- Removed sd->sex since it's redundant (we can always use sd->status.sex)
- If somehow a player logs out and it's saved with 0 hp, on login his state will be set to dead as well so he can respawn (otherwise that leads to a stuck char) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9398 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/12/03
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* If somehow a player logs out and it's saved with 0 hp, on login his state
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will be set to dead as well so he can respawn (otherwise that leads to a
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stuck char) [Skotlex]
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* Fixed even share exp flutuating as described in:
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http://www.eathena.ws/board/index.php?showtopic=126139
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thanks to TheUltraMague for the fix. [FlavioJS]
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@ -863,13 +863,8 @@ int chrif_changedsex(int fd)
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sd = map_id2sd(acc);
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if (acc > 0) {
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if (sd != NULL && sd->status.sex != sex) {
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if (sd->status.sex == 0) {
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sd->status.sex = 1;
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sd->sex = 1;
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} else if (sd->status.sex == 1) {
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sd->status.sex = 0;
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sd->sex = 0;
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}
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sd->status.sex = !sd->status.sex;
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// to avoid any problem with equipment and invalid sex, equipment is unequiped.
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for (i = 0; i < MAX_INVENTORY; i++) {
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if (sd->status.inventory[i].nameid && sd->status.inventory[i].equip)
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@ -330,7 +330,7 @@ void guild_makemember(struct guild_member *m,struct map_session_data *sd)
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m->char_id =sd->status.char_id;
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m->hair =sd->status.hair;
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m->hair_color =sd->status.hair_color;
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m->gender =sd->sex;
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m->gender =sd->status.sex;
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m->class_ =sd->status.class_;
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m->lv =sd->status.base_level;
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// m->exp =0;
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@ -610,7 +610,7 @@ struct map_session_data {
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unsigned intravision : 1; // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG]
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unsigned perfect_hiding : 1; // [Valaris]
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} special_state;
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int login_id1, login_id2, sex;
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int login_id1, login_id2;
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unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
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int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18
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11
src/map/pc.c
11
src/map/pc.c
@ -360,10 +360,10 @@ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int lo
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sd->bl.id = account_id;
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sd->status.char_id = account_id;
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sd->status.char_id = char_id;
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sd->status.sex = sex;
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sd->login_id1 = login_id1;
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sd->login_id2 = 0; // at this point, we can not know the value :(
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sd->client_tick = client_tick;
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sd->sex = sex;
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sd->state.auth = 0;
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sd->bl.type = BL_PC;
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sd->canlog_tick = gettick();
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@ -576,12 +576,12 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t
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}
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sd->login_id2 = login_id2;
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memcpy(&sd->status, st, sizeof(*st));
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if (sd->status.sex != sd->sex) {
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if (st->sex != sd->status.sex) {
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clif_authfail_fd(sd->fd, 0);
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return 1;
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}
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memcpy(&sd->status, st, sizeof(*st));
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//Set the map-server used job id. [Skotlex]
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i = pc_jobid2mapid(sd->status.class_);
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@ -593,6 +593,7 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t
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} else
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sd->class_ = i;
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//Initializations to null/0 unneeded since map_session_data was filled with 0 upon allocation.
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if(!sd->status.hp) pc_setdead(sd);
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sd->state.connect_new = 1;
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sd->followtimer = -1; // [MouseJstr]
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@ -5177,7 +5178,7 @@ int pc_readparam(struct map_session_data *sd,int type)
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val= pc_mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex);
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break;
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case SP_SEX:
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val= sd->sex;
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val= sd->status.sex;
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break;
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case SP_WEIGHT:
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val= sd->weight;
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@ -5312,7 +5313,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
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}
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break;
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case SP_SEX:
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sd->sex = val;
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sd->status.sex = val;
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break;
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case SP_WEIGHT:
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sd->weight = val;
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@ -7968,12 +7968,10 @@ int buildin_changesex(struct script_state *st) {
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if (sd->status.sex == 0) {
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sd->status.sex = 1;
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sd->sex = 1;
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if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER)
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sd->status.class_ -= 1;
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} else if (sd->status.sex == 1) {
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sd->status.sex = 0;
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sd->sex = 0;
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if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER)
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sd->status.class_ += 1;
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}
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