- Modified pc_dead so that the src is passed on to the master when it is a pet or homunculus.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12150 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
e727c51605
commit
220fb381a2
@ -3,6 +3,9 @@ Date Added
|
||||
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
|
||||
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
||||
|
||||
2008/01/29
|
||||
* Modified pc_dead so that the src is passed on to the master when it is a
|
||||
pet or homunculus. [Skotlex]
|
||||
2008/01/26
|
||||
* Small update to the dgbhelpplug plugin: [FlavioJS]
|
||||
- fixed only half of wide character strings being printed
|
||||
|
28
src/map/pc.c
28
src/map/pc.c
@ -4976,7 +4976,15 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
|
||||
mob_script_callback(md, &sd->bl, CALLBACK_KILL);
|
||||
}
|
||||
break;
|
||||
case BL_PC:
|
||||
case BL_PET: //Pass on to master...
|
||||
src = &((TBL_PET*)src)->msd->bl;
|
||||
break;
|
||||
case BL_HOM:
|
||||
src = &((TBL_HOM*)src)->master->bl;
|
||||
break;
|
||||
}
|
||||
|
||||
if (src && src->type == BL_PC)
|
||||
{
|
||||
struct map_session_data *ssd = (struct map_session_data *)src;
|
||||
pc_setglobalreg(ssd, "killedrid", sd->bl.id);
|
||||
@ -4986,33 +4994,31 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
|
||||
ssd->status.manner -= 5;
|
||||
if(ssd->status.manner < 0)
|
||||
sc_start(src,SC_NOCHAT,100,0,0);
|
||||
|
||||
#if 0
|
||||
// PK/Karma system code (not enabled yet) [celest]
|
||||
// originally from Kade Online, so i don't know if any of these is correct ^^;
|
||||
// note: karma is measured REVERSE, so more karma = more 'evil' / less honourable,
|
||||
// karma going down = more 'good' / more honourable.
|
||||
// The Karma System way...
|
||||
/*
|
||||
|
||||
if (sd->status.karma > ssd->status.karma) { // If player killed was more evil
|
||||
sd->status.karma--;
|
||||
ssd->status.karma--;
|
||||
}
|
||||
else if (sd->status.karma < ssd->status.karma) // If player killed was more good
|
||||
ssd->status.karma++;
|
||||
*/
|
||||
|
||||
|
||||
// or the PK System way...
|
||||
/*
|
||||
|
||||
if (sd->status.karma > 0) // player killed is dishonourable?
|
||||
ssd->status.karma--; // honour points earned
|
||||
sd->status.karma++; // honour points lost
|
||||
*/
|
||||
// To-do: Receive exp on certain occasions
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// To-do: Receive exp on certain occasions
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
// PK/Karma system code (not enabled yet) [celest]
|
||||
/*
|
||||
|
Loading…
x
Reference in New Issue
Block a user