diff --git a/src/map/skill.c b/src/map/skill.c index 38c54dd79a..2ebca1544d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7545,21 +7545,30 @@ int skill_check_condition(struct map_session_data *sd,int type) lv = sd->skilllv; if (lv <= 0) return 0; // for the guild skills [celest] - hp = skill_get_hp(skill, lv); /* ?Á”ïHP */ - sp = skill_get_sp(skill, lv); /* ?Á”ïSP */ + if (skill >= GD_SKILLBASE) + skill = GD_SKILLRANGEMIN + skill - GD_SKILLBASE; + if (skill < 0 || skill >= MAX_SKILL_DB) + return 0; + //Code speedup, rather than using skill_get_* over and over again. + if (lv < 1 || lv > MAX_SKILL_LEVEL) + return 0; + hp = skill_db[skill].hp[lv-1]; /* ?Á”ïHP */ + sp = skill_db[skill].sp[lv-1]; /* ?Á”ïSP */ if((sd->skillid_old == BD_ENCORE) && skill == sd->skillid_dance) sp=sp/2; //ƒAƒ“ƒR?ƒ‹Žž‚ÍSP?Á””¼•ª - hp_rate = skill_get_hp_rate(skill, lv); - sp_rate = skill_get_sp_rate(skill, lv); - zeny = skill_get_zeny(skill,lv); - weapon = skill_get_weapontype(skill); - state = skill_get_state(skill); - spiritball = skill_get_spiritball(skill,lv); - mhp = skill_get_mhp(skill, lv); /* ?Á”ïHP */ + hp_rate = skill_db[skill].hp_rate[lv-1]; + sp_rate = skill_db[skill].sp_rate[lv-1]; + zeny = skill_db[skill].zeny[lv-1]; + weapon = skill_db[skill].weapon; + state = skill_db[skill].state; + spiritball = skill_db[skill].spiritball[lv-1]; + mhp = skill_db[skill].mhp[lv-1]; /* ?Á”ïHP */ for(i = 0; i < 10; i++) { - itemid[i] = skill_get_itemid(skill, i); - amount[i] = skill_get_itemqty(skill, i); + itemid[i] = skill_db[skill].itemid[i]; + amount[i] = skill_db[skill].amount[i]; } + if (skill != sd->skillid) + skill = sd->skillid; //Restore skillid for guild skills. if(mhp > 0) hp += (sd->status.max_hp * mhp)/100; if(hp_rate > 0)