Added missing parenthesis preventing SinX etc to get +4/lv from Improve Dodge
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1301 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,8 +1,13 @@
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Date Added
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03/27
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* Added missing parenthesis in my Improve Dodge code, not giving +4/lv to proper jobs [DracoRPG]
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* Added all released cards into monsters drops and Old Card Album [Lupus]
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03/25
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* Fixed a typo in my fix for Stalk / Tunnel Drive increasing instead of decreasing speed, sorry [DracoRPG]
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* Rewrote a little bit Improve Dodge [DracoRPG]
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- The speed bonus does not effect when Cloaked
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- Assassins & Rogues get +4 Flee/lv, but all other jobs can get +3/lv if they have the skill (not only Thiefs & Super Novices)
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* Some minor changes to Sacrifice in battle.c [celest]
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* Set the Emperium to be immune to Sacrifice [celest]
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* Set the Emperium to be have max status effects immunity [celest]
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@ -10,12 +15,10 @@ Date Added
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set to 'no' [celest]
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* Fixed @monsterbig/@monstersmall not working [celest]
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* Fixed @killmonster2 not working [celest]
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* Fixed a typo in my fix for Stalk / Tunnel Drive increasing instead of decreasing speed, sorry [DracoRPG]
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* Rewrote a little bit Improve Dodge [DracoRPG]
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- The speed bonus does not effect when Cloaked
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- Assassins & Rogues get +4 Flee/lv, but all other jobs can get +3/lv if they have the skill (not only Thiefs & Super Novices)
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03/24
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* Updated obj_del to delete all GNUMakeFile and .o files + compiled exes [DracoRPG]
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* Fixed a typo in Stalk / Tunnel Drive speed calculation [DracoRPG]
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* Added some mapflags for new towns [Lupus]
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* Added timer.c optimization / timers sort fix. 'no freezing mobs anymore' Thanx 2 Yor/Freya [Lupus]
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* Added 'map_charid2id' [celest]
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@ -33,8 +36,6 @@ Date Added
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is set to 'yes' -- they're only not allowed to cast near players [celest]
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* Print number of online users in online.txt/.html even if there's only 1 user
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online [celest]
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* Updated obj_del to delete all GNUMakeFile and .o files + compiled exes [DracoRPG]
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* Fixed a typo in Stalk / Tunnel Drive speed calculation [DracoRPG]
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03/23
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* Adjusted my trade fix [1280: MouseJstr]
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@ -1,4 +1,4 @@
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//eAthena Items Scripting Manual
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//eAthena Items Scripting Manual
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skill n,x; skill n of level x
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@ -45,11 +45,11 @@ bonus bDoubleRate,n; attack probability n% (with weapon disregard just high one
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bonus bDoubleAddRate,n; Double attack probability + n% (weapon disregard)
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bonus bPerfectHitRate,n; On-target impact attack probability n% (just high ones application)
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bonus bPerfectHitAddRate,n; On-target impact attack probability +n%
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bonus bGetZenyNum,n; When pushing down the monster with physical attack, rand () ゼニ of %n+1 is obtained, (as for n just high ones application)
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bonus bAddGetZenyNum,n; When pushing down the monster with physical attack, rand () ゼニ of %n+1 is obtained, (n is done +)
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bonus bCriticalDef,n; Critical 喰 and others the trap it is, probability + n%
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bonus bNearAtkDef,n; The damage of short-range attack n% reduction (magic and the trap, the 鷹 is excluded)
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bonus bLongAtkDef,n; damage of stand off attack n% reduction (magic and the trap, the 鷹 is excluded)
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bonus bGetZenyNum,n; When pushing down the monster with physical attack, rand () ?? of %n+1 is obtained, (as for n just high ones application)
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bonus bAddGetZenyNum,n; When pushing down the monster with physical attack, rand () ?? of %n+1 is obtained, (n is done +)
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bonus bCriticalDef,n; Critical ? and others the trap it is, probability + n%
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bonus bNearAtkDef,n; The damage of short-range attack n% reduction (magic and the trap, the ? is excluded)
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bonus bLongAtkDef,n; damage of stand off attack n% reduction (magic and the trap, the ? is excluded)
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bonus bMagicAtkDef the damage of magical attack n% reduction
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bonus bMiscAtkDef MISC attack (the trap and ?) the damage n% reduction
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@ -121,7 +121,7 @@ bonus2 bMagicSubRace,n,x; Magical damage x% reduction from n race
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0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
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bonus2 bAddEle,n,x; In n attribute the damage addition of x%
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0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
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bonus2 bMagicAddEle,n,x; In n attribute the damage addition of x% (only magical attack)
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bonus2 bMagicAddEle,n,x |