Job Improvement Project - Sura (#4256)
* Fixes #4210. * kRO Changelog: http://ro.gnjoy.com/news/notice/View.asp?seq=7099 Thanks to @flamefury, Sigma, and @attackjom!
This commit is contained in:
@@ -1449,11 +1449,11 @@
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//-- SR_GENTLETOUCH_CURE
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2345,0,1000,0,0,0,1000:1500:2000:2500:3000
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//-- SR_GENTLETOUCH_ENERGYGAIN
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2346,1000,1000,0,240000,600000,0
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2346,1000,1000,0,240000,600000,1000
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//-- SR_GENTLETOUCH_CHANGE
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2347,1000,1000,0,240000,0,200000:180000:160000:140000:120000
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2347,1000,1000,0,240000,0,1000
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//-- SR_GENTLETOUCH_REVITALIZE
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2348,1000,1000,0,240000,0,200000:180000:160000:140000:120000
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2348,1000,1000,0,240000,0,1000
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//-- SR_FLASHCOMBO
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5009,0,1000,0,3000,0,12000:10000:8000:6000:4000
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//==========================================
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@@ -1131,28 +1131,28 @@
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//****
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// SR Sura
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2326,1,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0, SR_DRAGONCOMBO,Dragon Combo
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2327,0,8,4,-1,0x2,2,5,-3,no,0,0x40000,0,weapon,3,0x0, SR_SKYNETBLOW,Sky Net Blow
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2328,0,6,4,-1,0x2,1:2:3:4:5,5,1,no,0,0x40000,0,weapon,0,0x0, SR_EARTHSHAKER,Earth Shaker
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2327,1,8,4,-1,0x2,2,5,-3,no,0,0x40000,0,weapon,0,0x0, SR_SKYNETBLOW,Sky Net Blow
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2328,1,6,4,-1,0x2,1:2:3:4:5,5,1,no,0,0x40000,0,weapon,0,0x0, SR_EARTHSHAKER,Earth Shaker
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2329,1,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0, SR_FALLENEMPIRE,Fallen Empire
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2330,1,6,1,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0x40000,0,weapon,0,0x0, SR_TIGERCANNON,Tiger Cannon
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2331,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SR_HELLGATE,Hell Gate
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2332,0,6,4,-1,0x2,3,5,1,no,0,0x40000,0,weapon,0,0x0, SR_RAMPAGEBLASTER,Rampage Blaster
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2333,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_CRESCENTELBOW,Crescent Elbow
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2334,0,6,4,0,0x3,1:1:2:2:3,5,1,no,0,0,0,none,0,0x0, SR_CURSEDCIRCLE,Cursed Circle
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2335,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_LIGHTNINGWALK,Lightning Walk
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2336,7:8:9:10:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x0, SR_KNUCKLEARROW,Knuckle Arrow
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2337,0,6,4,-1,0x2,2,1,1,yes,0,0,0,weapon,0,0x1000, SR_WINDMILL,Windmill
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2338,0,6,4,0,0x1,0,10,1,no,0,0,0,none,0,0x0, SR_RAISINGDRAGON,Raising Dragon
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2332,1,6,4,-1,0x2,3,5,1,no,0,0x40000,0,weapon,0,0x0, SR_RAMPAGEBLASTER,Rampage Blaster
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2333,1,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_CRESCENTELBOW,Crescent Elbow
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2334,1,6,4,0,0x3,1:1:2:2:3,5,1,no,0,0,0,none,0,0x0, SR_CURSEDCIRCLE,Cursed Circle
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2335,1,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_LIGHTNINGWALK,Lightning Walk
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2336,8:9:10:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x0, SR_KNUCKLEARROW,Knuckle Arrow
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2337,1,6,4,-1,0x2,2,1,1,yes,0,0,0,weapon,0,0x1000, SR_WINDMILL,Windmill
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2338,1,6,4,0,0x1,0,10,1,no,0,0,0,none,0,0x0, SR_RAISINGDRAGON,Raising Dragon
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2339,0,0,0,0,0,0,5,1,no,0,0,0,none,0,0x0, SR_GENTLETOUCH,Gentle Touch
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2340,0,6,4,0,0x3,2,1,1,no,0,0,0,none,0,0x0, SR_ASSIMILATEPOWER,Assimilate Power
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2340,1,6,4,0,0x3,2,1,1,no,0,0,0,none,0,0x0, SR_ASSIMILATEPOWER,Assimilate Power
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2341,3,6,16,0,0x1,0,1,1,yes,0,0x200,0,none,0,0x0, SR_POWERVELOCITY,Power Velocity
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2342,1,6,1,-1,0x20,0,5,1,no,0,0,0,weapon,7,0x0, SR_CRESCENTELBOW_AUTOSPELL,Crescent Elbow Autospell
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2343,1:2:3:3:4:4:5:5:6:7,8,1,-1,0,0,10,-7,yes,0,0,0,weapon,0,0x0, SR_GATEOFHELL,Gate of Hell
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2343,7,8,1,-1,0,0,10,-7,yes,0,0,0,weapon,0,0x0, SR_GATEOFHELL,Gate of Hell
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2344,2,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, SR_GENTLETOUCH_QUIET,Gentle Touch - Quiet
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2345,2,6,16,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_GENTLETOUCH_CURE,Gentle Touch - Cure
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2346,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_ENERGYGAIN,Gentle Touch - Energy Gain
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2347,2,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_CHANGE,Gentle Touch - Change
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2348,2,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_REVITALIZE,Gentle Touch - Revitalize
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2346,1,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_ENERGYGAIN,Gentle Touch - Energy Gain
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2347,2,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_CHANGE,Gentle Touch - Change
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2348,2,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_REVITALIZE,Gentle Touch - Revitalize
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//More from Sura but not following ID order
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2517,0,6,4,-1,0x2,3:4:5:6:7,5,1,no,0,0,0,weapon,0,0x0, SR_HOWLINGOFLION,Howling of Lion
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2518,11,6,2,-1,0x2,1:1:2:2:3,5,1,no,0,0,0,weapon,0,0x0, SR_RIDEINLIGHTNING,Ride In Lightening
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@@ -756,15 +756,15 @@
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//****
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// SR Sura
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2326,0,0,3:4:5:6:7:8:9:10:11:12,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO
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2327,0,0,8:9:10:11:12,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW
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2328,0,0,36:40:44:48:52,0,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER
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2329,0,0,20:30:40:50:60,0,0,0,99,0,0,none,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE
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2330,0,0,1:2:3:4:5:6:7:8:9:10,-12:-14:-16:-18:-20:-22:-24:-26:-28:-30,-6:-7:-8:-9:-10:-11:-12:-13:-14:-15,0,99,0,0,none,SC_EXPLOSIONSPIRITS,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_TIGERCANNON
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2327,0,0,12:14:16:18:20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW
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2328,0,0,36:40:44:48:52,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER
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2329,0,0,20:30:40:50:60,0,0,0,99,0,0,none,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE
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2330,0,0,30:35:40:45:50:55:60:65:70:75,0,0,0,99,0,0,none,SC_EXPLOSIONSPIRITS,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_TIGERCANNON
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2331,0,0,1,0,-11:-12:-13:-14:-15:-16:-17:-18:-19:-20,0,99,0,0,none,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_HELLGATE
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2332,0,0,150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER
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2332,0,0,100,0,0,0,99,0,0,none,SC_EXPLOSIONSPIRITS,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER
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2333,0,0,80,0,0,0,99,0,0,none,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW
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2334,0,0,40:60:80:100:120,-1:-2:-3:-4:-5,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE
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2335,0,0,80:70:60:50:40,-5:-4:-3:-2:-1,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK
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2335,0,0,80:70:60:50:40,-5:-4:-3:-2:-1,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK
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2336,0,0,10:15:20:25:30,0,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW
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2337,0,0,45,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_WINDMILL
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2338,0,0,120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON
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@@ -772,12 +772,12 @@
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2340,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_ASSIMILATEPOWER
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2341,0,0,50,0,0,0,99,0,0,none,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY
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2342,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW_AUTOSPELL
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2343,0,0,30,0,-11:-12:-13:-14:-15:-16:-17:-18:-19:-20,0,99,0,0,none,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GATEOFHELL
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2343,0,0,100,0,0,0,99,0,0,none,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GATEOFHELL
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2344,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET
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2345,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE
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2346,0,0,40:50:60:70:80,-1:-2:-3:-4:-5,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN
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2347,0,0,40:50:60:70:80,-2:-4:-6:-8:-10,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE
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2348,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE
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2347,0,0,40:50:60:70:80,-2:-4:-6:-8:-10,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE
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2348,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE
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//More from SR Sura (but not following ID order)
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2517,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_HOWLINGOFLION
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2518,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING
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@@ -3333,27 +3333,27 @@
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4070,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
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4070,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
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4070,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
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4070,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
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4070,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
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4070,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
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4070,2329,5,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
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4070,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
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4070,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
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4070,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
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4070,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
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4070,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
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4070,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
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4070,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
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4070,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
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4070,2336,5,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
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4070,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
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4070,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
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4070,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
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4070,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
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4070,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
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4070,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
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4070,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
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4070,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
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4070,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
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4070,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
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4070,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
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4070,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
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4070,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
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4070,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
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4070,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
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4070,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
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4070,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
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4070,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
|
||||
4070,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
4070,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4070,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4070,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Genetic (Regular)
|
||||
4071,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@@ -3773,27 +3773,27 @@
|
||||
4077,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4077,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
|
||||
4077,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
|
||||
4077,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4077,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4077,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4077,2329,5,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4077,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
|
||||
4077,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
|
||||
4077,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4077,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4077,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4077,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4077,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
|
||||
4077,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4077,2336,5,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4077,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
|
||||
4077,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4077,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4077,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
|
||||
4077,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
|
||||
4077,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4077,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4077,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4077,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4077,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4077,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4077,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4077,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4077,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4077,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4077,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4077,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4077,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
|
||||
4077,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
4077,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4077,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4077,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Genetic (Trans)
|
||||
4078,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@@ -4985,27 +4985,27 @@
|
||||
4106,1016,1,0,0,0,0,0,0,0,0,0,0 //MO_BALKYOUNG#Ki Explosion#
|
||||
4106,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
|
||||
4106,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
|
||||
4106,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4106,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4106,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4106,2329,5,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4106,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
|
||||
4106,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
|
||||
4106,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4106,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4106,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4106,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4106,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
|
||||
4106,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4106,2336,5,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4106,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
|
||||
4106,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4106,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4106,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
|
||||
4106,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
|
||||
4106,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4106,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4106,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4106,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4106,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4106,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4106,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4106,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4106,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4106,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4106,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4106,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4106,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
|
||||
4106,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
4106,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4106,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4106,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Genetic
|
||||
4107,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
|
||||
@@ -1448,7 +1448,7 @@
|
||||
//-- SR_SKYNETBLOW
|
||||
2327,0,500,0,0,0,0,-1
|
||||
//-- SR_EARTHSHAKER
|
||||
2328,0,0,0,1000:2000:2000:3000:3000,0,3000,-1
|
||||
2328,0,0,0,1000:2000:2000:3000:3000,5000,3000,-1
|
||||
//-- SR_FALLENEMPIRE
|
||||
2329,0,0,0,500:1000:1500:2000:2500,0,0,-1
|
||||
//-- SR_TIGERCANNON
|
||||
@@ -1478,11 +1478,11 @@
|
||||
//-- SR_GENTLETOUCH_CURE
|
||||
2345,0,1000,0,0,0,1000:1500:2000:2500:3000,-1
|
||||
//-- SR_GENTLETOUCH_ENERGYGAIN
|
||||
2346,1000,1000,0,240000,600000,0,1000:1500:2000:2500:3000
|
||||
2346,1000,1000,0,240000,600000,1000,1000:1500:2000:2500:3000
|
||||
//-- SR_GENTLETOUCH_CHANGE
|
||||
2347,1000,1000,0,240000,0,200000:180000:160000:140000:120000,1000
|
||||
2347,1000,1000,0,240000,0,1000,1000
|
||||
//-- SR_GENTLETOUCH_REVITALIZE
|
||||
2348,1000,1000,0,240000,0,200000:180000:160000:140000:120000,1000
|
||||
2348,1000,1000,0,240000,0,1000,1000
|
||||
//-- SR_FLASHCOMBO
|
||||
5009,0,1000,0,3000,0,12000:10000:8000:6000:4000,-1
|
||||
//==========================================
|
||||
|
||||
@@ -1138,28 +1138,28 @@
|
||||
//****
|
||||
// SR Sura
|
||||
2326,1,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0, SR_DRAGONCOMBO,Dragon Combo
|
||||
2327,0,8,4,-1,0x2,2,5,-3,no,0,0x40000,0,weapon,3,0x0, SR_SKYNETBLOW,Sky Net Blow
|
||||
2328,0,6,4,-1,0x2,1:2:3:4:5,5,1,no,0,0x40000,0,weapon,0,0x0, SR_EARTHSHAKER,Earth Shaker
|
||||
2327,1,8,4,-1,0x2,2,5,-3,no,0,0x40000,0,weapon,0,0x0, SR_SKYNETBLOW,Sky Net Blow
|
||||
2328,1,6,4,-1,0x2,1:2:3:4:5,5,1,no,0,0x40000,0,weapon,0,0x0, SR_EARTHSHAKER,Earth Shaker
|
||||
2329,1,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0, SR_FALLENEMPIRE,Fallen Empire
|
||||
2330,1,6,1,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0x40000,0,weapon,0,0x0, SR_TIGERCANNON,Tiger Cannon
|
||||
2331,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SR_HELLGATE,Hell Gate
|
||||
2332,0,6,4,-1,0x2,3,5,1,no,0,0x40000,0,weapon,0,0x0, SR_RAMPAGEBLASTER,Rampage Blaster
|
||||
2333,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_CRESCENTELBOW,Crescent Elbow
|
||||
2334,0,6,4,0,0x3,1:1:2:2:3,5,1,no,0,0,0,none,0,0x0, SR_CURSEDCIRCLE,Cursed Circle
|
||||
2335,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_LIGHTNINGWALK,Lightning Walk
|
||||
2336,7:8:9:10:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x0, SR_KNUCKLEARROW,Knuckle Arrow
|
||||
2337,0,6,4,-1,0x2,2,1,1,yes,0,0,0,weapon,0,0x1000, SR_WINDMILL,Windmill
|
||||
2338,0,6,4,0,0x1,0,10,1,no,0,0,0,none,0,0x0, SR_RAISINGDRAGON,Raising Dragon
|
||||
2332,1,6,4,-1,0x2,3,5,1,no,0,0x40000,0,weapon,0,0x0, SR_RAMPAGEBLASTER,Rampage Blaster
|
||||
2333,1,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_CRESCENTELBOW,Crescent Elbow
|
||||
2334,1,6,4,0,0x3,1:1:2:2:3,5,1,no,0,0,0,none,0,0x0, SR_CURSEDCIRCLE,Cursed Circle
|
||||
2335,1,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_LIGHTNINGWALK,Lightning Walk
|
||||
2336,8:9:10:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x0, SR_KNUCKLEARROW,Knuckle Arrow
|
||||
2337,1,6,4,-1,0x2,2,1,1,yes,0,0,0,weapon,0,0x1000, SR_WINDMILL,Windmill
|
||||
2338,1,6,4,0,0x1,0,10,1,no,0,0,0,none,0,0x0, SR_RAISINGDRAGON,Raising Dragon
|
||||
2339,0,0,0,0,0,0,5,1,no,0,0,0,none,0,0x0, SR_GENTLETOUCH,Gentle Touch
|
||||
2340,0,6,4,0,0x3,2,1,1,no,0,0,0,none,0,0x0, SR_ASSIMILATEPOWER,Assimilate Power
|
||||
2340,1,6,4,0,0x3,2,1,1,no,0,0,0,none,0,0x0, SR_ASSIMILATEPOWER,Assimilate Power
|
||||
2341,3,6,16,0,0x1,0,1,1,yes,0,0x200,0,none,0,0x0, SR_POWERVELOCITY,Power Velocity
|
||||
2342,1,6,1,-1,0x20,0,5,1,no,0,0,0,weapon,7,0x0, SR_CRESCENTELBOW_AUTOSPELL,Crescent Elbow Autospell
|
||||
2343,1:2:3:3:4:4:5:5:6:7,8,1,-1,0,0,10,-7,yes,0,0,0,weapon,0,0x0, SR_GATEOFHELL,Gate of Hell
|
||||
2343,7,8,1,-1,0,0,10,-7,yes,0,0,0,weapon,0,0x0, SR_GATEOFHELL,Gate of Hell
|
||||
2344,2,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, SR_GENTLETOUCH_QUIET,Gentle Touch - Quiet
|
||||
2345,2,6,16,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_GENTLETOUCH_CURE,Gentle Touch - Cure
|
||||
2346,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_ENERGYGAIN,Gentle Touch - Energy Gain
|
||||
2347,2,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_CHANGE,Gentle Touch - Change
|
||||
2348,2,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_REVITALIZE,Gentle Touch - Revitalize
|
||||
2346,1,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_ENERGYGAIN,Gentle Touch - Energy Gain
|
||||
2347,2,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_CHANGE,Gentle Touch - Change
|
||||
2348,2,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_REVITALIZE,Gentle Touch - Revitalize
|
||||
//More from Sura but not following ID order
|
||||
2517,0,6,4,-1,0x2,3:4:5:6:7,5,1,no,0,0,0,weapon,0,0x0, SR_HOWLINGOFLION,Howling of Lion
|
||||
2518,11,6,2,-1,0x2,1:1:2:2:3,5,1,no,0,0,0,weapon,0,0x0, SR_RIDEINLIGHTNING,Ride In Lightening
|
||||
|
||||
@@ -755,15 +755,15 @@
|
||||
//****
|
||||
// SR Sura
|
||||
2326,0,0,3:4:5:6:7:8:9:10:11:12,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO
|
||||
2327,0,0,8:9:10:11:12,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW
|
||||
2328,0,0,36:40:44:48:52,0,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER
|
||||
2329,0,0,20:30:40:50:60,0,0,0,99,0,0,none,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE
|
||||
2330,0,0,1:2:3:4:5:6:7:8:9:10,-12:-14:-16:-18:-20:-22:-24:-26:-28:-30,-6:-7:-8:-9:-10:-11:-12:-13:-14:-15,0,99,0,0,none,SC_EXPLOSIONSPIRITS,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_TIGERCANNON
|
||||
2327,0,0,12:14:16:18:20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW
|
||||
2328,0,0,36:40:44:48:52,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER
|
||||
2329,0,0,20:30:40:50:60,0,0,0,99,0,0,none,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE
|
||||
2330,0,0,30:35:40:45:50:55:60:65:70:75,0,0,0,99,0,0,none,SC_EXPLOSIONSPIRITS,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_TIGERCANNON
|
||||
2331,0,0,1,0,-11:-12:-13:-14:-15:-16:-17:-18:-19:-20,0,99,0,0,none,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_HELLGATE
|
||||
2332,0,0,150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER
|
||||
2332,0,0,100,0,0,0,99,0,0,none,SC_EXPLOSIONSPIRITS,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER
|
||||
2333,0,0,80,0,0,0,99,0,0,none,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW
|
||||
2334,0,0,40:60:80:100:120,-1:-2:-3:-4:-5,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE
|
||||
2335,0,0,80:70:60:50:40,-5:-4:-3:-2:-1,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK
|
||||
2335,0,0,80:70:60:50:40,-5:-4:-3:-2:-1,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK
|
||||
2336,0,0,10:15:20:25:30,0,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW
|
||||
2337,0,0,45,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_WINDMILL
|
||||
2338,0,0,120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON
|
||||
@@ -771,12 +771,12 @@
|
||||
2340,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_ASSIMILATEPOWER
|
||||
2341,0,0,50,0,0,0,99,0,0,none,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY
|
||||
2342,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW_AUTOSPELL
|
||||
2343,0,0,30,0,-11:-12:-13:-14:-15:-16:-17:-18:-19:-20,0,99,0,0,none,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GATEOFHELL
|
||||
2343,0,0,100,0,0,0,99,0,0,none,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GATEOFHELL
|
||||
2344,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET
|
||||
2345,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE
|
||||
2346,0,0,40:50:60:70:80,-1:-2:-3:-4:-5,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN
|
||||
2347,0,0,40:50:60:70:80,-2:-4:-6:-8:-10,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE
|
||||
2348,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE
|
||||
2347,0,0,40:50:60:70:80,-2:-4:-6:-8:-10,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE
|
||||
2348,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE
|
||||
//More from SR Sura (but not following ID order)
|
||||
2517,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_HOWLINGOFLION
|
||||
2518,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING
|
||||
|
||||
@@ -3362,27 +3362,27 @@
|
||||
4070,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4070,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
|
||||
4070,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
|
||||
4070,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4070,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4070,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4070,2329,5,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4070,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
|
||||
4070,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
|
||||
4070,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4070,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4070,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4070,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4070,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
|
||||
4070,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4070,2336,5,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4070,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
|
||||
4070,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4070,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4070,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
|
||||
4070,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
|
||||
4070,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4070,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4070,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4070,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4070,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4070,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4070,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4070,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4070,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4070,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4070,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4070,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4070,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
|
||||
4070,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
4070,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4070,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4070,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Genetic (Regular)
|
||||
4071,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@@ -3802,27 +3802,27 @@
|
||||
4077,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4077,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
|
||||
4077,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
|
||||
4077,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4077,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4077,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4077,2329,5,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4077,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
|
||||
4077,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
|
||||
4077,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4077,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4077,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4077,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4077,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
|
||||
4077,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4077,2336,5,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4077,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
|
||||
4077,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4077,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4077,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
|
||||
4077,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
|
||||
4077,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4077,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4077,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4077,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4077,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4077,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4077,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4077,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4077,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4077,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4077,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4077,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4077,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
|
||||
4077,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
4077,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4077,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4077,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Genetic (Trans)
|
||||
4078,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@@ -5026,27 +5026,27 @@
|
||||
4106,1016,1,0,0,0,0,0,0,0,0,0,0 //MO_BALKYOUNG#Ki Explosion#
|
||||
4106,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
|
||||
4106,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
|
||||
4106,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4106,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4106,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4106,2329,5,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4106,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
|
||||
4106,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
|
||||
4106,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4106,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4106,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4106,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4106,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
|
||||
4106,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4106,2336,5,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4106,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
|
||||
4106,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4106,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4106,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
|
||||
4106,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
|
||||
4106,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4106,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4106,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4106,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4106,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4106,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4106,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4106,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4106,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4106,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4106,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4106,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4106,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
|
||||
4106,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
4106,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4106,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4106,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
4106,5065,1,0,0,0,0,0,0,0,0,0,0 //WE_CHEERUP#Cheer Up#
|
||||
//Baby Genetic
|
||||
|
||||
@@ -3360,6 +3360,9 @@ static void battle_calc_multi_attack(struct Damage* wd, struct block_list *src,s
|
||||
if( tsc && (tsc->data[SC_BITE] || tsc->data[SC_ANKLE] || tsc->data[SC_ELECTRICSHOCKER]) )
|
||||
wd->div_ = tstatus->size + 2 + ( (rnd()%100 < 50-tstatus->size*10) ? 1 : 0 );
|
||||
break;
|
||||
case SR_RIDEINLIGHTNING:
|
||||
wd->div_ = (sd ? max(1, sd->spiritball_old) : 1);
|
||||
break;
|
||||
case RL_QD_SHOT:
|
||||
wd->div_ = 1 + (sd ? sd->status.job_level : 1) / 20 + (tsc && tsc->data[SC_C_MARKER] ? 2 : 0);
|
||||
break;
|
||||
@@ -3613,6 +3616,8 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
|
||||
break;
|
||||
case MO_COMBOFINISH:
|
||||
skillratio += 140 + 60 * skill_lv;
|
||||
if (sc->data[SC_GT_ENERGYGAIN])
|
||||
skillratio += skillratio * 50 / 100;
|
||||
break;
|
||||
case BA_MUSICALSTRIKE:
|
||||
case DC_THROWARROW:
|
||||
@@ -3620,9 +3625,13 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
|
||||
break;
|
||||
case CH_TIGERFIST:
|
||||
skillratio += -60 + 100 * skill_lv;
|
||||
if (sc->data[SC_GT_ENERGYGAIN])
|
||||
skillratio += skillratio * 50 / 100;
|
||||
break;
|
||||
case CH_CHAINCRUSH:
|
||||
skillratio += 300 + 100 * skill_lv;
|
||||
if (sc->data[SC_GT_ENERGYGAIN])
|
||||
skillratio += skillratio * 50 / 100;
|
||||
break;
|
||||
case CH_PALMSTRIKE:
|
||||
skillratio += 100 + 100 * skill_lv;
|
||||
@@ -4030,14 +4039,14 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
|
||||
break;
|
||||
case SR_EARTHSHAKER:
|
||||
if (tsc && ((tsc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK)) || tsc->data[SC_CAMOUFLAGE] || tsc->data[SC_STEALTHFIELD] || tsc->data[SC__SHADOWFORM])) {
|
||||
//[(Skill Level x 150) x (Caster Base Level / 100) + (Caster INT x 3)] %
|
||||
skillratio += -100 + 150 * skill_lv;
|
||||
//[(Skill Level x 300) x (Caster Base Level / 100) + (Caster STR x 3)] %
|
||||
skillratio += -100 + 300 * skill_lv;
|
||||
RE_LVL_DMOD(100);
|
||||
skillratio += status_get_int(src) * 3;
|
||||
} else { //[(Skill Level x 50) x (Caster Base Level / 100) + (Caster INT x 2)] %
|
||||
skillratio += -100 + 50 * skill_lv;
|
||||
skillratio += status_get_str(src) * 3;
|
||||
} else { //[(Skill Level x 400) x (Caster Base Level / 100) + (Caster STR x 2)] %
|
||||
skillratio += -100 + 400 * skill_lv;
|
||||
RE_LVL_DMOD(100);
|
||||
skillratio += status_get_int(src) * 2;
|
||||
skillratio += status_get_str(src) * 2;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -4052,8 +4061,8 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
|
||||
break;
|
||||
case SR_TIGERCANNON:
|
||||
{
|
||||
unsigned int hp = sstatus->max_hp * abs(skill_get_hp_rate(skill_id, skill_lv)) / 100,
|
||||
sp = sstatus->max_sp * abs(skill_get_sp_rate(skill_id, skill_lv)) / 100;
|
||||
unsigned int hp = sstatus->max_hp * (12 + (skill_lv * 2)) / 100,
|
||||
sp = sstatus->max_sp * (5 + skill_lv) / 100;
|
||||
|
||||
if (wd->miscflag&8)
|
||||
// Base_Damage = [((Caster consumed HP + SP) / 2) x Caster Base Level / 100] %
|
||||
@@ -4063,25 +4072,25 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
|
||||
skillratio += -100 + (hp + sp) / 4;
|
||||
RE_LVL_DMOD(100);
|
||||
}
|
||||
if (sc->data[SC_GT_REVITALIZE])
|
||||
skillratio += skillratio * 30 / 100;
|
||||
break;
|
||||
case SR_SKYNETBLOW:
|
||||
if (wd->miscflag&8)
|
||||
//ATK [{(Skill Level x 100) + (Caster AGI) + 150} x Caster Base Level / 100] %
|
||||
skillratio += -100 + 100 * skill_lv + sstatus->agi + 150;
|
||||
else
|
||||
//ATK [{(Skill Level x 80) + (Caster AGI)} x Caster Base Level / 100] %
|
||||
skillratio += -100 + 80 * skill_lv + sstatus->agi;
|
||||
//ATK [{(Skill Level x 80) + (Caster AGI)} x Caster Base Level / 100] %
|
||||
skillratio += -100 + 80 * skill_lv + sstatus->agi;
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
|
||||
case SR_RAMPAGEBLASTER:
|
||||
if (sc && sc->data[SC_EXPLOSIONSPIRITS]) {
|
||||
skillratio += -100 + (20 * sc->data[SC_EXPLOSIONSPIRITS]->val1 + 20 * skill_lv) * ((sd) ? sd->spiritball_old : 1);
|
||||
if (tsc && tsc->data[SC_EARTHSHAKER]) {
|
||||
skillratio += 1400 + 550 * skill_lv;
|
||||
RE_LVL_DMOD(120);
|
||||
} else {
|
||||
skillratio += -100 + (20 * skill_lv) * ((sd) ? sd->spiritball_old : 1);
|
||||
skillratio += 900 + 350 * skill_lv;
|
||||
RE_LVL_DMOD(150);
|
||||
}
|
||||
if (sc->data[SC_GT_CHANGE])
|
||||
skillratio += skillratio * 30 / 100;
|
||||
break;
|
||||
case SR_KNUCKLEARROW:
|
||||
if (wd->miscflag&4) { // ATK [(Skill Level x 150) + (1000 x Target current weight / Maximum weight) + (Target Base Level x 5) x (Caster Base Level / 150)] %
|
||||
@@ -4089,10 +4098,15 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
|
||||
if (tsd && tsd->weight)
|
||||
skillratio += 100 * tsd->weight / tsd->max_weight;
|
||||
RE_LVL_DMOD(150);
|
||||
} else { // ATK [(Skill Level x 100 + 500) x Caster Base Level / 100] %
|
||||
skillratio += 400 + 100 * skill_lv;
|
||||
} else {
|
||||
if (status_get_class_(target) == CLASS_BOSS)
|
||||
skillratio += 400 + 200 * skill_lv;
|
||||
else // ATK [(Skill Level x 100 + 500) x Caster Base Level / 100] %
|
||||
skillratio += 400 + 100 * skill_lv;
|
||||
RE_LVL_DMOD(100);
|
||||
}
|
||||
if (sc->data[SC_GT_CHANGE])
|
||||
skillratio += skillratio * 30 / 100;
|
||||
break;
|
||||
case SR_WINDMILL: // ATK [(Caster Base Level + Caster DEX) x Caster Base Level / 100] %
|
||||
skillratio += -100 + status_get_lv(src) + status_get_dex(src);
|
||||
@@ -4104,6 +4118,8 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
|
||||
else
|
||||
skillratio += -100 + 500 * skill_lv;
|
||||
RE_LVL_DMOD(100);
|
||||
if (sc->data[SC_GT_REVITALIZE])
|
||||
skillratio += skillratio * 30 / 100;
|
||||
break;
|
||||
case SR_GENTLETOUCH_QUIET:
|
||||
skillratio += -100 + 100 * skill_lv + status_get_dex(src);
|
||||
@@ -4113,10 +4129,10 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
|
||||
skillratio += -100 + 300 * skill_lv;
|
||||
RE_LVL_DMOD(150);
|
||||
break;
|
||||
case SR_RIDEINLIGHTNING: // ATK [{(Skill Level x 200) + Additional Damage} x Caster Base Level / 100] %
|
||||
skillratio += -100 + 200 * skill_lv;
|
||||
if ((sstatus->rhw.ele) == ELE_WIND || (sstatus->lhw.ele) == ELE_WIND)
|
||||
skillratio += skill_lv * 50;
|
||||
case SR_RIDEINLIGHTNING: // ATK [{(Skill Level x 40) + Additional Damage} x Caster Base Level / 100] %
|
||||
skillratio += -100 + 40 * skill_lv;
|
||||
if (sd && sd->status.weapon == W_KNUCKLE)
|
||||
skillratio += skillratio * 25 / 100;
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case WM_REVERBERATION_MELEE:
|
||||
@@ -4486,6 +4502,8 @@ static void battle_attack_sc_bonus(struct Damage* wd, struct block_list *src, st
|
||||
RE_ALLATK_ADDRATE(wd, 100);
|
||||
}
|
||||
}
|
||||
if (sc->data[SC_GT_CHANGE])
|
||||
ATK_ADDRATE(wd->damage, wd->damage2, sc->data[SC_GT_CHANGE]->val1);
|
||||
if (sc->data[SC_EDP]) {
|
||||
switch(skill_id) {
|
||||
case AS_SPLASHER:
|
||||
@@ -4697,7 +4715,7 @@ static void battle_calc_defense_reduction(struct Damage* wd, struct block_list *
|
||||
}
|
||||
|
||||
if (tsc->data[SC_GT_REVITALIZE])
|
||||
def2 += tsc->data[SC_GT_REVITALIZE]->val4;
|
||||
def1 += tsc->data[SC_GT_REVITALIZE]->val4;
|
||||
|
||||
if (tsc->data[SC_OVERED_BOOST] && target->type == BL_PC)
|
||||
def1 = (def1 * tsc->data[SC_OVERED_BOOST]->val4) / 100;
|
||||
|
||||
@@ -1525,6 +1525,7 @@
|
||||
export_constant(SC_LHZ_DUN_N3);
|
||||
export_constant(SC_LHZ_DUN_N4);
|
||||
export_constant(SC_ANCILLA);
|
||||
export_constant(SC_EARTHSHAKER);
|
||||
#ifdef RENEWAL
|
||||
export_constant(SC_EXTREMITYFIST2);
|
||||
#endif
|
||||
|
||||
@@ -1786,6 +1786,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
|
||||
break;
|
||||
case SR_EARTHSHAKER:
|
||||
sc_start(src,bl,SC_STUN, 25 + 5 * skill_lv,skill_lv,skill_get_time(skill_id,skill_lv));
|
||||
sc_start(src, bl, SC_EARTHSHAKER, 100, skill_lv, skill_get_time2(skill_id, skill_lv));
|
||||
status_change_end(bl, SC_SV_ROOTTWIST, INVALID_TIMER);
|
||||
break;
|
||||
case SR_HOWLINGOFLION:
|
||||
@@ -3753,9 +3754,6 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
|
||||
case WM_METALICSOUND:
|
||||
status_zap(bl, 0, damage*100/(100*(110-((sd) ? pc_checkskill(sd,WM_LESSON) : skill_get_max(WM_LESSON))*10)));
|
||||
break;
|
||||
case SR_TIGERCANNON:
|
||||
status_zap(bl, 0, damage * 10 / 100);
|
||||
break;
|
||||
}
|
||||
if( sd )
|
||||
skill_onskillusage(sd, bl, skill_id, tick);
|
||||
@@ -5103,12 +5101,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
if( skill_area_temp[1] != bl->id && !(skill_get_inf2(skill_id)&INF2_NPC_SKILL) )
|
||||
sflag |= SD_ANIMATION; // original target gets no animation (as well as all NPC skills)
|
||||
|
||||
switch(skill_id) {
|
||||
case SR_SKYNETBLOW:
|
||||
if (flag&8)
|
||||
sflag |= 8; // Give Combo state bonus damage (if active) to all targets in splash
|
||||
break;
|
||||
}
|
||||
heal = (int)skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, sflag);
|
||||
if( skill_id == NPC_VAMPIRE_GIFT && heal > 0 ) {
|
||||
clif_skill_nodamage(NULL, src, AL_HEAL, heal, 1);
|
||||
@@ -7148,8 +7140,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
struct status_change *sc = status_get_sc(src);
|
||||
int starget = BL_CHAR|BL_SKILL;
|
||||
|
||||
if (skill_id == SR_SKYNETBLOW && sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_DRAGONCOMBO)
|
||||
flag |= 8;
|
||||
if (skill_id == SR_HOWLINGOFLION)
|
||||
starget = splash_target(src);
|
||||
skill_area_temp[1] = 0;
|
||||
@@ -15150,7 +15140,6 @@ bool skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_i
|
||||
break;
|
||||
case MO_FINGEROFFENSIVE:
|
||||
case GS_FLING:
|
||||
case SR_RAMPAGEBLASTER:
|
||||
case SR_RIDEINLIGHTNING:
|
||||
if( sd->spiritball > 0 && sd->spiritball < require.spiritball )
|
||||
sd->spiritball_old = require.spiritball = sd->spiritball;
|
||||
@@ -16463,9 +16452,6 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16
|
||||
req.spiritball = sd->spiritball; // must consume all regardless of the amount required
|
||||
}
|
||||
break;
|
||||
case SR_RAMPAGEBLASTER:
|
||||
req.spiritball = sd->spiritball?sd->spiritball:15;
|
||||
break;
|
||||
case LG_RAGEBURST:
|
||||
req.spiritball = sd->spiritball?sd->spiritball:1;
|
||||
break;
|
||||
|
||||
@@ -752,7 +752,7 @@ void initChangeTables(void)
|
||||
set_sc( SR_LIGHTNINGWALK , SC_LIGHTNINGWALK , EFST_LIGHTNINGWALK , SCB_NONE );
|
||||
set_sc( SR_RAISINGDRAGON , SC_RAISINGDRAGON , EFST_RAISINGDRAGON , SCB_REGEN|SCB_MAXHP|SCB_MAXSP );
|
||||
set_sc( SR_GENTLETOUCH_ENERGYGAIN , SC_GT_ENERGYGAIN , EFST_GENTLETOUCH_ENERGYGAIN , SCB_NONE );
|
||||
set_sc( SR_GENTLETOUCH_CHANGE , SC_GT_CHANGE , EFST_GENTLETOUCH_CHANGE , SCB_WATK|SCB_MDEF|SCB_ASPD );
|
||||
set_sc( SR_GENTLETOUCH_CHANGE , SC_GT_CHANGE , EFST_GENTLETOUCH_CHANGE , SCB_WATK|SCB_ASPD );
|
||||
set_sc( SR_GENTLETOUCH_REVITALIZE , SC_GT_REVITALIZE , EFST_GENTLETOUCH_REVITALIZE , SCB_MAXHP|SCB_REGEN );
|
||||
set_sc( SR_FLASHCOMBO , SC_FLASHCOMBO , EFST_FLASHCOMBO , SCB_WATK );
|
||||
|
||||
@@ -3160,8 +3160,6 @@ static int status_get_hpbonus(struct block_list *bl, enum e_status_bonus type) {
|
||||
bonus -= sc->data[SC__WEAKNESS]->val2;
|
||||
if(sc->data[SC_MYSTERIOUS_POWDER])
|
||||
bonus -= sc->data[SC_MYSTERIOUS_POWDER]->val1;
|
||||
if(sc->data[SC_GT_CHANGE]) // Max HP decrease: [Skill Level x 4] %
|
||||
bonus -= (4 * sc->data[SC_GT_CHANGE]->val1);
|
||||
if(sc->data[SC_EQC])
|
||||
bonus -= sc->data[SC_EQC]->val3;
|
||||
}
|
||||
@@ -6703,11 +6701,6 @@ static defType status_calc_mdef(struct block_list *bl, struct status_change *sc,
|
||||
mdef -= mdef * ( 14 * sc->data[SC_ANALYZE]->val1 ) / 100;
|
||||
if(sc->data[SC_SYMPHONYOFLOVER])
|
||||
mdef += mdef * sc->data[SC_SYMPHONYOFLOVER]->val3 / 100;
|
||||
if(sc->data[SC_GT_CHANGE]) {
|
||||
mdef -= sc->data[SC_GT_CHANGE]->val4;
|
||||
if (mdef < 0)
|
||||
return 0;
|
||||
}
|
||||
if (sc->data[SC_ODINS_POWER])
|
||||
mdef -= 20 * sc->data[SC_ODINS_POWER]->val1;
|
||||
if(sc->data[SC_GLASTHEIM_ITEMDEF])
|
||||
@@ -9320,16 +9313,6 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
case SC_BANDING:
|
||||
status_change_end(bl, SC_PRESTIGE, INVALID_TIMER);
|
||||
break;
|
||||
case SC_GT_ENERGYGAIN:
|
||||
case SC_GT_CHANGE:
|
||||
case SC_GT_REVITALIZE:
|
||||
if( type != SC_GT_REVITALIZE )
|
||||
status_change_end(bl, SC_GT_REVITALIZE, INVALID_TIMER);
|
||||
if( type != SC_GT_ENERGYGAIN )
|
||||
status_change_end(bl, SC_GT_ENERGYGAIN, INVALID_TIMER);
|
||||
if( type != SC_GT_CHANGE )
|
||||
status_change_end(bl, SC_GT_CHANGE, INVALID_TIMER);
|
||||
break;
|
||||
case SC_WARMER:
|
||||
status_change_end(bl, SC_CRYSTALIZE, INVALID_TIMER);
|
||||
status_change_end(bl, SC_FREEZING, INVALID_TIMER);
|
||||
@@ -10782,22 +10765,16 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
val2 = 10 + 5 * val1; // Sphere gain chance.
|
||||
break;
|
||||
case SC_GT_CHANGE:
|
||||
{ // Take note there is no def increase as skill desc says. [malufett]
|
||||
int stat = status_get_int(src);
|
||||
|
||||
if (stat <= 0)
|
||||
stat = 1; // Prevent divide by zero.
|
||||
val2 = (status_get_dex(src) / 4 + status_get_str(src) / 2) * val1 / 5; // ATK increase: ATK [{(Caster DEX / 4) + (Caster STR / 2)} x Skill Level / 5]
|
||||
val3 = status->agi * val1 / 60; // ASPD increase: [(Target AGI x Skill Level) / 60] %
|
||||
val4 = 200 / stat * val1; // MDEF decrease: MDEF [(200 / Caster INT) x Skill Level]
|
||||
}
|
||||
// Take note there is no def increase as skill desc says. [malufett]
|
||||
val2 = val1 * 8; // ATK increase
|
||||
val3 = status->agi * val1 / 60; // ASPD increase: [(Target AGI x Skill Level) / 60] %
|
||||
break;
|
||||
case SC_GT_REVITALIZE:
|
||||
// Take note there is no vit, aspd, speed increase as skill desc says. [malufett]
|
||||
val2 = 2 * val1; // MaxHP: [(Skill Level * 2)]%
|
||||
val3 = val1 * 30 + 50; // Natural HP recovery increase: [(Skill Level x 30) + 50] %
|
||||
// The stat def is not shown in the status window and it is processed differently
|
||||
val4 = status_get_vit(src) / 4 * val1; // STAT DEF increase: [(Caster VIT / 4) x Skill Level]
|
||||
val4 = val1 * 20; // STAT DEF increase
|
||||
break;
|
||||
case SC_PYROTECHNIC_OPTION:
|
||||
val2 = 60; // Eatk Renewal (Atk2)
|
||||
|
||||
@@ -860,6 +860,7 @@ enum sc_type : int16 {
|
||||
SC_LHZ_DUN_N4,
|
||||
|
||||
SC_ANCILLA,
|
||||
SC_EARTHSHAKER,
|
||||
|
||||
#ifdef RENEWAL
|
||||
SC_EXTREMITYFIST2, //! NOTE: This SC should be right before SC_MAX, so it doesn't disturb if RENEWAL is disabled
|
||||
|
||||
Reference in New Issue
Block a user