SC_SPEARSQUICKEN -> SC_SPEARQUICKEN normalized enum name

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6684 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2006-05-22 04:49:33 +00:00
parent 6a3fbf2605
commit 24beddd3ae
5 changed files with 16 additions and 44 deletions

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@ -13,6 +13,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
* Speed up array size calculation and deletion. [Lance] * Speed up array size calculation and deletion. [Lance]
* Player must learn the skill before doing auto-spell [Lance] * Player must learn the skill before doing auto-spell [Lance]
* Exploit prevention in clif_parse_NpcStringInput [Lance] * Exploit prevention in clif_parse_NpcStringInput [Lance]
* SC_SPEARSQUICKEN -> SC_SPEARQUICKEN normalized enum name [Lupus]
2006/05/20 2006/05/20
* grfio_final moved back if any of GRF overriding is enabled so servers * grfio_final moved back if any of GRF overriding is enabled so servers
with such configuration will not have different values after reloading. [Lance] with such configuration will not have different values after reloading. [Lance]

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@ -43,7 +43,7 @@
//================================================ //================================================
function script F_GldTreas { function script F_GldTreas {
if(getarg(10) == 1) goto TreasureSpawn; if(getarg(10) == 1) goto L_SPAWN;
SetCastleData getarg(0)+".gat",4,0; SetCastleData getarg(0)+".gat",4,0;
SetCastleData getarg(0)+".gat",5,0; SetCastleData getarg(0)+".gat",5,0;
KillMonster getarg(0)+".gat","Treasure_"+getarg(1)+"::OnDied"; KillMonster getarg(0)+".gat","Treasure_"+getarg(1)+"::OnDied";
@ -56,42 +56,13 @@ function script F_GldTreas {
if (getarg(2) <= 0) return; if (getarg(2) <= 0) return;
set getarg(3), getarg(2); //sets the counter variable = to the box number amount set getarg(3), getarg(2); //sets the counter variable = to the box number amount
TreasureSpawn: L_SPAWN:
set getarg(4), getarg(5); //sets the box id variable = to the box id set getarg(4), getarg(5); //sets the box id variable = to the box id
set $@temp, rand(4); set $@temp, rand(4);
if ($@temp > 2) set getarg(4), getarg(4) + 1; if ($@temp > 2) set getarg(4), getarg(4) + 1;
areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied"; areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
set getarg(3), getarg(3) - 1; set getarg(3), getarg(3) - 1;
if(getarg(3) <= 0) return; if(getarg(3) > 0) goto L_SPAWN;
set getarg(4), getarg(5); //sets the box id variable = to the box id
set $@temp, rand(4);
if ($@temp > 2) set getarg(4), getarg(4) + 1;
areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
set getarg(3), getarg(3) - 1;
if(getarg(3) <= 0) return;
set getarg(4), getarg(5); //sets the box id variable = to the box id
set $@temp, rand(4);
if ($@temp > 2) set getarg(4), getarg(4) + 1;
areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
set getarg(3), getarg(3) - 1;
if(getarg(3) <= 0) return;
set getarg(4), getarg(5); //sets the box id variable = to the box id
set $@temp, rand(4);
if ($@temp > 2) set getarg(4), getarg(4) + 1;
areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
set getarg(3), getarg(3) - 1;
if(getarg(3) <= 0) return;
set getarg(4), getarg(5); //sets the box id variable = to the box id
set $@temp, rand(4);
if ($@temp > 2) set getarg(4), getarg(4) + 1;
areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
set getarg(3), getarg(3) - 1;
if(getarg(3) > 0) goto TreasureSpawn;
return; return;
} }

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@ -3235,7 +3235,7 @@ int pc_checkallowskill(struct map_session_data *sd)
SC_ONEHAND, SC_ONEHAND,
SC_AURABLADE, SC_AURABLADE,
SC_PARRYING, SC_PARRYING,
SC_SPEARSQUICKEN, SC_SPEARQUICKEN,
SC_ADRENALINE, SC_ADRENALINE,
SC_ADRENALINE2, SC_ADRENALINE2,
SC_GATLINGFEVER SC_GATLINGFEVER

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@ -165,7 +165,7 @@ void initChangeTables(void) {
set_sc(CR_DEVOTION, SC_DEVOTION, SI_DEVOTION); set_sc(CR_DEVOTION, SC_DEVOTION, SI_DEVOTION);
set_sc(CR_PROVIDENCE, SC_PROVIDENCE, SI_PROVIDENCE); set_sc(CR_PROVIDENCE, SC_PROVIDENCE, SI_PROVIDENCE);
set_sc(CR_DEFENDER, SC_DEFENDER, SI_DEFENDER); set_sc(CR_DEFENDER, SC_DEFENDER, SI_DEFENDER);
set_sc(CR_SPEARQUICKEN, SC_SPEARSQUICKEN, SI_SPEARQUICKEN); set_sc(CR_SPEARQUICKEN, SC_SPEARQUICKEN, SI_SPEARQUICKEN);
set_sc(MO_STEELBODY, SC_STEELBODY, SI_STEELBODY); set_sc(MO_STEELBODY, SC_STEELBODY, SI_STEELBODY);
set_sc(MO_BLADESTOP, SC_BLADESTOP_WAIT, SI_BLANK); set_sc(MO_BLADESTOP, SC_BLADESTOP_WAIT, SI_BLANK);
set_sc(MO_EXPLOSIONSPIRITS, SC_EXPLOSIONSPIRITS, SI_EXPLOSIONSPIRITS); set_sc(MO_EXPLOSIONSPIRITS, SC_EXPLOSIONSPIRITS, SI_EXPLOSIONSPIRITS);
@ -2222,8 +2222,8 @@ int status_calc_aspd_rate(struct block_list *bl, int aspd_rate)
aspd_rate -= (sc->data[SC_ADRENALINE2].val2 || !battle_config.party_skill_penalty)?30:20; aspd_rate -= (sc->data[SC_ADRENALINE2].val2 || !battle_config.party_skill_penalty)?30:20;
else if(sc->data[SC_ADRENALINE].timer!=-1) else if(sc->data[SC_ADRENALINE].timer!=-1)
aspd_rate -= (sc->data[SC_ADRENALINE].val2 || !battle_config.party_skill_penalty)?30:20; aspd_rate -= (sc->data[SC_ADRENALINE].val2 || !battle_config.party_skill_penalty)?30:20;
else if(sc->data[SC_SPEARSQUICKEN].timer!=-1) else if(sc->data[SC_SPEARQUICKEN].timer!=-1)
aspd_rate -= sc->data[SC_SPEARSQUICKEN].val2; aspd_rate -= sc->data[SC_SPEARQUICKEN].val2;
else if(sc->data[SC_ASSNCROS].timer!=-1 && (bl->type!=BL_PC || ((struct map_session_data*)bl)->status.weapon != W_BOW)) else if(sc->data[SC_ASSNCROS].timer!=-1 && (bl->type!=BL_PC || ((struct map_session_data*)bl)->status.weapon != W_BOW))
aspd_rate -= sc->data[SC_ASSNCROS].val2; aspd_rate -= sc->data[SC_ASSNCROS].val2;
} }
@ -3803,7 +3803,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
return 0; return 0;
case SC_CONCENTRATE: case SC_CONCENTRATE:
case SC_INCREASEAGI: case SC_INCREASEAGI:
case SC_SPEARSQUICKEN: case SC_SPEARQUICKEN:
case SC_TRUESIGHT: case SC_TRUESIGHT:
case SC_WINDWALK: case SC_WINDWALK:
case SC_CARTBOOST: case SC_CARTBOOST:
@ -3871,8 +3871,8 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
status_change_end(bl,SC_ADRENALINE,-1); status_change_end(bl,SC_ADRENALINE,-1);
if(sc->data[SC_ADRENALINE2].timer!=-1 ) if(sc->data[SC_ADRENALINE2].timer!=-1 )
status_change_end(bl,SC_ADRENALINE2,-1); status_change_end(bl,SC_ADRENALINE2,-1);
if(sc->data[SC_SPEARSQUICKEN].timer!=-1 ) if(sc->data[SC_SPEARQUICKEN].timer!=-1 )
status_change_end(bl,SC_SPEARSQUICKEN,-1); status_change_end(bl,SC_SPEARQUICKEN,-1);
if(sc->data[SC_TWOHANDQUICKEN].timer!=-1 ) if(sc->data[SC_TWOHANDQUICKEN].timer!=-1 )
status_change_end(bl,SC_TWOHANDQUICKEN,-1); status_change_end(bl,SC_TWOHANDQUICKEN,-1);
if(sc->data[SC_CARTBOOST].timer!=-1 ) if(sc->data[SC_CARTBOOST].timer!=-1 )
@ -4143,7 +4143,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
} else val2 = 0; } else val2 = 0;
break; break;
case SC_SPEARSQUICKEN: /* スピアクイッケン */ case SC_SPEARQUICKEN: /* スピアクイッケン */
calc_flag = 1; calc_flag = 1;
val2 = 20+val1; val2 = 20+val1;
break; break;
@ -4771,7 +4771,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
break; break;
//OPT3 //OPT3
case SC_TWOHANDQUICKEN: /* 2HQ */ case SC_TWOHANDQUICKEN: /* 2HQ */
case SC_SPEARSQUICKEN: /* スピアクイッケン */ case SC_SPEARQUICKEN: /* スピアクイッケン */
case SC_CONCENTRATION: /* コンセントレ?ション */ case SC_CONCENTRATION: /* コンセントレ?ション */
sc->opt3 |= 1; sc->opt3 |= 1;
opt_flag = 0; opt_flag = 0;
@ -4982,7 +4982,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
case SC_LOUD: /* ラウドボイス */ case SC_LOUD: /* ラウドボイス */
case SC_QUAGMIRE: /* クァグマイア */ case SC_QUAGMIRE: /* クァグマイア */
case SC_PROVIDENCE: /* プロヴィデンス */ case SC_PROVIDENCE: /* プロヴィデンス */
case SC_SPEARSQUICKEN: /* スピアクイッケン */ case SC_SPEARQUICKEN: /* スピアクイッケン */
case SC_VOLCANO: case SC_VOLCANO:
case SC_DELUGE: case SC_DELUGE:
case SC_VIOLENTGALE: case SC_VIOLENTGALE:
@ -5392,7 +5392,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
//opt3 //opt3
case SC_TWOHANDQUICKEN: /* 2HQ */ case SC_TWOHANDQUICKEN: /* 2HQ */
case SC_ONEHAND: /* 1HQ */ case SC_ONEHAND: /* 1HQ */
case SC_SPEARSQUICKEN: /* スピアクイッケン */ case SC_SPEARQUICKEN: /* スピアクイッケン */
case SC_CONCENTRATION: /* コンセントレ?ション */ case SC_CONCENTRATION: /* コンセントレ?ション */
sc->opt3 &= ~1; sc->opt3 &= ~1;
break; break;

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@ -88,7 +88,7 @@ enum {
SC_AUTOSPELL, SC_AUTOSPELL,
SC_SIGHTTRASHER, SC_SIGHTTRASHER,
SC_AUTOBERSERK, SC_AUTOBERSERK,
SC_SPEARSQUICKEN, SC_SPEARQUICKEN,
SC_AUTOCOUNTER, SC_AUTOCOUNTER,
SC_SIGHT, SC_SIGHT,
SC_SAFETYWALL, SC_SAFETYWALL,