Cleaned up mob_readskilldb() a bit (moved row processing to its own function).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13359 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
cd70b692e7
commit
2016dd0599
464
src/map/mob.c
464
src/map/mob.c
@ -3787,41 +3787,38 @@ static int mob_read_randommonster(void)
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}
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/*==========================================
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* mob_skill_db.txt reading
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* processes one mob_skill_db entry
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* @param last_mob_id ensures that only one error message per mob id is printed
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*------------------------------------------*/
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static int mob_readskilldb(void)
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static bool mob_parse_row_mobskilldb(char** str, const char* source, int line, int* last_mob_id)
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{
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FILE *fp;
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char line[1024];
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int i,tmp, count;
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const struct {
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static const struct {
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char str[32];
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enum MobSkillState id;
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} cond1[] = {
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{ "always", MSC_ALWAYS },
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{ "myhpltmaxrate", MSC_MYHPLTMAXRATE },
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{ "myhpinrate", MSC_MYHPINRATE },
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{ "friendhpltmaxrate",MSC_FRIENDHPLTMAXRATE },
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{ "friendhpinrate", MSC_FRIENDHPINRATE },
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{ "mystatuson", MSC_MYSTATUSON },
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{ "mystatusoff", MSC_MYSTATUSOFF },
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{ "friendstatuson", MSC_FRIENDSTATUSON },
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{ "friendstatusoff", MSC_FRIENDSTATUSOFF },
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{ "attackpcgt", MSC_ATTACKPCGT },
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{ "attackpcge", MSC_ATTACKPCGE },
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{ "slavelt", MSC_SLAVELT },
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{ "slavele", MSC_SLAVELE },
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{ "closedattacked", MSC_CLOSEDATTACKED },
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{ "longrangeattacked",MSC_LONGRANGEATTACKED },
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{ "skillused", MSC_SKILLUSED },
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{ "afterskill", MSC_AFTERSKILL },
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{ "casttargeted", MSC_CASTTARGETED },
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{ "rudeattacked", MSC_RUDEATTACKED },
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{ "masterhpltmaxrate",MSC_MASTERHPLTMAXRATE },
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{ "masterattacked", MSC_MASTERATTACKED },
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{ "alchemist", MSC_ALCHEMIST },
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{ "onspawn", MSC_SPAWN},
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{ "always", MSC_ALWAYS },
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{ "myhpltmaxrate", MSC_MYHPLTMAXRATE },
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{ "myhpinrate", MSC_MYHPINRATE },
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{ "friendhpltmaxrate", MSC_FRIENDHPLTMAXRATE },
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{ "friendhpinrate", MSC_FRIENDHPINRATE },
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{ "mystatuson", MSC_MYSTATUSON },
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{ "mystatusoff", MSC_MYSTATUSOFF },
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{ "friendstatuson", MSC_FRIENDSTATUSON },
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{ "friendstatusoff", MSC_FRIENDSTATUSOFF },
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{ "attackpcgt", MSC_ATTACKPCGT },
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{ "attackpcge", MSC_ATTACKPCGE },
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{ "slavelt", MSC_SLAVELT },
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{ "slavele", MSC_SLAVELE },
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{ "closedattacked", MSC_CLOSEDATTACKED },
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{ "longrangeattacked", MSC_LONGRANGEATTACKED },
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{ "skillused", MSC_SKILLUSED },
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{ "afterskill", MSC_AFTERSKILL },
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{ "casttargeted", MSC_CASTTARGETED },
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{ "rudeattacked", MSC_RUDEATTACKED },
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{ "masterhpltmaxrate", MSC_MASTERHPLTMAXRATE },
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{ "masterattacked", MSC_MASTERATTACKED },
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{ "alchemist", MSC_ALCHEMIST },
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{ "onspawn", MSC_SPAWN },
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}, cond2[] ={
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{ "anybad", -1 },
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{ "stone", SC_STONE },
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@ -3863,218 +3860,251 @@ static int mob_readskilldb(void)
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{ "around", MST_AROUND },
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};
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int x;
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const char* filename[] = { "mob_skill_db.txt","mob_skill_db2.txt" };
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struct mob_skill *ms, gms;
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int mob_id;
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int i, j, tmp;
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if( battle_config.mob_skill_rate == 0 ) {
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mob_id = atoi(str[0]);
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if (mob_id > 0 && mob_db(mob_id) == mob_dummy)
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{
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if (mob_id != *last_mob_id) {
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ShowError("mob_skill: Non existant Mob id %d at %s, line %d\n", mob_id, source, line);
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*last_mob_id = mob_id;
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}
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return false;
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}
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if( strcmp(str[1],"clear")==0 ){
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if (mob_id < 0)
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return false;
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memset(mob_db_data[mob_id]->skill,0,sizeof(struct mob_skill));
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mob_db_data[mob_id]->maxskill=0;
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return true;
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}
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if (mob_id < 0)
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{ //Prepare global skill. [Skotlex]
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memset(&gms, 0, sizeof (struct mob_skill));
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ms = &gms;
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} else {
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ARR_FIND( 0, MAX_MOBSKILL, i, (ms = &mob_db_data[mob_id]->skill[i])->skill_id == 0 );
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if( i == MAX_MOBSKILL )
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{
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if (mob_id != *last_mob_id) {
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ShowError("mob_skill: readdb: too many skills! Line %d in %d[%s]\n", line, mob_id, mob_db_data[mob_id]->sprite);
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*last_mob_id = mob_id;
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}
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return false;
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}
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}
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//State
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ARR_FIND( 0, ARRAYLENGTH(state), j, strcmp(str[2],state[j].str) == 0 );
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if( j < ARRAYLENGTH(state) )
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ms->state = state[j].id;
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else {
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ShowWarning("mob_skill: Unrecognized state %s at %s, line %d\n", str[2], source, line);
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ms->state = MSS_ANY;
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}
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//Skill ID
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j=atoi(str[3]);
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if (j<=0 || j>MAX_SKILL_DB) //fixed Lupus
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{
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if (mob_id < 0)
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ShowError("Invalid Skill ID (%d) for all mobs\n", j);
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else
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ShowError("Invalid Skill ID (%d) for mob %d (%s)\n", j, mob_id, mob_db_data[mob_id]->sprite);
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return false;
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}
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ms->skill_id=j;
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//Skill lvl
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j= atoi(str[4])<=0 ? 1 : atoi(str[4]);
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ms->skill_lv= j>battle_config.mob_max_skilllvl ? battle_config.mob_max_skilllvl : j; //we strip max skill level
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//Apply battle_config modifiers to rate (permillage) and delay [Skotlex]
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tmp = atoi(str[5]);
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if (battle_config.mob_skill_rate != 100)
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tmp = tmp*battle_config.mob_skill_rate/100;
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if (tmp > 10000)
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ms->permillage= 10000;
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else
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ms->permillage= tmp;
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ms->casttime=atoi(str[6]);
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ms->delay=atoi(str[7]);
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if (battle_config.mob_skill_delay != 100)
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ms->delay = ms->delay*battle_config.mob_skill_delay/100;
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if (ms->delay < 0) //time overflow?
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ms->delay = INT_MAX;
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ms->cancel=atoi(str[8]);
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if( strcmp(str[8],"yes")==0 ) ms->cancel=1;
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//Target
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ARR_FIND( 0, ARRAYLENGTH(target), j, strcmp(str[9],target[j].str) == 0 );
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if( j < ARRAYLENGTH(target) )
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ms->target = target[j].id;
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else {
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ShowWarning("mob_skill: Unrecognized target %s at %s, line %d\n", str[9], source, line);
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ms->target = MST_TARGET;
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}
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//Check that the target condition is right for the skill type. [Skotlex]
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if (skill_get_casttype(ms->skill_id) == CAST_GROUND)
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{ //Ground skill.
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if (ms->target > MST_AROUND)
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{
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ShowWarning("Wrong mob skill target for ground skill %d (%s) for %s.\n",
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ms->skill_id, skill_get_name(ms->skill_id),
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mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite);
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ms->target = MST_TARGET;
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}
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} else if (ms->target > MST_MASTER) {
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ShowWarning("Wrong mob skill target 'around' for non-ground skill %d (%s) for %s\n.",
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ms->skill_id, skill_get_name(ms->skill_id),
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mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite);
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ms->target = MST_TARGET;
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}
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//Cond1
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ARR_FIND( 0, ARRAYLENGTH(cond1), j, strcmp(str[10],cond1[j].str) == 0 );
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if( j < ARRAYLENGTH(cond1) )
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ms->cond1 = cond1[j].id;
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else {
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ShowWarning("mob_skill: Unrecognized condition 1 %s at %s, line %d\n", str[10], source, line);
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ms->cond1 = -1;
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}
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//Cond2
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// numeric value
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ms->cond2 = atoi(str[11]);
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// or special constant
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ARR_FIND( 0, ARRAYLENGTH(cond2), j, strcmp(str[11],cond2[j].str) == 0 );
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if( j < ARRAYLENGTH(cond2) )
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ms->cond2 = cond2[j].id;
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ms->val[0]=(int)strtol(str[12],NULL,0);
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ms->val[1]=(int)strtol(str[13],NULL,0);
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ms->val[2]=(int)strtol(str[14],NULL,0);
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ms->val[3]=(int)strtol(str[15],NULL,0);
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ms->val[4]=(int)strtol(str[16],NULL,0);
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if(ms->skill_id == NPC_EMOTION && mob_id>0 &&
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ms->val[1] == mob_db(mob_id)->status.mode)
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{
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ms->val[1] = 0;
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ms->val[4] = 1; //request to return mode to normal.
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}
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if(ms->skill_id == NPC_EMOTION_ON && mob_id>0 && ms->val[1])
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{ //Adds a mode to the mob.
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//Remove aggressive mode when the new mob type is passive.
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if (!(ms->val[1]&MD_AGGRESSIVE))
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ms->val[3]|=MD_AGGRESSIVE;
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ms->val[2]|= ms->val[1]; //Add the new mode.
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ms->val[1] = 0; //Do not "set" it.
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}
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if(str[17] != NULL && strlen(str[17])>2)
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ms->emotion=atoi(str[17]);
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else
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ms->emotion=-1;
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if (mob_id < 0)
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{ //Set this skill to ALL mobs. [Skotlex]
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mob_id *= -1;
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for (i = 1; i < MAX_MOB_DB; i++)
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{
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if (mob_db_data[i] == NULL)
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continue;
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if (mob_db_data[i]->status.mode&MD_BOSS)
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{
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if (!(mob_id&2)) //Skill not for bosses
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continue;
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} else
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if (!(mob_id&1)) //Skill not for normal enemies.
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continue;
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ARR_FIND( 0, MAX_MOBSKILL, j, mob_db_data[i]->skill[j].skill_id == 0 );
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if(j==MAX_MOBSKILL)
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continue;
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memcpy (&mob_db_data[i]->skill[j], ms, sizeof(struct mob_skill));
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mob_db_data[i]->maxskill=j+1;
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}
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} else //Skill set on a single mob.
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mob_db_data[mob_id]->maxskill=i+1;
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return true;
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}
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/*==========================================
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* mob_skill_db.txt reading
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*------------------------------------------*/
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static int mob_readskilldb(void)
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{
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const char* filename[] = { "mob_skill_db.txt", "mob_skill_db2.txt" };
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int fi;
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if( battle_config.mob_skill_rate == 0 )
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{
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ShowStatus("Mob skill use disabled. Not reading mob skills.\n");
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return 0;
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}
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for( x = 0; x < ARRAYLENGTH(filename); ++x )
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for( fi = 0; fi < ARRAYLENGTH(filename); ++fi )
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{
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int last_mob_id = 0;
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count = 0;
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sprintf(line, "%s/%s", db_path, filename[x]);
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fp=fopen(line,"r");
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if(fp==NULL){
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if(x==0)
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ShowError("can't read %s\n",line);
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uint32 lines = 0, count = 0;
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char line[1024];
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int i;
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int tmp = 0;
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char path[256];
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FILE *fp;
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sprintf(path, "%s/%s", db_path, filename[fi]);
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fp = fopen(path, "r");
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if( fp == NULL )
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{
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ShowWarning("mob_readskilldb: File not found \"%s\", skipping.\n", path);
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continue;
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}
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// process rows one by one
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while(fgets(line, sizeof(line), fp))
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{
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char *sp[20],*p;
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int mob_id;
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struct mob_skill *ms, gms;
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char *str[20], *p, *np;
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int j=0;
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count++;
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lines++;
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if(line[0] == '/' && line[1] == '/')
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continue;
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memset(str, 0, sizeof(str));
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memset(sp,0,sizeof(sp));
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for(i=0,p=line;i<18 && p;i++){
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sp[i]=p;
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if((p=strchr(p,','))!=NULL)
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*p++=0;
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}
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if(i == 0 || (mob_id=atoi(sp[0]))== 0)
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continue;
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if(i < 18) {
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ShowError("mob_skill: Insufficient number of fields for skill at %s, line %d\n", filename[x], count);
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continue;
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}
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if (mob_id > 0 && mob_db(mob_id) == mob_dummy)
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p = line;
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while( ISSPACE(*p) )
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++p;
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if( *p == '\0' )
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continue;// empty line
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for(i = 0; i < 18; i++)
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{
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if (mob_id != last_mob_id) {
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ShowError("mob_skill: Non existant Mob id %d at %s, line %d\n", mob_id, filename[x], count);
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last_mob_id = mob_id;
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}
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continue;
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}
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if( strcmp(sp[1],"clear")==0 ){
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if (mob_id < 0)
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continue;
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memset(mob_db_data[mob_id]->skill,0,sizeof(struct mob_skill));
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mob_db_data[mob_id]->maxskill=0;
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continue;
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}
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if (mob_id < 0)
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{ //Prepare global skill. [Skotlex]
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memset(&gms, 0, sizeof (struct mob_skill));
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ms = &gms;
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} else {
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ARR_FIND( 0, MAX_MOBSKILL, i, (ms = &mob_db_data[mob_id]->skill[i])->skill_id == 0 );
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if( i == MAX_MOBSKILL ) {
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if (mob_id != last_mob_id) {
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ShowError("mob_skill: readdb: too many skills! Line %d in %d[%s]\n", count,mob_id,mob_db_data[mob_id]->sprite);
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last_mob_id = mob_id;
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}
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continue;
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str[i] = p;
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if((np = strchr(p, ',')) != NULL) {
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*np = '\0'; p = np + 1;
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}
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}
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//State
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ARR_FIND( 0, ARRAYLENGTH(state), j, strcmp(sp[2],state[j].str) == 0 );
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if( j < ARRAYLENGTH(state) )
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ms->state = state[j].id;
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else {
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ShowWarning("mob_skill: Unrecognized state %s at %s, line %d\n", sp[2], filename[x], count);
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ms->state = MSS_ANY;
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}
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//Skill ID
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j=atoi(sp[3]);
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if (j<=0 || j>MAX_SKILL_DB) //fixed Lupus
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{
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if (mob_id < 0)
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ShowError("Invalid Skill ID (%d) for all mobs\n", j);
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else
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ShowError("Invalid Skill ID (%d) for mob %d (%s)\n", j, mob_id, mob_db_data[mob_id]->sprite);
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continue;
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}
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ms->skill_id=j;
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//Skill lvl
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j= atoi(sp[4])<=0 ? 1 : atoi(sp[4]);
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ms->skill_lv= j>battle_config.mob_max_skilllvl ? battle_config.mob_max_skilllvl : j; //we strip max skill level
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//Apply battle_config modifiers to rate (permillage) and delay [Skotlex]
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tmp = atoi(sp[5]);
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if (battle_config.mob_skill_rate != 100)
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tmp = tmp*battle_config.mob_skill_rate/100;
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if (tmp > 10000)
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ms->permillage= 10000;
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else
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ms->permillage= tmp;
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ms->casttime=atoi(sp[6]);
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ms->delay=atoi(sp[7]);
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if (battle_config.mob_skill_delay != 100)
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ms->delay = ms->delay*battle_config.mob_skill_delay/100;
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if (ms->delay < 0) //time overflow?
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ms->delay = INT_MAX;
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ms->cancel=atoi(sp[8]);
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if( strcmp(sp[8],"yes")==0 ) ms->cancel=1;
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//Target
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ARR_FIND( 0, ARRAYLENGTH(target), j, strcmp(sp[9],target[j].str) == 0 );
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if( j < ARRAYLENGTH(target) )
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ms->target = target[j].id;
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else {
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ShowWarning("mob_skill: Unrecognized target %s at %s, line %d\n", sp[9], filename[x], count);
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ms->target = MST_TARGET;
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}
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//Check that the target condition is right for the skill type. [Skotlex]
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if (skill_get_casttype(ms->skill_id) == CAST_GROUND)
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{ //Ground skill.
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if (ms->target > MST_AROUND)
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{
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ShowWarning("Wrong mob skill target for ground skill %d (%s) for %s.\n",
|
||||
ms->skill_id, skill_get_name(ms->skill_id),
|
||||
mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite);
|
||||
ms->target = MST_TARGET;
|
||||
}
|
||||
} else if (ms->target > MST_MASTER) {
|
||||
ShowWarning("Wrong mob skill target 'around' for non-ground skill %d (%s) for %s\n.",
|
||||
ms->skill_id, skill_get_name(ms->skill_id),
|
||||
mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite);
|
||||
ms->target = MST_TARGET;
|
||||
}
|
||||
|
||||
//Cond1
|
||||
ARR_FIND( 0, ARRAYLENGTH(cond1), j, strcmp(sp[10],cond1[j].str) == 0 );
|
||||
if( j < ARRAYLENGTH(cond1) )
|
||||
ms->cond1 = cond1[j].id;
|
||||
else {
|
||||
ShowWarning("mob_skill: Unrecognized condition 1 %s at %s, line %d\n", sp[10], filename[x], count);
|
||||
ms->cond1 = -1;
|
||||
}
|
||||
|
||||
//Cond2
|
||||
// numeric value
|
||||
ms->cond2 = atoi(sp[11]);
|
||||
// or special constant
|
||||
ARR_FIND( 0, ARRAYLENGTH(cond2), j, strcmp(sp[11],cond2[j].str) == 0 );
|
||||
if( j < ARRAYLENGTH(cond2) )
|
||||
ms->cond2 = cond2[j].id;
|
||||
|
||||
ms->val[0]=(int)strtol(sp[12],NULL,0);
|
||||
ms->val[1]=(int)strtol(sp[13],NULL,0);
|
||||
ms->val[2]=(int)strtol(sp[14],NULL,0);
|
||||
ms->val[3]=(int)strtol(sp[15],NULL,0);
|
||||
ms->val[4]=(int)strtol(sp[16],NULL,0);
|
||||
|
||||
if(ms->skill_id == NPC_EMOTION && mob_id>0 &&
|
||||
ms->val[1] == mob_db(mob_id)->status.mode)
|
||||
if( i < 18 )
|
||||
{
|
||||
ms->val[1] = 0;
|
||||
ms->val[4] = 1; //request to return mode to normal.
|
||||
}
|
||||
if(ms->skill_id == NPC_EMOTION_ON && mob_id>0 && ms->val[1])
|
||||
{ //Adds a mode to the mob.
|
||||
//Remove aggressive mode when the new mob type is passive.
|
||||
if (!(ms->val[1]&MD_AGGRESSIVE))
|
||||
ms->val[3]|=MD_AGGRESSIVE;
|
||||
ms->val[2]|= ms->val[1]; //Add the new mode.
|
||||
ms->val[1] = 0; //Do not "set" it.
|
||||
ShowError("mob_readskilldb: Insufficient number of fields for skill at %s, line %d\n", filename[fi], lines);
|
||||
continue;
|
||||
}
|
||||
|
||||
if(sp[17] != NULL && strlen(sp[17])>2)
|
||||
ms->emotion=atoi(sp[17]);
|
||||
else
|
||||
ms->emotion=-1;
|
||||
if (mob_id < 0)
|
||||
{ //Set this skill to ALL mobs. [Skotlex]
|
||||
mob_id *= -1;
|
||||
for (i = 1; i < MAX_MOB_DB; i++)
|
||||
{
|
||||
if (mob_db_data[i] == NULL)
|
||||
continue;
|
||||
if (mob_db_data[i]->status.mode&MD_BOSS)
|
||||
{
|
||||
if (!(mob_id&2)) //Skill not for bosses
|
||||
continue;
|
||||
} else
|
||||
if (!(mob_id&1)) //Skill not for normal enemies.
|
||||
continue;
|
||||
|
||||
for(j=0;j<MAX_MOBSKILL;j++)
|
||||
if( mob_db_data[i]->skill[j].skill_id == 0)
|
||||
break;
|
||||
if(j==MAX_MOBSKILL)
|
||||
continue;
|
||||
if( !mob_parse_row_mobskilldb(str, path, lines, &tmp) )
|
||||
continue;
|
||||
|
||||
memcpy (&mob_db_data[i]->skill[j], ms, sizeof(struct mob_skill));
|
||||
mob_db_data[i]->maxskill=j+1;
|
||||
}
|
||||
} else //Skill set on a single mob.
|
||||
mob_db_data[mob_id]->maxskill=i+1;
|
||||
count++;
|
||||
}
|
||||
fclose(fp);
|
||||
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",filename[x]);
|
||||
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n", filename[fi]);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user