Fixed position desync using Back Slide when being hit on pre-re

* Follow up to c4609b19d6910ae05d6424a8cb1da2142d870ef0
This commit is contained in:
Daegaladh 2020-06-19 02:51:48 +02:00
parent 43f6577abe
commit 1f5871a85b

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@ -8549,6 +8549,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
#ifdef RENEWAL
clif_blown(src); // Always blow, otherwise it shows a casting animation. [Lemongrass]
#else
clif_slide(bl, bl->x, bl->y); //Show the casting animation on pre-re
#endif
break;