- Moved souldrain code from skill_counter_additional_effect to mob_dead. It should display the skill animation correctly now.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7033 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-06-07 14:52:59 +00:00
parent d9e0f46dc7
commit 200032c28b
4 changed files with 13 additions and 13 deletions

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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/07
* Moved souldrain code from skill_counter_additional_effect to mob_dead. It
should display the skill animation correctly now. [Skotlex]
* Adjusted several sc rate/time reductions as pointed out by Playtester.
[Skotlex]
- Luk now plays a luk/10 reduction role rather than a luk/3 one.

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@ -1711,6 +1711,14 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
sp += sd->sp_gain_race[status->race];
sp += sd->sp_gain_race[status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
hp += sd->hp_gain_value;
if(sd->ud.skillid && skill_get_type(sd->ud.skillid)==BF_MAGIC &&
(temp=pc_checkskill(sd,HW_SOULDRAIN))>0 &&
skill_get_inf(sd->ud.skillid)!=INF_GROUND_SKILL
){ //Soul Drain should only work on targetted spells [Skotlex]
if (pc_issit(sd)) pc_setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex]
clif_skill_nodamage(src,&md->bl,HW_SOULDRAIN,temp,1);
sp += md->level*(95+15*temp)/100;
}
if (hp||sp)
status_heal(src, hp, sp, battle_config.show_hp_sp_gain?2:0);
if (sd->mission_mobid == md->class_) { //TK_MISSION [Skotlex]

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@ -1448,18 +1448,6 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
}
}
if(sd && bl->type == BL_MOB && status_isdead(bl) &&
skillid && skill_get_type(skillid)==BF_MAGIC &&
skill_get_inf(skillid)!=INF_GROUND_SKILL &&
(rate=pc_checkskill(sd,HW_SOULDRAIN))>0)
{ //Soul Drain should only work on targetted spells [Skotlex]
int sp;
if (pc_issit(sd)) pc_setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex]
clif_skill_nodamage(src,bl,HW_SOULDRAIN,rate,1);
sp = (status_get_lv(bl))*(95+15*rate)/100;
status_heal(src, 0, sp, 3);
}
//Trigger counter-spells to retaliate against damage causing skills. [Skotlex]
if(dstsd && !status_isdead(bl) && src != bl && !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE))
{
@ -5601,7 +5589,7 @@ int skill_castend_id( int tid, unsigned int tick, int id,int data )
if (ud->skilltimer == -1) {
if(md) md->skillidx = -1;
else ud->skillid = 0; //Non mobs can't clear this one as it is used for skill condition 'afterskill'
else ud->skillid = 0; //mobs can't clear this one as it is used for skill condition 'afterskill'
ud->skilllv = ud->skilltarget = 0;
}
return 1;

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@ -136,6 +136,8 @@ int do_final_skill(void);
enum { CAST_GROUND, CAST_DAMAGE, CAST_NODAMAGE };
int skill_get_casttype(int id); //[Skotlex]
// スキルデ?タベ?スへのアクセサ
//
int skill_get_type( int id );
int skill_get_hit( int id );
int skill_get_inf( int id );
int skill_get_pl( int id );