diff --git a/db/re/skill_db.yml b/db/re/skill_db.yml index 777f8b3234..fd17528296 100644 --- a/db/re/skill_db.yml +++ b/db/re/skill_db.yml @@ -35121,6 +35121,7 @@ Body: TargetType: Attack DamageFlags: Splash: true + Critical: true Range: 2 Hit: Multi_Hit HitCount: 2 @@ -35133,19 +35134,19 @@ Body: - Level: 3 Area: 1 - Level: 4 - Area: 2 + Area: 1 - Level: 5 Area: 2 - Level: 6 Area: 2 - Level: 7 - Area: 3 + Area: 2 - Level: 8 - Area: 3 + Area: 2 - Level: 9 Area: 3 - Level: 10 - Area: 4 + Area: 3 CastCancel: true AfterCastActDelay: 250 Cooldown: 700 @@ -35182,6 +35183,7 @@ Body: TargetType: Attack DamageFlags: Splash: true + Critical: true Range: 2 Hit: Multi_Hit HitCount: 2 @@ -35194,19 +35196,19 @@ Body: - Level: 3 Area: 1 - Level: 4 - Area: 2 + Area: 1 - Level: 5 Area: 2 - Level: 6 Area: 2 - Level: 7 - Area: 3 + Area: 2 - Level: 8 - Area: 3 + Area: 2 - Level: 9 Area: 3 - Level: 10 - Area: 4 + Area: 3 Requires: SpCost: 1 - Id: 5210 @@ -35258,15 +35260,15 @@ Body: Requires: SpCost: - Level: 1 - Amount: 36 + Amount: 27 - Level: 2 - Amount: 44 + Amount: 34 - Level: 3 - Amount: 52 + Amount: 41 - Level: 4 - Amount: 60 + Amount: 48 - Level: 5 - Amount: 68 + Amount: 55 Weapon: 2hSword: true 2hSpear: true @@ -35331,19 +35333,19 @@ Body: GiveAp: 2 CastCancel: true AfterCastActDelay: 500 - Cooldown: 300 + Cooldown: 350 Requires: SpCost: - Level: 1 - Amount: 40 + Amount: 35 - Level: 2 - Amount: 45 + Amount: 40 - Level: 3 - Amount: 50 + Amount: 45 - Level: 4 - Amount: 55 + Amount: 50 - Level: 5 - Amount: 60 + Amount: 55 Weapon: 2hSword: true 2hAxe: true diff --git a/src/map/battle.cpp b/src/map/battle.cpp index 78fbaae117..42b4309f0d 100644 --- a/src/map/battle.cpp +++ b/src/map/battle.cpp @@ -5401,7 +5401,7 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list * break; case DK_HACKANDSLASHER: case DK_HACKANDSLASHER_ATK: - skillratio += -100 + 300 + 700 * skill_lv; + skillratio += -100 + 200 + 750 * skill_lv; skillratio += 7 * sstatus->pow; RE_LVL_DMOD(100); break; @@ -5412,7 +5412,7 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list * RE_LVL_DMOD(100); break; case DK_MADNESS_CRUSHER: - skillratio += -100 + 400 + 800 * skill_lv + 7 * sstatus->pow; + skillratio += -100 + 350 + 1600 * skill_lv + 10 * sstatus->pow; if( sd != nullptr ){ int16 index = sd->equip_index[EQI_HAND_R]; @@ -5425,9 +5425,9 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list * skillratio *= 2; break; case DK_STORMSLASH: - skillratio += -100 + 100 + 170 * skill_lv + 5 * sstatus->pow; + skillratio += -100 + 200 + 400 * skill_lv + 5 * sstatus->pow; RE_LVL_DMOD(100); - if (sc && sc->getSCE(SC_GIANTGROWTH) && rnd()%100 < 30) + if (sc && sc->getSCE(SC_GIANTGROWTH) && rnd_chance(60, 100)) skillratio *= 2; break; case DK_DRAGONIC_BREATH: