diff --git a/src/map/status.c b/src/map/status.c index 48925e57f7..09306f4368 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4605,6 +4605,10 @@ static unsigned short status_calc_vit(struct block_list *bl, struct status_chang vit -= vit * sc->data[SC_STRIPARMOR]->val2/100; if(sc->data[SC_FULL_THROTTLE]) vit += vit * 20 / 100; +#ifdef RENEWAL + if(sc->data[SC_DEFENCE]) + vit += sc->data[SC_DEFENCE]->val2; +#endif return (unsigned short)cap_value(vit,0,USHRT_MAX); } @@ -5272,8 +5276,10 @@ static defType status_calc_def(struct block_list *bl, struct status_change *sc, def += sc->data[SC_ARMORCHANGE]->val2; if(sc->data[SC_DRUMBATTLE]) def += sc->data[SC_DRUMBATTLE]->val3; +#ifndef RENEWAL if(sc->data[SC_DEFENCE]) def += sc->data[SC_DEFENCE]->val2 ; +#endif if(sc->data[SC_INCDEFRATE]) def += def * sc->data[SC_INCDEFRATE]->val1/100; if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2) @@ -8560,7 +8566,11 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty // val2 = 10*val1; // Speed change rate. break; case SC_DEFENCE: +#ifdef RENEWAL + val2 = 5 + (val1 * 5); // Vit bonus +#else val2 = 2*val1; // Def bonus +#endif break; case SC_BLOODLUST: val2 = 20+10*val1; // Atk rate change.