diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index ca4543f8e9..af731ee4d7 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/10/20 + * Made HAMI_CASTLE use clif_slide rather than clif_fixpos. This should + fix clientside problems when castling between two positions the (client) + path finding can't find a walkable bath between anymore. [blackhole89] * Fixed the Homunc not spawning next to you after receiving it's data from the char-server. [Skotlex] * Fixed Charge Atk being able to go through chasm/pits. [Skotlex] diff --git a/src/map/skill.c b/src/map/skill.c index d3bbb56174..de0f9518b7 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5466,11 +5466,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if (unit_movepos(src,bl->x,bl->y,0,0)) { clif_skill_nodamage(src,src,skillid,skilllv,1); // Homunc - clif_fixpos(src) ; + clif_slide(src,bl->x,bl->y) ; if (unit_movepos(bl,x,y,0,0)) { clif_skill_nodamage(bl,bl,skillid,skilllv,1); // Master - clif_fixpos(bl) ; + clif_slide(bl,x,y) ; } //TODO: Shouldn't also players and the like switch targets?