- Call Slave now invokes slaves on a 5x5 area around master.
- AL_TELEPORT will fail when used by slave mobs. - Added NPC_ENERGYDRAIN, NPC_MENTALBREAKER to the list of undodgeable attacks. - slaves inherit speed setting will now work regardless of whether the slave or master has the MD_CANMOVE mode bit. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6865 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/05/30
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2006/05/30
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* slaves inherit speed setting will now work regardless of whether the
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slave or master has the MD_CANMOVE mode bit. [Skotlex]
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* Call Slave now invokes slaves on a 5x5 area around master. [Skotlex]
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* AL_TELEPORT will fail when used by slave mobs. [Skotlex]
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* Added NPC_ENERGYDRAIN, NPC_MENTALBREAKER to the list of undodgeable
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attacks. [Skotlex]
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* Fixed status_damage not setting your HP to 0 when you died [Skotlex]
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* Fixed status_damage not setting your HP to 0 when you died [Skotlex]
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* Fixed the pcbonus2 warnings using the wrong value before printing the
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* Fixed the pcbonus2 warnings using the wrong value before printing the
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invalid Element error. [Skotlex]
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invalid Element error. [Skotlex]
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@ -995,6 +995,8 @@ static struct Damage battle_calc_weapon_attack(
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case SG_MOON_WARM:
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case SG_MOON_WARM:
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case SG_STAR_WARM:
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case SG_STAR_WARM:
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case NPC_BLOODDRAIN:
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case NPC_BLOODDRAIN:
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case NPC_ENERGYDRAIN:
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case NPC_MENTALBREAKER:
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flag.hit = 1;
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flag.hit = 1;
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break;
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break;
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case CR_SHIELDBOOMERANG:
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case CR_SHIELDBOOMERANG:
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@ -4833,8 +4833,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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mob_summonslave(md,md->db->skill[md->skillidx].val,skilllv,skillid);
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mob_summonslave(md,md->db->skill[md->skillidx].val,skilllv,skillid);
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break;
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break;
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case NPC_CALLSLAVE: //取り巻き呼び戻し
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case NPC_CALLSLAVE:
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mob_warpslave(src,AREA_SIZE/2);
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mob_warpslave(src,2);
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break;
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break;
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case NPC_RANDOMMOVE:
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case NPC_RANDOMMOVE:
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@ -1052,7 +1052,7 @@ int status_calc_mob(struct mob_data* md, int first)
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if (flag&8 && mbl) {
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if (flag&8 && mbl) {
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struct status_data *mstatus = status_get_base_status(mbl);
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struct status_data *mstatus = status_get_base_status(mbl);
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if (mstatus && mstatus->mode&MD_CANMOVE && status->mode&MD_CANMOVE)
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if (mstatus)
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status->speed = mstatus->speed;
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status->speed = mstatus->speed;
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}
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}
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@ -810,6 +810,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int
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switch (skill_num) {
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switch (skill_num) {
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case NPC_SUMMONSLAVE:
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case NPC_SUMMONSLAVE:
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case NPC_SUMMONMONSTER:
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case NPC_SUMMONMONSTER:
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case AL_TELEPORT:
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if (((TBL_MOB*)src)->master_id)
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if (((TBL_MOB*)src)->master_id)
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return 0;
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return 0;
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}
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}
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