,274,4 duplicate(#ayokillscript) #ayodupe14 139,1,1

File diff suppressed because it is too large Load Diff

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@ -9,86 +9,53 @@
//===== Description: =========================================
//= Warp Points for Ayothaya
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//============================================================
ayothaya,130,97,0 warp ayo_tool1-1 1,1,ayo_in01,43,183
ayo_in01,46,183,0 warp ayo_tool1-2 1,1,ayothaya,132,99
ayothaya,129,86,0 warp ayo_tool2-1 1,1,ayo_in01,21,178
ayo_in01,23,176,0 warp ayo_tool2-2 1,1,ayothaya,132,86
ayothaya,130,75,0 warp ayo_tool3-1 1,1,ayo_in01,17,156
ayo_in01,17,153,0 warp ayo_tool3-2 1,1,ayothaya,132,73
ayothaya,165,90,0 warp ayo_weapon1-1 1,1,ayo_in01,77,174
ayo_in01,73,174,0 warp ayo_weapon1-2 1,1,ayothaya,162,90
ayothaya,177,90,0 warp ayo_weapon2-1 1,1,ayo_in01,95,175
ayo_in01,98,175,0 warp ayo_weapon2-2 1,1,ayothaya,180,90
ayothaya,173,77,0 warp ayo_weapon3-1 1,1,ayo_in01,85,152
ayo_in01,85,149,0 warp ayo_weapon3-2 1,1,ayothaya,173,74
ayothaya,229,69,0 warp ayo_pubGate_pub 1,1,ayo_in01,137,192
ayo_in01,137,195,0 warp ayo_pub_pubGate 1,1,ayothaya,229,72
ayothaya,202,161,0 warp ayo_inn1-1 1,1,ayo_in01,31,108
ayo_in01,31,111,0 warp ayo_inn1-2 1,1,ayothaya,202,164
ayothaya,211,150,0 warp ayo_inn2-1 1,1,ayo_in01,47,94
ayo_in01,50,94,0 warp ayo_inn2-2 1,1,ayothaya,214,150
ayothaya,202,140,0 warp ayo_inn3-1 1,1,ayo_in01,31,81
ayo_in01,31,78,0 warp ayo_inn3-2 1,1,ayothaya,202,137
ayothaya,192,150,0 warp ayo_inn4-1 1,1,ayo_in01,13,94
ayo_in01,10,94,0 warp ayo_inn4-2 1,1,ayothaya,189,150
ayo_in01,13,107,0 warp ayo_stairNW1-1 1,1,ayo_in01,132,27
ayo_in01,135,27,0 warp ayo_roomNW1-2 1,1,ayo_in01,17,107
ayo_in01,48,107,0 warp ayo_stairNE1-1 1,1,ayo_in01,179,27
ayo_in01,176,27,0 warp ayo_roomNE2-2 1,1,ayo_in01,45,107
ayo_in01,13,82,0 warp ayo_stairSW1-1 1,1,ayo_in01,18,14
ayo_in01,21,14,0 warp ayo_roomSW1-2 1,1,ayo_in01,17,82
ayo_in01,48,82,0 warp ayo_stairSE1-1 1,1,ayo_in01,63,14
ayo_in01,60,14,0 warp ayo_roomSE1-2 1,1,ayo_in01,45,82
ayothaya,111,109,0 warp ayo_house11-1 1,1,ayo_in01,180,129
ayo_in01,177,129,0 warp ayo_house111-2 1,1,ayothaya,111,106
ayothaya,62,104,0 warp ayo_house21-1 1,1,ayo_in01,191,183
ayo_in01,194,183,0 warp ayo_house21-2 1,1,ayothaya,65,104
ayothaya,208,283,0 warp ayo_shrine1-1 1,1,ayo_in02,100,152
ayo_in02,100,148,0 warp ayo_shrine1-2 1,1,ayothaya,208,280
ayothaya,276,176,0 warp ayo_fild1-1 1,1,ayo_fild01,37,241
ayo_fild01,32,240,0 warp ayo_fild1-2 1,1,ayothaya,273,176
//============================================================
// Old changelog
//============================================================
//= 1.1 Fixed Armory part by massdriller [Thanks to akusarujin]
//= 1.2 Revised warps, due to official Ayothaya Town NPC [MasterOfMuppets]
//= 1.3 Fixed swapped Inn Exits, thanks to Sir_Loon [Lupus]
//= 1.4 Fixed a warp-back. [erKURITA]
//============================================================
//Entrance / Exit
ayothaya,277,176,0 warp ayothayawarp001 2,2,ayo_fild01,36,239
ayo_fild01,32,241,0 warp ayothayawarp002 2,2,ayothaya,274,176
//Castle
ayothaya,207,285,0 warp ayothayawarp007 2,2,ayo_in02,99,149
ayo_in02,99,146,0 warp ayothayawarp008 2,2,ayothaya,207,282
//House
ayothaya,128,86,0 warp ayothayawarp009 2,2,ayo_in01,27,172
ayo_in01,29,170,0 warp ayothayawarp010 2,2,ayothaya,132,86
ayothaya,129,96,0 warp ayothayawarp011 2,2,ayo_in01,44,183
ayo_in01,47,183,0 warp ayothayawarp012 2,2,ayothaya,131,98
ayothaya,130,75,0 warp ayothayawarp013 2,2,ayo_in01,17,155
ayo_in01,17,152,0 warp ayothayawarp014 2,2,ayothaya,132,73
//Restaurant/Bar -- Facing North
ayothaya,229,70,0 warp ayothayawarp015 2,2,ayo_in01,137,191
ayo_in01,137,194,0 warp ayothayawarp016 2,2,ayothaya,232,75
//Armory -- East door
ayothaya,176,90,0 warp ayothayawarp017 2,2,ayo_in01,92,174
ayo_in01,97,174,0 warp ayothayawarp018 2,2,ayothaya,180,90
//Armory -- South door
ayothaya,172,77,0 warp ayothayawarp019 2,2,ayo_in01,88,154
ayo_in01,84,149,0 warp ayothayawarp020 2,2,ayothaya,172,74
//Armory -- West door
ayothaya,166,90,0 warp ayothayawarp021 2,2,ayo_in01,75,174
ayo_in01,73,174,0 warp ayothayawarp022 2,2,ayothaya,163,90
//Straw-roof hut -- Middle - Facing West
//ayothaya,120,164,0 warp ayothayawarp023 2,2,ayo_in01,,
//ayo_in01,,,0 warp ayothayawarp024 2,2,ayothaya,116,164
//Straw-roof hut -- On Beach -- Facing South East
//ayothaya,60,148,0 warp ayothayawarp025 2,2,ayo_in01,,
//ayo_in01,,,0 warp ayothayawarp026 2,2,ayothaya,61,146
//Straw-roof hut -- East Side (Middle) -- Facing East
ayothaya,61,104,0 warp ayothayawarp029 2,2,ayo_in01,191,183
ayo_in01,194,183,0 warp ayothayawarp030 2,2,ayothaya,66,104
//Straw-roof hut -- East Side (Lower) -- Facing North
//ayothaya,77,88,0 warp ayothayawarp031 2,2,ayo_in01,,
//ayo_in01,,,0 warp ayothayawarp032 2,2,ayothaya,77,92
//Larger Straw-roof hut -- East Side (Middle) -- Facing South
ayothaya,111,109,0 warp ayothayawarp033 2,2,ayo_in01,180,128
ayo_in01,177,128,0 warp ayothayawarp034 2,2,ayothaya,111,105
//Inn -- North Door
ayothaya,202,158,0 warp ayothayawarp035 2,2,ayo_in01,30,107
ayo_in01,30,110,0 warp ayothayawarp036 2,2,ayothaya,202,161
//Inn -- West Door
ayothaya,193,149,0 warp ayothayawarp037 2,2,ayo_in01,14,94
ayo_in01,11,94,0 warp ayothayawarp038 2,2,ayothaya,189,149
//Inn -- South Door
ayothaya,202,141,0 warp ayothayawarp039 2,2,ayo_in01,30,82
ayo_in01,30,79,0 warp ayothayawarp040 2,2,ayothaya,202,138
//Inn -- East Door
ayothaya,211,149,0 warp ayothayawarp041 2,2,ayo_in01,47,94
ayo_in01,50,94,0 warp ayothayawarp042 2,2,ayothaya,214,149
//Inn Room --Upper Right
ayo_in01,48,83,0 warp ayothayawarp043 2,2,ayo_in01,61,15
ayo_in01,59,15,0 warp ayothayawarp044 2,2,ayo_in01,45,83
//Inn Room -- Upper Left
ayo_in01,48,107,0 warp ayothayawarp045 2,2,ayo_in01,177,27
ayo_in01,175,27,0 warp ayothayawarp046 2,2,ayo_in01,45,107
//Inn Room --Bottom Right
ayo_in01,13,83,0 warp ayothayawarp047 2,2,ayo_in01,19,15
ayo_in01,22,15,0 warp ayothayawarp048 2,2,ayo_in01,16,83
//Inn Room -- Bottom Left
ayo_in01,13,107,0 warp ayothayawarp049 2,2,ayo_in01,133,27
ayo_in01,136,27,0 warp ayothayawarp050 2,2,ayo_in01,16,107

View File

@ -3,19 +3,23 @@
//===== By: ==================================================
//= eAthena Team (1.0)
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= Any Athena Version; RO Episode 10+
//===== Description: =========================================
//= Warp Points for Ayothaya Dungeon
//===== Additional Comments: =================================
//= 1.1 Rescritped to Aegis 10.3 standards. [L0ne_W0lf]
//============================================================
ayo_fild02,285,149,0 warp ayo_dun1-1 1,1,ayo_dun01,275,18
ayo_dun01,274,14,0 warp ayo_dun1-2 1,1,ayo_fild02,279,150
ayo_dun02,24,22,0 warp ayo_dun2-1 1,1,ayo_dun01,24,279
ayo_dun02,276,22,0 warp ayo_dun2-2 1,1,ayo_dun01,24,279
//============================================================
// Old changelog
//============================================================
//= 1.0 Splitted 2 files [Lupus]
//= Should some warps be disabled due to Dungeon Quest?
//============================================================
//Dungeon
ayo_fild02,285,150,0 warp ayodunwrp001 2,2,ayo_dun01,275,17
ayo_dun01,275,14,0 warp ayodunwrp002 2,2,ayo_fild02,282,150
ayo_dun02,24,21,0 warp ayodunwrp003 2,2,ayo_dun01,24,281
ayo_dun02,275,21,0 warp ayodunwrp004 2,2,ayo_dun01,24,281