* Added documentation for "checkwug" (doc\script_commands.txt)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16267 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
euphyy 2012-06-10 21:39:17 +00:00
parent 0e7adedaab
commit 20eac3f740

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@ -3497,6 +3497,13 @@ mount and 0 if they don't.
---------------------------------------
*checkwug()
This function will return 1 if the invoking character has a
warg and 0 if they don't.
---------------------------------------
*checkvending({"<player name>"})
*checkchatting({"<Player Name>"})
@ -6285,7 +6292,6 @@ placement of the illustration and takes following values:
3 - middle of screen in a movable window with an empty title bar
4 - middle of screen without the window header, but still movable
The picture is read from data\texture\유저인터페이스\illust, from both the GRF archive
and data folder, and is required to be a bitmap. The file extension .bmp can be
omitted. Magenta color (#ff00ff) is considered transparent. There is no limit
@ -6775,7 +6781,6 @@ The first letter is position 0.
//.@my_array$[2]: "1965"
//.@my_array$[3]: "red"
//.@my_array$[4]: "PIE"
---------------------------------------
@ -7138,6 +7143,7 @@ Example:
else (.@id < 0) { // Unspecified error while queuing instance.
...
}
---------------------------------------
*instance_destroy {<instance id>};
@ -7357,6 +7363,7 @@ If parameter "HUNTING" is supplied:
2 = you've killed all of the target monsters
---------------------------------------
*showevent <state>, <color>;
Show a colored mark in the mini-map like "viewpoint" and an emotion on top of a NPC.