Revert some code from 5e3bb8a

Fix SC bonus being applied too late - Fixes bugreport:7942
This commit is contained in:
Akinari1087 2013-08-02 11:17:51 -04:00
parent 7301278987
commit 21a0eba6fa

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@ -4320,17 +4320,24 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
#ifdef RENEWAL
// In Renewal we only cardfix to the weapon and equip ATK
//Card Fix for attacker (sd), 2 is added to the "left" flag meaning "attacker cards only"
wd.weaponAtk += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.weaponAtk, 2, wd.flag);
wd.equipAtk += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.equipAtk, 2, wd.flag);
if( is_attack_left_handed(src, skill_id )) {
wd.weaponAtk2 += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.weaponAtk2, 3, wd.flag);
wd.equipAtk2 += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.equipAtk2, 3, wd.flag);
}
// final attack bonuses that aren't affected by cards
wd = battle_attack_sc_bonus(wd, src, skill_id);
if (sd) { //monsters, homuns and pets have their damage computed directly
//Card Fix for attacker (sd), 2 is added to the "left" flag meaning "attacker cards only"
wd.weaponAtk += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.weaponAtk, 2, wd.flag);
wd.equipAtk += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.equipAtk, 2, wd.flag);
if( is_attack_left_handed(src, skill_id )) {
wd.weaponAtk2 += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.weaponAtk2, 3, wd.flag);
wd.equipAtk2 += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.equipAtk2, 3, wd.flag);
}
wd.damage = wd.statusAtk + wd.weaponAtk + wd.equipAtk + wd.masteryAtk;
wd.damage2 = wd.statusAtk2 + wd.weaponAtk2 + wd.equipAtk2 + wd.masteryAtk2;
}
#else
// final attack bonuses that aren't affected by cards
wd = battle_attack_sc_bonus(wd, src, skill_id);
#endif
// check if attack ignores DEF
@ -4384,9 +4391,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
#endif
}
// final attack bonuses that aren't affected by cards
wd = battle_attack_sc_bonus(wd, src, skill_id);
if(tsd) { // Card Fix for target (tsd), 2 is not added to the "left" flag meaning "target cards only"
switch(skill_id) { // These skills will do a card fix later
case CR_ACIDDEMONSTRATION: