Fixes skill cooldown adjustment from items (#5950)
* Fixes #5934. * Items that adjust cooldown will now not return 0 if no cooldown is defined for a skill. Thanks to @Felleonel!
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@ -6354,20 +6354,17 @@ int pc_get_skillcooldown(struct map_session_data *sd, uint16 skill_id, uint16 sk
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int cooldown = skill_get_cooldown(skill_id, skill_lv);
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if (cooldown == 0)
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return 0;
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if (skill_id == SU_TUNABELLY && pc_checkskill(sd, SU_SPIRITOFSEA))
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if (skill_id == SU_TUNABELLY && pc_checkskill(sd, SU_SPIRITOFSEA) > 0)
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cooldown -= skill_get_time(SU_TUNABELLY, skill_lv);
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for (auto &it : sd->skillcooldown) {
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if (it.id == skill_id) {
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cooldown += it.val;
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cooldown = max(0, cooldown);
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break;
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}
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}
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return cooldown;
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return max(0, cooldown);
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}
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/*==========================================
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