Rebalance Windhawk 20221221 (#8020)
* No Limits (Ranger) - No longer be removed by Dispell or Clearance. * Calamity Gale - Increases duration from 60 seconds to 180 seconds. - Reduces cooldown from 300 seconds to 180 seconds. Note: it was not implemented - No longer be removed when using No Limits. * Gale Storm - Reduces cooldown from 1.5 seconds to 1.2 seconds. - Increases SP consumption from 100 to 120 based on level 10. - Increases base damage from 9500%Atk to 10000%Atk based on level 5. - Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 10. Note: CON weight was already 10 - Increases factor weight of CON in skill formula from 5 to 10. * Crescive Bolt - Increases cooldown from 0.15 seconds to 0.35 seconds. - Increases global cool time from 0.3 seconds to 0.7 seconds. - Increases base damage from 3400%Atk to 9400%Atk based on level 10. Additionnally - Removed leftover Deep Blind Trap / Solid Trap / Swift Trap / Flame Trap status ailments in `skills_db.yml` (from previous rebalance) - Corrected WH HAWK BOOMERANG and WH_HAWKBOOMERANG formula according to the Korean description of the skill. - Included WH_NATUREFRIENDLY in the damage formula of WH_HAWKRUSH and WH_HAWKBOOMERANG (x1.5 at level 5) (source: tests on KRO) Thanks to @datawulf
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@ -39202,8 +39202,8 @@ Body:
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HitCount: 1
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CastCancel: true
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AfterCastActDelay: 500
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Duration1: 60000
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Cooldown: 300000
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Duration1: 180000
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Cooldown: 180000
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FixedCastTime: 1000
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Requires:
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SpCost: 300
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@ -39260,38 +39260,38 @@ Body:
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- Level: 7
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Area: 3
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- Level: 8
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Area: 4
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Area: 3
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- Level: 9
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Area: 4
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- Level: 10
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Area: 5
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Area: 4
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CastCancel: true
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CastTime: 3500
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AfterCastActDelay: 500
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Cooldown: 1500
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Cooldown: 1200
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FixedCastTime: 500
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Requires:
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SpCost:
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- Level: 1
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Amount: 64
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Amount: 93
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- Level: 2
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Amount: 68
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- Level: 3
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Amount: 72
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- Level: 4
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Amount: 76
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- Level: 5
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Amount: 80
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- Level: 6
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Amount: 84
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- Level: 7
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Amount: 88
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- Level: 8
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Amount: 92
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- Level: 9
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Amount: 96
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- Level: 3
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Amount: 99
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- Level: 4
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Amount: 102
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- Level: 5
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Amount: 105
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- Level: 6
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Amount: 108
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- Level: 7
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Amount: 111
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- Level: 8
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Amount: 114
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- Level: 9
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Amount: 117
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- Level: 10
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Amount: 100
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Amount: 120
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Weapon:
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Bow: true
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Ammo:
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@ -39305,6 +39305,8 @@ Body:
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TargetType: Ground
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DamageFlags:
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IgnoreFlee: true
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Flags:
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AllowOnWarg: true
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Range: 1
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Hit: Single
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HitCount: 1
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@ -39368,7 +39370,6 @@ Body:
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Flag:
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NoOverlap: true
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PathCheck: true
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Status: Handicapstate_Deepblind
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- Id: 5332
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Name: WH_SOLIDTRAP
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Description: Solid Trap
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@ -39377,6 +39378,8 @@ Body:
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TargetType: Ground
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DamageFlags:
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IgnoreFlee: true
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Flags:
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AllowOnWarg: true
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Range: 1
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Hit: Single
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HitCount: 1
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@ -39422,7 +39425,6 @@ Body:
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ItemCost:
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- Item: Special_Alloy_Trap
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Amount: 2
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Status: HandicapState_Crystallization
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Unit:
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Id: Solidtrap
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Range:
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@ -39449,6 +39451,8 @@ Body:
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TargetType: Ground
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DamageFlags:
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IgnoreFlee: true
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Flags:
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AllowOnWarg: true
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Range: 1
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Hit: Single
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HitCount: 1
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@ -39494,7 +39498,6 @@ Body:
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ItemCost:
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- Item: Special_Alloy_Trap
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Amount: 2
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Status: HandicapState_LightningStrike
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Unit:
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Id: Swifttrap
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Range:
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@ -39528,9 +39531,10 @@ Body:
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GiveAp: 1
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CastCancel: true
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CastTime: 800
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AfterCastActDelay: 300
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AfterCastActDelay: 700
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Duration1: 10000
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FixedCastTime: 200
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Cooldown: 350
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Requires:
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SpCost:
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- Level: 1
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@ -39567,6 +39571,8 @@ Body:
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TargetType: Ground
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DamageFlags:
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IgnoreFlee: true
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Flags:
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AllowOnWarg: true
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Range: 1
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Hit: Single
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HitCount: 1
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@ -39630,7 +39636,6 @@ Body:
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Flag:
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NoOverlap: true
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PathCheck: true
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Status: HandicapState_Conflagration
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- Id: 5336
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Name: BO_BIONIC_PHARMACY
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Description: Bionic Pharmacy
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@ -5732,6 +5732,8 @@ Body:
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DurationLookup: RA_UNLIMIT
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Flags:
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DisplayPc: true
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NoDispell: true
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NoClearance: true
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- Status: Kings_Grace
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Icon: EFST_KINGS_GRACE
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DurationLookup: LG_KINGS_GRACE
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@ -7633,7 +7635,7 @@ Body:
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RemoveOnDamaged: true
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- Status: Handicapstate_Lightningstrike
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Icon: EFST_HANDICAPSTATE_LIGHTNINGSTRIKE
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DurationLookup: WH_SWIFTTRAP
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DurationLookup: EM_LIGHTNING_LAND
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States:
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#NoMove: true
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#NoCast: true
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@ -7646,7 +7648,7 @@ Body:
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RemoveOnDamaged: true
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- Status: Handicapstate_Crystallization
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Icon: EFST_HANDICAPSTATE_CRYSTALLIZATION
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DurationLookup: WH_SOLIDTRAP
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DurationLookup: EM_TERRA_DRIVE
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States:
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#NoMove: true
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#NoCast: true
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@ -7660,7 +7662,7 @@ Body:
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RemoveOnDamaged: true
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- Status: Handicapstate_Conflagration
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Icon: EFST_HANDICAPSTATE_CONFLAGRATION
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DurationLookup: WH_FLAMETRAP
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DurationLookup: EM_CONFLAGRATION
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Flags:
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BlEffect: true
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DisplayPc: true
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@ -5627,22 +5627,26 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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break;
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case WH_HAWKRUSH:
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skillratio += -100 + 500 * skill_lv + 5 * sstatus->con;
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if (sd)
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skillratio += skillratio * pc_checkskill(sd, WH_NATUREFRIENDLY) / 10;
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RE_LVL_DMOD(100);
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break;
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case WH_HAWKBOOMERANG:// Affected by trait stats??? CON for sure but the other one unknown. Likely POW. [Rytech]
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skillratio += -100 + 600 * skill_lv + 10 * sstatus->pow + 10 * sstatus->con;
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case WH_HAWKBOOMERANG:
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skillratio += -100 + 600 * skill_lv + 10 * sstatus->con;
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if (sd)
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skillratio += skillratio * pc_checkskill(sd, WH_NATUREFRIENDLY) / 10;
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if (tstatus->race == RC_BRUTE || tstatus->race == RC_FISH)
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skillratio += skillratio * 50 / 100;
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RE_LVL_DMOD(100);
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break;
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case WH_GALESTORM:
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skillratio += -100 + 950 * skill_lv + 10 * sstatus->con;
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skillratio += -100 + 1000 * skill_lv + 10 * sstatus->con;
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RE_LVL_DMOD(100);
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if (sc && sc->getSCE(SC_CALAMITYGALE) && (tstatus->race == RC_BRUTE || tstatus->race == RC_FISH))
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skillratio += skillratio * 50 / 100;
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break;
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case WH_CRESCIVE_BOLT:
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skillratio += -100 + 340 * skill_lv + 5 * sstatus->con;
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skillratio += -100 + 400 + 900 * skill_lv + 5 * sstatus->con;
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RE_LVL_DMOD(100);
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if (sc) {
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if (sc->getSCE(SC_CRESCIVEBOLT))
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