Fixed position desync using Back Slide when being hit on pre-re
* Follow up to c4609b19d6910ae05d6424a8cb1da2142d870ef0
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@ -8549,6 +8549,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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#ifdef RENEWAL
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clif_blown(src); // Always blow, otherwise it shows a casting animation. [Lemongrass]
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#else
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clif_slide(bl, bl->x, bl->y); //Show the casting animation on pre-re
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#endif
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break;
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