SC_SPEARSQUICKEN -> SC_SPEARQUICKEN normalized enum name
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6684 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -13,6 +13,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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* Speed up array size calculation and deletion. [Lance]
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* Player must learn the skill before doing auto-spell [Lance]
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* Exploit prevention in clif_parse_NpcStringInput [Lance]
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* SC_SPEARSQUICKEN -> SC_SPEARQUICKEN normalized enum name [Lupus]
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2006/05/20
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* grfio_final moved back if any of GRF overriding is enabled so servers
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with such configuration will not have different values after reloading. [Lance]
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@ -43,7 +43,7 @@
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//================================================
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function script F_GldTreas {
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if(getarg(10) == 1) goto TreasureSpawn;
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if(getarg(10) == 1) goto L_SPAWN;
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SetCastleData getarg(0)+".gat",4,0;
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SetCastleData getarg(0)+".gat",5,0;
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KillMonster getarg(0)+".gat","Treasure_"+getarg(1)+"::OnDied";
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@ -56,42 +56,13 @@ function script F_GldTreas {
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if (getarg(2) <= 0) return;
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set getarg(3), getarg(2); //sets the counter variable = to the box number amount
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TreasureSpawn:
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L_SPAWN:
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set getarg(4), getarg(5); //sets the box id variable = to the box id
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set $@temp, rand(4);
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if ($@temp > 2) set getarg(4), getarg(4) + 1;
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areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
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set getarg(3), getarg(3) - 1;
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if(getarg(3) <= 0) return;
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set getarg(4), getarg(5); //sets the box id variable = to the box id
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set $@temp, rand(4);
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if ($@temp > 2) set getarg(4), getarg(4) + 1;
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areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
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set getarg(3), getarg(3) - 1;
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if(getarg(3) <= 0) return;
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set getarg(4), getarg(5); //sets the box id variable = to the box id
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set $@temp, rand(4);
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if ($@temp > 2) set getarg(4), getarg(4) + 1;
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areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
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set getarg(3), getarg(3) - 1;
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if(getarg(3) <= 0) return;
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set getarg(4), getarg(5); //sets the box id variable = to the box id
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set $@temp, rand(4);
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if ($@temp > 2) set getarg(4), getarg(4) + 1;
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areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
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set getarg(3), getarg(3) - 1;
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if(getarg(3) <= 0) return;
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set getarg(4), getarg(5); //sets the box id variable = to the box id
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set $@temp, rand(4);
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if ($@temp > 2) set getarg(4), getarg(4) + 1;
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areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
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set getarg(3), getarg(3) - 1;
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if(getarg(3) > 0) goto TreasureSpawn;
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if(getarg(3) > 0) goto L_SPAWN;
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return;
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}
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@ -3235,7 +3235,7 @@ int pc_checkallowskill(struct map_session_data *sd)
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SC_ONEHAND,
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SC_AURABLADE,
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SC_PARRYING,
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SC_SPEARSQUICKEN,
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SC_SPEARQUICKEN,
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SC_ADRENALINE,
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SC_ADRENALINE2,
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SC_GATLINGFEVER
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@ -165,7 +165,7 @@ void initChangeTables(void) {
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set_sc(CR_DEVOTION, SC_DEVOTION, SI_DEVOTION);
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set_sc(CR_PROVIDENCE, SC_PROVIDENCE, SI_PROVIDENCE);
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set_sc(CR_DEFENDER, SC_DEFENDER, SI_DEFENDER);
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set_sc(CR_SPEARQUICKEN, SC_SPEARSQUICKEN, SI_SPEARQUICKEN);
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set_sc(CR_SPEARQUICKEN, SC_SPEARQUICKEN, SI_SPEARQUICKEN);
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set_sc(MO_STEELBODY, SC_STEELBODY, SI_STEELBODY);
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set_sc(MO_BLADESTOP, SC_BLADESTOP_WAIT, SI_BLANK);
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set_sc(MO_EXPLOSIONSPIRITS, SC_EXPLOSIONSPIRITS, SI_EXPLOSIONSPIRITS);
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@ -2222,8 +2222,8 @@ int status_calc_aspd_rate(struct block_list *bl, int aspd_rate)
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aspd_rate -= (sc->data[SC_ADRENALINE2].val2 || !battle_config.party_skill_penalty)?30:20;
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else if(sc->data[SC_ADRENALINE].timer!=-1)
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aspd_rate -= (sc->data[SC_ADRENALINE].val2 || !battle_config.party_skill_penalty)?30:20;
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else if(sc->data[SC_SPEARSQUICKEN].timer!=-1)
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aspd_rate -= sc->data[SC_SPEARSQUICKEN].val2;
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else if(sc->data[SC_SPEARQUICKEN].timer!=-1)
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aspd_rate -= sc->data[SC_SPEARQUICKEN].val2;
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else if(sc->data[SC_ASSNCROS].timer!=-1 && (bl->type!=BL_PC || ((struct map_session_data*)bl)->status.weapon != W_BOW))
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aspd_rate -= sc->data[SC_ASSNCROS].val2;
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}
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@ -3803,7 +3803,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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return 0;
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case SC_CONCENTRATE:
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case SC_INCREASEAGI:
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case SC_SPEARSQUICKEN:
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case SC_SPEARQUICKEN:
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case SC_TRUESIGHT:
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case SC_WINDWALK:
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case SC_CARTBOOST:
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@ -3871,8 +3871,8 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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status_change_end(bl,SC_ADRENALINE,-1);
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if(sc->data[SC_ADRENALINE2].timer!=-1 )
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status_change_end(bl,SC_ADRENALINE2,-1);
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if(sc->data[SC_SPEARSQUICKEN].timer!=-1 )
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status_change_end(bl,SC_SPEARSQUICKEN,-1);
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if(sc->data[SC_SPEARQUICKEN].timer!=-1 )
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status_change_end(bl,SC_SPEARQUICKEN,-1);
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if(sc->data[SC_TWOHANDQUICKEN].timer!=-1 )
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status_change_end(bl,SC_TWOHANDQUICKEN,-1);
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if(sc->data[SC_CARTBOOST].timer!=-1 )
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@ -4143,7 +4143,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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} else val2 = 0;
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break;
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case SC_SPEARSQUICKEN: /* スピアクイッケン */
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case SC_SPEARQUICKEN: /* スピアクイッケン */
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calc_flag = 1;
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val2 = 20+val1;
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break;
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@ -4771,7 +4771,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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break;
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//OPT3
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case SC_TWOHANDQUICKEN: /* 2HQ */
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case SC_SPEARSQUICKEN: /* スピアクイッケン */
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case SC_SPEARQUICKEN: /* スピアクイッケン */
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case SC_CONCENTRATION: /* コンセントレ?ション */
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sc->opt3 |= 1;
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opt_flag = 0;
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@ -4982,7 +4982,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
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case SC_LOUD: /* ラウドボイス */
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case SC_QUAGMIRE: /* クァグマイア */
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case SC_PROVIDENCE: /* プロヴィデンス */
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case SC_SPEARSQUICKEN: /* スピアクイッケン */
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case SC_SPEARQUICKEN: /* スピアクイッケン */
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case SC_VOLCANO:
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case SC_DELUGE:
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case SC_VIOLENTGALE:
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@ -5392,7 +5392,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
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//opt3
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case SC_TWOHANDQUICKEN: /* 2HQ */
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case SC_ONEHAND: /* 1HQ */
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case SC_SPEARSQUICKEN: /* スピアクイッケン */
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case SC_SPEARQUICKEN: /* スピアクイッケン */
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case SC_CONCENTRATION: /* コンセントレ?ション */
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sc->opt3 &= ~1;
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break;
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@ -88,7 +88,7 @@ enum {
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SC_AUTOSPELL,
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SC_SIGHTTRASHER,
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SC_AUTOBERSERK,
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SC_SPEARSQUICKEN,
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SC_SPEARQUICKEN,
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SC_AUTOCOUNTER,
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SC_SIGHT,
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SC_SAFETYWALL,
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