- offensive heal/sanctuary will only happen when the source of the heal is a player, mob/pet casted heal will now always heal regardless of target.
- Shield Chain will now ignore the 'ice-pick' defense piercing bonus. - Removed pretty much every comment from skill.c as they were not even in ex-japanese, but they are now in butchered ex-japanese. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7958 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/28
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* offensive heal/sanctuary will only happen when the source of the heal is
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a player, mob/pet casted heal will now always heal regardless of target.
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[Skotlex]
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* Shield Chain will now ignore the 'ice-pick' defense piercing bonus.
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[Skotlex]
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* Self destruction will now hit all characters in range, not just enemies.
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[Skotlex]
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* Cleaned up the NJ update code: [Skotlex]
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@ -1607,6 +1607,7 @@ static struct Damage battle_calc_weapon_attack(
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{
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if (skill_num != PA_SACRIFICE && skill_num != MO_INVESTIGATE
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&& skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS
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&& skill_num != PA_SHIELDCHAIN
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&& !flag.cri)
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{ //Elemental/Racial adjustments
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if(sd->right_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) ||
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592
src/map/skill.c
592
src/map/skill.c
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