Updated Airship NPCs to official.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15636 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
gepard1984 2012-02-28 20:11:46 +00:00
parent 4f28d3ef20
commit 202909582c
12 changed files with 1472 additions and 1183 deletions

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@ -4619,7 +4619,7 @@ character.
---------------------------------------
*specialeffect <effect number>{,<send_target>}{,"<NPC Name>"};
*specialeffect <effect number>{,<send_target>{,"<NPC Name>"}};
This command will display special effect with the given number, centered on the
specified NPCs coordinates, if any. For a full list of special effect numbers
@ -4642,7 +4642,7 @@ will retain the default behavior of the command.
---------------------------------------
*specialeffect2 <effect number>{,<send_target>}{,"<Player Name>"};
*specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
This command behaves identically to the 'specialeffect', but the effect will be
centered on the invoking character's sprite.
@ -6103,7 +6103,7 @@ A full list of pet IDs can be found inside 'db/pet_db.txt'
---------------------------------------
*emotion <emotion number>{,<target>}{,"<target name>"};
*emotion <emotion number>{,<target>{,"<target name>"}};
This command makes an object display an emotion sprite above their own as
if they were doing that emotion. For a full list of emotion numbers,

File diff suppressed because it is too large Load Diff

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@ -2,47 +2,48 @@
//= Einbroch Airport Staff
//===== By: ==================================================
//= L0ne_W0lf, Muad_Dib
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= rAthena Revision 3000+
//= rAthena SVN
//===== Description: =========================================
//= Einbroch Airport Staff
//===== Additional Comments: =================================
//= Converted by Dr.Evil, 1.0b more typos and credits [Lupus]
//= 1.1 Fixed wrong check, added extra condition [Justin84]
//= 1.2 Removed Duplicates [Silent]
//= 1.3 Fixed syntax errors for duplicate [KarLaeda]
//= 1.4 Removed use of goto. [L0ne_W0lf]
//============================================================
//= Official NPCs.
//============================================================
airport,126,43,4 script Airport Staff#01::AirportE 90,{
airport,143,43,5 script Airport Staff#airport1a::airport1 90,{
mes "[Airport Staff]";
mes "Welcome to the Airport.";
mes "How may I help you?";
mes "Welcome to the";
mes "Einbroch Airport,";
mes "where we offer nonstop";
mes "flights to the cities of";
mes "Juno, Lighthalzen and Hugel.";
next;
if (select("Board the Airship:Cancel") == 1) {
mes "[Airport Staff]";
mes "The Airship boarding fee";
mes "is 1,200 zeny, but if you've";
mes "got a Free Ticket for Airship,";
mes "got a Free Ticket for Airship,";
mes "the fee will be waived. Will";
mes "you board the Airship?";
next;
if (select("Yes:No") == 1) {
if(countitem(7311) > 0) {
delitem 7311,1;
if (countitem(7311) > 0) {
delitem 7311,1; //Free_Flying_Ship_Ticket
warp "airport",148,51;
close;
end;
}
if(Zeny >= 1200) {
if (Zeny >= 1200) {
set Zeny, Zeny - 1200;
warp "airport",148,51;
close;
end;
}
mes "[Airport Staff]";
mes "You don't have enough zeny.";
mes "I'm sorry, but you don't";
mes "have a Free Ticket for";
mes "Airship and you don't have";
mes "enough zeny for boarding";
mes "the Airship. Remember, the";
mes "boarding fee is 1,200 zeny.";
close;
}
}
@ -52,30 +53,31 @@ airport,126,43,4 script Airport Staff#01::AirportE 90,{
close;
}
airport,143,43,4 duplicate(AirportE) Airport Staff#02 90
airport,156,43,4 duplicate(AirportE) Airport Staff#03 90
airport,158,43,5 duplicate(airport1) Airport Staff#airport1b 90
airport,126,43,5 duplicate(airport1) Airport Staff#airport1c 90
airport,126,51,4 script Airport Staff#04::AirportE2 90,{
mes "[Airport Staff]";
mes "Welcome~";
mes "Please head this";
mes "way to board the Airship.";
airport,143,49,3 script Arrival Staff#airport2a::airport2 90,{
mes "[Arrival Staff]";
mes "Welcome to Einbroch Airport.";
mes "If you are arriving from your";
mes "flight, let me guide you to the";
mes "main terminal. Otherwise, please board the Airship to depart to";
mes "Juno, Lighthalzen and Hugel.";
next;
if (select("Exit to Main Terminal:Cancel") == 1) {
mes "[Airport Staff]";
mes "If you leave the";
mes "main terminal, you'll";
mes "have to pay the admission";
mes "fee again in order to board";
mes "the Airship. Are you sure";
mes "that you want to exit?";
if (select("Exit to main terminal.:Cancel.") == 1) {
mes "[Arrival Staff]";
mes "Once you're in the main terminal, you will need to pay the fee again";
mes "to board an Airship. You should";
mes "only exit if the city of Einbroch";
mes "is your intended destination.";
mes "Proceed to the main terminal?";
next;
if (select("Yes:No") == 1) {
warp "airport",142,40;
close;
end;
}
}
mes "[Airport Staff]";
mes "[Arrival Staff]";
mes "Alright, thank you";
mes "for your patronage";
mes "and I hope you have";
@ -83,17 +85,17 @@ airport,126,51,4 script Airport Staff#04::AirportE2 90,{
close;
}
airport,143,51,4 duplicate(AirportE2) Airport Staff#05 90
airport,156,51,4 duplicate(AirportE2) Airport Staff#06 90
airport,126,51,3 duplicate(airport2) Arrival Staff#airport2b 90
airport,158,50,3 duplicate(airport2) Arrival Staff#airport2c 90
einbroch,94,267,4 script Airship Staff#07 91,{
einbroch,94,267,3 script Airship Staff#ein01 91,{
mes "[Airship Staff]";
mes "Welcome to the";
mes "Einbroch Airport.";
mes "Please use this door to";
mes "board the Airship wich stops";
mes "over Lighthalzen and Juno in";
mes "the Schwarzwald Republic";
mes "board the Airship which stops";
mes "over Juno, Lighthalzen and";
mes "Hugel in the Schwaltzvalt Republic.";
next;
mes "[Airship Staff]";
mes "Otherwise, if Einbroch is";

36
npc/airports/hugel.txt Normal file
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@ -0,0 +1,36 @@
//===== rAthena Script =======================================
//= Hugel Airport NPCs
//===== By: ==================================================
//= rAthena Dev Team
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Hugel Airport NPCs
//===== Additional Comments: =================================
//= Official NPCs.
//============================================================
hugel,178,142,0 script toairplane#hugel 45,1,1,{
end;
OnTouch:
mes "To use the airship, you are required to pay 1,200 zeny or a Free Airship Ticket.";
mes "Would you like to use the service?";
next;
if (select("Yes:No") == 1) {
if (countitem(7311) > 0) {
delitem 7311,1; //Free_Flying_Ship_Ticket
warp "airplane",244,58;
end;
}
if (Zeny >= 1200) {
set Zeny, Zeny - 1200;
warp "airplane",244,58;
end;
}
mes "I am sorry, but you do not have enough money.";
mes "Please remember, you are required to pay 1,200 zeny to use the service.";
close;
}
mes "Thank you, please come again.";
close;
}

51
npc/airports/izlude.txt Normal file
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@ -0,0 +1,51 @@
//===== rAthena Script =======================================
//= Izlude Airport NPCs
//===== By: ==================================================
//= rAthena Dev Team
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Izlude Airport NPCs
//===== Additional Comments: =================================
//= Official NPCs.
//============================================================
izlude,206,55,3 script Airship Staff#izlude 90,{
mes "[Airship Staff]";
mes "Welcome! Would you like";
mes "to board the Airship that";
mes "departs on the flight wich stops";
mes "in Juno and Rachel?";
next;
if (select("Board the Airship to Juno/Rachel.:Cancel.") == 1) {
mes "[Airship Staff]";
mes "The boarding fee is";
mes "1,200 zeny. However, this";
mes "charged is waived if you use";
mes "a Free Ticket for Airship. Now,";
mes "would you still like to board?";
next;
if (select("Yes:No") == 1) {
if (countitem(7311) > 0) {
delitem 7311,1; //Free_Flying_Ship_Ticket
warp "airplane_01",244,58;
end;
}
if (Zeny >= 1200) {
set Zeny, Zeny - 1200;
warp "airplane_01",244,58;
end;
}
mes "[Airship Staff]";
mes "I'm sorry, but you don't";
mes "have 1,200 zeny to pay";
mes "for the boarding fee.";
close;
}
}
mes "[Airship Staff]";
mes "Thank you and";
mes "please come again.";
mes "Have a good day~";
close;
}

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@ -2,79 +2,76 @@
//= Lighthalzen Airport Staff
//===== By: ==================================================
//= L0ne_W0lf, Muad_Dib
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= rAthena Revision 3000+
//= rAthena SVN
//===== Description: =========================================
//= Lighthalzen Airport Staff
//===== Additional Comments: =================================
//= 1.0 Cloned from einbroch.txt [Justin84]
//= 1.1 Removed Duplicates [Silent]
//= 1.2 Fixed syntax errors for duplicate [KarLaeda]
//= 1.3 Removed use of goto. [L0ne_W0lf]
//============================================================
//= Official NPCs.
//============================================================
lhz_airport,126,43,4 script Airport Staff#1::AirportL 90,{
lhz_airport,143,43,5 script Airport Staff#lhz_air1a::lhz_airport1 90,{
mes "[Airport Staff]";
mes "Welcome to the Airport.";
mes "How may I help you?";
mes "Welcome to the";
mes "Lighthalzen Airport,";
mes "where we offer nonstop";
mes "flights to Einbroch, Juno and Hugel.";
next;
if (select("Board the Airship:Cancel") == 1) {
if (select("Board the Airship.:Cancel.") == 1) {
mes "[Airport Staff]";
mes "The Airship boarding fee";
mes "is 1,200 zeny, but if you've";
mes "got a Free Ticket for Airship,";
mes "the fee will be waived. Will";
mes "you board the Airship?";
mes "The boarding fee is";
mes "1,200 zeny, but you can";
mes "waive the fee if you redeem";
mes "a Free Ticket for Airship.";
next;
if (select("Yes:No") == 1) {
if(countitem(7311) > 0) {
delitem 7311,1;
if (countitem(7311) > 0) {
delitem 7311,1; //Free_Flying_Ship_Ticket
warp "lhz_airport",148,51;
close;
end;
}
if(zeny >= 1200) {
set Zeny,zeny-1200;
if (Zeny >= 1200) {
set Zeny, Zeny - 1200;
warp "lhz_airport",148,51;
close;
end;
}
mes "[Airport Staff]";
mes "You don't have enough zeny.";
mes "[Airship Staff]";
mes "I'm sorry, but you don't";
mes "have 1,200 zeny to pay";
mes "for the boarding fee.";
close;
}
}
mes "[Airport Staff]";
mes "Thank you and";
mes "have a nice day.";
mes "please come again.";
mes "Have a good day~";
close;
}
lhz_airport,143,43,4 duplicate(AirportL) Airport Staff#2 90
lhz_airport,156,43,4 duplicate(AirportL) Airport Staff#3 90
lhz_airport,158,43,5 duplicate(lhz_airport1) Airship Staff#lhz_air1b 90
lhz_airport,126,43,5 duplicate(lhz_airport1) Airship Staff#lhz_air1c 90
lhz_airport,126,51,4 script Airport Staff#4::AirportL2 90,{
mes "[Airport Staff]";
mes "Welcome~";
mes "Please head this";
mes "way to board the Airship.";
lhz_airport,143,49,3 script Arrival Staff#lhz_air2a::lhz_airport2 90,{
mes "[Arrival Staff]";
mes "Welcome to Lighthalzen Airport.";
mes "Please let me guide you to the";
mes "main terminal if you are arriving from your flight. Otherwise, please";
mes "board the departing Airship to reach your intended destination.";
next;
if (select("Exit to Main Terminal:Cancel") == 1) {
mes "[Airport Staff]";
mes "If you leave the";
mes "main terminal, you'll";
mes "have to pay the admission";
mes "fee again in order to board";
mes "the Airship. Are you sure";
mes "that you want to exit?";
if (select("Exit to main terminal.:Cancel.") == 1) {
mes "[Arrival Staff]";
mes "Once you're in the main terminal, you will need to pay the fee again";
mes "to board an Airship. You should";
mes "only exit if Lighthalzen is your intended destination. Shall we";
mes "proceed to the main terminal?";
next;
if (select("Yes:No") == 1) {
warp "lhz_airport",142,40;
close;
end;
}
}
mes "[Airport Staff]";
mes "[Arrival Staff]";
mes "Alright, thank you";
mes "for your patronage";
mes "and I hope you have";
@ -82,5 +79,5 @@ lhz_airport,126,51,4 script Airport Staff#4::AirportL2 90,{
close;
}
lhz_airport,143,51,4 duplicate(AirportL2) Airport Staff#5 90
lhz_airport,156,51,4 duplicate(AirportL2) Airport Staff#6 90
lhz_airport,126,51,3 duplicate(lhz_airport2) Arrival Staff#lhz_air2b 90
lhz_airport,158,50,3 duplicate(lhz_airport2) Arrival Staff#lhz_air2c 90

36
npc/airports/rachel.txt Normal file
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@ -0,0 +1,36 @@
//===== rAthena Script =======================================
//= Rachel Airport NPCs
//===== By: ==================================================
//= rAthena Dev Team
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Rachel Airport NPCs
//===== Additional Comments: =================================
//= Official NPCs.
//============================================================
ra_fild12,295,208,0 script toairplane#rachel 45,1,1,{
end;
OnTouch:
mes "To use the airship, you are required to pay 1,200 zeny or a Free Airship Ticket.";
mes "Would you like to use the service?";
next;
if (select("Yes:No") == 1) {
if (countitem(7311) > 0) {
delitem 7311,1; //Free_Flying_Ship_Ticket
warp "airplane_01",245,60;
end;
}
if (Zeny >= 1200) {
set Zeny, Zeny - 1200;
warp "airplane_01",245,60;
end;
}
mes "I am sorry, but you do not have enough money.";
mes "Please remember, you are required to pay 1,200 zeny to use the service.";
close;
}
mes "Thank you, please come again.";
close;
}

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@ -2,46 +2,42 @@
//= Yuno Airport Staff
//===== By: ==================================================
//= L0ne_W0lf, Muad_Dib
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= rAthena Revision 3000+
//= rAthena SVN
//===== Description: =========================================
//= Yuno Airport Staff
//===== Additional Comments: =================================
//= 1.0 Cloned from Einbroch [Justin84]
//= 1.1 Removed Duplicates [Silent]
//= 1.2 Fixed syntax errors for duplicate [KarLaeda]
//= 1.3 Removed use of goto. [L0ne_W0lf]
//============================================================
//= Official NPCs.
//============================================================
y_airport,126,43,4 script Airport Staff#001::AirportY 90,{
y_airport,143,43,5 script Airport Staff#y_air1a::y_airport1 90,{
mes "[Airport Staff]";
mes "Welcome to the Airport.";
mes "How may I help you?";
mes "Welcome to Juno Airport where we offer domestic flights to Einbroch, Lighthalzen and Hugel,";
mes "and international flights to Izlude and Rachel.";
mes "How may I be of service?";
next;
if (select("Board the Airship:Cancel") == 1) {
if (select("Board the Airship.:Cancel.") == 1) {
mes "[Airport Staff]";
mes "The Airship boarding fee";
mes "is 1,200 zeny, but if you've";
mes "got a Free Ticket for Airship,";
mes "the fee will be waived. Will";
mes "you board the Airship?";
mes "The boarding fee for all";
mes "flights is 1,200 zeny. If you";
mes "use a Free Ticket for Airship,";
mes "the boarding fee will be waived.So would you like to depart?";
next;
if (select("Yes:No") == 1) {
if(countitem(7311) > 0) {
delitem 7311,1;
if (countitem(7311) > 0) {
delitem 7311,1; //Free_Flying_Ship_Ticket
warp "y_airport",148,51;
close;
end;
}
if(zeny >= 1200) {
set Zeny,zeny-1200;
if (Zeny >= 1200) {
set Zeny, Zeny - 1200;
warp "y_airport",148,51;
close;
end;
}
mes "[Airport Staff]";
mes "You don't have enough zeny.";
mes "I'm sorry, but you don't";
mes "have 1,200 zeny to pay";
mes "for the boarding fee.";
close;
}
}
@ -51,27 +47,25 @@ y_airport,126,43,4 script Airport Staff#001::AirportY 90,{
close;
}
y_airport,143,43,4 duplicate(AirportY) Airport Staff#002 90
y_airport,156,43,4 duplicate(AirportY) Airport Staff#003 90
y_airport,158,43,5 duplicate(y_airport1) Airport Staff#y_air1b 90
y_airport,126,43,5 duplicate(y_airport1) Airport Staff#y_air1c 90
y_airport,126,51,4 script Airport Staff#004::AirportY2 90,{
y_airport,143,49,3 script Arrival Staff#y_air2a::y_airport2 90,{
mes "[Airport Staff]";
mes "Welcome~";
mes "Please head this";
mes "way to board the Airship.";
mes "Welcome to Juno Airport. If you've just arrived from your";
mes "flight, let me guide you to the main terminal. Otherwise, please";
mes "board the departing Airship to reach your intended destination.";
next;
if (select("Exit to Main Terminal:Cancel") == 1) {
if (select("Exit to main terminal:Cancel") == 1) {
mes "[Airport Staff]";
mes "If you leave the";
mes "main terminal, you'll";
mes "have to pay the admission";
mes "fee again in order to board";
mes "the Airship. Are you sure";
mes "that you want to exit?";
mes "Once you're in the main terminal, you must pay the fee once again";
mes "to board a departing Airship. You should only exit if your intended";
mes "destination is Juno. Proceed to";
mes "exit to the main terminal?";
next;
if (select("Yes:No") == 1) {
warp "y_airport",142,40;
close;
end;
}
}
mes "[Airport Staff]";
@ -82,5 +76,84 @@ y_airport,126,51,4 script Airport Staff#004::AirportY2 90,{
close;
}
y_airport,143,51,4 duplicate(AirportY2) Airport Staff#005 90
y_airport,156,51,4 duplicate(AirportY2) Airport Staff#006 90
y_airport,126,51,3 duplicate(y_airport2) Arrival Staff#y_air2b 90
y_airport,158,50,3 duplicate(y_airport2) Arrival Staff#y_air2c 90
y_airport,145,63,5 script Domestic Boarding 91,{
mes "[Boarding Staff]";
mes "Would you like to board the";
mes "Airship that flies to Einbroch,";
mes "Lighthalzen and Hugel? If so,";
mes "please let me guide you to that";
mes "Airship's boarding area.";
next;
if (select("Yes:No") == 1) {
warp "yuno",59,244;
end;
}
mes "[Boarding Staff]";
mes "Very well, then.";
mes "Thank you for your";
mes "patronage, and I hope";
mes "you enjoy your travels~";
close;
}
y_airport,140,63,5 script International Boarding 91,{
mes "[Boarding Staff]";
mes "Would you like to board";
mes "the Airship which flies to";
mes "Juno, Izlude and Rachel?";
mes "If so, let me guide";
mes "you to the boarding area.";
next;
if (select("Yes:No") == 1) {
warp "yuno",47,244;
end;
}
mes "[Boarding Staff]";
mes "Alright, then.";
mes "Thank you for flying";
mes "with us, and I hope you";
mes "enjoy your travels on our";
mes "state of the art Airships.";
close;
}
yuno,14,262,5 script Airship Staff#yuno01 91,{
mes "[Airship Staff]";
mes "Welcome to Juno Airport.";
mes "Please use this door to";
mes "board the Airship that will";
mes "be flying all the way to Izlude";
mes "in the Rune-Midgarts Kingdom,";
mes "and to Rachel in the Arunafeltz";
mes "Republic.";
next;
mes "[Airship Staff]";
mes "Otherwise, if Juno is";
mes "your intended destination,";
mes "please head down the stairs";
mes "and ask the Arrival Staff to lead";
mes "you to the main terminal. Thank";
mes "you, and enjoy your travels.";
close;
}
yuno,88,263,3 script Airship Staff#yuno02 91,{
mes "[Airship Staff]";
mes "Welcome to Juno Airport.";
mes "Please use this door to";
mes "board the Airship which stops";
mes "over Einbroch, Lighthalzen and";
mes "Hugel in the Schwaltzvalt Republic.";
next;
mes "[Airship Staff]";
mes "Otherwise, if Juno is";
mes "your intended destination,";
mes "please head down the stairs";
mes "and ask the Arrival Staff to lead";
mes "you to the main terminal. Thank";
mes "you, and enjoy your travels.";
close;
}

View File

@ -775,8 +775,8 @@ function script cherno {
misceffect 20;
mes "^33355F*Crash!*^000000";
mes ".....";
emotion 4, "Theo Cherno";
Emotion 4, "Tarsha Cherno";
emotion 4,0,"Theo Cherno";
Emotion 4,0,"Tarsha Cherno";
next;
mes "[Theo Cherno]";
mes "Honey...";
@ -1080,312 +1080,381 @@ einbech,53,94,5 duplicate(Tree) Tree#t1-4 111
//=============Monsters Attack======================
airplane_01,1,1,0 script Airship#airplane02 -1,{
OnInit:
disablenpc "Airship Captain#02";
OnInvasion:
while($@mobinv >= 9 && $@mobrand == 3)
{
Initnpctimer;
end;
OnTimer6000:
OnEnable:
initnpctimer;
end;
OnTimer25000:
mapannounce "airplane_01","We are heading to Izlude.",bc_map,0x00FF00;
end;
OnTimer30000:
mapannounce "airplane_01","Captain: Attention, all passengers.",bc_map,0x00FF00;
end;
OnTimer10000:
OnTimer34000:
mapannounce "airplane_01","Captain: We are being approached by a group of unidentified creatures.",bc_map,0x00ff00;
end;
OnTimer12000:
OnTimer38000:
mapannounce "airplane_01", "Captain: All passengers on deck, please find shelter inside the ship!",bc_map,0x00ff00;
disablenpc "Airship Staff#airplane01";
hideonnpc "Airship Staff#airplane01";
end;
OnTimer16000:
monster "airplane_01",245,57,"Gremlin",1632,1;
monster "airplane_01",247,59,"Gremlin",1632,1;
monster "airplane_01",249,52,"Gremlin",1632,1;
monster "airplane_01",243,62,"Gremlin",1632,1;
monster "airplane_01",239,52,"Beholder",1633,1;
monster "airplane_01",234,56,"Beholder",1633,1;
monster "airplane_01",227,49,"Beholder",1633,1;
monster "airplane_01",233,41,"Beholder",1633,1;
OnTimer48000:
monster "airplane_01",245,57,"Gremlin",1632,1,"Airship#airplane02::OnMyMobDead";
monster "airplane_01",247,59,"Gremlin",1632,1,"Airship#airplane02::OnMyMobDead";
monster "airplane_01",249,52,"Gremlin",1632,1,"Airship#airplane02::OnMyMobDead";
monster "airplane_01",243,62,"Gremlin",1632,1,"Airship#airplane02::OnMyMobDead";
monster "airplane_01",239,52,"Beholder",1633,1,"Airship#airplane02::OnMyMobDead";
monster "airplane_01",234,56,"Beholder",1633,1,"Airship#airplane02::OnMyMobDead";
monster "airplane_01",227,49,"Beholder",1633,1,"Airship#airplane02::OnMyMobDead";
monster "airplane_01",233,41,"Beholder",1633,1,"Airship#airplane02::OnMyMobDead";
switch(rand(1,5)) {
case 1: monster "airplane_01",251,47,"Drainliar",1111,1; break;
case 2: monster "airplane_01",251,47,"Rotar Zairo",1392,1; break;
case 3: monster "airplane_01",251,47,"Farmiliar",1005,1; break;
case 4: monster "airplane_01",251,47,"Picky",1049,1; break;
case 5: monster "airplane_01",251,47,"Steel Chonchon",1042,1; break;
case 1: monster "airplane_01",251,47,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break;
case 2: monster "airplane_01",251,47,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break;
case 3: monster "airplane_01",251,47,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break;
case 4: monster "airplane_01",251,47,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break;
case 5: monster "airplane_01",251,47,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break;
}
switch(rand(1,5)) {
case 1: monster "airplane_01",245,53,"Drainliar",1111,1; break;
case 2: monster "airplane_01",245,53,"Rotar Zairo",1392,1; break;
case 3: monster "airplane_01",245,53,"Farmiliar",1005,1; break;
case 4: monster "airplane_01",245,53,"Picky",1049,1; break;
case 5: monster "airplane_01",245,53,"Steel Chonchon",1042,1; break;
case 1: monster "airplane_01",245,53,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break;
case 2: monster "airplane_01",245,53,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break;
case 3: monster "airplane_01",245,53,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break;
case 4: monster "airplane_01",245,53,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break;
case 5: monster "airplane_01",245,53,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break;
}
switch(rand(1,5)) {
case 1: monster "airplane_01",234,46,"Drainliar",1111,1; break;
case 2: monster "airplane_01",234,46,"Rotar Zairo",1392,1; break;
case 3: monster "airplane_01",234,46,"Farmiliar",1005,1; break;
case 4: monster "airplane_01",234,46,"Picky",1049,1; break;
case 5: monster "airplane_01",234,46,"Steel Chonchon",1042,1; break;
case 1: monster "airplane_01",234,46,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break;
case 2: monster "airplane_01",234,46,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break;
case 3: monster "airplane_01",234,46,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break;
case 4: monster "airplane_01",234,46,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break;
case 5: monster "airplane_01",234,46,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break;
}
switch(rand(1,5)) {
case 1: monster "airplane_01",233,58,"Drainliar",1111,1; break;
case 2: monster "airplane_01",233,58,"Rotar Zairo",1392,1; break;
case 3: monster "airplane_01",233,58,"Farmiliar",1005,1; break;
case 4: monster "airplane_01",233,58,"Picky",1049,1; break;
case 5: monster "airplane_01",233,58,"Steel Chonchon",1042,1; break;
case 1: monster "airplane_01",233,58,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break;
case 2: monster "airplane_01",233,58,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break;
case 3: monster "airplane_01",233,58,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break;
case 4: monster "airplane_01",233,58,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break;
case 5: monster "airplane_01",233,58,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break;
}
// it's possible this is an error, but in aegis it stops resetting the random var.
switch(rand(1,5)) {
case 1:
monster "airplane_01",243,60,"Drainliar",1111,1;
monster "airplane_01",228,54,"Drainliar",1111,1;
monster "airplane_01",232,41,"Drainliar",1111,1;
monster "airplane_01",243,60,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead";
monster "airplane_01",228,54,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead";
monster "airplane_01",232,41,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead";
break;
case 2:
monster "airplane_01",243,60,"Rotar Zairo",1392,1;
monster "airplane_01",228,54,"Rotar Zairo",1392,1;
monster "airplane_01",232,41,"Rotar Zairo",1392,1;
monster "airplane_01",243,60,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead";
monster "airplane_01",228,54,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead";
monster "airplane_01",232,41,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead";
break;
case 3:
monster "airplane_01",243,60,"Farmiliar",1005,1;
monster "airplane_01",228,54,"Farmiliar",1005,1;
monster "airplane_01",232,41,"Farmiliar",1005,1;
monster "airplane_01",243,60,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead";
monster "airplane_01",228,54,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead";
monster "airplane_01",232,41,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead";
break;
case 4:
monster "airplane_01",243,60,"Picky",1049,1;
monster "airplane_01",228,54,"Picky",1049,1;
monster "airplane_01",232,41,"Picky",1049,1;
monster "airplane_01",243,60,"Picky",1049,1,"Airship#airplane02::OnMyMobDead";
monster "airplane_01",228,54,"Picky",1049,1,"Airship#airplane02::OnMyMobDead";
monster "airplane_01",232,41,"Picky",1049,1,"Airship#airplane02::OnMyMobDead";
break;
case 5:
monster "airplane_01",243,60,"Steel Chonchon",1042,1;
monster "airplane_01",228,54,"Steel Chonchon",1042,1;
monster "airplane_01",232,41,"Steel Chonchon",1042,1;
monster "airplane_01",243,60,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead";
monster "airplane_01",228,54,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead";
monster "airplane_01",232,41,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead";
break;
}
end;
OnTimer16010:
monster "airplane_01",238,56,"Gremlin",1632,1;
monster "airplane_01",239,56,"Gremlin",1632,1;
monster "airplane_01",240,50,"Gremlin",1632,1;
monster "airplane_01",241,56,"Gremlin",1632,1;
monster "airplane_01",247,51,"Gremlin",1632,1;
monster "airplane_01",237,44,"Beholder",1633,1;
monster "airplane_01",233,54,"Beholder",1633,1;
monster "airplane_01",237,62,"Beholder",1633,1;
OnTimer48010:
monster "airplane_01",238,56,"Gremlin",1632,1,"Airship#airplane02::OnCaptainMobDead";
monster "airplane_01",239,56,"Gremlin",1632,1,"Airship#airplane02::OnCaptainMobDead";
monster "airplane_01",240,50,"Gremlin",1632,1,"Airship#airplane02::OnCaptainMobDead";
monster "airplane_01",241,56,"Gremlin",1632,1,"Airship#airplane02::OnCaptainMobDead";
monster "airplane_01",247,51,"Gremlin",1632,1,"Airship#airplane02::OnCaptainMobDead";
monster "airplane_01",237,44,"Beholder",1633,1,"Airship#airplane02::OnCaptainMobDead";
monster "airplane_01",233,54,"Beholder",1633,1,"Airship#airplane02::OnCaptainMobDead";
monster "airplane_01",237,62,"Beholder",1633,1,"Airship#airplane02::OnCaptainMobDead";
end;
OnTimer21000:
OnTimer53000:
mapannounce "airplane_01", "Attendant: Captain Tarlock, we're in trouble! The monsters are heading to the propellers!",bc_map,0x00FF00;
end;
OnTimer26000:
OnTimer58000:
mapannounce "airplane_01", "Captain Tarlock: What?! I've got to stop them!",bc_map,0x70DBDB;
end;
OnTimer31000:
disablenpc "Airship Captain#01";
enablenpc "Airship Captain#02";
end;
OnTimer36000:
emotion e_ag,"Airship Captain#02";
mapannounce "airplane_01", "Captain Tarlock: You ugly, godforsaken creatures... Get off my ship!",bc_map,0x70DBDB;
end;
OnTimer36500:
mapannounce "airplane_01", "*Kzzz...Drrrr...Boom! CRASH!*",bc_map,0x00FF00;
specialeffect EF_SUI_EXPLOSION,"boom6#airplane";
end;
OnTimer37000:
specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
end;
OnTimer37500:
specialeffect EF_SUI_EXPLOSION,"boom8#airplane";
end;
OnTimer38000:
specialeffect EF_SUI_EXPLOSION,"boom9#airplane";
end;
OnTimer38500:
specialeffect EF_SUI_EXPLOSION,"boom10#airplane";
end;
OnTimer39000:
specialeffect EF_SUI_EXPLOSION,"boom6#airplane";
end;
OnTimer39500:
specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
end;
OnTimer40000:
specialeffect EF_SUI_EXPLOSION,"boom8#airplane";
end;
OnTimer40500:
specialeffect EF_SUI_EXPLOSION,"boom9#airplane";
end;
OnTimer41000:
specialeffect EF_SUI_EXPLOSION,"boom10#airplane";
end;
OnTimer41500:
specialeffect EF_SUI_EXPLOSION,"boom6#airplane";
mapannounce "airplane_01", "Engineer: Oh no! We've got a problem with the Number One Rear Engine!",bc_map,0x00FF00;
end;
OnTimer42500:
specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
end;
OnTimer43500:
specialeffect EF_SUI_EXPLOSION,"boom8#airplane";
end;
OnTimer44500:
specialeffect EF_SUI_EXPLOSION,"boom9#airplane";
end;
OnTimer45500:
specialeffect EF_SUI_EXPLOSION,"boom10#airplane";
end;
OnTimer46500:
mapannounce "airplane_01", "Pilot: Hurry! Get the women, old people and children somewhere safe first! Hurry!",bc_map,0x00FF00;
end;
OnTimer47500:
specialeffect EF_SUI_EXPLOSION,"boom6#airplane";
end;
OnTimer48500:
specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
end;
OnTimer49500:
specialeffect EF_SUI_EXPLOSION,"boom8#airplane";
end;
OnTimer50500:
specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
end;
OnTimer51500:
emotion e_ag,"Airship Captain#02";
mapannounce "airplane_01", "Captain Tarlock: You dirty monsters are dealing with this ship's captain...",bc_map,0x70DBDB;
end;
OnTimer56500:
emotion e_ag,"Airship Captain#02";
mapannounce "airplane_01", "Captain Tarlock: I'll protect this ship and my crew with my life!",bc_map,0x70DBDB;
end;
OnTimer61500:
emotion e_pif,"Airship Captain#02";
mapannounce "airplane_01", "Captain Tarlock: Here goes! Special Exodus Joker XIII Doom Rifle!",bc_map,0x70DBDB;
end;
OnTimer66500:
mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",bc_map,0x00FF00;
specialeffect EF_HIT5,"Airship Captain#02";
end;
OnTimer67000:
specialeffect EF_SUI_EXPLOSION,"boom1#airplane";
specialeffect EF_HIT5,"Airship Captain#02";
end;
OnTimer67500:
specialeffect EF_SUI_EXPLOSION,"boom2#airplane";
specialeffect EF_HIT5,"Airship Captain#02";
OnTimer63000:
hideonnpc "Airship Captain#01";
hideoffnpc "Airship Captain#02";
end;
OnTimer68000:
specialeffect EF_SUI_EXPLOSION,"boom3#airplane";
specialeffect EF_HIT5,"Airship Captain#02";
end;
OnTimer68500:
specialeffect EF_SUI_EXPLOSION,"boom4#airplane";
specialeffect EF_HIT5,"Airship Captain#02";
end;
OnTimer69000:
specialeffect EF_SUI_EXPLOSION,"boom5#airplane";
specialeffect EF_HIT5,"Airship Captain#02";
end;
OnTimer69500:
specialeffect EF_SUI_EXPLOSION,"boom0#airplane";
specialeffect EF_HIT5,"Airship Captain#02";
end;
OnTimer70000:
specialeffect EF_SUI_EXPLOSION,"boom1#airplane";
specialeffect EF_HIT5,"Airship Captain#02";
end;
OnTimer70500:
specialeffect EF_SUI_EXPLOSION,"boom2#airplane";
specialeffect EF_HIT5,"Airship Captain#02";
end;
OnTimer71000:
specialeffect EF_SUI_EXPLOSION,"boom4#airplane";
specialeffect EF_HIT5,"Airship Captain#02";
end;
OnTimer71500:
specialeffect EF_SUI_EXPLOSION,"boom5#airplane";
end;
OnTimer72000:
emotion e_ag,"Airship Captain#02";
mapannounce "airplane_01","Captain Tarlock: Filthy animals! Stop ruining my ship!",bc_map,0x70DBDB;
end;
OnTimer72500:
mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",bc_map,0x00FF00;
specialeffect EF_HIT5,"Airship Captain#02";
emotion e_ag,0,"Airship Captain#02";
mapannounce "airplane_01", "Captain Tarlock: You ugly, godforsaken creatures... Get off my ship!",bc_map,0x70DBDB;
end;
OnTimer73000:
specialeffect EF_SUI_EXPLOSION,"boom6#airplane";
specialeffect EF_HIT5,"Airship Captain#02";
mapannounce "airplane_01", "*Kzzz...Drrrr...Boom! CRASH!*",bc_map,0x00FF00;
specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
end;
OnTimer73500:
specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
specialeffect EF_HIT5,"Airship Captain#02";
specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
end;
OnTimer74000:
specialeffect EF_SUI_EXPLOSION,"boom8#airplane";
specialeffect EF_HIT5,"Airship Captain#02";
specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
end;
OnTimer74500:
specialeffect EF_SUI_EXPLOSION,"boom9#airplane";
specialeffect EF_HIT5,"Airship Captain#02";
specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
end;
OnTimer75000:
specialeffect EF_SUI_EXPLOSION,"boom10#airplane";
specialeffect EF_HIT5,"Airship Captain#02";
specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane";
end;
OnTimer75500:
specialeffect EF_SUI_EXPLOSION,"boom6#airplane";
specialeffect EF_HIT5,"Airship Captain#02";
specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
end;
OnTimer76000:
specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
specialeffect EF_HIT5,"Airship Captain#02";
specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
end;
OnTimer76500:
specialeffect EF_SUI_EXPLOSION,"boom8#airplane";
specialeffect EF_HIT5,"Airship Captain#02";
specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
end;
OnTimer77000:
specialeffect EF_SUI_EXPLOSION,"boom9#airplane";
specialeffect EF_HIT5,"Airship Captain#02";
specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
end;
OnTimer77500:
specialeffect EF_SUI_EXPLOSION,"boom8#airplane";
mapannounce "airplane_01", "*Boom! Boom Boom! Boom Boom! Boom!*",bc_map,0x00FF00;
specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane";
end;
OnTimer78000:
specialeffect EF_SUI_EXPLOSION,"boom9#airplane";
end;
OnTimer78500:
specialeffect EF_SUI_EXPLOSION,"boom10#airplane";
specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
mapannounce "airplane_01", "Engineer: Oh no! We've got a problem with the Number One Rear Engine!",bc_map,0x00FF00;
end;
OnTimer79000:
specialeffect EF_SUI_EXPLOSION,"boom6#airplane";
end;
OnTimer79500:
specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
end;
OnTimer80000:
emotion e_an,"Airship Captain#02";
mapannounce "airplane_01", "Captain Tarlock: There's... To many to handle!",bc_map,0x70DBDB;
specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
end;
OnTimer81000:
specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
end;
OnTimer82000:
specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane";
end;
OnTimer83000:
mapannounce "airplane_01", "Pilot: Hurry! Get the women, old people and children somewhere safe first! Hurry!",bc_map,0x00FF00;
end;
OnTimer84000:
specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
end;
OnTimer85000:
mapannounce "airplane_01", "Pilot: Captain, sir, the situation is getting critical!",bc_map,0x00FF00;
specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
end;
OnTimer100000:
emotion e_swt,"Airship Captain#02";
mapannounce "airplane_01", "Captain Tarlock: We'll need all the help we can get!",bc_map,0x70DBDB;
OnTimer86000:
specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
end;
OnTimer87000:
specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
end;
OnTimer88000:
emotion e_ag,0,"Airship Captain#02";
mapannounce "airplane_01", "Captain Tarlock: You dirty monsters are dealing with this ship's captain...",bc_map,0x70DBDB;
end;
OnTimer93000:
emotion e_ag,0,"Airship Captain#02";
mapannounce "airplane_01", "Captain Tarlock: I'll protect this ship and my crew with my life!",bc_map,0x70DBDB;
end;
OnTimer98000:
emotion e_pif,0,"Airship Captain#02";
mapannounce "airplane_01", "Captain Tarlock: Here goes! Special Exodus Joker XIII Doom Rifle!",bc_map,0x70DBDB;
end;
OnTimer103000:
mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",bc_map,0x00FF00;
specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
OnTimer103500:
specialeffect EF_SUI_EXPLOSION,AREA,"boom1#airplane";
specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
OnTimer104000:
specialeffect EF_SUI_EXPLOSION,AREA,"boom2#airplane";
specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
OnTimer104500:
specialeffect EF_SUI_EXPLOSION,AREA,"boom3#airplane";
specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
OnTimer105000:
specialeffect EF_SUI_EXPLOSION,AREA,"boom4#airplane";
specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
OnTimer105500:
specialeffect EF_SUI_EXPLOSION,AREA,"boom5#airplane";
specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
OnTimer106000:
specialeffect EF_SUI_EXPLOSION,AREA,"boom0#airplane";
specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
OnTimer106500:
specialeffect EF_SUI_EXPLOSION,AREA,"boom1#airplane";
specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
OnTimer107000:
specialeffect EF_SUI_EXPLOSION,AREA,"boom2#airplane";
specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
OnTimer107500:
specialeffect EF_SUI_EXPLOSION,AREA,"boom4#airplane";
specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
OnTimer108000:
specialeffect EF_SUI_EXPLOSION,AREA,"boom5#airplane";
killmonster "airplane_01","Airship#airplane02::OnCaptainMobDead";
end;
OnTimer113000:
emotion e_pif,0,"Airship Captain#02";
mapannounce "airplane_01","Captain Tarlock: Filthy animals! Stop ruining my ship!",bc_map,0x70DBDB;
end;
OnTimer118000:
mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",bc_map,0x00FF00;
specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
OnTimer118500:
specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
OnTimer119000:
specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
OnTimer119500:
specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
OnTimer120000:
specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
OnTimer120500:
specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane";
specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
OnTimer121000:
specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
OnTimer121500:
specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
OnTimer122000:
specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
OnTimer122500:
specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
specialeffect EF_HIT5,AREA,"Airship Captain#02";
end;
OnTimer123000:
specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
mapannounce "airplane_01", "*Boom! Boom Boom! Boom Boom! Boom!*",bc_map,0x00FF00;
end;
OnTimer124000:
specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
end;
OnTimer125000:
emotion e_sry,"Airship Captain#02";
specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane";
end;
OnTimer126000:
specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
end;
OnTimer127000:
specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
end;
OnTimer128000:
emotion e_an,0,"Airship Captain#02";
mapannounce "airplane_01", "Captain Tarlock: There's... Too many to handle!",bc_map,0x70DBDB;
end;
OnTimer133000:
mapannounce "airplane_01", "Pilot: Captain, sir, the situation is getting critical!",bc_map,0x00FF00;
end;
OnTimer138000:
emotion e_swt,0,"Airship Captain#02";
mapannounce "airplane_01", "Captain Tarlock: We'll need all the help we can get!",bc_map,0x70DBDB;
end;
OnTimer143000:
emotion e_sry,0,"Airship Captain#02";
mapannounce "airplane_01", "Captain Tarlock: All hands and any passenger who can fight! We've got to drive away these monsters!",bc_map,0x70DBDB;
end;
OnTimer130000:
disablenpc "Airship Captain#02";
enablenpc "Airship Captain#01";
enablenpc "Airship Staff#airplane01";
donpcevent "YunoIzl_Airship::OnReturn";
OnTimer148000:
hideonnpc "Airship Captain#02";
hideoffnpc "Airship Captain#01";
end;
OnTimer400000:
killmonster "airplane_01","Airship#airplane02::OnMyMobDead";
end;
OnTimer405000:
mapannounce "airplane_01","Monster threat eliminated. The Airship is now returning to normal operation.",bc_map,0x00FF00;
hideoffnpc "Airship Staff#airplane_01";
end;
OnTimer410000:
mapannounce "airplane_01","We will arrive in Izlude shortly.",bc_map,"0x00ff00";
end;
OnTimer420000:
set $@airplanelocation2,1;
donpcevent "#AirshipWarp-3::OnUnhide";
donpcevent "#AirshipWarp-4::OnUnhide";
mapannounce "airplane_01","Welcome to Izlude. Have a safe trip.",bc_map,"0x00ff00";
end;
OnTimer430000:
mapannounce "airplane_01","We are currently in Izlude. The Airship will take off shortly.",bc_map,"0x00ff00";
end;
OnTimer440000:
donpcevent "#AirshipWarp-3::OnHide";
donpcevent "#AirshipWarp-4::OnHide";
mapannounce "airplane_01","The Airship is now taking off. Our next destination is Juno.",bc_map,"0x70dbdb";
end;
OnTimer465000:
mapannounce "airplane_01","We are heading to Juno.",bc_map,"0x70dbdb";
end;
OnTimer490000:
mapannounce "airplane_01","We will arrive in Juno shortly.",bc_map,"0x70dbdb";
end;
OnTimer500000:
set $@airplanelocation2,2;
donpcevent "#AirshipWarp-3::OnUnhide";
donpcevent "#AirshipWarp-4::OnUnhide";
mapannounce "airplane_01","Welcome to Juno. Have a safe trip.",bc_map,"0x70dbdb";
end;
OnTimer510000:
mapannounce "airplane_01","We are currently in Juno. The Airship will leave shorty.",bc_map,"0x70dbdb";
end;
OnTimer520000:
donpcevent "#AirshipWarp-3::OnHide";
donpcevent "#AirshipWarp-4::OnHide";
mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Rachel.",bc_map,"0xFF8200";
end;
OnTimer545000:
mapannounce "airplane_01","We are heading to Rachel.",bc_map,"0xFF8200";
end;
OnTimer570000:
mapannounce "airplane_01","We will arrive in Rachel shortly.",bc_map,"0xFF8200";
end;
OnTimer580000:
set $@airplanelocation2,0;
donpcevent "#AirshipWarp-3::OnUnhide";
donpcevent "#AirshipWarp-4::OnUnhide";
mapannounce "airplane_01","Welcome to Rachel. Have a safe trip.",bc_map,"0xFF8200";
end;
OnTimer590000:
mapannounce "airplane_01","We are currently in Rachel. The Airship will take off shortly.",bc_map,"0xFF8200";
end;
OnTimer600000:
donpcevent "#AirshipWarp-3::OnHide";
donpcevent "#AirshipWarp-4::OnHide";
mapannounce "airplane_01","The Airship is now taking off. Our next destination is Izlude.",bc_map,"0x00ff00";
stopnpctimer;
set getvariableofnpc(.moninv, "International_Airship"),2;
donpcevent "International_Airship::OnEnable";
end;
OnMyMobDead:
OnCaptainMobDead:
end;
}
}
airplane_01,246,54,3 script Airship Captain#02 873,{
@ -1397,7 +1466,11 @@ airplane_01,246,54,3 script Airship Captain#02 873,{
mes "fight with the";
mes "Gremlins!";
close2;
cutin "fly_felrock",255;
cutin "",255;
end;
OnInit:
hideonnpc "Airship Captain#02";
end;
}
@ -1414,8 +1487,7 @@ airplane_01,234,65,0 script boom9#airplane 139,{ end; }
airplane_01,227,67,0 script boom10#airplane 139,{ end; }
//========Captain Tarlock (Inside the Captain Cabin)=======================
airplane_01,238,154,5 script Airship Captain#01 873,{
airplane_01,238,154,3 script Airship Captain#01 873,{
cutin "fly_felrock",2;
mes "[Tarlock]";
mes "I am Tarlock,";
@ -1432,7 +1504,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
} else if(lght_air == 6) {
set .@question$, "Already finished reading?";
}
switch( select( "Y-you're a reindeer?!", .@question$, "No, not really." )){
switch (select("Y-you're a reindeer?!", .@question$, "No, not really.")) {
case 1:
mes "[Tarlock]";
mes "Hm? Oh, that";
@ -1453,7 +1525,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
cutin "",255;
end;
case 2:
if(lght_air == 1) {
if (lght_air == 1) {
if (BaseLevel <= 59) {
mes "[Tarlock]";
mes "Mm...?";
@ -1471,7 +1543,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
mes "before? Are you just curious";
mes "or did you really want to know?";
next;
switch( select( "No, not really...", "Yes, I really want to know!")) {
switch (select("No, not really...:Yes, I really want to know!")) {
case 1:
mes "[Tarlock]";
mes "Hahahaha~";
@ -1499,7 +1571,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
mes "you that classified info if you";
mes "do a little favor for me first.";
next;
switch( select( "Let me think about it.", "Sure.")) {
switch (select("Let me think about it.:Sure.")) {
case 1:
mes "[Tarlock]";
mes "Alright. But don't";
@ -1545,8 +1617,9 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
}
}
}
} else if(lght_air == 4) {
} else if (lght_air == 4) {
set lght_air, 5;
changequest 8034,8035;
mes "[Tarlock]";
mes "Oh!";
mes "And he answer you? Really?!";
@ -1557,7 +1630,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
close2;
cutin "",255;
end;
} else if(lght_air == 5) {
} else if (lght_air == 5) {
set lght_air, 6;
mes "[Tarlock]";
mes "Um... Ha ha ha~!";
@ -1572,7 +1645,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
close2;
cutin "",255;
end;
} else if(lght_air== 6) {
} else if (lght_air == 6) {
mes "[Tarlock]";
mes "Yes, I finished.";
mes "Even if I understand him";
@ -1597,63 +1670,59 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
mes "That turns the propeller.";
mes "That's all. Did you understand?";
next;
switch( select( "Um? Only that? There's no more?")) {
case 1:
mes "[Tarlock]";
mes "Ha ha ha!";
mes "I explained it roughtly to";
mes "make it easier to understand";
mes "by you. Still, you aren't";
mes "pleased? I said it in plain";
mes "english that everyone could";
mes "understand.";
next;
mes "[Tarlock]";
mes "Obviously, only with a steam";
mes "is impossible to make this fly.";
mes "Therefore, it uses an amplifier";
mes "called ^ff0000Rune Mechanism^000000.";
next;
switch( select( "Uh? What's a Rune Mechanism?")) {
case 1:
mes "[Tarlock]";
mes "It's a device that uses a";
mes "magic stone as power source.";
mes "However, I don't know how";
mes "this work...";
mes "I forgot the details probably";
mes "because I didn't paid much attention.";
next;
mes "[Tarlock]";
mes "The only I remember is";
mes "that the energy is amplified";
mes "while it passes through the";
mes "Rune that is attached to a";
mes "steam engine.";
next;
mes "[Tarlock]";
mes "In fact, all this airship";
mes "floats thanks to the power";
mes "given by the stone, no";
mes "exaggeration.";
mes "It has really a strong power.";
next;
specialeffect2 EF_MAPPILLAR;
mes "[Tarlock]";
mes "Did you understand?";
mes "I'll rest a little.";
mes "I'm tired for reading";
mes "and writing those long";
mes "letters.";
completequest 8035;
set lght_air, 7;
getexp 20000, 1000;
close2;
cutin "",255;
end;
}
}
} else if(lght_air == 7) {
select("Um? Only that? There's no more?");
mes "[Tarlock]";
mes "Ha ha ha!";
mes "I explained it roughtly to";
mes "make it easier to understand";
mes "by you. Still, you aren't";
mes "pleased? I said it in plain";
mes "english that everyone could";
mes "understand.";
next;
mes "[Tarlock]";
mes "Obviously, only with a steam";
mes "is impossible to make this fly.";
mes "Therefore, it uses an amplifier";
mes "called ^ff0000Rune Mechanism^000000.";
next;
select("Uh? What's a Rune Mechanism?");
mes "[Tarlock]";
mes "It's a device that uses a";
mes "magic stone as power source.";
mes "However, I don't know how";
mes "this work...";
mes "I forgot the details probably";
mes "because I didn't paid much attention.";
next;
mes "[Tarlock]";
mes "The only I remember is";
mes "that the energy is amplified";
mes "while it passes through the";
mes "Rune that is attached to a";
mes "steam engine.";
next;
mes "[Tarlock]";
mes "In fact, all this airship";
mes "floats thanks to the power";
mes "given by the stone, no";
mes "exaggeration.";
mes "It has really a strong power.";
next;
specialeffect2 EF_MAPPILLAR;
mes "[Tarlock]";
mes "Did you understand?";
mes "I'll rest a little.";
mes "I'm tired for reading";
mes "and writing those long";
mes "letters.";
completequest 8035;
set lght_air, 7;
getexp 20000, 1000;
close2;
cutin "",255;
end;
} else if (lght_air == 7) {
mes "[Tarlock]";
mes "Didn't I teach you before?";
mes "I won't explain such a long";
@ -1661,7 +1730,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
close2;
cutin "",255;
end;
} else if(lght_air == 2) {
} else {
mes "[Tarlock]";
mes "Hahahah! Don't worry, I'll";
mes "tell you know this Airship";

View File

@ -74,7 +74,10 @@ npc: npc/merchants/cashheadgear_dye.txt
// -------------------------- Airport ---------------------------
npc: npc/airports/airships.txt
npc: npc/airports/einbroch.txt
npc: npc/airports/hugel.txt
npc: npc/airports/izlude.txt
npc: npc/airports/lighthalzen.txt
npc: npc/airports/rachel.txt
npc: npc/airports/yuno.txt
// --------------------------------------------------------------
// ------------------------- RE - Quests ------------------------

View File

@ -30,5 +30,5 @@ izlude_in,43,169,0 warp w219 2,3,izlude_in,64,169
izlude_in,65,84,0 warp iz01-1 5,2,izlude,113,147
izlude_in,74,158,0 warp iz04-1 3,2,izlude,52,136
izlude_in,87,169,0 warp iz05-1 2,3,izlude_in,111,169
izlude,149,39,0 warp izair1 1,1,izlude,180,56
izlude,176,56,0 warp lizair2 1,1,izlude,145,39
izlude,149,39,0 warp izair1 1,1,izlude,182,56
izlude,176,56,0 warp lizair2 1,1,izlude,145,40

View File

@ -25,7 +25,7 @@
//==========================================================================
//Einbroch - Airport
//==========================================================================
einbroch,92,280,0 warp ein_ap01 1,1,airplane,224,64
einbroch,92,281,0 warp ein_ap01 1,1,airplane,224,64
einbroch,64,234,0 warp ein_ap02 1,1,airport,138,51
airport,142,61,0 warp ein_ap02a 1,1,einbroch,62,246
airport,124,13,0 warp ein_ap03 1,1,airport,19,21
@ -43,9 +43,9 @@ lhz_airport,160,14,0 warp lairp2 1,1,lhz_airport,48,20
lhz_airport,48,18,0 warp lairp2a 1,1,lhz_airport,162,14
lighthalzen,267,76,0 warp lairp3 1,1,lhz_airport,143,15
lhz_airport,143,13,0 warp lairp3a 1,1,lighthalzen,265,76
lhz_airport,143,63,0 warp lairp4 1,1,lighthalzen,296,76
lighthalzen,294,76,0 warp lairp4a 1,1,lhz_airport,143,60
lighthalzen,308,76,0 warp lairp5 1,1,airplane,224,64
lhz_airport,142,60,0 warp lairp4 1,1,lighthalzen,296,76
lighthalzen,294,76,0 warp lairp4a 1,1,lhz_airport,143,53
lighthalzen,308,76,0 warp lairp5 1,1,airplane,224,58
// -Juno Airport-
@ -55,10 +55,10 @@ y_airport,160,14,0 warp jairp2 1,1,y_airport,48,20
y_airport,48,18,0 warp jairp2a 1,1,y_airport,162,14
yuno,53,214,0 warp jairp3 1,1,y_airport,143,23
y_airport,143,16,0 warp jairp3a 1,1,yuno,52,207
yuno,52,238,0 warp jairp4a 1,1,y_airport,143,60
yuno,55,238,0 warp jairp5a 1,1,y_airport,143,60
yuno,8,261,0 warp jairp6 1,1,airplane_01,224,64
yuno,97,260,0 warp jairp7 1,1,airplane,224,64
yuno,47,240,0 warp jairp4a 1,1,y_airport,143,54
yuno,59,240,0 warp jairp5a 1,1,y_airport,143,54
yuno,6,261,0 warp jairp6 1,1,airplane_01,244,58
yuno,96,261,0 warp jairp7 1,1,airplane,244,58
//=========================================================================