Changed the last commit so it must be called with @reloaditemdb2. @reloaditemdb only removes the item_data from the itemdb subsystem. If you don't like my code you can uncomment the macro I_HATE_KEVIN in item_db.c so it isn't even compiled.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12662 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -700,6 +700,9 @@ mapflag: 99
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// Re-load item database (admin command)
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reloaditemdb: 99
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// Re-load item database and delete all references to it (admin command)
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reloaditemdb2: 99
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// Re-load monsters database (admin command)
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reloadmobdb: 99
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@ -4049,12 +4049,25 @@ int atcommand_partyrecall(const int fd, struct map_session_data* sd, const char*
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int atcommand_reloaditemdb(const int fd, struct map_session_data* sd, const char* command, const char* message)
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{
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nullpo_retr(-1, sd);
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itemdb_reload();
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itemdb_reload(0);
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clif_displaymessage(fd, msg_txt(97)); // Item database reloaded.
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return 0;
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}
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/*==========================================
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*
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*------------------------------------------*/
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int atcommand_reloaditemdb2(const int fd, struct map_session_data* sd, const char* command, const char* message)
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{
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nullpo_retr(-1, sd);
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itemdb_reload(1);
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clif_displaymessage(fd, msg_txt(97)); // Item database reloaded.
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return 0;
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}
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/*==========================================
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*
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*------------------------------------------*/
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@ -8373,6 +8386,7 @@ AtCommandInfo atcommand_info[] = {
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{ "localbroadcast", 40, atcommand_localbroadcast }, // + /lb and /nlb
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{ "recallall", 80, atcommand_recallall },
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{ "reloaditemdb", 99, atcommand_reloaditemdb },
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{ "reloaditemdb2", 99, atcommand_reloaditemdb2 },
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{ "reloadmobdb", 99, atcommand_reloadmobdb },
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{ "reloadskilldb", 99, atcommand_reloadskilldb },
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{ "reloadscript", 99, atcommand_reloadscript },
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@ -1894,27 +1894,20 @@ void clif_storagelist(struct map_session_data *sd,struct storage *stor)
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if(stor->storage_[i].nameid<=0)
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continue;
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id = itemdb_search(stor->storage_[i].nameid);
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if(!id)
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{
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//Item not found, was probably deleted and then map server reloaded/item db reloaded
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storage_delitem(sd, stor, i, stor->storage_[i].amount);
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return;
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}
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else
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if(!itemdb_isstackable2(id))
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{ //Equippable
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WBUFW(bufe,ne*20+4)=i+1;
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clif_item_sub(bufe, ne*20+6, &stor->storage_[i], id, id->equip);
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clif_addcards(WBUFP(bufe, ne*20+16), &stor->storage_[i]);
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ne++;
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} else { //Stackable
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WBUFW(buf,n*s+4)=i+1;
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clif_item_sub(buf, n*s+6, &stor->storage_[i], id,-1);
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if(!itemdb_isstackable2(id))
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{ //Equippable
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WBUFW(bufe,ne*20+4)=i+1;
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clif_item_sub(bufe, ne*20+6, &stor->storage_[i], id, id->equip);
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clif_addcards(WBUFP(bufe, ne*20+16), &stor->storage_[i]);
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ne++;
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} else { //Stackable
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WBUFW(buf,n*s+4)=i+1;
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clif_item_sub(buf, n*s+6, &stor->storage_[i], id,-1);
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#if PACKETVER >= 5
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clif_addcards(WBUFP(buf,n*s+14), &stor->storage_[i]);
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clif_addcards(WBUFP(buf,n*s+14), &stor->storage_[i]);
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#endif
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n++;
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}
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n++;
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}
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}
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if(n){
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#if PACKETVER < 5
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@ -1594,7 +1594,7 @@ int guild_broken(int guild_id,int flag)
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if( (gc=guild_castle_search(i)) != NULL ){
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if(gc->guild_id == guild_id){
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safestrncpy(name, gc->castle_event, 50);
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npc_event_do(strcat(name,"::OnGuildBreak"));
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npc_event_do("::OnGuildBreak");
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}
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}
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}
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@ -1015,18 +1015,6 @@ static void destroy_item_data(struct item_data* self, int free_self)
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/*==========================================
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* Looks for an item, returns NULL if not found
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*------------------------------------------*/
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struct item_data* itemdb_search2(int nameid)
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{
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if( nameid >= 0 && nameid < ARRAYLENGTH(itemdb_array) )
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{
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DBKey key;
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if( itemdb_array[nameid] )
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return itemdb_array[nameid];
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key.i = nameid;
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return NULL;
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}
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return (struct item_data*)idb_get(itemdb_other,nameid);
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}
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static int itemdb_final_sub(DBKey key,void *data,va_list ap)
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{
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@ -1038,6 +1026,9 @@ static int itemdb_final_sub(DBKey key,void *data,va_list ap)
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return 0;
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}
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//Uncomment this if you're an elitist jerk who thinks this code is unecessary
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//#define I_HATE_KEVIN
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#ifndef I_HATE_KEVIN
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int itemdb_reload_check_npc(DBKey key,void * data,va_list ap)
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{
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struct npc_data * nd = (struct npc_data *)data;
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@ -1049,7 +1040,7 @@ int itemdb_reload_check_npc(DBKey key,void * data,va_list ap)
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while(i < nd->u.shop.count)
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{
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if(itemdb_search2(nd->u.shop.shop_item[i].nameid) == NULL)
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if(itemdb_exists(nd->u.shop.shop_item[i].nameid) == NULL)
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{
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nd->u.shop.count--;
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@ -1094,7 +1085,7 @@ static int itemdb_reload_check(DBKey key,void *data,va_list ap)
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if(!sd->status.inventory[i].nameid)
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continue;
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id = itemdb_search2(sd->status.inventory[i].nameid);
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id = itemdb_exists(sd->status.inventory[i].nameid);
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if(id == NULL)
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{
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sd->inventory_data[i] = NULL;
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@ -1112,7 +1103,7 @@ static int itemdb_reload_check(DBKey key,void *data,va_list ap)
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if(!sd->status.cart[i].nameid)
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continue;
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id = itemdb_search2(sd->status.cart[i].nameid);
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id = itemdb_exists(sd->status.cart[i].nameid);
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if(id == NULL)
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{
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sd->inventory_data[i] = NULL;
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@ -1131,7 +1122,7 @@ static int itemdb_reload_check(DBKey key,void *data,va_list ap)
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if(!sd->status.inventory[i].nameid)
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continue;
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if(itemdb_search2(sd->status.inventory[i].nameid) == NULL)
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if(itemdb_exists(sd->status.inventory[i].nameid) == NULL)
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storage_delitem(sd, stor, i, stor->storage_[i].amount);
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}
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}
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@ -1154,7 +1145,7 @@ void itemdb_foreach_mobdb(void)
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continue;
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for(j=0; j < MAX_MOB_DROP; j++)
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{
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id = itemdb_search2(mdb->dropitem[j].nameid);
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id = itemdb_exists(mdb->dropitem[j].nameid);
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if(id == NULL)
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{
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mdb->dropitem[j].nameid = 0;
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@ -1163,17 +1154,21 @@ void itemdb_foreach_mobdb(void)
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}
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}
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}
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#endif
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void itemdb_reload(void)
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void itemdb_reload(int flag)
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{
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do_final_itemdb();
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do_init_itemdb();
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//Update ALL items on the server
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map_foreachpc(itemdb_reload_check);
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npc_foreach(itemdb_reload_check_npc);
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itemdb_foreach_mobdb();
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if(flag)
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{
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//Update ALL items on the server
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map_foreachpc(itemdb_reload_check);
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npc_foreach(itemdb_reload_check_npc);
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itemdb_foreach_mobdb();
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}
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}
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void do_final_itemdb(void)
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@ -137,7 +137,7 @@ int itemdb_isidentified(int);
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int itemdb_isstackable(int);
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int itemdb_isstackable2(struct item_data *);
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void itemdb_reload(void);
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void itemdb_reload(int flag);
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void do_final_itemdb(void);
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int do_init_itemdb(void);
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@ -11,7 +11,6 @@ struct item;
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//#include "map.h"
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struct map_session_data;
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struct storage *account2storage2(int account_id);
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int storage_storageopen(struct map_session_data *sd);
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int storage_storageadd(struct map_session_data *sd,int index,int amount);
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int storage_storageget(struct map_session_data *sd,int index,int amount);
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@ -24,7 +23,6 @@ void do_final_storage(void);
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void do_reconnect_storage(void);
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struct storage* account2storage(int account_id);
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struct storage* account2storage2(int account_id);
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int storage_delete(int account_id);
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int storage_storage_quit(struct map_session_data *sd, int flag);
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int storage_storage_save(int account_id, int final);
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int storage_storage_saved(int account_id); //Ack from char server that guild store was saved.
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