Sprint, Fusion, and Increase AGI now stack independently. The other speed buffs still don't take affect if you have any of these three. (bugreport:1155)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12508 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Kevin 2008-04-06 22:01:49 +00:00
parent eda5b50aa1
commit 1e54725b26
2 changed files with 36 additions and 21 deletions

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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/04/06
* Sprint, Fusion, and Increase AGI now stack independently.
- The others still don't take affect if you have any of these three. (r12508) [Kevin]
* Mind Sensing no longer gives an xp bonus on bosses. (r12507) [Kevin]
* Changed Union/Increase AGI stack fix (it should work now). (r12506) [Kevin]
* Fixed seven wind not allowing ghost/shadow. (r12505) [Kevin]

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@ -3701,41 +3701,54 @@ static signed short status_calc_mdef2(struct block_list *bl, struct status_chang
static unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc, int speed)
{
int new_speed = speed;
if(!sc || !sc->count)
return cap_value(speed,10,USHRT_MAX);
// Fixed reductions
if(sc->data[SC_CURSE])
speed += 450;
new_speed += 450;
if(sc->data[SC_SWOO])
speed += 450; //Let's use Curse's slow down momentarily (exact value unknown)
new_speed += 450; //Let's use Curse's slow down momentarily (exact value unknown)
if(sc->data[SC_WEDDING])
speed += 300;
new_speed += 300;
if(!sc->data[SC_GATLINGFEVER])
{ //% increases (they don't stack, with a few exceptions)
{ //These two stack with everything (but only one of them)
if(sc->data[SC_SPEEDUP1])
speed -= speed * 50/100;
new_speed -= new_speed * 50/100;
else if(sc->data[SC_AVOID])
speed -= speed * sc->data[SC_AVOID]->val2/100;
new_speed -= new_speed * sc->data[SC_AVOID]->val2/100;
speed = new_speed;
//These stack independently
if(sc->data[SC_RUN])
speed -= speed * 50/100;
else if(sc->data[SC_INCREASEAGI] && sc->data[SC_FUSION])
speed -= speed * 50/100;
else if(sc->data[SC_SPEEDUP0])
speed -= speed * 25/100;
else if(sc->data[SC_INCREASEAGI])
speed -= speed * 25/100;
else if(sc->data[SC_FUSION])
speed -= speed * 25/100;
else if(sc->data[SC_CARTBOOST])
speed -= speed * 20/100;
else if(sc->data[SC_BERSERK])
speed -= speed * 20/100;
else if(sc->data[SC_WINDWALK])
speed -= speed * sc->data[SC_WINDWALK]->val3/100;
new_speed -= new_speed * 50/100;
if(sc->data[SC_INCREASEAGI])
new_speed -= new_speed * 25/100;
if(sc->data[SC_FUSION])
new_speed -= new_speed * 25/100;
//These only apply if you don't have increase agi and/or fusion and/or sprint
if(speed == new_speed)
{
if(sc->data[SC_SPEEDUP0])
new_speed -= new_speed * 25/100;
else if(sc->data[SC_CARTBOOST])
new_speed -= new_speed * 20/100;
else if(sc->data[SC_BERSERK])
new_speed -= new_speed * 20/100;
else if(sc->data[SC_WINDWALK])
new_speed -= new_speed * sc->data[SC_WINDWALK]->val3/100;
}
}
speed = new_speed;
//% reductions (they stack)
if(sc->data[SC_DANCING] && sc->data[SC_DANCING]->val3&0xFFFF)
speed += speed*(sc->data[SC_DANCING]->val3&0xFFFF)/100;