Some more updates to the quest log system. It has been completely moved to the inter server instead of the char server.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12584 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/04/13
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* More major updates to the quest log system. [Kevin]
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* Followup to r12579 (all other players appeared as female on sql branch). [FlavioJS]
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* Some major updates to the quest system, beginning to move it
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over to the inter server instead of char server. (r12581) [Kevin]
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@ -902,7 +902,7 @@ int mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_everything
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char t_msg[128] = "";
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struct mmo_charstatus* cp;
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StringBuf buf;
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SqlStmt* stmt, *stmt2;
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SqlStmt* stmt;
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char last_map[MAP_NAME_LENGTH_EXT];
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char save_map[MAP_NAME_LENGTH_EXT];
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char point_map[MAP_NAME_LENGTH_EXT];
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@ -1112,38 +1112,6 @@ int mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_everything
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memcpy(&p->friends[i], &tmp_friend, sizeof(tmp_friend));
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strcat(t_msg, " friends");
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//read quests
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//`quests` (`quest_id`, `char_id`, `state`)
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if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT q.`quest_id`, q.`state` FROM `%s` q", quest_db)
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|| SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
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|| SQL_ERROR == SqlStmt_Execute(stmt)
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|| SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &tmp_quest.quest_id, 0, NULL, NULL)
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|| SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_INT, &tmp_quest.state, 0, NULL, NULL) )
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SqlStmt_ShowDebug(stmt);
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stmt2 = SqlStmt_Malloc(sql_handle);
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for( i = 0; i < MAX_QUEST && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i )
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{
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memcpy(&p->quest_log[i], &tmp_quest, sizeof(tmp_quest));
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//`quest_objectives`
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if( SQL_ERROR == SqlStmt_Prepare(stmt2, "SELECT q.`count`, q.`name` FROM `%s` q", quest_obj_db)
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|| SQL_ERROR == SqlStmt_BindParam(stmt2, 0, SQLDT_INT, &tmp_quest.quest_id, 0)
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|| SQL_ERROR == SqlStmt_Execute(stmt2)
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|| SQL_ERROR == SqlStmt_BindColumn(stmt2, 0, SQLDT_INT, &tmp_quest_obj.count, 0, NULL, NULL)
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|| SQL_ERROR == SqlStmt_BindColumn(stmt2, 1, SQLDT_STRING, &tmp_quest_obj.name, NAME_LENGTH, NULL, NULL) )
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SqlStmt_ShowDebug(stmt2);
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for( j = 0; j < MAX_QUEST_OBJECTIVES && SQL_SUCCESS == SqlStmt_NextRow(stmt2); ++j )
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memcpy(&p->quest_log[i].objectives[j], &tmp_quest_obj, sizeof(tmp_quest_obj));
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p->quest_log[i].num_objectives = j;
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}
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p->num_quests = i;
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strcat(t_msg, " quests");
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SqlStmt_Free(stmt2);
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#ifdef HOTKEY_SAVING
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//read hotkeys
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//`hotkey` (`char_id`, `hotkey`, `type`, `itemskill_id`, `skill_lvl`
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@ -17,7 +17,61 @@
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#include <string.h>
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#include <stdlib.h>
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//Load entire questlog for a character
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int mapif_quests_fromsql(int char_id, struct quest questlog[])
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{
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int count, i, j, num;
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struct quest tmp_quest;
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struct quest_objective tmp_quest_objective;
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SqlStmt * stmt;
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stmt = SqlStmt_Malloc(sql_handle);
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if( stmt == NULL )
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{
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SqlStmt_ShowDebug(stmt);
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return 0;
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}
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if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `quest_id`, `state` FROM `%s` WHERE `char_id`=? LIMIT %d", quest_db, MAX_QUEST)
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|| SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
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|| SQL_ERROR == SqlStmt_Execute(stmt)
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|| SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &tmp_quest.quest_id, 0, NULL, NULL)
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|| SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_INT, &tmp_quest.state, 0, NULL, NULL) )
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//|| SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_INT, &tmp_quest.time, 0, NULL, NULL)
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SqlStmt_ShowDebug(stmt);
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for( i = 0; i < MAX_QUEST && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i )
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{
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memcpy(&questlog[i], &tmp_quest, sizeof(tmp_quest));
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}
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count = i;
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for( i = 0; i < count; ++i )
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{
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if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `num`, `name`, `count` FROM `%s` WHERE `char_id`=? AND `quest_id`=? LIMIT %d", quest_obj_db, MAX_QUEST_OBJECTIVES)
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|| SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
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|| SQL_ERROR == SqlStmt_BindParam(stmt, 1, SQLDT_INT, &questlog[i].quest_id, 0)
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|| SQL_ERROR == SqlStmt_Execute(stmt)
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|| SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &num, 0, NULL, NULL)
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|| SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_STRING, &tmp_quest_objective.name, NAME_LENGTH, NULL, NULL)
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|| SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_INT, &tmp_quest_objective.count, 0, NULL, NULL) )
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SqlStmt_ShowDebug(stmt);
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for( j = 0; j < MAX_QUEST && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++j )
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{
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memcpy(&questlog[i].objectives[num], &tmp_quest_objective, sizeof(struct quest_objective));
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}
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questlog[i].num_objectives = j;
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}
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return count;
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}
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//Delete a quest
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int mapif_parse_quest_delete(int fd)
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{
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@ -48,7 +102,7 @@ int mapif_parse_quest_delete(int fd)
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}
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//Add a quest to a questlog
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int mapif_parse_quest_add(int fd)
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{
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@ -97,11 +151,48 @@ int mapif_parse_quest_add(int fd)
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}
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//Send questlog to map server
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int mapif_send_quests(int fd, int char_id)
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{
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struct quest tmp_questlog[MAX_QUEST];
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int num_quests, i;
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for(i=0; i<MAX_QUEST; i++)
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{
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memset(&tmp_questlog[i], 0, sizeof(struct quest));
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}
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num_quests = mapif_quests_fromsql(char_id, tmp_questlog);
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WFIFOHEAD(fd,num_quests*sizeof(struct quest)+8);
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WFIFOW(fd,0) = 0x3860;
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WFIFOW(fd,2) = num_quests*sizeof(struct quest)+8;
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WFIFOL(fd,4) = char_id;
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for(i=0; i<num_quests; i++)
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{
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memcpy(WFIFOP(fd,i*sizeof(struct quest)+8), &tmp_questlog[i], sizeof(struct quest));
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}
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WFIFOSET(fd,num_quests*sizeof(struct quest)+8);
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return 0;
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}
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//Map server requesting a character's quest log
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int mapif_parse_loadquestrequest(int fd)
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{
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mapif_send_quests(fd, RFIFOL(fd,2));
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return 0;
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}
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int inter_quest_parse_frommap(int fd)
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{
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switch(RFIFOW(fd,0))
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{
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case 0x3060: mapif_parse_loadquestrequest(fd); break;
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case 0x3061: mapif_parse_quest_add(fd); break;
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case 0x3062: mapif_parse_quest_delete(fd); break;
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default:
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@ -57,7 +57,7 @@ int inter_recv_packet_length[] = {
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-1, 6,-1,-1, 55,19, 6,-1, 14,-1,-1,-1, 14,19,186,-1, // 3030-
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5, 9, 0, 0, 0, 0, 0, 0, 7, 6,10,10, 10,-1, 0, 0, // 3040-
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-1,-1,10,10, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3050- Auction System [Zephyrus]
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-1,-1,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3060- Quest system [Kevin]
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6,-1,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3060- Quest system [Kevin]
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3070-
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48,14,-1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3080-
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-1,10,-1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3090- Homunculus packets [albator]
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@ -265,8 +265,6 @@ struct mmo_charstatus {
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struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
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struct item inventory[MAX_INVENTORY],cart[MAX_CART];
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struct skill skill[MAX_SKILL];
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int num_quests;
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struct quest quest_log[MAX_QUEST];
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struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
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#ifdef HOTKEY_SAVING
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@ -600,7 +600,6 @@ void chrif_authok(int fd)
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{ //Auth Ok
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if (pc_authok(sd, login_id2, expiration_time, status))
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{
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chrif_char_online(sd);
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return;
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}
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} else { //Auth Failed
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10,-1,15, 0, 79,19, 7,-1, 0,-1,-1,-1, 14,67,186,-1, //0x3830
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9, 9,-1,14, 0, 0, 0, 0, -1,74,-1,11, 11,-1, 0, 0, //0x3840
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-1,-1, 7, 7, 7,11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3850 Auctions [Zephyrus]
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0,11,11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3860 Quests [Kevin]
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-1,11,11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3860 Quests [Kevin]
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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11,-1, 7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3880
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-1,-1, 7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3890 Homunculus [albator]
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@ -1405,6 +1405,36 @@ QUESTLOG SYSTEM FUNCTIONS
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***************************************/
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int intif_request_questlog(TBL_PC *sd)
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{
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WFIFOHEAD(inter_fd,6);
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WFIFOW(inter_fd,0) = 0x3060;
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WFIFOL(inter_fd,2) = sd->status.char_id;
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WFIFOSET(inter_fd,6);
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return 0;
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}
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int intif_parse_questlog(int fd)
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{
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int num_quests = (RFIFOB(fd, 2)-8)/sizeof(struct quest);
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int char_id = RFIFOL(fd, 4);
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int i;
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TBL_PC * sd = map_charid2sd(char_id);
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//User not online anymore
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if(!sd)
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return 0;
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for(i=0; i<num_quests; i++)
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{
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memcpy(&sd->quest_log[i], RFIFOP(fd, i*sizeof(struct quest)+8), sizeof(struct quest));
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}
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sd->num_quests = num_quests;
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return 0;
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}
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int intif_parse_questDelete(int fd)
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{
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quest_delete_ack(RFIFOL(fd, 2), RFIFOL(fd, 6), RFIFOB(fd, 10));
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@ -1434,17 +1464,15 @@ int intif_parse_questAdd(int fd)
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int intif_quest_add(int char_id, struct quest * qd)
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{
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int sSize = sizeof(struct quest);
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if(CheckForCharServer())
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return 0;
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WFIFOHEAD(inter_fd, sSize + 8);
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WFIFOHEAD(inter_fd, sizeof(struct quest) + 8);
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WFIFOW(inter_fd,0) = 0x3061;
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WFIFOW(inter_fd,2) = sSize + 8;
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WFIFOW(inter_fd,2) = sizeof(struct quest) + 8;
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WFIFOL(inter_fd,4) = char_id;
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memcpy(WFIFOP(inter_fd,8), qd, sSize);
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WFIFOSET(inter_fd, sSize + 8);
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memcpy(WFIFOP(inter_fd,8), qd, sizeof(struct quest));
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WFIFOSET(inter_fd, WFIFOW(inter_fd,2));
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return 0;
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}
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@ -1992,6 +2020,7 @@ int intif_parse(int fd)
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case 0x3843: intif_parse_GuildMasterChanged(fd); break;
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//Quest system
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case 0x3860: intif_parse_questlog(fd); break;
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case 0x3861: intif_parse_questAdd(fd); break;
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case 0x3862: intif_parse_questDelete(fd); break;
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@ -76,6 +76,7 @@ int intif_homunculus_requestsave(int account_id, struct s_homunculus* sh);
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int intif_homunculus_requestdelete(int homun_id);
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/******QUEST SYTEM*******/
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int intif_request_questlog(struct map_session_data * sd);
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int intif_quest_delete(int char_id, int quest_id);
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int intif_quest_add(int char_id, struct quest * qd);
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@ -374,7 +374,6 @@ int pc_makesavestatus(struct map_session_data *sd)
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memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point));
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}
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quest_make_savedata(sd);
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return 0;
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}
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@ -866,9 +865,6 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
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clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1);
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}
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//Get quest data out of char dat
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quest_load_info(sd, st);
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// Request all registries (auth is considered completed whence they arrive)
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intif_request_registry(sd,7);
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return true;
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@ -982,6 +978,8 @@ int pc_reg_received(struct map_session_data *sd)
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intif_Mail_requestinbox(sd->status.char_id, 0); // MAIL SYSTEM - Request Mail Inbox
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#endif
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intif_request_questlog(sd);
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if (!sd->state.connect_new && sd->fd)
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{ //Character already loaded map! Gotta trigger LoadEndAck manually.
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sd->state.connect_new = 1;
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@ -190,20 +190,3 @@ int quest_update_status(TBL_PC * sd, int quest_id, bool status)
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return 0;
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}
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int quest_load_info(TBL_PC * sd, struct mmo_charstatus * st)
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{
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sd->num_quests = st->num_quests;
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memcpy(sd->quest_log, st->quest_log, sizeof(st->quest_log));
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return 0;
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}
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int quest_make_savedata(TBL_PC * sd)
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{
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sd->status.num_quests = sd->num_quests;
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memcpy(sd->status.quest_log, sd->quest_log, sizeof(sd->quest_log));
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return 0;
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}
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