- Finished some checks to make sure Land Protector Only blocks BF_MAGIC skills. Hammerfall is no longer blocked.
- Some adjustments to what Dispel can remove. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5593 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/03/13
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2006/03/13
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* Finished some checks to make sure Land Protector Only blocks BF_MAGIC
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skills. Hammerfall is no longer blocked. [Skotlex]
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* Fixed script command warpparty looking for an attached player even when
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* Fixed script command warpparty looking for an attached player even when
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it is not needed. [Skotlex]
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it is not needed. [Skotlex]
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* Shield Reflect is now passed through Devotion as well. [Skotlex]
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* Shield Reflect is now passed through Devotion as well. [Skotlex]
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@ -4002,9 +4002,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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clif_skill_nodamage(src,bl,skillid,skilllv,0);
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clif_skill_nodamage(src,bl,skillid,skilllv,0);
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break;
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break;
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}
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}
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if(map_getcell(bl->m,bl->x,bl->y,CELL_CHKLANDPROTECTOR))
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break; //Land Protector blocks Hammer Fall [Skotlex]
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clif_skill_nodamage(src,bl,skillid,skilllv,
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clif_skill_nodamage(src,bl,skillid,skilllv,
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sc_start(bl,SC_STUN,(20 + 10 * skilllv),skilllv,skill_get_time2(skillid,skilllv)));
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sc_start(bl,SC_STUN,(20 + 10 * skilllv),skilllv,skill_get_time2(skillid,skilllv)));
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break;
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break;
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@ -4709,8 +4706,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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if(i==SC_HALLUCINATION || i==SC_WEIGHT50 || i==SC_WEIGHT90
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if(i==SC_HALLUCINATION || i==SC_WEIGHT50 || i==SC_WEIGHT90
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|| i==SC_STRIPWEAPON || i==SC_STRIPSHIELD || i==SC_STRIPARMOR || i==SC_STRIPHELM
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|| i==SC_STRIPWEAPON || i==SC_STRIPSHIELD || i==SC_STRIPARMOR || i==SC_STRIPHELM
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|| i==SC_CP_WEAPON || i==SC_CP_SHIELD || i==SC_CP_ARMOR || i==SC_CP_HELM
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|| i==SC_CP_WEAPON || i==SC_CP_SHIELD || i==SC_CP_ARMOR || i==SC_CP_HELM
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|| i==SC_COMBO || i==SC_DANCING || i==SC_GUILDAURA || i==SC_STEELBODY || i==SC_EDP
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|| i==SC_COMBO || i==SC_DANCING || i==SC_GUILDAURA || i==SC_EDP
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|| i==SC_CARTBOOST || i==SC_MELTDOWN || i==SC_MOONLIT
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|| i==SC_AUTOBERSERK || i==SC_CARTBOOST || i==SC_MELTDOWN || i==SC_MOONLIT
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)
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)
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continue;
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continue;
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if(i==SC_BERSERK) tsc->data[i].val4=1; //Mark a dispelled berserk to avoid setting hp to 100.
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if(i==SC_BERSERK) tsc->data[i].val4=1; //Mark a dispelled berserk to avoid setting hp to 100.
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@ -10257,7 +10254,8 @@ int skill_unit_timer_sub_onplace( struct block_list *bl, va_list ap )
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nullpo_retr(0, group=unit->group);
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nullpo_retr(0, group=unit->group);
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if (map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR))
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if (skill_get_type(group->skill_id)==BF_MAGIC
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&& map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR))
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return 0; //AoE skills are ineffective. [Skotlex]
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return 0; //AoE skills are ineffective. [Skotlex]
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if (battle_check_target(&unit->bl,bl,group->target_flag)<=0)
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if (battle_check_target(&unit->bl,bl,group->target_flag)<=0)
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