- Added function battle_attr_ratio to handle just getting the attribute table data. Fixes Sense messing up with elemental based statuses.
- Added Throw tomahawk to the list of items that do not trigger the equipment breaking code. - Moved a bit around the SC_ start of dancing skills to fix Moonlight petals pushing back the casters. - Modified status_damage to handle SC_KAZIEL. The return value of *_dead functions can pass 8 to specify that kaziel should not be triggered (ie: pvp/gvg) - Infinite Endure won't be passed on to devoted characters. - Infinite Endure is no longer saved on logout. - Added check to avoid gms opening vending shops if they don't have the required level. - Moved around the Steel Body S. Novice code, simplified it so it triggers before most of the penalties (death is cancelled). - Fixed the flee penalty not applying when you walk into a gvg map. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12688 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
4da32e3732
commit
247996b40e
@ -3,6 +3,16 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/05/07
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* Fixed Sense messing up with Spiderweb. [Skotlex]
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* Added Throw tomahawk to the list of items that do not trigger the
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equipment breaking code.
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* Probably fixed Moonlight petals pushing back the casters.
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* Infinite Endure won't be passed on to devoted characters.
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* Infinite Endure is no longer saved on logout.
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* Added check to avoid gms opening vending shops if they don't have the
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required level.
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* Fixed the flee penalty not applying when you walk into a gvg map.
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2008/05/03
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* NPC_GUIDEDATTACK is not supposed to bypass pneuma/safetywall [ultramage]
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2008/05/02
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@ -207,6 +207,19 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
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return 0;
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}
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int battle_attr_ratio(int atk_elem,int def_type, int def_lv)
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{
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if (atk_elem < 0 || atk_elem >= ELE_MAX)
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return 100;
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if (def_type < 0 || def_type > ELE_MAX || def_lv < 1 || def_lv > 4)
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return 100;
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return attr_fix_table[def_lv-1][atk_elem][def_type];
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}
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/*==========================================
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* Does attribute fix modifiers.
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* Added passing of the chars so that the status changes can affect it. [Skotlex]
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@ -2047,8 +2060,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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if (breakrate)
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skill_break_equip(src, EQP_WEAPON, breakrate, BCT_SELF);
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}
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//Cart Termination won't trigger breaking data. Why? No idea, go ask Gravity.
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if (battle_config.equip_skill_break_rate && skill_num != WS_CARTTERMINATION)
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//Cart Termination/Tomahawk won't trigger breaking data. Why? No idea, go ask Gravity.
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if (battle_config.equip_skill_break_rate && skill_num != WS_CARTTERMINATION && skill_num != ITM_TOMAHAWK)
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{ // Target equipment breaking
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int breakrate[2] = {0,0}; // weapon = 0, armor = 1
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if (sd) { // Break rate from equipment
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@ -37,6 +37,7 @@ int battle_calc_return_damage(struct block_list *bl, int damage, int flag);
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void battle_drain(struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss);
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int battle_attr_ratio(int atk_elem,int def_type, int def_lv);
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int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv);
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// ダメージ最終計算
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@ -4344,9 +4344,9 @@ int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst)
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+(battle_config.estimation_type&2?status->mdef2:0);
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WBUFW(buf,18)= status->def_ele;
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for(i=0;i<9;i++)
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WBUFB(buf,20+i)= (unsigned char)battle_attr_fix(NULL,dst,100,i+1,status->def_ele, status->ele_lv);
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WBUFB(buf,20+i)= (unsigned char)battle_attr_ratio(i+1,status->def_ele, status->ele_lv);
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// The following caps negative attributes to 0 since the client displays them as 255-fix. [Skotlex]
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// WBUFB(buf,20+i)= (unsigned char)((fix=battle_attr_fix(NULL,dst,100,i+1,status->def_ele, status->ele_lv))<0?0:fix);
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// WBUFB(buf,20+i)= (unsigned char)((fix=battle_attr_ratio(i+1,status->def_ele, status->ele_lv))<0?0:fix);
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clif_send(buf,packet_len(0x18c),&sd->bl,
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sd->status.party_id>0?PARTY_SAMEMAP:SELF);
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@ -7813,7 +7813,11 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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}
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if(map_flag_gvg(sd->bl.m))
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{
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clif_set0199(sd,3);
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if (battle_config.gvg_flee_penalty != 100)
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status_calc_bl(&sd->bl, SCB_FLEE); //Apply flee penalty
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}
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// info about nearby objects
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// must use foreachinarea (CIRCULAR_AREA interferes with foreachinrange)
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@ -1588,6 +1588,8 @@ int map_quit(struct map_session_data *sd)
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status_change_end(&sd->bl,SC_TRICKDEAD,-1);
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if(sd->sc.data[SC_GUILDAURA])
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status_change_end(&sd->bl,SC_GUILDAURA,-1);
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if(sd->sc.data[SC_ENDURE] && sd->sc.data[SC_ENDURE]->val4)
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status_change_end(&sd->bl,SC_ENDURE,-1); //No need to save infinite endure.
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if (battle_config.debuff_on_logout&1) {
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if(sd->sc.data[SC_ORCISH])
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status_change_end(&sd->bl,SC_ORCISH,-1);
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@ -890,7 +890,7 @@ int mob_linksearch(struct block_list *bl,va_list ap)
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static int mob_delayspawn(int tid, unsigned int tick, int id, intptr data)
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{
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struct block_list *bl = map_id2bl(id);
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if (bl && bl->type == BL_MOB)
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if (bl && bl->type == BL_MOB && bl->prev == NULL)
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mob_spawn((TBL_MOB*)bl);
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return 0;
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}
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@ -2095,13 +2095,6 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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md->state.skillstate = MSS_DEAD;
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mobskill_use(md,tick,-1); //On Dead skill.
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if (md->sc.data[SC_KAIZEL])
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{ //Revive in a bit.
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add_timer(gettick()+3000, mob_respawn, md->bl.id, md->sc.data[SC_KAIZEL]->val2); //% of life to rebirth with
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map_delblock(&md->bl);
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return 1; //Return 1 to only clear the object.
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}
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map_freeblock_lock();
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memset(pt,0,sizeof(pt));
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57
src/map/pc.c
57
src/map/pc.c
@ -302,11 +302,6 @@ int pc_setrestartvalue(struct map_session_data *sd,int type)
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if (type&1)
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{ //Normal resurrection
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status->hp = 1; //Otherwise status_heal may fail if dead.
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if(sd->state.snovice_dead_flag == 1) { // [Celest]
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status_heal(&sd->bl, status->max_hp, status->max_sp, 1);
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sd->state.snovice_dead_flag = 2;
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sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1));
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} else
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status_heal(&sd->bl, b_status->hp, b_status->sp>status->sp?b_status->sp-status->sp:0, 1);
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} else { //Just for saving on the char-server (with values as if respawned)
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sd->status.hp = b_status->hp;
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@ -2847,7 +2842,7 @@ void pc_getcash(struct map_session_data *sd, int cash, int points)
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{
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pc_setaccountreg(sd,"#CASHPOINTS",sd->cashPoints + cash);
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sprintf(output, "Gained %d cash points. Total %d points", points, sd->cashPoints);
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sprintf(output, "Gained %d cash points. Total %d points", cash, sd->cashPoints);
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clif_disp_onlyself(sd, output, strlen(output));
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}
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@ -4233,7 +4228,7 @@ int pc_checkbaselevelup(struct map_session_data *sd)
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sc_start(&sd->bl,status_skill2sc(PR_MAGNIFICAT),100,1,skill_get_time(PR_MAGNIFICAT,1));
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sc_start(&sd->bl,status_skill2sc(PR_GLORIA),100,1,skill_get_time(PR_GLORIA,1));
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sc_start(&sd->bl,status_skill2sc(PR_SUFFRAGIUM),100,1,skill_get_time(PR_SUFFRAGIUM,1));
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if (sd->state.snovice_dead_flag == 2)
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if (sd->state.snovice_dead_flag)
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sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead.
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} else
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if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON || (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR)
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@ -5085,11 +5080,22 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
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unsigned int next = pc_nextbaseexp(sd);
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if( next == 0 ) next = pc_thisbaseexp(sd);
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if( get_percentage(sd->status.base_exp,next) >= 99 && !map_flag_gvg(sd->bl.m) )
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{
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sd->state.snovice_dead_flag = 1;
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pc_setstand(sd);
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status_percent_heal(&sd->bl, 100, 100);
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clif_resurrection(&sd->bl, 1);
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if(battle_config.pc_invincible_time)
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pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
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sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1));
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if(map_flag_gvg(sd->bl.m))
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pc_respawn_timer(-1, gettick(), sd->bl.id, 0);
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return 0;
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}
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}
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// changed penalty options, added death by player if pk_mode [Valaris]
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if(battle_config.death_penalty_type && sd->state.snovice_dead_flag != 1
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if(battle_config.death_penalty_type
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&& (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty
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&& !map[sd->bl.m].flag.noexppenalty && !map_flag_gvg(sd->bl.m)
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&& !sd->sc.data[SC_BABY] && !sd->sc.data[SC_LIFEINSURANCE])
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@ -5207,44 +5213,13 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
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if( sd->pvp_point < 0 ){
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sd->pvp_point=0;
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add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0);
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return 1;
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return 1|8;
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}
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}
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//GvG
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if(map_flag_gvg(sd->bl.m)){
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add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0);
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return 1;
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}
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if (sd->sc.data[SC_KAIZEL])
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{
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j = sd->sc.data[SC_KAIZEL]->val1; //Kaizel Lv.
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i = sd->sc.data[SC_KAIZEL]->val2; //Revive %
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pc_setstand(sd);
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status_change_clear(&sd->bl,0);
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clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,1,1);
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if(sd->special_state.restart_full_recover)
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status_percent_heal(&sd->bl, 100, 100);
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else
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status_percent_heal(&sd->bl, i, 0);
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clif_resurrection(&sd->bl, 1);
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if(battle_config.pc_invincible_time)
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pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
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sc_start(&sd->bl,status_skill2sc(PR_KYRIE),100,10,skill_get_time2(SL_KAIZEL,j));
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return 0;
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}
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if (sd->state.snovice_dead_flag == 1)
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{
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pc_setstand(sd);
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status_change_clear(&sd->bl,0);
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clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,1,1);
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status_percent_heal(&sd->bl, 100, 100);
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clif_resurrection(&sd->bl, 1);
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sd->state.snovice_dead_flag = 2;
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if(battle_config.pc_invincible_time)
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pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
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sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1));
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return 0;
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return 1|8;
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}
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//Reset "can log out" tick.
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@ -88,7 +88,7 @@ struct map_session_data {
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unsigned rest : 1;
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unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
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unsigned snovice_call_flag : 2; //Summon Angel (stage 1~3)
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unsigned snovice_dead_flag : 2; //Explosion spirits on death: 0 off, 1 active, 2 used.
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unsigned snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
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unsigned abra_flag : 1; // Abracadabra bugfix by Aru
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unsigned autotrade : 1; //By Fantik
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unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
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@ -6419,6 +6419,19 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
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safestrncpy(group->valstr, "Boo!", MESSAGE_SIZE);
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}
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if (group->state.song_dance) {
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if(sd){
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sd->skillid_dance = skillid;
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sd->skilllv_dance = skilllv;
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}
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if (
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sc_start4(src, SC_DANCING, 100, skillid, (int)group, skilllv,
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(group->state.song_dance&2?BCT_SELF:0), limit+1000) &&
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sd && group->state.song_dance&2 && skillid != CG_HERMODE //Hermod is a encore with a warp!
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)
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skill_check_pc_partner(sd, skillid, &skilllv, 1, 1);
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}
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limit = group->limit;
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for( i = 0; i < layout->count; i++ )
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{
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@ -6496,18 +6509,6 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
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return NULL;
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}
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if (group->state.song_dance) {
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if(sd){
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sd->skillid_dance = skillid;
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sd->skilllv_dance = skilllv;
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}
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if (
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sc_start4(src, SC_DANCING, 100, skillid, (int)group, skilllv,
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(group->state.song_dance&2?BCT_SELF:0), limit+1000) &&
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sd && group->state.song_dance&2 && skillid != CG_HERMODE //Hermod is a encore with a warp!
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)
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skill_check_pc_partner(sd, skillid, &skilllv, 1, 1);
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}
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if (skillid == NJ_TATAMIGAESHI) //Store number of tiles.
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group->val1 = group->alive_count;
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@ -599,7 +599,6 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
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if (!hp && !sp)
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return 0;
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if (target->type == BL_SKILL)
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return skill_unit_ondamaged((struct skill_unit *)target, src, hp, gettick());
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@ -731,7 +730,6 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
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if (battle_config.clear_unit_ondeath &&
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battle_config.clear_unit_ondeath&target->type)
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skill_clear_unitgroup(target);
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status_change_clear(target,0);
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if(target->type&BL_REGEN)
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{ //Reset regen ticks.
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@ -744,6 +742,18 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
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memset(®en->ssregen->tick, 0, sizeof(regen->ssregen->tick));
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}
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}
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if (!(flag&8) && sc && sc->data[SC_KAIZEL]) { //flag&8 = disable Kaizel
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int time = skill_get_time2(SL_KAIZEL,sc->data[SC_KAIZEL]->val1);
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status_revive(target, sc->data[SC_KAIZEL]->val2, 0);
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status_change_clear(target,0);
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clif_skill_nodamage(target,target,ALL_RESURRECTION,1,1);
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sc_start(target,status_skill2sc(PR_KYRIE),100,10,time);
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return hp+sp;
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}
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status_change_clear(target,0);
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if(flag&4) //Delete from memory. (also invokes map removal code)
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unit_free(target,1);
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else
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@ -5031,12 +5041,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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break;
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case SC_ENDURE:
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val2 = 7; // Hit-count [Celest]
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if (!(flag&1) && sd && !map_flag_gvg(bl->m))
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{
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if (!(flag&1) && sd && !map_flag_gvg(bl->m) && (type != SC_ENDURE || !val4))
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{ //See if there are devoted characters, and pass the status to them. [Skotlex]
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//(but do not pass infinite endure)
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struct map_session_data *tsd;
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int i;
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for (i = 0; i < 5; i++)
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{ //See if there are devoted characters, and pass the status to them. [Skotlex]
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{
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if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])))
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status_change_start(&tsd->bl,type,10000,val1,val2,val3,val4,tick,1);
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}
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@ -6209,6 +6220,8 @@ int status_change_clear(struct block_list* bl, int type)
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case SC_READYTURN:
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case SC_DODGE:
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case SC_JAILED:
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case SC_EXPBOOST:
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case SC_ITEMBOOST:
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continue;
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}
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|
@ -42,7 +42,6 @@ void vending_closevending(struct map_session_data* sd)
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void vending_vendinglistreq(struct map_session_data* sd, int id)
|
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{
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struct map_session_data* vsd;
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nullpo_retv(sd);
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if( (vsd = map_id2sd(id)) == NULL )
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@ -50,6 +49,12 @@ void vending_vendinglistreq(struct map_session_data* sd, int id)
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if( vsd->vender_id == 0 )
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return; // not vending
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if ( !pc_can_give_items(pc_isGM(sd)) || !pc_can_give_items(pc_isGM(vsd)) ) //check if both GMs are allowed to trade
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{ // GM is not allowed to trade
|
||||
clif_displaymessage(sd->fd, msg_txt(246));
|
||||
return;
|
||||
}
|
||||
|
||||
clif_vendinglist(sd, id, vsd->vending);
|
||||
}
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user