- Trick Dead makes you stop walking now.
- Falcon Assault only does 1 hit now. - Soul Burn is not affected by Lex Aeterna, not affected by target's cards. - Freeze and Stone take preference over Benedictio - Opt1 inducing SCs fail if the target has already another Opt1 - Fixed areamonster when the passed class is negative - Removed the clear screen when launching the server. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5156 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -5,6 +5,13 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/02/01
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* Trick Dead makes you stop walking now. [Skotlex]
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* Soul Burn is not affected by Lex Aeterna, not affected by target's cards
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neither. [Skotlex]
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* Freeze and Stone take preference over Benedictio. [Skotlex]
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* Sleep/Stun/Petrify/Freeze block each other out. [Skotlex]
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* Fixed areamonster when the passed class is negative. [Skotlex]
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* Removed the clear screen when launching the server. [Skotlex]
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* Integrated the status change variables into a single structure for easier
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management. [Skotlex]
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* Break fall should no longer trigger when inflicted by freeze/stone/etc
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@ -27,6 +27,8 @@
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=========================
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02/01
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* Falcon Assault only does one hit now. [Skotlex]
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01/31
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* Changed Lady Tany's skills a bit and removed the CANWALK from her mode [MasterOfMuppets]
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* Changed Vesper's mode to boss [MasterOfMuppets]
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@ -397,7 +397,7 @@
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378,0,6,4,5,1,5,1,no,0,1024,0,weapon,0 //ASC_EDP#Deadly Poison Enchantment#
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379,5,6,1,-1,0,10,1,yes,0,0,0,weapon,0 //ASC_BREAKER#Soul Destroyer#
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380,0,6,4,0,1,10,1,no,0,0,0,weapon,0 //SN_SIGHT#Falcon Eyes#
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381,5,8,1,0,0,5,1:2:3:4:5,yes,0,0,0,misc,0 //SN_FALCONASSAULT#Falcon Assault#
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381,5,8,1,0,0,5,1,yes,0,0,0,misc,0 //SN_FALCONASSAULT#Falcon Assault#
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382,4,8,1,-1,0,5,1,yes,0,0,0,weapon,0 //SN_SHARPSHOOTING#Focused Arrow Strike#
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383,0,6,4,0,1,10,1,yes,0,0,0,weapon,0 //SN_WINDWALK#Wind Walker#
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384,0,0,4,0,1,10,1,yes,0,0,0,weapon,0 //WS_MELTDOWN#Shattering Strike#
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@ -157,7 +157,8 @@ const char* get_svn_revision(void)
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static void display_title(void)
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{
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ClearScreen(); // clear screen and go up/left (0, 0 position in text)
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//The clearscreeen is usually more of an annoyance than anything else... [Skotlex]
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// ClearScreen(); // clear screen and go up/left (0, 0 position in text)
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ShowMessage(""CL_WTBL" (=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)"CL_CLL""CL_NORMAL"\n"); // white writing (37) on blue background (44), \033[K clean until end of file
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ShowMessage(""CL_XXBL" ("CL_BT_YELLOW" (c)2005 eAthena Development Team presents "CL_XXBL")"CL_CLL""CL_NORMAL"\n"); // yellow writing (33)
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ShowMessage(""CL_XXBL" ("CL_BOLD" ______ __ __ "CL_XXBL")"CL_CLL""CL_NORMAL"\n"); // 1: bold char, 0: normal char
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@ -620,7 +620,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
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return 0;
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//Now damage increasing effects
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if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PA_PRESSURE){
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if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PA_PRESSURE && skill_num != PF_SOULBURN){
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damage<<=1;
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if (skill_num != ASC_BREAKER || flag & BF_MAGIC) //Only end it on the second attack of breaker. [Skotlex]
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status_change_end( bl,SC_AETERNA,-1 );
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@ -2655,7 +2655,8 @@ struct Damage battle_calc_magic_attack(
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MATK_RATE(cardfix);
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}
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if (tsd && skill_num != HW_GRAVITATION) { //Card fixes always apply on the target side. [Skotlex]
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if (tsd && skill_num != HW_GRAVITATION && skill_num != PF_SOULBURN)
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{ //Card fixes always apply on the target side. [Skotlex]
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short s_race2=status_get_race2(src);
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short s_class= status_get_class(src);
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short cardfix=100;
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@ -287,7 +287,7 @@ int mob_once_spawn_area(struct map_session_data *sd,char *mapname,
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max=(y1-y0+1)*(x1-x0+1)*3;
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if(max>1000)max=1000;
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if(m<0 || amount<=0 || mob_db(class_) == mob_dummy) // A summon is stopped if a value is unusual
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if (m < 0 || amount <= 0 || (class_ >= 0 && class_ <= 1000) || class_ > MAX_MOB_DB + 2*MAX_MOB_DB) // 値が異常なら召喚を止める
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return 0;
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for(i=0;i<amount;i++){
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@ -3326,12 +3326,12 @@ int status_get_element(struct block_list *bl)
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nullpo_retr(20, bl);
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if(sc && sc->count) {
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if( sc->data[SC_BENEDICTIO].timer!=-1 ) // 聖体降福
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return 26;
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if( sc->data[SC_FREEZE].timer!=-1 ) // 凍結
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return 21;
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if( sc->data[SC_STONE].timer!=-1 && sc->data[SC_STONE].val2==0)
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return 22;
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if( sc->data[SC_BENEDICTIO].timer!=-1 ) // <20>¹‘Ì<E28098>~•Ÿ
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return 26;
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}
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if(bl->type==BL_MOB) // 10の位=Lv*2、1の位=属性
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return ((struct mob_data *)bl)->def_ele;
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@ -3689,6 +3689,15 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
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}
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}
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if (sc->opt1)
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switch (type) {
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case SC_STONE:
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case SC_FREEZE:
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case SC_SLEEP:
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case SC_STAN:
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return 0; //Cannot override other opt1 status changes. [Skotlex]
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}
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if((type==SC_FREEZE || type==SC_STONE) && undead_flag && !(flag&1))
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//I've been informed that undead chars are inmune to stone curse too. [Skotlex]
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return 0;
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@ -3732,7 +3741,7 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
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}
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if(type==SC_FREEZE || type==SC_STAN || type==SC_SLEEP || type==SC_STOP || type == SC_CONFUSION ||
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type==SC_CLOSECONFINE || type==SC_CLOSECONFINE2)
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type==SC_CLOSECONFINE || type==SC_CLOSECONFINE2 || type ==SC_TRICKDEAD)
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battle_stopwalking(bl,1);
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// クアグマイア/私を忘れないで中は無効なスキル
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@ -4628,16 +4637,6 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
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battle_stopattack(bl); /* 攻?停止 */
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skill_stop_dancing(bl); /* 演奏/ダンスの中? */
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{ /* 同時に掛からないステ?タス異常を解除 */
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int i;
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for(i = SC_STONE; i <= SC_SLEEP; i++){
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if(sc->data[i].timer != -1){
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(sc->count)--;
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delete_timer(sc->data[i].timer, status_change_timer);
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sc->data[i].timer = -1;
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}
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}
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}
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if(type == SC_STONE)
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sc->opt1 = OPT1_STONEWAIT;
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else
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