- Moved perfect_hiding from state to special_state, so that it clears out when you remove your pet.
- Probably fixed the Taekwon Rest skills. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8687 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/09/09
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* Moved perfect_hiding from state to special_state, so that it clears out
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when you remove your pet. [Skotlex]
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* Probably fixed the Taekwon Rest skills. [Skotlex]
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* Fixed a npc-timer memory leak on npc_unload ("[Warning]: ers_obj_destroy:
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X entries missing, continuing destruction. Manager for entries of size
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16.") [Skotlex]
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@ -575,7 +575,6 @@ struct map_session_data {
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// Abracadabra bugfix by Aru
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unsigned abra_flag : 1;
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unsigned autotrade : 1; //By Fantik
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unsigned perfect_hiding : 1; // [Valaris]
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unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
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unsigned showdelay :1;
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unsigned showexp :1;
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@ -607,6 +606,7 @@ struct map_session_data {
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unsigned no_sizefix : 1;
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unsigned no_gemstone : 1;
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unsigned intravision : 1; // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG]
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unsigned perfect_hiding : 1; // [Valaris]
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} special_state;
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int char_id, login_id1, login_id2, sex;
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unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
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@ -1710,7 +1710,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
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break;
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case SP_PERFECT_HIDE: // [Valaris]
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if(sd->state.lr_flag!=2)
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sd->state.perfect_hiding=1;
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sd->special_state.perfect_hiding=1;
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break;
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case SP_UNBREAKABLE:
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if(sd->state.lr_flag!=2)
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@ -8956,7 +8956,8 @@ static int skill_sit_in (struct block_list *bl, va_list ap)
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if(type&2 && (pc_checkskill(sd,TK_HPTIME) > 0 || pc_checkskill(sd,TK_SPTIME) > 0 ))
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{
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sd->state.rest=1;
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status_calc_regen(bl, status_get_status_data(bl), status_get_regen_data(bl));
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status_calc_regen(bl, &sd->battle_status, &sd->regen);
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status_calc_regen_rate(bl, &sd->regen, &sd->sc);
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}
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return 0;
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@ -8969,8 +8970,11 @@ static int skill_sit_out (struct block_list *bl, va_list ap)
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sd=(struct map_session_data*)bl;
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if(sd->state.gangsterparadise && type&1)
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sd->state.gangsterparadise=0;
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if(sd->state.rest && type&2)
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if(sd->state.rest && type&2) {
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sd->state.rest=0;
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status_calc_regen(bl, &sd->battle_status, &sd->regen);
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status_calc_regen_rate(bl, &sd->regen, &sd->sc);
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}
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return 0;
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}
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@ -8981,7 +8985,7 @@ int skill_sit (struct map_session_data *sd, int type)
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nullpo_retr(0, sd);
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if((lv = pc_checkskill(sd,RG_GANGSTER)) <= 0) {
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if((lv = pc_checkskill(sd,RG_GANGSTER)) > 0) {
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flag|=1;
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range = skill_get_splash(RG_GANGSTER, lv);
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}
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@ -1082,7 +1082,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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if (pc_isinvisible(sd))
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return 0;
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if (tsc->option&hide_flag && !(status->mode&MD_BOSS)
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&& (sd->state.perfect_hiding || !(
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&& (sd->special_state.perfect_hiding || !(
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status->race == RC_INSECT ||
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status->race == RC_DEMON ||
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status->mode&MD_DETECTOR
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@ -1137,7 +1137,7 @@ int status_check_visibility(struct block_list *src, struct block_list *target)
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{
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if (tsc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK)
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&& !(status->mode&MD_BOSS) && (
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((TBL_PC*)target)->state.perfect_hiding || !(
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((TBL_PC*)target)->special_state.perfect_hiding || !(
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status->race == RC_INSECT ||
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status->race == RC_DEMON ||
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status->mode&MD_DETECTOR
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@ -638,6 +638,7 @@ int status_calc_mob(struct mob_data* md, int first); //[Skotlex]
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int status_calc_homunculus(struct homun_data *hd, int first);
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void status_calc_misc(struct block_list *bl, struct status_data *status, int level);
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void status_calc_regen(struct block_list *bl, struct status_data *status, struct regen_data *regen);
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void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, struct status_change *sc);
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void status_freecast_switch(struct map_session_data *sd);
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int status_getrefinebonus(int lv,int type);
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