Implemented news items from Illusion of Teddy Bear kRO 2018.03.09 (#3445)
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@ -110,6 +110,7 @@
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2013:2469:2861:15027,{ bonus2 bMagicAtkEle,Ele_Fire,60; bonus2 bMagicAtkEle,Ele_Water,-60; bonus2 bSubEle,Ele_Water,-50; }
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2014:2470:2862:15028,{ bonus2 bMagicAtkEle,Ele_Earth,60; bonus2 bMagicAtkEle,Ele_Fire,-60; bonus2 bSubEle,Ele_Fire,-50; }
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2039:20847,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"WL_CRIMSONROCK",10; if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"WL_HELLINFERNO",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Dark,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,10; } } }
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2051:20847,{ bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddEle,Ele_Water,15; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bMagicAddEle,Ele_Earth,15; bonus2 bMagicAddEle,Ele_Fire,15; if ((.@eq + .@weapon) >= 22) { bonus bDelayrate,-15; } } }
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2109:2239:2717,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
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2109:2971:5135,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
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2109:2971:18874,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
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@ -551,6 +552,7 @@
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19038:19039,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HEAD_MID); if((.@r==7)||(.@r==8)){ bonus bCritical,12; bonus bHit,12; } if(.@r>=9){ bonus bMaxHP,1200; bonus bMaxSP,120; } }
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19117:22101,{ bonus2 bDropAddRace,RC_All,5; bonus2 bExpAddRace,RC_All,5; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
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19118:22101,{ bonus2 bDropAddRace,RC_All,4; bonus2 bExpAddRace,RC_All,4; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
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19344:28244,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bAddClass,Class_All,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bLongAtkRate,10; if ((.@weapon + .@eq) >= 22) { bonus2 bSkillAtk,"GS_SPREADATTACK",30; } } }
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20135:20136,{ bonus bAllStats,12; }
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20717:22000,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
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20717:22001,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
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@ -604,6 +606,7 @@
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20797:4174,{ bonus2 bSubEle,Ele_All,50; bonus2 bSubEle,Ele_Neutral,-50; }
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20838:26109,{ bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"SO_EARTHGRAVE",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Earth,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Water,10; } } }
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20840:28725,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 80; if (.@weapon >= 7 && .@eq >= 7) { .@val += 80; } if ((.@weapon + .@eq) >= 18) { .@val += 40; } if ((.@weapon + .@eq) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,15; } bonus bMatk,.@val; }
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20847:28745,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 10; if (.@weapon >= 7 && .@eq >= 7) { bonus bCritAtkRate,15; } if ((.@weapon + .@eq) >= 18) { .@val += 15; if ((.@weapon + .@eq) >= 22) { skill "TF_DOUBLE",4; bonus bDoubleRate,20; } } bonus bAspdRate,.@val; }
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22069:2195,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bAddEle,Ele_Neutral,getequiprefinerycnt(EQI_HAND_L); }
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22069:20753,{ bonus2 bAddEle,Ele_Neutral,5; .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r; bonus bMaxSPrate,.@r; }
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22101:29148,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus2 bAddClass,Class_All,2; } if(.@r >= 9) { bonus2 bAddClass,Class_All,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
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@ -1304,6 +1304,7 @@
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2030,Unity_Two-Handed_Staff,Unity Two-Handed Staff,5,20,,500,95:135,,1,1,0x800200,63,2,34,3,1,1,23,{ bonus bMatk,pow(getrefine(),2)*125/100; },{},{}
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2032,Requiem_Wizardry_Staff,Requiem Wizardry Staff,5,20,,500,100:230,,1,,0xFFFFFFFF,63,2,2,4,100,1,10,{ .@r = getrefine(); .@b = 40; .@c = 5; if(.@r>=5){ .@b += (.@r-5)*15+20; .@c += .@r-5; } bonus2 bMagicAddRace2,RC2_BioLab,.@b; bonus2 bSubRace2,RC2_BioLab,.@c; bonus2 bIgnoreMdefRace2Rate,RC2_BioLab,(.@r-5)*10; },{},{}
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2039,Illusion_Wizardry_Staff,Illusion Wizardry Staff,5,0,,2400,150:250,,1,2,0x00810204,58,2,34,4,100,1,23,{ .@val = min(getrefine(),10)/2; bonus bInt,(6+.@val); bonus bDex,(2+.@val); },{},{}
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2051,Illusion_Survivor's_Staff,Illusion Survivor's Staff,5,0,,1200,100:240,,1,2,0x00818314,63,2,34,4,120,1,23,{ .@r = getrefine(); bonus bDex,2; bonus bInt,2; bonus bMaxHP,600; bonus bUnbreakableWeapon; bonus bMatkRate,(.@r/2); if (.@r >= 7) { bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Medium,15; if (.@r >= 9) { bonus2 bSubSize,Size_Small,15; bonus2 bSubSize,Size_Medium,15; if (.@r >= 11) { bonus2 bSubDefEle,Ele_Water,15; bonus2 bSubDefEle,Ele_Wind,15; bonus2 bSubDefEle,Ele_Earth,15; bonus2 bSubDefEle,Ele_Fire,15; } } } },{},{}
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//===================================================================
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// Shields
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//===================================================================
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@ -10012,6 +10013,7 @@
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//
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19246,Royal_Guard_Necklace,Royal Guard Necklace,4,20,,300,,0,,0,0xFFFFFFFF,63,2,1,,80,0,1629,{ bonus bAspd,1; },{},{}
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19306,Gambler_Card,Heart Card in Mouth,4,20,,300,,0,,0,0xFFFFFFFF,63,2,1,,80,0,1679,{ bonus bCritAtkRate,5; },{},{}
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19344,Illusion_Hot_blooded_Headband,Illusion Hot-blooded Headband,4,0,,100,,3,,1,0xFFFFFFFE,63,2,256,,120,1,154,{ .@r = getrefine(); bonus bStr,2; bonus bBaseAtk,(10*(.@r/2)); if (.@r >= 7) { bonus2 bAddEle,Ele_Water,10; bonus2 bAddEle,Ele_Wind,10; bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Neutral,10; if (.@r >= 9) { bonus2 bAddSize,Size_Small,15; bonus2 bAddSize,Size_Large,15; } } },{},{}
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//===================================================================
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// Costume System
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//===================================================================
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@ -11004,6 +11006,7 @@
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22125,Para_Team_Boots145,Awakened Eden Group Boots IV,4,0,,0,,30,,0,0xFFFFFFFF,63,2,64,,145,1,,{ bonus bAllStats,2; bonus bHPrecovRate,40; bonus bSPrecovRate,20; },{},{}
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22126,Para_Team_Boots160,Awakened Eden Group Boots V,4,0,,0,,30,,0,0xFFFFFFFF,63,2,64,,160,1,,{ bonus bAllStats,2; bonus bHPrecovRate,40; bonus bSPrecovRate,20; bonus bUseSPrate,-5; },{},{}
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22133,Illusion_Shoes,Illusion Shoes,4,20,,400,,10,,1,0xFFFFFFFE,63,2,64,,99,1,0,{ .@r = getrefine(); bonus bMaxHP,(100+(100*.@r)); bonus bMaxSP,(10+(5*.@r)); },{},{}
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22190,Illusion_Boots,Illusion Boots,4,0,,600,,16,,1,0x016E5CEA,63,2,64,,100,1,0,{ .@r = getrefine(); bonus bCritical,(5*(.@r/3)); bonus bAspdRate,.@r; },{},{}
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//===================================================================
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// New Usable items
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//===================================================================
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@ -11652,6 +11655,11 @@
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27263,Fay_Kanavian_Card,Fay Kanavian Card,6,20,,10,,,,,,,,64,,,,,{ autobonus "{ bonus bDef,300; }",100,10000,BF_WEAPON|BF_SHORT,"{ active_transform 1040,10000; }"; },{},{}
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27264,Evil_Shadow_Card,Evil Shadow Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Dark,30; bonus2 bSubEle,Ele_Undead,30; bonus2 bSubEle,Ele_Holy,-30; bonus2 bSubEle,Ele_Fire,-30; },{},{}
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27265,Evil_Fanatics_Card,Evil Fanatics Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEle,Ele_Dark,30; bonus2 bAddEle,Ele_Undead,30; bonus2 bMagicAddEle,Ele_Dark,30; bonus2 bMagicAddEle,Ele_Undead,30; bonus2 bAddEle,Ele_Holy,-30; bonus2 bAddEle,Ele_Fire,-30; bonus2 bMagicAddEle,Ele_Holy,-30; bonus2 bMagicAddEle,Ele_Fire,-30; },{},{}
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27286,Colorful_Teddy_Bear_Card,Colorful Teddy Bear Card,6,20,,10,,,,,,,,2,,,,,{ bonus bMatk,5; bonus2 bMagicAddSize,Size_Large,15; },{},{}
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27287,Shiny_Teddy_Bear_Card,Shiny Teddy Bear Card,6,20,,10,,,,,,,,64,,,,,{ bonus bUseSPrate,10; bonus2 bMagicAtkEle,Ele_Holy,(3*getrefine()); },{},{}
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27288,Hardworking_Pitman_Card,Hardworking Pitman Card,6,20,,10,,,,,,,,16,,,,,{ .@val = 10; bonus2 bAddClass,Class_All,5; if (getrefine() >= 10) { .@val += 5; } bonus bHit,.@val; },{},{}
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27289,Soul_Fragment_Card,Soul Fragment Card,6,20,,10,,,,,,,,2,,,,,{ bonus bMatk,5; bonus2 bMagicAddSize,Size_Medium,15; },{},{}
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27290,Haunted_Obsidian_Card,Haunted Obsidian Card,6,20,,10,,,,,,,,4,,,,,{ .@agi = readparam(bAgi); .@val = .@agi/10; if (.@val) { bonus bFlee,(3*.@val); bonus bAspdRate,.@val; if (.@agi >= 120) { bonus bAspd,1; } } },{},{}
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//===================================================================
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// New Katars
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//===================================================================
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@ -11686,6 +11694,7 @@
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28202,Southern_Cross_R_,Southern Cross,5,2800000,,2000,480,,9,1,0x40000000,63,2,34,4,141,1,21,{ bonus3 bAutoSpell,"GC_CROSSIMPACT",1,50; },{},{}
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28203,Half_BF_Rifle1,Half BF Rifle1,5,0,,0,50,,9,0,0x41000000,63,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,8; bonus bCritical,8; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bVariableCastrate,"GS_TRACKING",-20; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon; },{},{}
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28204,Half_BF_Shotgun1,Half BF Shotgun1,5,0,,0,100,,9,0,0x41000000,63,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{}
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28244,Illusion_Gate_Keeper_DD,Illusion Gate Keeper DD,5,0,,1300,240,,9,2,0x40000000,63,2,34,4,120,1,20,{ .@r = getrefine(); bonus bDex,1; bonus bSplashRange,1; .@val = 5*(.@r/2); if (.@r >= 7) { bonus bAspdRate,15; if (.@r >= 9) { .@val += 5; if (.@r >= 11) { bonus5 bAutoSpell,"GS_SPREADATTACK",max(6,getskilllv("GS_SPREADATTACK")),50,BF_LONG|BF_WEAPON,1; } } } bonus bLongAtkRate,.@val; },{},{}
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//===================================================================
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// New Accessories
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//===================================================================
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@ -11790,6 +11799,7 @@
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28705,Crimson_Dagger,Crimson Dagger,5,20,,550,55,,1,2,0x028F5EEF,63,2,2,3,70,1,1,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225); },{},{}
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28706,Dagger_of_Vicious_Mind,Dagger of Vicious Mind,5,20,,1050,105:50,,1,1,0x028F5EEF,63,2,2,4,160,1,1,{ bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; },{},{}
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28725,Illusion_Moonlight_Dagger,Illusion Moonlight Dagger,5,20,,700,150,,1,1,0x028F5EEE,63,2,2,4,99,1,1,{ bonus bMaxSPrate,10; .@val = 3; if (getrefine() >= 10) { .@val += 4; } bonus bSPDrainValue,.@val; },{},{}
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28745,Illusion_Counter_Dagger,Illusion Counter Dagger,5,0,,900,170,,1,2,0x00810204,63,2,2,4,120,0,1,{ .@r = getrefine(); bonus bCritical,90; bonus bCritAtkRate,(3*(.@r/2)); if (.@r >= 7) { bonus2 bAddClass,Class_All,5; if (.@r >= 9) { bonus2 bAddSize,Size_All,20; if (.@r >= 11) { bonus2 bAddEle,Ele_All,20; } } } },{},{}
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//===================================================================
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// More shields
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//===================================================================
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