Bug Fixes

* Fixed #119 - Corrected Flash Combo weapon ATK and to cancel skill cast when target is more than 2 cells away.
* Fixed #148 - Corrected Kings Grace to only cast on guild members in versus type maps and added missing effects. Updated cooldown from 60 to 90 seconds.
* Fixed #341 - Offertorium and Magnificat now cancel each other out (Mimics Kyrie Eleison and Assumptio).
* Follow up to 5a0f8dc. Added missing monster transformation bonuses.
* Updated the Status Icon list with newer icons.
This commit is contained in:
aleos89 2015-03-18 15:12:02 -04:00
parent 17213cabe3
commit 231710c0fa
15 changed files with 465 additions and 274 deletions

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@ -1410,7 +1410,7 @@
2325,2000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000
//-- LG_KINGS_GRACE
5013,1000,0,0,5000,0,60000
5013,0,1000,0,5000,0,90000
//==========================================
//===== Sura Skills ========================

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@ -1319,7 +1319,7 @@
5010,0,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SC_ESCAPE,Emergency Escape
5011,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, AB_OFFERTORIUM,Offertorium
5012,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WL_TELEKINESIS_INTENSE,Intense Telekinesis
5013,0,6,4,0,0x3,5,5,1,no,0,0,0,none,0,0x0, LG_KINGS_GRACE,King's Grace
5013,0,6,4,0,0x3,0,5,1,no,0,0,0,none,0,0x0, LG_KINGS_GRACE,King's Grace
5014,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, ALL_FULL_THROTTLE,Full Throttle
5015,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO_ATK_STEP1,Flash Combo Attack Step 1
5016,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO_ATK_STEP2,Flash Combo Attack Step 2

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@ -171,6 +171,7 @@
5006,0x101, , 0, 3,2000,enemy, 0x018 //NC_MAGMA_ERUPTION
5008,0x85, , 0, 0, -1,all, 0x003 //SO_ELEMENTAL_SHIELD
5010,0xfe, , 0, 2, -1,enemy, 0x000 //SC_ESCAPE
5013,0x102, , 3, 0, -1,all, 0x2002 //LG_KINGS_GRACE
8020,0xf5, , 3, 0,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST
8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND

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@ -5804,10 +5804,10 @@
11588,Fresh_Strawberries,Fresh Strawberries,0,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(32,56),rand(16,28); },{},{}
11589,Iceflake,Cold Snow Cone,0,20,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 5,5; },{},{}
11590,Meat_Skewer5,Skewer No.5,0,5000,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(760,810),10; },{},{}
11592,Trans-Red_Candy,Trans-Red Candy,0,20,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal 45,0; transform "1507",600000,SC_NONE; sc_start SC_INCMHP,600000,1000; },{},{}
11593,Trans-Blue_Candy,Trans-Blue Candy,0,20,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal 45,0; transform "1102",600000,SC_NONE; sc_start SC_INCMSP,600000,100; },{},{}
11594,Trans-Yellow_Candy,Trans-Yellow Candy,0,20,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal 45,0; transform "1130",600000,SC_NONE; autobonus "{ bonus2 bAddItemHealRate,535,2000; }",10000,600000; },{},{}
11595,Trans-Green_Candy,Trans-Green Candy,0,20,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal 45,0; transform "1508",600000,SC_NONE; autobonus "{ bonus bHit,10; bonus bFlee,20; }",10000,600000; },{},{}
11592,Trans_Candy_Red,Trans Candy Red,0,20,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal 45,0; transform 1507,600000,SC_MTF_MHP,1000; },{},{}
11593,Trans_Candy_Blue,Trans Candy Blue,0,20,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal 45,0; transform 1102,600000,SC_MTF_MSP,100; },{},{}
11594,Trans_Candy_Yellow,Trans Candy Yellow,0,20,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal 45,0; transform 1130,600000,SC_MTF_PUMPKIN,2000; },{},{}
11595,Trans_Candy_Green,Trans Candy Green,0,20,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal 45,0; transform 1508,600000,SC_MTF_HITFLEE,10,20; },{},{}
11596,Blood_In_Skull,Blood In Skull,0,20,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(600,800),0; },{},{}
11597,Iron_Worm,Iron Worm,0,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{},{},{}
11598,Bitter_Cacao_Bean,Bitter Cacao Bean,0,10,,0,,,,0,0xFFFFFFFF,63,2,,,,,,{},{},{}
@ -6479,13 +6479,13 @@
12655,Brain_Powder,Brain Powder,2,2000,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12656,Magical_Powder,Magical Powder,2,3000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12657,Madness_Powder,Madness Powder,2,4000,,300,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12658,Trans_Scroll_Devi,Transformation Scroll(Deviruchi),2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ transform "Deviruchi",1200000,SC_MTF_ASPD; },{},{}
12659,Trans_Scroll_Ray_Arch,Transformation Scroll(Raydric),2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ transform "Raydric Archer",1200000,SC_MTF_RANGEATK; },{},{}
12660,Trans_Scroll_Mavka,Transformation Scroll(Mavka),2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ transform "Mavka",1200000,SC_MTF_RANGEATK; },{},{}
12661,Trans_Scroll_Marduk,Transformation Scroll(Marduk),2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ transform "Marduk",1200000,SC_MTF_MATK; },{},{}
12662,Trans_Scroll_Banshee,Transformation Scroll(Banshee),2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ transform "Banshee",1200000,SC_MTF_MATK; },{},{}
12663,Trans_Scroll_Poring,Transformation Scroll(Poring),2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ transform "Poring",1200000,SC_MTF_CRIDAMAGE; },{},{}
12664,Trans_Scroll_Golem,Transformation Scroll(Golem),2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ transform "Golem",1200000,SC_MTF_MLEATKED; },{},{}
12658,Trans_Scroll_Devi,Transformation Scroll(Deviruchi),2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ transform 1109,1200000,SC_MTF_ASPD; },{},{}
12659,Trans_Scroll_Ray_Arch,Transformation Scroll(Raydric),2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ transform 1276,1200000,SC_MTF_RANGEATK; },{},{}
12660,Trans_Scroll_Mavka,Transformation Scroll(Mavka),2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ transform 1884,1200000,SC_MTF_RANGEATK; },{},{}
12661,Trans_Scroll_Marduk,Transformation Scroll(Marduk),2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ transform 1140,1200000,SC_MTF_MATK; },{},{}
12662,Trans_Scroll_Banshee,Transformation Scroll(Banshee),2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ transform 1867,1200000,SC_MTF_MATK; },{},{}
12663,Trans_Scroll_Poring,Transformation Scroll(Poring),2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ transform 1002,1200000,SC_MTF_CRIDAMAGE; },{},{}
12664,Trans_Scroll_Golem,Transformation Scroll(Golem),2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ transform 1040,1200000,SC_MTF_MLEATKED; },{},{}
12665,Grovel_Buff,Grovel Buff,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12666,Thai_Perfume_MATK,Thai Perfume MATK,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_MAGICALATTHIT; bonus_script "{ bonus bMatk,24; }",600,0,0,SI_SKF_MATK; },{},{}
12667,Thai_Perfume_ATK,Thai Perfume ATK,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_MAGICALATTHIT; bonus_script "{ bonus bBaseAtk,24; }",600,0,0,SI_SKF_ATK; },{},{}
@ -6678,7 +6678,7 @@
12853,Patron_Scroll,Patron Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Patron_Scroll); },{},{}
12860,Mommy_Day_Cake,Mommy Day Cake,2,0,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 50,50; skilleffect "HP_ASSUMPTIO",0; sc_start SC_ASSUMPTIO,100000,5; },{},{}
12863,Treasure_Chest_Summoned_II,Treasure Chest Summoned II,3,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ monster "this",-1,-1,"--ja--",rand(1324,1363),1,""; },{},{}
12883,Almighty,Almighty,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_BASH3D; sc_start SC_INCALLSTATUS,1800000,10; /* SetBuff "EFST_2011RWC_SCROLL" 1800 1800 */ },{},{}
12883,Almighty,Almighty,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_BASH3D; sc_start SC_2011RWC_SCROLL,1800000,10; },{},{}
12884,Infinite_Concentration_Potion,Infinite Concentration Potion,11,10,,0,,,,0,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_ASPDPOTION0,1800000,4; },{},{}
12885,Infinite_Awakening_Potion,Infinite Awakening Potion,11,10,,0,,,,0,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_ASPDPOTION1,1800000,6; },{},{}
12886,Infinite_Berserk_Potion,Infinite Berserk Potion,11,10,,0,,,,0,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_ASPDPOTION2,1800000,9; },{},{}
@ -9803,7 +9803,7 @@
22618,Clear_Box_A,Clear Box A,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{},{},{}
22619,Ghost_Summon_Scroll,Ghost Scroll,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ /* mercenary_create M_E_DEVILING,1800000; */ },{},{}
22620,Memorial_Box,Box Of Memories,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ /* TODO */ },{},{}
22621,Squid_Bbq,Barbecued Squid,2,5000,,250,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_EXIT; /* SetBuff "EFST_JP_EVENT04" 300000 1 */ percentheal 5,5; },{},{}
22621,Squid_Bbq,Barbecued Squid,2,5000,,250,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_EXIT; sc_start SC_JP_EVENT04,300000,25; percentheal 5,5; },{},{}
22623,New_Start_Box,New Start Box,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ getitem 12803,1; getitem 12802,1; getitem 12809,1; },{},{}
22624,Riesen_Bretzel,Riesen Bretzel,0,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 100,0; },{},{}
22625,Oktoberfest_Bag,Oktoberfest Bag,2,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_OKTOBERFEST,600000,0; },{},{}
@ -9860,12 +9860,12 @@
22747,Dengeki_Shot_Cartridge,Dengeki Shot Cartridge,18,10,,250,,,,0,0xFFFFFFFF,63,2,,,,,,{ getitem 13218,500; },{},{}
22748,Hearthstone_Shot_Cartridge,Hearthstone Shot Cartridge,18,10,,250,,,,0,0xFFFFFFFF,63,2,,,,,,{ getitem 13219,500; },{},{}
22749,Purification_Shot_Cartridge,Purification Shot Cartridge,18,10,,250,,,,0,0xFFFFFFFF,63,2,,,,,,{ getitem 13220,500; },{},{}
22750,Trans_Scroll_Horn_Scaraba,Transformation Scroll(Horn Scaraba),2,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ transform "2161",1200000,SC_NONE; /*ASPD + 2, HIT + 10*/ },{},{}
22751,Trans_Scroll_Wanderer,Transformation Scroll(Wanderer),2,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ transform "1208",1200000,SC_NONE; /*ASPD + 2, HIT + 10*/ },{},{}
22752,Trans_Scroll_Gazeti,Transformation Scroll(Gazeti),2,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ transform "1778",1200000,SC_NONE; /*Ranged Attack +30%*/ },{},{}
22753,Trans_Scroll_Kobold_Archer,Transformation Scroll(Kobold Archer),2,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ transform "1282",1200000,SC_NONE; /*Ranged Attack +30%*/ },{},{}
22754,Trans_Scroll_Necromancer,Transformation Scroll(Necromancer),2,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ transform "1870",1200000,SC_NONE; /*Ranged Attack +30%*/ },{},{}
22755,Trans_Scroll_Wind_Ghost,Transformation Scroll(Wind Ghost),2,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ transform "1263",1200000,SC_NONE; /*MATK + 50*/ },{},{}
22750,Trans_Scroll_Horn_Scaraba,Transformation Scroll(Horn Scaraba),2,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ transform 2161,1200000,SC_MTF_ASPD2; },{},{}
22751,Trans_Scroll_Wanderer,Transformation Scroll(Wanderer),2,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ transform 1208,1200000,SC_MTF_ASPD2; },{},{}
22752,Trans_Scroll_Gazeti,Transformation Scroll(Gazeti),2,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ transform 1778,1200000,SC_MTF_RANGEATK2; },{},{}
22753,Trans_Scroll_Kobold_Archer,Transformation Scroll(Kobold Archer),2,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ transform 1282,1200000,SC_MTF_RANGEATK2; },{},{}
22754,Trans_Scroll_Necromancer,Transformation Scroll(Necromancer),2,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ transform 1870,1200000,SC_MTF_RANGEATK2; },{},{}
22755,Trans_Scroll_Wind_Ghost,Transformation Scroll(Wind Ghost),2,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ transform 1263,1200000,SC_MTF_MATK2; },{},{}
22757,Collection_Of_Scrolls_Magical_Transformation,Collection Of Scrolls Magical Transformation,18,10,,200,,,,0,0xFFFFFFFF,63,2,,,,,,{ getitem 22755,1; getitem 22754,1; },{},{}
22758,Collection_Of_Scrolls_Shooting_Transformation,Collection Of Scrolls Shooting Transformation,18,10,,200,,,,0,0xFFFFFFFF,63,2,,,,,,{ getitem 22753,1; getitem 22752,1; },{},{}
22759,Collection_Of_Scrolls_Attack_Speed_Transformation,Collection Of Scrolls Attack Speed Transformation,18,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 22751,1; getitem 22750,1; },{},{}

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@ -1411,7 +1411,7 @@
//-- LG_INSPIRATION
2325,2000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000,1000
//-- LG_KINGS_GRACE
5013,1000,0,0,5000,0,60000,-1
5013,0,1000,0,5000,0,90000,-1
//==========================================
//===== Sura Skills ========================

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@ -1322,7 +1322,7 @@
5010,0,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SC_ESCAPE,Emergency Escape
5011,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, AB_OFFERTORIUM,Offertorium
5012,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WL_TELEKINESIS_INTENSE,Intense Telekinesis
5013,0,6,4,0,0x3,5,5,1,no,0,0,0,none,0,0x0, LG_KINGS_GRACE,King's Grace
5013,0,6,4,0,0x3,0,5,1,no,0,0,0,none,0,0x0, LG_KINGS_GRACE,King's Grace
5014,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, ALL_FULL_THROTTLE,Full Throttle
5015,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO_ATK_STEP1,Flash Combo Attack Step 1
5016,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO_ATK_STEP2,Flash Combo Attack Step 2

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@ -173,6 +173,7 @@
5006,0x101, , 0, 3,2000,enemy, 0x018 //NC_MAGMA_ERUPTION
5008,0x85, , 0, 0, -1,all, 0x003 //SO_ELEMENTAL_SHIELD
5010,0xfe, , 0, 2, -1,enemy, 0x000 //SC_ESCAPE
5013,0x102, , 3, 0, -1,all, 0x2002 //LG_KINGS_GRACE
8020,0xf5, , 3, 0,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST
8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND

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@ -5458,11 +5458,13 @@ undisguise; // Return to normal character sprite.
---------------------------------------
*transform <monster name/ID>,<duration>,<sc type>{,<val1>,<val2>,<val3>,<val4>};
*transform <monster ID>,<duration>,<sc type>{,<val1>,<val2>,<val3>,<val4>};
*transform "<monster name>",<duration>,<sc type>{,<val1>,<val2>,<val3>,<val4>};
This command will turn a player into a monster for a given duration and grants an
SC attribute effect while transformed. Note that players cannot be transformed
during War of Emperium or if already disguised.
Can only be removed when you die or the duration ends.
---------------------------------------
\\

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@ -892,7 +892,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
status_change_end(bl, SC_SAFETYWALL, INVALID_TIMER);
}
if (sc->data[SC__MANHOLE]) {
if (sc->data[SC__MANHOLE] || (src->type == BL_PC && sc->data[SC_KINGS_GRACE])) {
d->dmg_lv = ATK_BLOCK;
return 0;
}
@ -2391,8 +2391,12 @@ static bool is_attack_hitting(struct Damage wd, struct block_list *src, struct b
hitrate += 3 * skill;
}
if(sc && sc->data[SC_MTF_ASPD])
hitrate += 5;
if (sc) {
if (sc->data[SC_MTF_ASPD])
hitrate += 5;
if (sc->data[SC_MTF_ASPD2])
hitrate += 10;
}
hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate);
return (rnd()%100 < hitrate);
@ -4135,7 +4139,7 @@ static int battle_calc_skill_constant_addition(struct Damage wd, struct block_li
* Initial refactoring by Baalberith
* Refined and optimized by helvetica
*/
struct Damage battle_attack_sc_bonus(struct Damage wd, struct block_list *src, struct block_list *target, uint16 skill_id)
struct Damage battle_attack_sc_bonus(struct Damage wd, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv)
{
struct map_session_data *sd = BL_CAST(BL_PC, src);
struct status_change *sc = status_get_sc(src);
@ -4269,15 +4273,19 @@ struct Damage battle_attack_sc_bonus(struct Damage wd, struct block_list *src, s
break;
}
}
if(sc->data[SC_FLASHCOMBO]) {
ATK_ADD(wd.damage, wd.damage2, sc->data[SC_FLASHCOMBO]->val2);
#ifdef RENEWAL
ATK_ADD(wd.equipAtk, wd.equipAtk2, sc->data[SC_FLASHCOMBO]->val2);
#endif
}
if(sc->data[SC_MTF_RANGEATK] && (wd.flag&(BF_LONG|BF_MAGIC)) == BF_LONG) { // Monster Transformation bonus
ATK_ADDRATE(wd.damage, wd.damage2, 25);
RE_ALLATK_ADDRATE(wd, 25);
if((wd.flag&(BF_LONG|BF_MAGIC)) == BF_LONG) { // Monster Transformation bonus
if (sc->data[SC_MTF_RANGEATK]) {
ATK_ADDRATE(wd.damage, wd.damage2, 25);
RE_ALLATK_ADDRATE(wd, 25);
}
if (sc->data[SC_MTF_RANGEATK2]) {
ATK_ADDRATE(wd.damage, wd.damage2, 30);
RE_ALLATK_ADDRATE(wd, 30);
}
if (sc->data[SC_MTF_CRIDAMAGE] && is_attack_critical(wd, src, target, skill_id, skill_lv, false)) {
ATK_ADDRATE(wd.damage, wd.damage2, 25);
RE_ALLATK_ADDRATE(wd, 25); //Temporary it should be 'bonus.crit_atk_rate'
}
}
}
@ -5033,7 +5041,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
}
// final attack bonuses that aren't affected by cards
wd = battle_attack_sc_bonus(wd, src, target, skill_id);
wd = battle_attack_sc_bonus(wd, src, target, skill_id, skill_lv);
if (sd) { //monsters, homuns and pets have their damage computed directly
wd.damage = wd.statusAtk + wd.weaponAtk + wd.equipAtk + wd.masteryAtk;
@ -5045,7 +5053,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
}
#else
// final attack bonuses that aren't affected by cards
wd = battle_attack_sc_bonus(wd, src, target, skill_id);
wd = battle_attack_sc_bonus(wd, src, target, skill_id, skill_lv);
#endif
if (wd.damage + wd.damage2) { //Check if attack ignores DEF
@ -6216,7 +6224,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
break;
case HVAN_EXPLOSION: //[orn]
md.damage = (int64)sstatus->max_hp * (50 + 50 * skill_lv) / 100;
break ;
break;
case ASC_BREAKER:
#ifdef RENEWAL
// Official Renewal formula [helvetica]
@ -7258,15 +7266,18 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
return 0;
} //end switch actual target
switch( t_bl->type )
{ //Checks on target master
case BL_PC:
{
switch( t_bl->type ) { //Checks on target master
case BL_PC: {
struct map_session_data *sd;
if( t_bl == s_bl ) break;
sd = BL_CAST(BL_PC, t_bl);
struct status_change *sc = NULL;
if( sd->state.monster_ignore && flag&BCT_ENEMY )
if( t_bl == s_bl )
break;
sd = BL_CAST(BL_PC, t_bl);
sc = status_get_sc(t_bl);
if( (sd->state.monster_ignore || (sc->data[SC_KINGS_GRACE] && s_bl->type != BL_PC)) && flag&BCT_ENEMY )
return 0; // Global immunity only to Attacks
if( sd->status.karma && s_bl->type == BL_PC && ((TBL_PC*)s_bl)->status.karma )
state |= BCT_ENEMY; // Characters with bad karma may fight amongst them

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@ -40,6 +40,7 @@ enum item_itemid
ITEMID_WHITE_POTION = 504,
ITEMID_BLUE_POTION = 505,
ITEMID_HOLY_WATER = 523,
ITEMID_PUMPKIN = 535,
ITEMID_RED_SLIM_POTION = 545,
ITEMID_YELLOW_SLIM_POTION = 546,
ITEMID_WHITE_SLIM_POTION = 547,

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@ -7943,6 +7943,9 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
// Recovery Potion
if( sd->sc.data[SC_INCHEALRATE] )
hp += (int)(hp * sd->sc.data[SC_INCHEALRATE]->val1/100.);
// 2014 Halloween Event : Pumpkin Bonus
if(sd->sc.data[SC_MTF_PUMPKIN] && itemid == ITEMID_PUMPKIN)
hp += (int)(hp * sd->sc.data[SC_MTF_PUMPKIN]->val1 / 100.);
}
if(sp) {
bonus = 100 + (sd->battle_status.int_<<1)

View File

@ -10442,23 +10442,34 @@ BUILDIN_FUNC(sc_end)
if (!bl)
return 0;
if (type >= 0 && type < SC_MAX)
{
if (type >= 0 && type < SC_MAX) {
struct status_change *sc = status_get_sc(bl);
struct status_change_entry *sce = sc ? sc->data[type] : NULL;
if (!sce)
return 0;
switch (type)
{
switch (type) {
case SC_WEIGHT50:
case SC_WEIGHT90:
case SC_NOCHAT:
case SC_PUSH_CART:
case SC_ALL_RIDING:
case SC_STYLE_CHANGE:
case SC_MONSTER_TRANSFORM:
case SC_MTF_ASPD:
case SC_MTF_RANGEATK:
case SC_MTF_MATK:
case SC_MTF_MLEATKED:
case SC_MTF_CRIDAMAGE:
case SC_MTF_ASPD2:
case SC_MTF_RANGEATK2:
case SC_MTF_MATK2:
case SC_MTF_MHP:
case SC_MTF_MSP:
case SC_MTF_PUMPKIN:
case SC_MTF_HITFLEE:
return 0;
default:
break;
}
@ -10466,8 +10477,7 @@ BUILDIN_FUNC(sc_end)
//This should help status_change_end force disabling the SC in case it has no limit.
sce->val1 = sce->val2 = sce->val3 = sce->val4 = 0;
status_change_end(bl, (sc_type)type, INVALID_TIMER);
}
else
} else
status_change_clear(bl, 3); // remove all effects
return SCRIPT_CMD_SUCCESS;

View File

@ -1624,12 +1624,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
if (bl->type != BL_PC)
sc_start(src,bl,SC_STUN,10 * skill_lv + rnd()%50,skill_lv,skill_get_time2(skill_id,skill_lv)); //(custom)
break;
case RL_BANISHING_BUSTER:
{
//kRO update 2014-02-12. 100% chance to remove random buff(s) (1/2/3/4/5)
//TODO:
//- Confirm the removeable buffs. I'm using SA_DISPEL behavior
//- Make this removes 'random' buffs
case RL_BANISHING_BUSTER: {
uint16 i, n = skill_lv;
if (!tsc || !tsc->count)
@ -1656,7 +1651,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
case SC_INTFOOD: case SC_DEXFOOD: case SC_LUKFOOD:
case SC_HITFOOD: case SC_FLEEFOOD: case SC_BATKFOOD:
case SC_WATKFOOD: case SC_MATKFOOD: case SC_DANCING:
case SC_EDP: case SC_AUTOBERSERK:
case SC_SPIRIT: case SC_AUTOBERSERK:
case SC_CARTBOOST: case SC_MELTDOWN: case SC_SAFETYWALL:
case SC_SMA: case SC_SPEEDUP0: case SC_NOCHAT:
case SC_ANKLE: case SC_SPIDERWEB: case SC_JAILED:
@ -1665,7 +1660,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
case SC_INCHITRATE: case SC_INCATKRATE: case SC_NEN:
case SC_READYSTORM: case SC_READYDOWN: case SC_READYTURN:
case SC_READYCOUNTER: case SC_DODGE: case SC_WARM:
case SC_SPEEDUP1: case SC_AUTOTRADE: case SC_CRITICALWOUND:
/*case SC_SPEEDUP1:*/ case SC_AUTOTRADE: case SC_CRITICALWOUND:
case SC_JEXPBOOST: case SC_INVINCIBLE: case SC_INVINCIBLEOFF:
case SC_HELLPOWER: case SC_MANU_ATK: case SC_MANU_DEF:
case SC_SPL_ATK: case SC_SPL_DEF: case SC_MANU_MATK:
@ -1673,33 +1668,35 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
case SC_DRUMBATTLE: case SC_NIBELUNGEN: case SC_ROKISWEIL:
case SC_INTOABYSS: case SC_SIEGFRIED: case SC_FOOD_STR_CASH:
case SC_FOOD_AGI_CASH: case SC_FOOD_VIT_CASH: case SC_FOOD_DEX_CASH:
case SC_FOOD_INT_CASH: case SC_FOOD_LUK_CASH: case SC_SEVENWIND:
case SC_MIRACLE: case SC_S_LIFEPOTION: case SC_L_LIFEPOTION:
case SC_INCHEALRATE: case SC_ELECTRICSHOCKER: case SC__STRIPACCESSORY:
case SC_SAVAGE_STEAK: case SC_COCKTAIL_WARG_BLOOD: case SC_MINOR_BBQ:
case SC_SIROMA_ICE_TEA: case SC_DROCERA_HERB_STEAMED: case SC_PUTTI_TAILS_NOODLES:
case SC_NEUTRALBARRIER_MASTER: case SC_NEUTRALBARRIER: case SC_STEALTHFIELD_MASTER:
case SC_STEALTHFIELD: case SC_GIANTGROWTH: case SC_MILLENNIUMSHIELD:
case SC_REFRESH: case SC_STONEHARDSKIN: case SC_VITALITYACTIVATION:
case SC_FIGHTINGSPIRIT: case SC_ABUNDANCE: case SC__SHADOWFORM:
case SC_LEADERSHIP: case SC_GLORYWOUNDS: case SC_SOULCOLD:
case SC_HAWKEYES: case SC_PUSH_CART:
case SC_RAISINGDRAGON: case SC_GT_ENERGYGAIN: case SC_GT_CHANGE:
case SC_GT_REVITALIZE: case SC_REFLECTDAMAGE: case SC_INSPIRATION:
case SC_EXEEDBREAK: case SC_FORCEOFVANGUARD: case SC_BANDING:
case SC_DUPLELIGHT: case SC_EXPIATIO: case SC_LAUDAAGNUS:
case SC_LAUDARAMUS: case SC_GATLINGFEVER: case SC_INCREASING:
case SC_ADJUSTMENT: case SC_MADNESSCANCEL:
case SC_ANGEL_PROTECT: case SC_MONSTER_TRANSFORM: case SC_FULL_THROTTLE:
case SC_REBOUND: case SC_TELEKINESIS_INTENSE:
case SC_HEAT_BARREL: case SC_HEAT_BARREL_AFTER: case SC_P_ALTER:
case SC_E_CHAIN: case SC_C_MARKER: case SC_B_TRAP:
case SC_H_MINE: case SC_RECOGNIZEDSPELL: case SC_CHASEWALK2:
case SC_MTF_ASPD: case SC_MTF_RANGEATK: case SC_MTF_MATK:
case SC_MTF_MLEATKED: case SC_MTF_CRIDAMAGE: case SC_GN_CARTBOOST:
case SC_FOOD_INT_CASH: case SC_FOOD_LUK_CASH: case SC_ELECTRICSHOCKER:
case SC__STRIPACCESSORY: case SC__ENERVATION: case SC__GROOMY:
case SC__IGNORANCE: case SC__LAZINESS: case SC__UNLUCKY:
case SC__WEAKNESS: case SC_SAVAGE_STEAK: case SC_COCKTAIL_WARG_BLOOD:
case SC_MAGNETICFIELD: case SC_MINOR_BBQ: case SC_SIROMA_ICE_TEA:
case SC_DROCERA_HERB_STEAMED: case SC_PUTTI_TAILS_NOODLES: case SC_NEUTRALBARRIER_MASTER:
case SC_NEUTRALBARRIER: case SC_STEALTHFIELD_MASTER: case SC_STEALTHFIELD:
case SC_LEADERSHIP: case SC_GLORYWOUNDS: case SC_SOULCOLD:
case SC_HAWKEYES: case SC_REGENERATION: case SC_SEVENWIND:
case SC_MIRACLE: case SC_S_LIFEPOTION: case SC_L_LIFEPOTION:
case SC_INCHEALRATE: case SC_PUSH_CART: case SC_PARTYFLEE:
case SC_RAISINGDRAGON: case SC_GT_REVITALIZE: case SC_GT_ENERGYGAIN:
case SC_GT_CHANGE: case SC_ANGEL_PROTECT: case SC_MONSTER_TRANSFORM:
case SC_FULL_THROTTLE: case SC_REBOUND: case SC_TELEKINESIS_INTENSE:
case SC_MOONSTAR: case SC_SUPER_STAR: case SC_ALL_RIDING:
case SC_MTF_ASPD: case SC_MTF_RANGEATK: case SC_MTF_MATK:
case SC_MTF_MLEATKED: case SC_MTF_CRIDAMAGE: case SC_HEAT_BARREL:
case SC_HEAT_BARREL_AFTER: case SC_P_ALTER: case SC_E_CHAIN:
case SC_C_MARKER: case SC_B_TRAP: case SC_H_MINE:
case SC_STRANGELIGHTS: case SC_DECORATION_OF_MUSIC: case SC_GN_CARTBOOST:
case SC_RECOGNIZEDSPELL: case SC_CHASEWALK2: case SC_BITE:
#ifdef RENEWAL
case SC_EXTREMITYFIST2:
#endif
case SC_HIDING: case SC_CLOAKING: case SC_CHASEWALK:
case SC_CLOAKINGEXCEED: case SC__INVISIBILITY: case SC_UTSUSEMI:
case SC_MTF_ASPD2: case SC_MTF_RANGEATK2: case SC_MTF_MATK2:
case SC_2011RWC_SCROLL: case SC_JP_EVENT04: case SC_MTF_MHP:
case SC_MTF_MSP: case SC_MTF_PUMPKIN: case SC_MTF_HITFLEE:
continue;
case SC_WHISTLE: case SC_ASSNCROS: case SC_POEMBRAGI:
case SC_APPLEIDUN: case SC_HUMMING: case SC_DONTFORGETME:
@ -1712,8 +1709,9 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
continue;
break;
}
if (i == SC_BERSERK) tsc->data[i]->val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0.
status_change_end(bl, (sc_type)i, INVALID_TIMER);
if( i == SC_BERSERK || i == SC_SATURDAYNIGHTFEVER )
tsc->data[i]->val2 = 0;
status_change_end(bl,(sc_type)i,INVALID_TIMER);
n--;
}
//Remove bonus_script by Banishing Buster
@ -3749,10 +3747,11 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
case WL_TETRAVORTEX_WATER:
case WL_TETRAVORTEX_WIND:
case WL_TETRAVORTEX_GROUND:
case SR_FLASHCOMBO_ATK_STEP1:
case SR_FLASHCOMBO_ATK_STEP2:
case SR_FLASHCOMBO_ATK_STEP3:
case SR_FLASHCOMBO_ATK_STEP4:
// For SR_FLASHCOMBO
case SR_DRAGONCOMBO:
case SR_FALLENEMPIRE:
case SR_TIGERCANNON:
case SR_SKYNETBLOW:
break; // Exceptions
default:
continue; // Caster is Dead
@ -3901,17 +3900,15 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
skill_attack(skl->type,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
break;
}
case SR_FLASHCOMBO_ATK_STEP1:
case SR_FLASHCOMBO_ATK_STEP2:
case SR_FLASHCOMBO_ATK_STEP3:
case SR_FLASHCOMBO_ATK_STEP4:
// For SR_FLASHCOMBO
case SR_DRAGONCOMBO:
case SR_FALLENEMPIRE:
case SR_TIGERCANNON:
case SR_SKYNETBLOW:
if( src->type == BL_PC ) {
TBL_PC *sd = NULL;
const enum e_skill combos[] = {SR_DRAGONCOMBO, SR_FALLENEMPIRE, SR_TIGERCANNON, SR_SKYNETBLOW};
if( (sd = BL_CAST(BL_PC,src)) ) {
uint16 cid = combos[skl->skill_id - SR_FLASHCOMBO_ATK_STEP1];
skill_castend_damage_id(src, target, cid, pc_checkskill(sd, cid), tick, 0);
}
if( distance_xy(src->x, src->y, target->x, target->y) >= 3 )
break;
skill_castend_damage_id(src, target, skl->skill_id, pc_checkskill(((TBL_PC *)src), skl->skill_id), tick, 0);
}
break;
case SC_ESCAPE:
@ -4028,10 +4025,11 @@ int skill_cleartimerskill (struct block_list *src)
case WL_TETRAVORTEX_WATER:
case WL_TETRAVORTEX_WIND:
case WL_TETRAVORTEX_GROUND:
case SR_FLASHCOMBO_ATK_STEP1:
case SR_FLASHCOMBO_ATK_STEP2:
case SR_FLASHCOMBO_ATK_STEP3:
case SR_FLASHCOMBO_ATK_STEP4:
// For SR_FLASHCOMBO
case SR_DRAGONCOMBO:
case SR_FALLENEMPIRE:
case SR_TIGERCANNON:
case SR_SKYNETBLOW:
continue;
}
delete_timer(ud->skilltimerskill[i]->timer, skill_timerskill);
@ -7367,68 +7365,74 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if (!tsc->data[i])
continue;
switch (i) {
case SC_WEIGHT50: case SC_WEIGHT90: case SC_HALLUCINATION:
case SC_STRIPWEAPON: case SC_STRIPSHIELD: case SC_STRIPARMOR:
case SC_STRIPHELM: case SC_CP_WEAPON: case SC_CP_SHIELD:
case SC_CP_ARMOR: case SC_CP_HELM: case SC_COMBO:
case SC_STRFOOD: case SC_AGIFOOD: case SC_VITFOOD:
case SC_INTFOOD: case SC_DEXFOOD: case SC_LUKFOOD:
case SC_HITFOOD: case SC_FLEEFOOD: case SC_BATKFOOD:
case SC_WATKFOOD: case SC_MATKFOOD: case SC_DANCING:
case SC_EDP: case SC_AUTOBERSERK:
case SC_CARTBOOST: case SC_MELTDOWN: case SC_SAFETYWALL:
case SC_SMA: case SC_SPEEDUP0: case SC_NOCHAT:
case SC_ANKLE: case SC_SPIDERWEB: case SC_JAILED:
case SC_ITEMBOOST: case SC_EXPBOOST: case SC_LIFEINSURANCE:
case SC_BOSSMAPINFO: case SC_PNEUMA: case SC_AUTOSPELL:
case SC_INCHITRATE: case SC_INCATKRATE: case SC_NEN:
case SC_READYSTORM: case SC_READYDOWN: case SC_READYTURN:
case SC_READYCOUNTER: case SC_DODGE: case SC_WARM:
case SC_SPEEDUP1: case SC_AUTOTRADE: case SC_CRITICALWOUND:
case SC_JEXPBOOST: case SC_INVINCIBLE: case SC_INVINCIBLEOFF:
case SC_HELLPOWER: case SC_MANU_ATK: case SC_MANU_DEF:
case SC_SPL_ATK: case SC_SPL_DEF: case SC_MANU_MATK:
case SC_SPL_MATK: case SC_RICHMANKIM: case SC_ETERNALCHAOS:
case SC_DRUMBATTLE: case SC_NIBELUNGEN: case SC_ROKISWEIL:
case SC_INTOABYSS: case SC_SIEGFRIED: case SC_FOOD_STR_CASH:
case SC_FOOD_AGI_CASH: case SC_FOOD_VIT_CASH: case SC_FOOD_DEX_CASH:
case SC_FOOD_INT_CASH: case SC_FOOD_LUK_CASH: case SC_SEVENWIND:
case SC_MIRACLE: case SC_S_LIFEPOTION: case SC_L_LIFEPOTION:
case SC_INCHEALRATE: case SC_ELECTRICSHOCKER: case SC__STRIPACCESSORY:
case SC_SAVAGE_STEAK: case SC_COCKTAIL_WARG_BLOOD: case SC_MINOR_BBQ:
case SC_SIROMA_ICE_TEA: case SC_DROCERA_HERB_STEAMED: case SC_PUTTI_TAILS_NOODLES:
case SC_NEUTRALBARRIER_MASTER: case SC_NEUTRALBARRIER: case SC_STEALTHFIELD_MASTER:
case SC_STEALTHFIELD: case SC_GIANTGROWTH: case SC_MILLENNIUMSHIELD:
case SC_REFRESH: case SC_STONEHARDSKIN: case SC_VITALITYACTIVATION:
case SC_FIGHTINGSPIRIT: case SC_ABUNDANCE: case SC__SHADOWFORM:
case SC_LEADERSHIP: case SC_GLORYWOUNDS: case SC_SOULCOLD:
case SC_HAWKEYES: case SC_PUSH_CART:
case SC_RAISINGDRAGON: case SC_GT_ENERGYGAIN: case SC_GT_CHANGE:
case SC_GT_REVITALIZE: case SC_REFLECTDAMAGE: case SC_INSPIRATION:
case SC_EXEEDBREAK: case SC_FORCEOFVANGUARD: case SC_BANDING:
case SC_DUPLELIGHT: case SC_EXPIATIO: case SC_LAUDAAGNUS:
case SC_LAUDARAMUS: case SC_GATLINGFEVER: case SC_INCREASING:
case SC_ADJUSTMENT: case SC_MADNESSCANCEL:
case SC_ANGEL_PROTECT: case SC_MONSTER_TRANSFORM: case SC_FULL_THROTTLE:
case SC_REBOUND: case SC_TELEKINESIS_INTENSE:
case SC_HEAT_BARREL: case SC_HEAT_BARREL_AFTER: case SC_P_ALTER:
case SC_E_CHAIN: case SC_C_MARKER: case SC_B_TRAP:
case SC_H_MINE: case SC_RECOGNIZEDSPELL:
case SC_MTF_ASPD: case SC_MTF_RANGEATK: case SC_MTF_MATK:
case SC_MTF_MLEATKED: case SC_MTF_CRIDAMAGE: case SC_GN_CARTBOOST:
case SC_WEIGHT50: case SC_WEIGHT90: case SC_HALLUCINATION:
case SC_STRIPWEAPON: case SC_STRIPSHIELD: case SC_STRIPARMOR:
case SC_STRIPHELM: case SC_CP_WEAPON: case SC_CP_SHIELD:
case SC_CP_ARMOR: case SC_CP_HELM: case SC_COMBO:
case SC_STRFOOD: case SC_AGIFOOD: case SC_VITFOOD:
case SC_INTFOOD: case SC_DEXFOOD: case SC_LUKFOOD:
case SC_HITFOOD: case SC_FLEEFOOD: case SC_BATKFOOD:
case SC_WATKFOOD: case SC_MATKFOOD: case SC_DANCING:
case SC_EDP: case SC_AUTOBERSERK:
case SC_CARTBOOST: case SC_MELTDOWN: case SC_SAFETYWALL:
case SC_SMA: case SC_SPEEDUP0: case SC_NOCHAT:
case SC_ANKLE: case SC_SPIDERWEB: case SC_JAILED:
case SC_ITEMBOOST: case SC_EXPBOOST: case SC_LIFEINSURANCE:
case SC_BOSSMAPINFO: case SC_PNEUMA: case SC_AUTOSPELL:
case SC_INCHITRATE: case SC_INCATKRATE: case SC_NEN:
case SC_READYSTORM: case SC_READYDOWN: case SC_READYTURN:
case SC_READYCOUNTER: case SC_DODGE: case SC_WARM:
/*case SC_SPEEDUP1:*/ case SC_AUTOTRADE: case SC_CRITICALWOUND:
case SC_JEXPBOOST: case SC_INVINCIBLE: case SC_INVINCIBLEOFF:
case SC_HELLPOWER: case SC_MANU_ATK: case SC_MANU_DEF:
case SC_SPL_ATK: case SC_SPL_DEF: case SC_MANU_MATK:
case SC_SPL_MATK: case SC_RICHMANKIM: case SC_ETERNALCHAOS:
case SC_DRUMBATTLE: case SC_NIBELUNGEN: case SC_ROKISWEIL:
case SC_INTOABYSS: case SC_SIEGFRIED: case SC_FOOD_STR_CASH:
case SC_FOOD_AGI_CASH: case SC_FOOD_VIT_CASH: case SC_FOOD_DEX_CASH:
case SC_FOOD_INT_CASH: case SC_FOOD_LUK_CASH: case SC_SEVENWIND:
case SC_MIRACLE: case SC_S_LIFEPOTION: case SC_L_LIFEPOTION:
case SC_INCHEALRATE: case SC_ELECTRICSHOCKER: case SC__STRIPACCESSORY:
case SC_SAVAGE_STEAK: case SC_COCKTAIL_WARG_BLOOD: case SC_MINOR_BBQ:
case SC_SIROMA_ICE_TEA: case SC_DROCERA_HERB_STEAMED: case SC_PUTTI_TAILS_NOODLES:
case SC_NEUTRALBARRIER_MASTER: case SC_NEUTRALBARRIER: case SC_STEALTHFIELD_MASTER:
case SC_STEALTHFIELD: case SC_GIANTGROWTH: case SC_MILLENNIUMSHIELD:
case SC_REFRESH: case SC_STONEHARDSKIN: case SC_VITALITYACTIVATION:
case SC_FIGHTINGSPIRIT: case SC_ABUNDANCE: case SC__SHADOWFORM:
case SC_RECOGNIZEDSPELL:case SC_LEADERSHIP: case SC_GLORYWOUNDS:
case SC_SOULCOLD: case SC_HAWKEYES: case SC_REGENERATION:
case SC_PUSH_CART: case SC_RAISINGDRAGON: case SC_GT_ENERGYGAIN:
case SC_GT_CHANGE: case SC_GT_REVITALIZE: case SC_REFLECTDAMAGE:
case SC_INSPIRATION: case SC_EXEEDBREAK: case SC_FORCEOFVANGUARD:
case SC_BANDING: case SC_DUPLELIGHT: case SC_EXPIATIO:
case SC_LAUDAAGNUS: case SC_LAUDARAMUS: case SC_GATLINGFEVER:
case SC_INCREASING: case SC_ADJUSTMENT: case SC_MADNESSCANCEL:
case SC_ANGEL_PROTECT: case SC_MONSTER_TRANSFORM: case SC_FULL_THROTTLE:
case SC_REBOUND: case SC_TELEKINESIS_INTENSE: case SC_MOONSTAR:
case SC_SUPER_STAR: case SC_ALL_RIDING: case SC_MTF_ASPD:
case SC_MTF_RANGEATK: case SC_MTF_MATK: case SC_MTF_MLEATKED:
case SC_MTF_CRIDAMAGE: case SC_HEAT_BARREL: case SC_HEAT_BARREL_AFTER:
case SC_P_ALTER: case SC_E_CHAIN: case SC_C_MARKER:
case SC_B_TRAP: case SC_H_MINE: case SC_STRANGELIGHTS:
case SC_DECORATION_OF_MUSIC: case SC_GN_CARTBOOST: case SC_CHASEWALK2:
#ifdef RENEWAL
case SC_EXTREMITYFIST2:
case SC_EXTREMITYFIST2:
#endif
continue;
// bugreport:4888 these songs may only be dispelled if you're not in their song area anymore
case SC_WHISTLE:
case SC_ASSNCROS:
case SC_POEMBRAGI:
case SC_APPLEIDUN:
case SC_HUMMING:
case SC_DONTFORGETME:
case SC_FORTUNE:
case SC_SERVICE4U:
case SC_HIDING: case SC_CLOAKING: case SC_CHASEWALK:
case SC_CLOAKINGEXCEED: case SC__INVISIBILITY: case SC_UTSUSEMI:
case SC_MTF_ASPD2: case SC_MTF_RANGEATK2: case SC_MTF_MATK2:
case SC_2011RWC_SCROLL: case SC_JP_EVENT04: case SC_MTF_MHP:
case SC_MTF_MSP: case SC_MTF_PUMPKIN: case SC_MTF_HITFLEE:
continue;
//bugreport:4888 these songs may only be dispelled if you're not in their song area anymore
case SC_WHISTLE:
case SC_ASSNCROS:
case SC_POEMBRAGI:
case SC_APPLEIDUN:
case SC_HUMMING:
case SC_DONTFORGETME:
case SC_FORTUNE:
case SC_SERVICE4U:
if(tsc->data[i]->val4==0)
continue; //if in song-area don't end it
break;
@ -8845,56 +8849,63 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if (!tsc->data[i])
continue;
switch (i) {
case SC_WEIGHT50: case SC_WEIGHT90: case SC_HALLUCINATION:
case SC_STRIPWEAPON: case SC_STRIPSHIELD: case SC_STRIPARMOR:
case SC_STRIPHELM: case SC_CP_WEAPON: case SC_CP_SHIELD:
case SC_CP_ARMOR: case SC_CP_HELM: case SC_COMBO:
case SC_STRFOOD: case SC_AGIFOOD: case SC_VITFOOD:
case SC_INTFOOD: case SC_DEXFOOD: case SC_LUKFOOD:
case SC_HITFOOD: case SC_FLEEFOOD: case SC_BATKFOOD:
case SC_WATKFOOD: case SC_MATKFOOD: case SC_DANCING:
case SC_SPIRIT: case SC_AUTOBERSERK:
case SC_CARTBOOST: case SC_MELTDOWN: case SC_SAFETYWALL:
case SC_SMA: case SC_SPEEDUP0: case SC_NOCHAT:
case SC_ANKLE: case SC_SPIDERWEB: case SC_JAILED:
case SC_ITEMBOOST: case SC_EXPBOOST: case SC_LIFEINSURANCE:
case SC_BOSSMAPINFO: case SC_PNEUMA: case SC_AUTOSPELL:
case SC_INCHITRATE: case SC_INCATKRATE: case SC_NEN:
case SC_READYSTORM: case SC_READYDOWN: case SC_READYTURN:
case SC_READYCOUNTER:case SC_DODGE: case SC_WARM:
case SC_SPEEDUP1: case SC_AUTOTRADE: case SC_CRITICALWOUND:
case SC_JEXPBOOST: case SC_INVINCIBLE: case SC_INVINCIBLEOFF:
case SC_HELLPOWER: case SC_MANU_ATK: case SC_MANU_DEF:
case SC_SPL_ATK: case SC_SPL_DEF: case SC_MANU_MATK:
case SC_SPL_MATK: case SC_RICHMANKIM: case SC_ETERNALCHAOS:
case SC_DRUMBATTLE: case SC_NIBELUNGEN: case SC_ROKISWEIL:
case SC_INTOABYSS: case SC_SIEGFRIED: case SC_WHISTLE:
case SC_ASSNCROS: case SC_POEMBRAGI: case SC_APPLEIDUN:
case SC_HUMMING: case SC_DONTFORGETME: case SC_FORTUNE:
case SC_SERVICE4U: case SC_FOOD_STR_CASH: case SC_FOOD_AGI_CASH:
case SC_FOOD_VIT_CASH: case SC_FOOD_DEX_CASH: case SC_FOOD_INT_CASH:
case SC_FOOD_LUK_CASH: case SC_ELECTRICSHOCKER: case SC_BITE:
case SC__STRIPACCESSORY: case SC__ENERVATION: case SC__GROOMY:
case SC__IGNORANCE: case SC__LAZINESS: case SC__UNLUCKY:
case SC__WEAKNESS: case SC_SAVAGE_STEAK: case SC_COCKTAIL_WARG_BLOOD:
case SC_MAGNETICFIELD: case SC_MINOR_BBQ: case SC_SIROMA_ICE_TEA:
case SC_DROCERA_HERB_STEAMED: case SC_PUTTI_TAILS_NOODLES:
case SC_NEUTRALBARRIER_MASTER: case SC_NEUTRALBARRIER:
case SC_STEALTHFIELD_MASTER: case SC_STEALTHFIELD:
case SC_LEADERSHIP: case SC_GLORYWOUNDS: case SC_SOULCOLD:
case SC_HAWKEYES: case SC_PUSH_CART:
case SC_PARTYFLEE: case SC_GT_REVITALIZE:
case SC_RAISINGDRAGON: case SC_GT_ENERGYGAIN: case SC_GT_CHANGE:
case SC_ANGEL_PROTECT: case SC_MONSTER_TRANSFORM:
case SC_FULL_THROTTLE: case SC_REBOUND: case SC_TELEKINESIS_INTENSE:
case SC_HEAT_BARREL: case SC_HEAT_BARREL_AFTER: case SC_P_ALTER:
case SC_E_CHAIN: case SC_C_MARKER: case SC_B_TRAP:
case SC_H_MINE: case SC_RECOGNIZEDSPELL:
case SC_MTF_ASPD: case SC_MTF_RANGEATK: case SC_MTF_MATK:
case SC_MTF_MLEATKED: case SC_MTF_CRIDAMAGE: case SC_GN_CARTBOOST:
case SC_WEIGHT50: case SC_WEIGHT90: case SC_HALLUCINATION:
case SC_STRIPWEAPON: case SC_STRIPSHIELD: case SC_STRIPARMOR:
case SC_STRIPHELM: case SC_CP_WEAPON: case SC_CP_SHIELD:
case SC_CP_ARMOR: case SC_CP_HELM: case SC_COMBO:
case SC_STRFOOD: case SC_AGIFOOD: case SC_VITFOOD:
case SC_INTFOOD: case SC_DEXFOOD: case SC_LUKFOOD:
case SC_HITFOOD: case SC_FLEEFOOD: case SC_BATKFOOD:
case SC_WATKFOOD: case SC_MATKFOOD: case SC_DANCING:
case SC_SPIRIT: case SC_AUTOBERSERK:
case SC_CARTBOOST: case SC_MELTDOWN: case SC_SAFETYWALL:
case SC_SMA: case SC_SPEEDUP0: case SC_NOCHAT:
case SC_ANKLE: case SC_SPIDERWEB: case SC_JAILED:
case SC_ITEMBOOST: case SC_EXPBOOST: case SC_LIFEINSURANCE:
case SC_BOSSMAPINFO: case SC_PNEUMA: case SC_AUTOSPELL:
case SC_INCHITRATE: case SC_INCATKRATE: case SC_NEN:
case SC_READYSTORM: case SC_READYDOWN: case SC_READYTURN:
case SC_READYCOUNTER: case SC_DODGE: case SC_WARM:
/*case SC_SPEEDUP1:*/ case SC_AUTOTRADE: case SC_CRITICALWOUND:
case SC_JEXPBOOST: case SC_INVINCIBLE: case SC_INVINCIBLEOFF:
case SC_HELLPOWER: case SC_MANU_ATK: case SC_MANU_DEF:
case SC_SPL_ATK: case SC_SPL_DEF: case SC_MANU_MATK:
case SC_SPL_MATK: case SC_RICHMANKIM: case SC_ETERNALCHAOS:
case SC_DRUMBATTLE: case SC_NIBELUNGEN: case SC_ROKISWEIL:
case SC_INTOABYSS: case SC_SIEGFRIED: case SC_WHISTLE:
case SC_ASSNCROS: case SC_POEMBRAGI: case SC_APPLEIDUN:
case SC_HUMMING: case SC_DONTFORGETME: case SC_FORTUNE:
case SC_SERVICE4U: case SC_FOOD_STR_CASH: case SC_FOOD_AGI_CASH:
case SC_FOOD_VIT_CASH: case SC_FOOD_DEX_CASH: case SC_FOOD_INT_CASH:
case SC_FOOD_LUK_CASH: case SC_ELECTRICSHOCKER: case SC_BITE:
case SC__STRIPACCESSORY: case SC__ENERVATION: case SC__GROOMY:
case SC__IGNORANCE: case SC__LAZINESS: case SC__UNLUCKY:
case SC__WEAKNESS: case SC_SAVAGE_STEAK: case SC_COCKTAIL_WARG_BLOOD:
case SC_MAGNETICFIELD: case SC_MINOR_BBQ: case SC_SIROMA_ICE_TEA:
case SC_DROCERA_HERB_STEAMED: case SC_PUTTI_TAILS_NOODLES: case SC_NEUTRALBARRIER_MASTER:
case SC_NEUTRALBARRIER: case SC_STEALTHFIELD_MASTER: case SC_STEALTHFIELD:
case SC_LEADERSHIP: case SC_GLORYWOUNDS: case SC_SOULCOLD:
case SC_HAWKEYES: case SC_REGENERATION: case SC_SEVENWIND:
case SC_MIRACLE: case SC_S_LIFEPOTION: case SC_L_LIFEPOTION:
case SC_INCHEALRATE: case SC_PUSH_CART: case SC_PARTYFLEE:
case SC_RAISINGDRAGON: case SC_GT_REVITALIZE: case SC_GT_ENERGYGAIN:
case SC_GT_CHANGE: case SC_ANGEL_PROTECT: case SC_MONSTER_TRANSFORM:
case SC_FULL_THROTTLE: case SC_REBOUND: case SC_TELEKINESIS_INTENSE:
case SC_MOONSTAR: case SC_SUPER_STAR: case SC_ALL_RIDING:
case SC_MTF_ASPD: case SC_MTF_RANGEATK: case SC_MTF_MATK:
case SC_MTF_MLEATKED: case SC_MTF_CRIDAMAGE: case SC_HEAT_BARREL:
case SC_HEAT_BARREL_AFTER: case SC_P_ALTER: case SC_E_CHAIN:
case SC_C_MARKER: case SC_B_TRAP: case SC_H_MINE:
case SC_STRANGELIGHTS: case SC_DECORATION_OF_MUSIC: case SC_GN_CARTBOOST:
case SC_RECOGNIZEDSPELL: case SC_CHASEWALK2:
#ifdef RENEWAL
case SC_EXTREMITYFIST2:
case SC_EXTREMITYFIST2:
#endif
case SC_HIDING: case SC_CLOAKING: case SC_CHASEWALK:
case SC_CLOAKINGEXCEED: case SC__INVISIBILITY: case SC_UTSUSEMI:
case SC_MTF_ASPD2: case SC_MTF_RANGEATK2: case SC_MTF_MATK2:
case SC_2011RWC_SCROLL: case SC_JP_EVENT04: case SC_MTF_MHP:
case SC_MTF_MSP: case SC_MTF_PUMPKIN: case SC_MTF_HITFLEE:
continue;
case SC_ASSUMPTIO:
if( bl->type == BL_MOB )
@ -8942,24 +8953,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
break;
case LG_KINGS_GRACE:
if( flag&1 ) {
int sc_toend[] = { SC_POISON, SC_BLIND, SC_FREEZE, SC_STONE, SC_STUN, SC_SLEEP, SC_BLEEDING, SC_CURSE,
SC_CONFUSION, SC_HALLUCINATION, SC_SILENCE, SC_BURNING, SC_CRYSTALIZE, SC_FREEZING,
SC_DEEPSLEEP, SC_FEAR, SC_MANDRAGORA};
for( i = 0; i < ARRAYLENGTH(sc_toend); i++) {
status_change_end(bl, (sc_type)sc_toend[i], INVALID_TIMER);
}
sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
} else {
skill_area_temp[2] = 0;
if( !map_flag_vs(src->m) && !map_flag_gvg(src->m) )
flag |= BCT_GUILD;
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_PC, src, skill_id, skill_lv, tick, flag|SD_PREAMBLE|BCT_PARTY|BCT_SELF|1, skill_castend_nodamage_id);
clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
}
break;
case WL_WHITEIMPRISON:
if( (src == bl || battle_check_target(src, bl, BCT_ENEMY)>0) && !is_boss(bl) )// Should not work with bosses.
{
@ -9523,14 +9516,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif_skill_nodamage(src,bl,skill_id,skill_lv,
sc_start2(src,bl,type,100,skill_lv,bl->id,skill_get_time(skill_id,skill_lv)));
break;
case SR_FLASHCOMBO:
if( sd )
case SR_FLASHCOMBO: {
const int combo[] = { SR_DRAGONCOMBO, SR_FALLENEMPIRE, SR_TIGERCANNON, SR_SKYNETBLOW };
if (sd)
sd->ud.attackabletime = sd->canuseitem_tick = sd->ud.canact_tick;
clif_skill_nodamage(src,bl,skill_id,skill_lv,
sc_start(src,src,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
for( i = SR_FLASHCOMBO_ATK_STEP1; i <= SR_FLASHCOMBO_ATK_STEP4; i++ )
skill_addtimerskill(src,tick + 500 * (i - SR_FLASHCOMBO_ATK_STEP1),bl->id,0,0,i,skill_lv,BF_WEAPON,flag|SD_LEVEL);
break;
sc_start2(src,bl,type,100,skill_lv,bl->id,skill_get_time(skill_id,skill_lv)));
for (i = 0; i < ARRAYLENGTH(combo); i++)
skill_addtimerskill(src,tick + 500 * i,bl->id,0,0,combo[i],skill_lv,BF_WEAPON,flag|SD_LEVEL);
}
break;
case WA_SWING_DANCE:
case WA_MOONLIT_SERENADE:
@ -11130,6 +11126,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case MH_STEINWAND:
case MH_XENO_SLASHER:
case NC_MAGMA_ERUPTION:
case LG_KINGS_GRACE:
case SO_ELEMENTAL_SHIELD:
case RL_B_TRAP:
flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete).
@ -12701,6 +12698,17 @@ static int skill_unit_onplace(struct skill_unit *unit, struct block_list *bl, un
sc_start(ss, bl, SC_ASH, 100, sg->skill_lv, skill_get_time(MH_VOLCANIC_ASH, sg->skill_lv));
break;
case UNT_KINGS_GRACE:
if (!sce) {
int state = 0;
if (!map_flag_vs(ss->m) && !map_flag_gvg2(ss->m))
state |= BCT_GUILD;
if (battle_check_target(&unit->bl, bl, BCT_SELF|BCT_PARTY|state) > 0)
sc_start4(ss, bl, type, 100, sg->skill_lv, 0, ss->id, 0, sg->limit);
}
break;
case UNT_GD_LEADERSHIP:
case UNT_GD_GLORYWOUNDS:
case UNT_GD_SOULCOLD:
@ -13617,6 +13625,7 @@ int skill_unit_onleft(uint16 skill_id, struct block_list *bl, unsigned int tick)
case SC_BLOODYLUST:
case GN_FIRE_EXPANSION_SMOKE_POWDER:
case GN_FIRE_EXPANSION_TEAR_GAS:
case LG_KINGS_GRACE:
case SO_ELEMENTAL_SHIELD:
if (sce)
status_change_end(bl, type, INVALID_TIMER);

View File

@ -709,7 +709,7 @@ void initChangeTables(void)
set_sc( SR_GENTLETOUCH_ENERGYGAIN , SC_GT_ENERGYGAIN , SI_GENTLETOUCH_ENERGYGAIN , SCB_NONE );
set_sc( SR_GENTLETOUCH_CHANGE , SC_GT_CHANGE , SI_GENTLETOUCH_CHANGE , SCB_WATK|SCB_MDEF|SCB_ASPD|SCB_MAXHP );
set_sc( SR_GENTLETOUCH_REVITALIZE , SC_GT_REVITALIZE , SI_GENTLETOUCH_REVITALIZE , SCB_MAXHP|SCB_REGEN );
add_sc( SR_FLASHCOMBO , SC_FLASHCOMBO );
set_sc( SR_FLASHCOMBO , SC_FLASHCOMBO , SI_FLASHCOMBO , SCB_WATK );
/* Wanderer / Minstrel */
set_sc( WA_SWING_DANCE , SC_SWINGDANCE , SI_SWINGDANCE , SCB_SPEED|SCB_ASPD );
@ -977,6 +977,8 @@ void initChangeTables(void)
StatusIconChangeTable[SC_UPHEAVAL] = SI_UPHEAVAL;
StatusIconChangeTable[SC_REBOUND] = SI_REBOUND;
StatusIconChangeTable[SC_DEFSET] = SI_SET_NUM_DEF;
StatusIconChangeTable[SC_MDEFSET] = SI_SET_NUM_MDEF;
StatusIconChangeTable[SC_MONSTER_TRANSFORM] = SI_MONSTER_TRANSFORM;
StatusIconChangeTable[SC_ALL_RIDING] = SI_ALL_RIDING;
StatusIconChangeTable[SC_PUSH_CART] = SI_ON_PUSH_CART;
@ -994,16 +996,25 @@ void initChangeTables(void)
StatusIconChangeTable[SC_QUEST_BUFF1] = SI_QUEST_BUFF1;
StatusIconChangeTable[SC_QUEST_BUFF2] = SI_QUEST_BUFF2;
StatusIconChangeTable[SC_QUEST_BUFF3] = SI_QUEST_BUFF3;
StatusIconChangeTable[SC_MTF_ASPD2] = SI_MTF_ASPD2;
StatusIconChangeTable[SC_MTF_RANGEATK2] = SI_MTF_RANGEATK2;
StatusIconChangeTable[SC_MTF_MATK2] = SI_MTF_MATK2;
StatusIconChangeTable[SC_2011RWC_SCROLL] = SI_2011RWC_SCROLL;
StatusIconChangeTable[SC_JP_EVENT04] = SI_JP_EVENT04;
StatusIconChangeTable[SC_MTF_HITFLEE] = SI_MTF_HITFLEE;
StatusIconChangeTable[SC_MTF_MHP] = SI_MTF_MHP;
StatusIconChangeTable[SC_MTF_MSP] = SI_MTF_MSP;
StatusIconChangeTable[SC_MTF_PUMPKIN] = SI_MTF_PUMPKIN;
/* Other SC which are not necessarily associated to skills */
StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD;
StatusChangeFlagTable[SC_ASPDPOTION1] = SCB_ASPD;
StatusChangeFlagTable[SC_ASPDPOTION2] = SCB_ASPD;
StatusChangeFlagTable[SC_ASPDPOTION3] = SCB_ASPD;
StatusChangeFlagTable[SC_SPEEDUP0] = SCB_SPEED;
StatusChangeFlagTable[SC_SPEEDUP1] = SCB_SPEED;
StatusChangeFlagTable[SC_ATKPOTION] = SCB_BATK;
StatusChangeFlagTable[SC_MATKPOTION] = SCB_MATK;
StatusChangeFlagTable[SC_ASPDPOTION0] |= SCB_ASPD;
StatusChangeFlagTable[SC_ASPDPOTION1] |= SCB_ASPD;
StatusChangeFlagTable[SC_ASPDPOTION2] |= SCB_ASPD;
StatusChangeFlagTable[SC_ASPDPOTION3] |= SCB_ASPD;
StatusChangeFlagTable[SC_SPEEDUP0] |= SCB_SPEED;
StatusChangeFlagTable[SC_SPEEDUP1] |= SCB_SPEED;
StatusChangeFlagTable[SC_ATKPOTION] |= SCB_BATK;
StatusChangeFlagTable[SC_MATKPOTION] |= SCB_MATK;
StatusChangeFlagTable[SC_INCALLSTATUS] |= SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK;
StatusChangeFlagTable[SC_INCSTR] |= SCB_STR;
StatusChangeFlagTable[SC_INCAGI] |= SCB_AGI;
@ -1045,12 +1056,12 @@ void initChangeTables(void)
StatusChangeFlagTable[SC_CHASEWALK2] |= SCB_STR;
/* Cash Items */
StatusChangeFlagTable[SC_FOOD_STR_CASH] = SCB_STR;
StatusChangeFlagTable[SC_FOOD_AGI_CASH] = SCB_AGI;
StatusChangeFlagTable[SC_FOOD_VIT_CASH] = SCB_VIT;
StatusChangeFlagTable[SC_FOOD_DEX_CASH] = SCB_DEX;
StatusChangeFlagTable[SC_FOOD_INT_CASH] = SCB_INT;
StatusChangeFlagTable[SC_FOOD_LUK_CASH] = SCB_LUK;
StatusChangeFlagTable[SC_FOOD_STR_CASH] |= SCB_STR;
StatusChangeFlagTable[SC_FOOD_AGI_CASH] |= SCB_AGI;
StatusChangeFlagTable[SC_FOOD_VIT_CASH] |= SCB_VIT;
StatusChangeFlagTable[SC_FOOD_DEX_CASH] |= SCB_DEX;
StatusChangeFlagTable[SC_FOOD_INT_CASH] |= SCB_INT;
StatusChangeFlagTable[SC_FOOD_LUK_CASH] |= SCB_LUK;
/* Mercenary Bonus Effects */
StatusChangeFlagTable[SC_MERC_FLEEUP] |= SCB_FLEE;
@ -1104,6 +1115,12 @@ void initChangeTables(void)
StatusChangeFlagTable[SC_QUEST_BUFF1] |= SCB_BATK|SCB_MATK;
StatusChangeFlagTable[SC_QUEST_BUFF2] |= SCB_BATK|SCB_MATK;
StatusChangeFlagTable[SC_QUEST_BUFF3] |= SCB_BATK|SCB_MATK;
StatusChangeFlagTable[SC_MTF_ASPD2] |= SCB_ASPD|SCB_HIT;
StatusChangeFlagTable[SC_MTF_MATK2] |= SCB_MATK;
StatusChangeFlagTable[SC_2011RWC_SCROLL] |= SCB_BATK|SCB_MATK|SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK;
StatusChangeFlagTable[SC_MTF_HITFLEE] |= SCB_HIT|SCB_FLEE;
StatusChangeFlagTable[SC_MTF_MHP] |= SCB_MAXHP;
StatusChangeFlagTable[SC_MTF_MSP] |= SCB_MAXSP;
#ifdef RENEWAL
// renewal EDP increases your weapon atk
@ -1183,6 +1200,7 @@ void initChangeTables(void)
StatusChangeStateTable[SC_KAGEHUMI] |= SCS_NOMOVE;
StatusChangeStateTable[SC_KYOUGAKU] |= SCS_NOMOVE;
StatusChangeStateTable[SC_PARALYSIS] |= SCS_NOMOVE;
StatusChangeStateTable[SC_KINGS_GRACE] |= SCS_NOMOVE;
/* StatusChangeState (SCS_) NOPICKUPITEMS */
StatusChangeStateTable[SC_HIDING] |= SCS_NOPICKITEM;
@ -2628,6 +2646,8 @@ static int status_get_hpbonus(struct block_list *bl, enum e_status_bonus type) {
bonus += (600 * sc->data[SC_INSPIRATION]->val1);
if(sc->data[SC_SOLID_SKIN_OPTION])
bonus += 2000;
if(sc->data[SC_MTF_MHP])
bonus += sc->data[SC_MTF_MHP]->val1;
if(sc->data[SC_MARIONETTE])
bonus -= 1000;
}
@ -2734,9 +2754,11 @@ static int status_get_spbonus(struct block_list *bl, enum e_status_bonus type) {
//Bonus by SC
if (sc) {
if(sc->data[SC_INCMSP])
bonus += (sc->data[SC_INCMSP]->val1);
bonus += sc->data[SC_INCMSP]->val1;
if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 3)
bonus += 50;
if(sc->data[SC_MTF_MSP])
bonus += sc->data[SC_MTF_MSP]->val1;
}
} else if (type == STATUS_BONUS_RATE) {
struct status_change *sc = status_get_sc(bl);
@ -4855,6 +4877,8 @@ static unsigned short status_calc_str(struct block_list *bl, struct status_chang
str += sc->data[SC_SAVAGE_STEAK]->val1;
if(sc->data[SC_INSPIRATION])
str += sc->data[SC_INSPIRATION]->val3;
if(sc->data[SC_2011RWC_SCROLL])
str += sc->data[SC_2011RWC_SCROLL]->val1;
if(sc->data[SC_STOMACHACHE])
str -= sc->data[SC_STOMACHACHE]->val1;
if(sc->data[SC_KYOUGAKU])
@ -4899,6 +4923,8 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang
agi += sc->data[SC_INCREASEAGI]->val2;
if(sc->data[SC_INCREASING])
agi += 4; // Added based on skill updates [Reddozen]
if(sc->data[SC_2011RWC_SCROLL])
agi += sc->data[SC_2011RWC_SCROLL]->val1;
if(sc->data[SC_DECREASEAGI])
agi -= sc->data[SC_DECREASEAGI]->val2;
if(sc->data[SC_QUAGMIRE])
@ -4971,6 +4997,8 @@ static unsigned short status_calc_vit(struct block_list *bl, struct status_chang
vit += sc->data[SC_MINOR_BBQ]->val1;
if(sc->data[SC_INSPIRATION])
vit += sc->data[SC_INSPIRATION]->val3;
if(sc->data[SC_2011RWC_SCROLL])
vit += sc->data[SC_2011RWC_SCROLL]->val1;
if(sc->data[SC_STOMACHACHE])
vit -= sc->data[SC_STOMACHACHE]->val1;
if(sc->data[SC_KYOUGAKU])
@ -5027,6 +5055,8 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang
int_ += sc->data[SC_NEN]->val1;
if(sc->data[SC_MARIONETTE])
int_ -= ((sc->data[SC_MARIONETTE]->val4)>>16)&0xFF;
if(sc->data[SC_2011RWC_SCROLL])
int_ += sc->data[SC_2011RWC_SCROLL]->val1;
if(sc->data[SC_MARIONETTE2])
int_ += ((sc->data[SC_MARIONETTE2]->val4)>>16)&0xFF;
if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH)
@ -5100,6 +5130,8 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang
dex += 4; // Added based on skill updates [Reddozen]
if(sc->data[SC_MARIONETTE])
dex -= ((sc->data[SC_MARIONETTE]->val4)>>8)&0xFF;
if(sc->data[SC_2011RWC_SCROLL])
dex += sc->data[SC_2011RWC_SCROLL]->val1;
if(sc->data[SC_MARIONETTE2])
dex += ((sc->data[SC_MARIONETTE2]->val4)>>8)&0xFF;
if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH)
@ -5169,7 +5201,8 @@ static unsigned short status_calc_luk(struct block_list *bl, struct status_chang
luk -= sc->data[SC_KYOUGAKU]->val2;
if(sc->data[SC_LAUDARAMUS])
luk += 4 + sc->data[SC_LAUDARAMUS]->val1;
if(sc->data[SC_2011RWC_SCROLL])
luk += sc->data[SC_2011RWC_SCROLL]->val1;
if(sc->data[SC__STRIPACCESSORY] && bl->type != BL_PC)
luk -= luk * sc->data[SC__STRIPACCESSORY]->val2 / 100;
if(sc->data[SC_BANANA_BOMB])
@ -5219,7 +5252,8 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan
batk += sc->data[SC_PYROCLASTIC]->val2;
if (sc->data[SC_ANGRIFFS_MODUS])
batk += sc->data[SC_ANGRIFFS_MODUS]->val2;
if(sc->data[SC_2011RWC_SCROLL])
batk += 30;
if(sc->data[SC_INCATKRATE])
batk += batk * sc->data[SC_INCATKRATE]->val1/100;
if(sc->data[SC_PROVOKE])
@ -5345,6 +5379,8 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan
watk += sc->data[SC_PYROCLASTIC]->val2;
if(sc->data[SC_ANGRIFFS_MODUS])
watk += watk * sc->data[SC_ANGRIFFS_MODUS]->val2/100;
if( sc->data[SC_FLASHCOMBO] )
watk += sc->data[SC_FLASHCOMBO]->val2;
if(sc->data[SC_ODINS_POWER])
watk += 40 + 30 * sc->data[SC_ODINS_POWER]->val1;
@ -5394,6 +5430,10 @@ static unsigned short status_calc_ematk(struct block_list *bl, struct status_cha
matk += sc->data[SC_QUEST_BUFF2]->val1;
if(sc->data[SC_QUEST_BUFF3])
matk += sc->data[SC_QUEST_BUFF3]->val1;
if(sc->data[SC_MTF_MATK2])
matk += 50;
if(sc->data[SC_2011RWC_SCROLL])
matk += 30;
return (unsigned short)cap_value(matk,0,USHRT_MAX);
}
@ -5432,6 +5472,10 @@ static unsigned short status_calc_matk(struct block_list *bl, struct status_chan
matk += 40 + 30 * sc->data[SC_ODINS_POWER]->val1; // 70 lvl1, 100lvl2
if (sc->data[SC_IZAYOI])
matk += 25 * sc->data[SC_IZAYOI]->val1;
if (sc->data[SC_MTF_MATK2])
matk += 50;
if (sc->data[SC_2011RWC_SCROLL])
matk += 30;
#endif
if (sc->data[SC_ZANGETSU])
matk += sc->data[SC_ZANGETSU]->val3;
@ -5451,6 +5495,8 @@ static unsigned short status_calc_matk(struct block_list *bl, struct status_chan
matk += sc->data[SC_MOONLITSERENADE]->val3/100;
if (sc->data[SC_MTF_MATK])
matk += matk * 25 / 100;
if(sc->data[SC_2011RWC_SCROLL])
matk += 30;
return (unsigned short)cap_value(matk,0,USHRT_MAX);
}
@ -5523,7 +5569,8 @@ static signed short status_calc_hit(struct block_list *bl, struct status_change
hit += 20; // RockmanEXE; changed based on updated [Reddozen]
if(sc->data[SC_MERC_HITUP])
hit += sc->data[SC_MERC_HITUP]->val2;
if(sc->data[SC_MTF_HITFLEE])
hit += sc->data[SC_MTF_HITFLEE]->val1;
if(sc->data[SC_INCHITRATE])
hit += hit * sc->data[SC_INCHITRATE]->val1/100;
if(sc->data[SC_BLIND])
@ -5538,8 +5585,6 @@ static signed short status_calc_hit(struct block_list *bl, struct status_change
hit -= hit * 50 / 100;
if(sc->data[SC_ILLUSIONDOPING])
hit -= 50;
if (sc->data[SC_MTF_ASPD])
hit += 5;
return (short)cap_value(hit,1,SHRT_MAX);
}
@ -5596,6 +5641,8 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change
flee += sc->data[SC_MERC_FLEEUP]->val2;
if( sc->data[SC_HALLUCINATIONWALK] )
flee += sc->data[SC_HALLUCINATIONWALK]->val2;
if(sc->data[SC_MTF_HITFLEE])
flee += sc->data[SC_MTF_HITFLEE]->val2;
if( sc->data[SC_WATER_BARRIER] )
flee -= sc->data[SC_WATER_BARRIER]->val3;
if( sc->data[SC_C_MARKER] )
@ -6265,6 +6312,8 @@ static short status_calc_fix_aspd(struct block_list *bl, struct status_change *s
aspd -= sc->data[SC_FIGHTINGSPIRIT]->val2;
if (sc->data[SC_MTF_ASPD])
aspd -= 10;
if (sc->data[SC_MTF_ASPD2])
aspd -= 20;
return cap_value(aspd, 0, 2000); // Will be recap for proper bl anyway
}
@ -7744,11 +7793,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
return 0;
break;
case SC_MAGNIFICAT:
if( sc->data[SC_OFFERTORIUM] || sc->option&OPTION_MADOGEAR ) // Mado is immune to magnificat
return 0;
break;
case SC_OFFERTORIUM:
if(sc->data[SC_MAGNIFICAT])
if( sc->option&OPTION_MADOGEAR ) // Mado is immune to magnificat
return 0;
break;
case SC_ONEHAND:
@ -7890,27 +7935,27 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
return 0;
break;
case SC_FOOD_STR_CASH:
if (sc->data[SC_STRFOOD] && sc->data[SC_STRFOOD]->val1 > val1)
if ((sc->data[SC_STRFOOD] && sc->data[SC_STRFOOD]->val1 > val1) || sc->data[SC_2011RWC_SCROLL])
return 0;
break;
case SC_FOOD_AGI_CASH:
if (sc->data[SC_AGIFOOD] && sc->data[SC_AGIFOOD]->val1 > val1)
if ((sc->data[SC_AGIFOOD] && sc->data[SC_AGIFOOD]->val1 > val1) || sc->data[SC_2011RWC_SCROLL])
return 0;
break;
case SC_FOOD_VIT_CASH:
if (sc->data[SC_VITFOOD] && sc->data[SC_VITFOOD]->val1 > val1)
if ((sc->data[SC_VITFOOD] && sc->data[SC_VITFOOD]->val1 > val1) || sc->data[SC_2011RWC_SCROLL])
return 0;
break;
case SC_FOOD_INT_CASH:
if (sc->data[SC_INTFOOD] && sc->data[SC_INTFOOD]->val1 > val1)
if ((sc->data[SC_INTFOOD] && sc->data[SC_INTFOOD]->val1 > val1) || sc->data[SC_2011RWC_SCROLL])
return 0;
break;
case SC_FOOD_DEX_CASH:
if (sc->data[SC_DEXFOOD] && sc->data[SC_DEXFOOD]->val1 > val1)
if ((sc->data[SC_DEXFOOD] && sc->data[SC_DEXFOOD]->val1 > val1) || sc->data[SC_2011RWC_SCROLL])
return 0;
break;
case SC_FOOD_LUK_CASH:
if (sc->data[SC_LUKFOOD] && sc->data[SC_LUKFOOD]->val1 > val1)
if ((sc->data[SC_LUKFOOD] && sc->data[SC_LUKFOOD]->val1 > val1) || sc->data[SC_2011RWC_SCROLL])
return 0;
break;
case SC_CAMOUFLAGE:
@ -7971,6 +8016,10 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
if (sc->data[SC_P_ALTER] || sc->data[SC_HEAT_BARREL])
return 0;
break;
case SC_KINGS_GRACE:
if (sc->data[SC_DEVOTION] || sc->data[SC_WHITEIMPRISON])
return 0;
break;
case SC_WEDDING:
case SC_XMAS:
@ -8086,6 +8135,12 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
// Cancels Normal Overthrust. [Skotlex]
status_change_end(bl, SC_OVERTHRUST, INVALID_TIMER);
break;
case SC_MAGNIFICAT:
status_change_end(bl,SC_OFFERTORIUM,INVALID_TIMER);
break;
case SC_OFFERTORIUM:
status_change_end(bl,SC_MAGNIFICAT,INVALID_TIMER);
break;
case SC_KYRIE:
// Cancels Assumptio
status_change_end(bl, SC_ASSUMPTIO, INVALID_TIMER);
@ -8298,6 +8353,33 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
case SC_FREEZING:
status_change_end(bl, SC_BURNING, INVALID_TIMER);
break;
case SC_KINGS_GRACE:
status_change_end(bl,SC_POISON,INVALID_TIMER);
status_change_end(bl,SC_BLIND,INVALID_TIMER);
status_change_end(bl,SC_FREEZE,INVALID_TIMER);
status_change_end(bl,SC_STONE,INVALID_TIMER);
status_change_end(bl,SC_STUN,INVALID_TIMER);
status_change_end(bl,SC_SLEEP,INVALID_TIMER);
status_change_end(bl,SC_BLEEDING,INVALID_TIMER);
status_change_end(bl,SC_CURSE,INVALID_TIMER);
status_change_end(bl,SC_CONFUSION,INVALID_TIMER);
status_change_end(bl,SC_HALLUCINATION,INVALID_TIMER);
status_change_end(bl,SC_SILENCE,INVALID_TIMER);
status_change_end(bl,SC_BURNING,INVALID_TIMER);
status_change_end(bl,SC_CRYSTALIZE,INVALID_TIMER);
status_change_end(bl,SC_FREEZING,INVALID_TIMER);
status_change_end(bl,SC_DEEPSLEEP,INVALID_TIMER);
status_change_end(bl,SC_FEAR,INVALID_TIMER);
status_change_end(bl,SC_MANDRAGORA,INVALID_TIMER);
break;
case SC_2011RWC_SCROLL:
status_change_end(bl,SC_FOOD_STR_CASH,INVALID_TIMER);
status_change_end(bl,SC_FOOD_AGI_CASH,INVALID_TIMER);
status_change_end(bl,SC_FOOD_VIT_CASH,INVALID_TIMER);
status_change_end(bl,SC_FOOD_INT_CASH,INVALID_TIMER);
status_change_end(bl,SC_FOOD_DEX_CASH,INVALID_TIMER);
status_change_end(bl,SC_FOOD_LUK_CASH,INVALID_TIMER);
break;
case SC_EQC:
status_change_end(bl,SC_TINDER_BREAKER2,INVALID_TIMER);
break;
@ -9231,6 +9313,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
break;
case SC_EXPBOOST:
case SC_JEXPBOOST:
case SC_JP_EVENT04:
if (val1 < 0)
val1 = 0;
break;
@ -10031,6 +10114,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
case SC_EXPBOOST:
case SC_JEXPBOOST:
case SC_ITEMBOOST:
case SC_JP_EVENT04:
val_flag |= 1;
break;
// Start |1|2 val_flag setting
@ -10480,7 +10564,7 @@ int status_change_clear(struct block_list* bl, int type)
if(!sc->data[i])
continue;
if(type == 0)
if(type == 0) {
switch (i) { // Type 0: PC killed -> Place here statuses that do not dispel on death.
case SC_ELEMENTALCHANGE: // Only when its Holy or Dark that it doesn't dispell on death
if( sc->data[i]->val2 != ELE_HOLY && sc->data[i]->val2 != ELE_DARK )
@ -10549,7 +10633,10 @@ int status_change_clear(struct block_list* bl, int type)
case SC_QUEST_BUFF1:
case SC_QUEST_BUFF2:
case SC_QUEST_BUFF3:
case SC_2011RWC_SCROLL:
case SC_JP_EVENT04:
continue;
}
}
if( type == 3 ) {
@ -12398,6 +12485,15 @@ void status_change_clear_buffs (struct block_list* bl, int type)
case SC_QUEST_BUFF1:
case SC_QUEST_BUFF2:
case SC_QUEST_BUFF3:
case SC_MTF_ASPD2:
case SC_MTF_RANGEATK2:
case SC_MTF_MATK2:
case SC_2011RWC_SCROLL:
case SC_JP_EVENT04:
case SC_MTF_MHP:
case SC_MTF_MSP:
case SC_MTF_PUMPKIN:
case SC_MTF_HITFLEE:
continue;
// Debuffs that can be removed.

View File

@ -694,7 +694,7 @@ typedef enum sc_type {
SC_QUEST_BUFF1,
SC_QUEST_BUFF2,
SC_QUEST_BUFF3,
SC_ALL_RIDING,
SC_TEARGAS_SOB,
@ -703,6 +703,18 @@ typedef enum sc_type {
SC_ELEMENTAL_SHIELD,
SC_CHASEWALK2,
SC_MTF_ASPD2,
SC_MTF_RANGEATK2,
SC_MTF_MATK2,
SC_2011RWC_SCROLL,
SC_JP_EVENT04,
// 2014 Halloween Event
SC_MTF_MHP,
SC_MTF_MSP,
SC_MTF_PUMPKIN,
SC_MTF_HITFLEE,
#ifdef RENEWAL
SC_EXTREMITYFIST2, //! NOTE: This SC should be right before SC_MAX, so it doesn't disturb if RENEWAL is disabled
#endif
@ -1520,7 +1532,52 @@ enum si_type {
SI_GET_MAILBOX = 814,
SI_JUMPINGCLAN = 815,
SI_JP_OTP = 816,
SI_HANDICAPTOLERANCE_LEVELGAP = 817,
SI_MTF_RANGEATK2 = 818,
SI_MTF_ASPD2 = 819,
SI_MTF_MATK2 = 820,
SI_SHOW_NPCHPBAR = 821,
SI_FLOWERSMOKE = 822,
SI_FSTONE = 823,
SI_DAILYSENDMAILCNT = 824,
SI_QSCARABA = 825,
SI_LJOSALFAR = 826,
SI_PAD_READER_KNIGHT = 827,
SI_PAD_READER_CRUSADER = 828,
SI_PAD_READER_BLACKSMITH = 829,
SI_PAD_READER_ALCHEMIST = 830,
SI_PAD_READER_ASSASSIN = 831,
SI_PAD_READER_ROGUE = 832,
SI_PAD_READER_WIZARD = 833,
SI_PAD_READER_SAGE = 834,
SI_PAD_READER_PRIEST = 835,
SI_PAD_READER_MONK = 836,
SI_PAD_READER_HUNTER = 837,
SI_PAD_READER_BARD = 838,
SI_PAD_READER_DANCER = 839,
SI_PAD_READER_TAEKWON = 840,
SI_PAD_READER_NINJA = 841,
SI_PAD_READER_GUNSLINGER = 842,
SI_PAD_READER_SUPERNOVICE = 843,
SI_ESSENCE_OF_TIME = 844,
SI_MINIGAME_ROULETTE = 845,
SI_MINIGAME_GOLD_POINT = 846,
SI_MINIGAME_SILVER_POINT = 847,
SI_MINIGAME_BRONZE_POINT = 848,
SI_HAPPINESS_STAR = 849,
SI_SUMMEREVENT01 = 850,
SI_SUMMEREVENT02 = 851,
SI_SUMMEREVENT03 = 852,
SI_SUMMEREVENT04 = 853,
SI_SUMMEREVENT05 = 854,
SI_MINIGAME_ROULETTE_BONUS_ITEM = 855,
SI_DRESS_UP = 856,
SI_MAPLE_FALLS = 857,
SI_ALL_NIFLHEIM_RECALL = 858,
SI_DRACULA_CARD = 865,
SI_LIMIT_POWER_BOOSTER = 867,
SI_TIME_ACCESSORY = 872,
SI_EP16_DEF = 873,
SI_MAX,
};