* A few corrections to merchant and wizard job quests, care of Barron-Monster.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10997 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Date Added
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Date Added
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======
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======
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2007/08/13
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2007/08/13
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* Rev. 10997 A few corrections to merchant and wizard job quests, care of Barron-Monster. [L0ne_W0lf]
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* Fixed a wrong negative value checking in Schwartzvalt Trilogy quest. [SinSloth]
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* Fixed a wrong negative value checking in Schwartzvalt Trilogy quest. [SinSloth]
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* Changed "item names" into item ID constants, added missing [] and fixed a bug in bs skill quest [Lupus]
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* Changed "item names" into item ID constants, added missing [] and fixed a bug in bs skill quest [Lupus]
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2007/08/12
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2007/08/12
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//===== By: ==================================================
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//===== By: ==================================================
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//= kobra_k88; L0ne_W0lf
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//= kobra_k88; L0ne_W0lf
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.9
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//= 1.9a
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena SVN
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//= eAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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@ -22,6 +22,7 @@
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//= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
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//= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
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//= No longer uses function "F_ToHigh"
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//= No longer uses function "F_ToHigh"
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//= 1.9 Bugfixes, thanks to Barron-Monster. [L0ne_W0lf]
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//= 1.9 Bugfixes, thanks to Barron-Monster. [L0ne_W0lf]
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//= 1.9a Added a missing next; (Barron-Monster) [L0ne_W0lf]
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//============================================================
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//============================================================
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alberta_in,53,43,6 script Merchant#mer 86,{
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alberta_in,53,43,6 script Merchant#mer 86,{
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@ -215,6 +216,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{
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}
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}
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else if (job_merchant_q2 == 7 || job_merchant_q2 == 8) {
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else if (job_merchant_q2 == 7 || job_merchant_q2 == 8) {
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mes "First, get the package from the storehouse, and then give it to the Kafra Employee stationed on Byalan Island. Her name is Blossom.";
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mes "First, get the package from the storehouse, and then give it to the Kafra Employee stationed on Byalan Island. Her name is Blossom.";
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nextl
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if (job_merchant_q2 == 7) {
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if (job_merchant_q2 == 7) {
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mes "[Chief Mahnsoo]";
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mes "[Chief Mahnsoo]";
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mes "Remember, the package's Serial Number is ^3355FF3318702^000000.";
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mes "Remember, the package's Serial Number is ^3355FF3318702^000000.";
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@ -4,7 +4,7 @@
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//= (Aegis) Translated by yoshiki, converted by kobra_k88
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//= (Aegis) Translated by yoshiki, converted by kobra_k88
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//= Further bugfixed and tested by Lupus
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//= Further bugfixed and tested by Lupus
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 2.5
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//= 2.5a
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena SVN
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//= eAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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@ -29,6 +29,7 @@
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//= 2.3 Bigfoot monster summon corrected [Zairik]
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//= 2.3 Bigfoot monster summon corrected [Zairik]
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//= 2.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
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//= 2.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
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//= 2.5 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf]
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//= 2.5 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf]
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//= 2.5a More bugfixes care of Barron-Monster. [L0ne_W0lf]
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//============================================================
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//============================================================
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gef_tower,111,37,4 script Wizard Guildsman 70,{
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gef_tower,111,37,4 script Wizard Guildsman 70,{
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@ -547,6 +548,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{
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next;
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next;
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mes "[Raulel]";
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mes "[Raulel]";
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mes "*Cough* *cough* Then here go the questions!";
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mes "*Cough* *cough* Then here go the questions!";
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L_AskQuestions:
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next;
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next;
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switch(rand(1,3)) {
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switch(rand(1,3)) {
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case 1:
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case 1:
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