Merge branch 'master' into academie
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24ecdadf48
@ -874,22 +874,22 @@ IG_Xmas_Pet_Scroll,732,150,10,1,0,0,1 // 10x Crystal_Jewel__
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IG_Xmas_Pet_Scroll,14508,150,10,1,0,0,1 // 10x Zeny_Scroll
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IG_Xmas_Pet_Scroll,7776,50,5,1,0,0,1 // 5x Max_Weight_Up_Scroll
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IG_Lucky_Scroll08,12211,220,05,0,0,0,1 // 05x Kafra_Card
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IG_Lucky_Scroll08,12211,220,5,0,0,0,1 // 5x Kafra_Card
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IG_Lucky_Scroll08,12208,210,5,0,0,0,1 // 5x Battle_Manual
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IG_Lucky_Scroll08,12210,210,5,0,0,0,1 // 5x Bubble_Gum
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IG_Lucky_Scroll08,12922,100,05,0,0,0,1 // 05x Token_Of_Siegfried_Box
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IG_Lucky_Scroll08,12213,2,0,0,0,0,1 // 0x Neuralizer
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IG_Lucky_Scroll08,5226,1,0,0,0,0,1 // 0x Mini_Propeller_
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IG_Lucky_Scroll08,12999,5,0,0,0,0,1 // 0x Branch_Of_Dead_Tree_Box
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IG_Lucky_Scroll08,4168,1,0,0,0,0,1 // 0x Dark_Lord_Card
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IG_Lucky_Scroll08,4169,1,0,0,0,0,1 // 0x Dark_Illusion_Card
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IG_Lucky_Scroll08,5215,2,0,0,0,0,1 // 0x Angelic_Chain_
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IG_Lucky_Scroll08,5216,3,0,0,0,0,1 // 0x Satanic_Chain_
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IG_Lucky_Scroll08,5217,2,0,0,0,0,1 // 0x Magestic_Goat_TW
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IG_Lucky_Scroll08,5218,3,0,0,0,0,1 // 0x Bunny_Band_
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IG_Lucky_Scroll08,5219,5,0,0,0,0,1 // 0x Drooping_Kitty_
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IG_Lucky_Scroll08,5077,65,0,0,0,0,1 // 0x Tulip_Hairpin
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IG_Lucky_Scroll08,12901,60,0,0,0,0,1 // 0x Insurance_Package
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IG_Lucky_Scroll08,12922,100,5,0,0,0,1 // 5x Token_Of_Siegfried_Box
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IG_Lucky_Scroll08,12213,2,1,0,0,0,1 // 1x Neuralizer
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IG_Lucky_Scroll08,5226,1,1,0,0,0,1 // 1x Mini_Propeller_
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IG_Lucky_Scroll08,12999,5,1,0,0,0,1 // 1x Branch_Of_Dead_Tree_Box
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IG_Lucky_Scroll08,4168,1,1,0,0,0,1 // 1x Dark_Lord_Card
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IG_Lucky_Scroll08,4169,1,1,0,0,0,1 // 1x Dark_Illusion_Card
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IG_Lucky_Scroll08,5215,2,1,0,0,0,1 // 1x Angelic_Chain_
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IG_Lucky_Scroll08,5216,3,1,0,0,0,1 // 1x Satanic_Chain_
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IG_Lucky_Scroll08,5217,2,1,0,0,0,1 // 1x Magestic_Goat_TW
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IG_Lucky_Scroll08,5218,3,1,0,0,0,1 // 1x Bunny_Band_
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IG_Lucky_Scroll08,5219,5,1,0,0,0,1 // 1x Drooping_Kitty_
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IG_Lucky_Scroll08,5077,65,1,0,0,0,1 // 1x Tulip_Hairpin
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IG_Lucky_Scroll08,12901,60,1,0,0,0,1 // 1x Insurance_Package
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IG_Lucky_Scroll08,610,110,15,0,0,0,1 // 15x Leaf_Of_Yggdrasil
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IG_Br_SwordPackage,2317,0,1,0,0,0,1 // 1x Plate_Armor_
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@ -3149,14 +3149,14 @@ IG_Sg_Weapon_Supply_Box,12678,13,1,1 // 1x Siege_Arrow_Quiver_A
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IG_Sg_Weapon_Supply_Box,12677,13,1,1 // 1x Siege_Arrow_Quiver_S
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//TODO: Confirm the items & rates
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IG_Adventurer_Returns_Support_Box,16505,1 // 1x Steamed_Tongue_Box_10
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IG_Adventurer_Returns_Support_Box,16506,1 // 1x Steamed_Desert_Scorpions_Box_10
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IG_Adventurer_Returns_Support_Box,16507,1 // 1x Dragon_Breath_Cocktail_Box_10
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IG_Adventurer_Returns_Support_Box,16508,1 // 1x Hwergelmir's_Tonic_Box_10
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IG_Adventurer_Returns_Support_Box,16509,1 // 1x Cooked_Nine_Tail_Box_10
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IG_Adventurer_Returns_Support_Box,16510,1 // 1x Immortal_Stew_Box_10
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IG_Adventurer_Returns_Support_Box,16514,1 // 1x Blessing_Scroll_Box_10
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IG_Adventurer_Returns_Support_Box,16515,1 // 1x Increase_Agility_Scroll_Box_10
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IG_Adventurer_Returns_Support_Box,16505,1,1 // 1x Steamed_Tongue_Box_10
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IG_Adventurer_Returns_Support_Box,16506,1,1 // 1x Steamed_Desert_Scorpions_Box_10
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IG_Adventurer_Returns_Support_Box,16507,1,1 // 1x Dragon_Breath_Cocktail_Box_10
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IG_Adventurer_Returns_Support_Box,16508,1,1 // 1x Hwergelmir's_Tonic_Box_10
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IG_Adventurer_Returns_Support_Box,16509,1,1 // 1x Cooked_Nine_Tail_Box_10
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IG_Adventurer_Returns_Support_Box,16510,1,1 // 1x Immortal_Stew_Box_10
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IG_Adventurer_Returns_Support_Box,16514,1,1 // 1x Blessing_Scroll_Box_10
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IG_Adventurer_Returns_Support_Box,16515,1,1 // 1x Increase_Agility_Scroll_Box_10
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//TODO: Confirm the items & rates
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IG_Support_Package,12208,1,2,1 // 2x Battle_Manual
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@ -3250,22 +3250,22 @@ IG_Support_Package_III10,14725,1,11,1 // 11x Sealed_Bacsojin_Scroll
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//TODO: Confirm the items & rates
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//IG_Unlimited_Box,,0,5,0 //5 ASPD Enhanced Potion
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//IG_Unlimited_Box,,0,10,0 //10 Red Boost
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IG_Unlimited_Box,12796,0,10,0 // 10x Red_Booster
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IG_Unlimited_Box,12841,0,1,0 // 1x Golden_Treasure_Box
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//TODO: Confirm the items & rates
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//IG_Unlimited_Box_II,,0,5,0 //50 ASPD Enhanced Potion
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//IG_Unlimited_Box_II,,0,10,0 //100 Red Boost
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IG_Unlimited_Box_II,12796,0,10,0 // 100x Red_Booster
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IG_Unlimited_Box_II,12841,0,11,0 // 11x Golden_Treasure_Box
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//TODO: Confirm the items & rates
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//IG_Unlimited_Box_II,,0,5,0 //5 ASPD Enhanced Potion
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//IG_Unlimited_Box_II,,0,10,0 //10 Red Boost
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IG_Unlimited_Box_II,12796,0,10,0 // 10x Red_Booster
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IG_Unlimited_Box_II,14733,0,1,0 // 1x Sealed_Pharaoh_Scroll
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//TODO: Confirm the items & rates
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//IG_Unlimited_Box_II10,,0,5,0 //50 ASPD Enhanced Potion
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//IG_Unlimited_Box_II10,,0,10,0 //100 Red Boost
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//IG_Unlimited_Box_II10,,0,50,0 //50 ASPD Enhanced Potion
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IG_Unlimited_Box_II10,12796,0,100,0 // 100x Red_Booster
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IG_Unlimited_Box_II10,14733,0,11,0 // 11x Sealed_Pharaoh_Scroll
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//TODO: Confirm the items & rates
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@ -3299,7 +3299,7 @@ IG_Support_Package_II,12210,1,2,1 // 2x Bubble_Gum
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IG_Support_Package_II,12883,1,2,1 // 2x Almighty
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IG_Support_Package_II,14600,1,2,1 // 2x Mental_Potion
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//IG_Support_Package_II,,1,6,1 //6x Mysterious Water of Life
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IG_Support_Package_II,14725,1,1,1 //1x Sealed_Bacsojin_Scroll
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IG_Support_Package_II,14725,1,1,1 // 1x Sealed_Bacsojin_Scroll
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//TODO: Confirm the items & rates
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IG_Support_Package_II10,12208,1,20,1 // 20x Battle_Manual
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@ -3307,7 +3307,7 @@ IG_Support_Package_II10,12210,1,20,1 // 20x Bubble_Gum
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IG_Support_Package_II10,12883,1,20,1 // 20x Almighty
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IG_Support_Package_II10,14600,1,20,1 // 20x Mental_Potion
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//IG_Support_Package_II10,,1,60,1 //60x Mysterious Water of Life
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IG_Support_Package_II10,14725,1,1,1 //1x Sealed_Bacsojin_Scroll
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IG_Support_Package_II10,14725,1,1,1 // 1x Sealed_Bacsojin_Scroll
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IG_Level_Up_Box100,6231,0,1,0 // 1x Guarantee_Weapon_6Up
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IG_Level_Up_Box100,22523,0,1,0 // 1x Level_Up_Box120
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@ -3897,7 +3897,7 @@ IG_Miracle_Lucky_Egg,18742,1,1 // 1x MoonStar
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IG_Miracle_Lucky_Egg,6438,1,3 // 3x Blessed_Weapon_Ore
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IG_Miracle_Lucky_Egg,6439,1,3 // 3x Blessed_Armor_Ore
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IG_Miracle_Lucky_Egg,12902,1,1 // 1x Bubble Gum Box
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//IG_Miracle_Lucky_Egg,,1,1 // ?? Yggdrasil Berry
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//IG_Miracle_Lucky_Egg,607,1,1 // ?? Yggdrasil Berry
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//! TODO: Confirm the rates
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IG_Legend_Hero_Lucky_Egg,4145,1,1 // 1x Berzebub Card
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@ -2774,8 +2774,8 @@ This function is intended for use in item scripts.
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---------------------------------------
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*getnameditem(<item id>,"<name to inscribe>");
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*getnameditem("<item name>","<name to inscribe>");
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*getnameditem(<item id>,"<name to inscribe>"|<char id>);
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*getnameditem("<item name>","<name to inscribe>"|<char id>);
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This function is equivalent to using 'getitem', however, it will not just give
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the character an item object, but will also inscribe it with a specified
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@ -5158,7 +5158,8 @@ a rate and flag.
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'sc_start2' and 'sc_start4' allow extra parameters to be passed, and are used only
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for effects that require them. The meaning of the extra values vary depending on the
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effect type.
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effect type. For more infos, read status_change.txt containing a list of all Status Changes
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and theirs val1, val2, val3, and val4 usage in source.
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'sc_end' will remove a specified status effect. If SC_ALL (-1) is given, it will
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perform a complete removal of all statuses (although permanent ones will re-apply).
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@ -5168,12 +5169,14 @@ Examples:
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sc_start SC_POISON,600000,0,5000;
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// This will bestow the effect of Level 10 Blessing.
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sc_start 10,240000,10;
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sc_start SC_BLESSING,240000,10;
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// Elemental armor defense takes the following four values:
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// val1 is the first element, val2 is the resistance to the element val1.
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// val3 is the second element, val4 is the resistance to the element val3.
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sc_start4 SC_DefEle,60000,Ele_Fire,20,Ele_Water,-15;
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// Adjust element resistance by percentage. Sample with Resist_Fire item script:
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// val1: Water resistance
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// val2: Earth resistance
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// val3: Fire resistance
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// val4: Wind resistance
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sc_start4 SC_ARMOR_ELEMENT,1200000,-15,0,20,0;
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// This will end the Freezing status for the invoking character.
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sc_end SC_FREEZE;
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@ -279,7 +279,7 @@ lighthalzen,342,291,4 script Weird old man#Bio4Reward 4_M_EINOLD,{
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break;
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case 4:
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mes "<<Ygnus Stale[1]>>";
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mes "When doing short distance attack, cast 발화 to the player and to the enemy with a certain chance.";
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mes "When doing short distance attack, cast Burn status to the player and to the enemy with a certain chance.";
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mes "Two-Handed Axe / ATK 250 / Weight 190 / Fire Property / Weapon Lv 4 / Required Lv 95 / Socket 1 / for High Swordman/Merchant Classes";
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callsub L_Reward, 1392, 50, 100, 35; //Ygnus_Stale
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break;
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@ -27,9 +27,9 @@
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/// your map-server using more resources while this is active, comment the line
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#define SCRIPT_CALLFUNC_CHECK
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/// Uncomment to disable rAthena's anonymous stat report
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/// Comment to enable rAthena's anonymous stat report
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/// We kindly ask you to consider keeping it enabled, it helps us improve rAthena.
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//#define STATS_OPT_OUT
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#define STATS_OPT_OUT
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/// uncomment to enable query_sql script command and mysql logs to function on it's own thread
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/// be aware this feature is under tests and you should use at your own risk, we however
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@ -9923,8 +9923,10 @@ BUILDIN_FUNC(getexp)
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// bonus for npc-given exp
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bonus = battle_config.quest_exp_rate / 100.;
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base = (int) cap_value(base * bonus, 0, INT_MAX);
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job = (int) cap_value(job * bonus, 0, INT_MAX);
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if (base)
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base = (int) cap_value(base * bonus, 0, INT_MAX);
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if (job)
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job = (int) cap_value(job * bonus, 0, INT_MAX);
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pc_gainexp(sd, NULL, base, job, true);
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