Some small cleanups
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8deabb157a
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1e2e37a9d4
@ -2956,7 +2956,7 @@ ACMD_FUNC(char_ban)
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{
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{
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char *modif_p, output[CHAT_SIZE_MAX];
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char *modif_p, output[CHAT_SIZE_MAX];
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int32 timediff = 0; //don't set this as uint as we may want to decrease banned time
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int32 timediff = 0; //don't set this as uint as we may want to decrease banned time
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int bantype = 0;
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enum chrif_req_op bantype;
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nullpo_retr(-1, sd);
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nullpo_retr(-1, sd);
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@ -3038,7 +3038,7 @@ ACMD_FUNC(char_unblock)
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* char unban command (usage: charunban <player_name>)
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* char unban command (usage: charunban <player_name>)
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*------------------------------------------*/
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*------------------------------------------*/
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ACMD_FUNC(char_unban){
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ACMD_FUNC(char_unban){
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int unbantype = 0;
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enum chrif_req_op unbantype;
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nullpo_retr(-1, sd);
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nullpo_retr(-1, sd);
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memset(atcmd_output, '\0', sizeof(atcmd_output));
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memset(atcmd_output, '\0', sizeof(atcmd_output));
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@ -1349,7 +1349,7 @@ int guild_skillupack(int guild_id,uint16 skill_id,uint32 account_id) {
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void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv) {
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void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv) {
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struct skill_unit_group* group = NULL;
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struct skill_unit_group* group = NULL;
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int type = status_skill2sc(skill_id);
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sc_type type = status_skill2sc(skill_id);
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if( !(battle_config.guild_aura&((agit_flag || agit2_flag)?2:1)) &&
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if( !(battle_config.guild_aura&((agit_flag || agit2_flag)?2:1)) &&
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!(battle_config.guild_aura&(map_flag_gvg2(sd->bl.m)?8:4)) )
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!(battle_config.guild_aura&(map_flag_gvg2(sd->bl.m)?8:4)) )
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return;
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return;
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@ -515,7 +515,7 @@ int hom_levelup(struct homun_data *hd)
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APPLY_HOMUN_LEVEL_STATWEIGHT();
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APPLY_HOMUN_LEVEL_STATWEIGHT();
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// Needed to update skill list for mutated homunculus so unlocked skills will appear when the needed level is reached.
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// Needed to update skill list for mutated homunculus so unlocked skills will appear when the needed level is reached.
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status_calc_homunculus(hd,0);
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status_calc_homunculus(hd,SCO_NONE);
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clif_hominfo(hd->master,hd,0);
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clif_hominfo(hd->master,hd,0);
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clif_homskillinfoblock(hd->master);
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clif_homskillinfoblock(hd->master);
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@ -10323,7 +10323,7 @@ static int pc_autosave(int tid, unsigned int tick, int id, intptr_t data)
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last_save_id = sd->bl.id;
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last_save_id = sd->bl.id;
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save_flag = 2;
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save_flag = 2;
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if (pc_isvip(sd)) // Check if we're still VIP
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if (pc_isvip(sd)) // Check if we're still VIP
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chrif_req_login_operation(1, sd->status.name, 6, 0, 1, 0);
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chrif_req_login_operation(1, sd->status.name, CHRIF_OP_LOGIN_VIP, 0, 1, 0);
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chrif_save(sd,0);
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chrif_save(sd,0);
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break;
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break;
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}
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}
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@ -1392,6 +1392,15 @@
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export_constant(SC_FRESHSHRIMP);
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export_constant(SC_FRESHSHRIMP);
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export_constant(SC_ACTIVE_MONSTER_TRANSFORM);
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export_constant(SC_ACTIVE_MONSTER_TRANSFORM);
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export_constant(SC_CLOUD_KILL);
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export_constant(SC_CLOUD_KILL);
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export_constant(SC_LJOSALFAR);
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export_constant(SC_MERMAID_LONGING);
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export_constant(SC_HAT_EFFECT);
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export_constant(SC_FLOWERSMOKE);
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export_constant(SC_FSTONE);
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export_constant(SC_HAPPINESS_STAR);
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export_constant(SC_MAPLE_FALLS);
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export_constant(SC_TIME_ACCESSORY);
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export_constant(SC_MAGICAL_FEATHER);
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#ifdef RENEWAL
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#ifdef RENEWAL
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export_constant(SC_EXTREMITYFIST2);
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export_constant(SC_EXTREMITYFIST2);
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#endif
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#endif
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