* Fixed a bug when unloading a npc near a shop.
* Fixed npc_buylist not giving/checking the good item when it was an item_avail in the shop (the real one was added in inventory). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12616 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/04/18
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* Fixed a bug when unloading a npc near a shop.
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* Fixed npc_buylist not giving/checking the good item when it was an
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item_avail in the shop (the real one was added in inventory).
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* Implemented config setting 'vending_over_max', to let people configure
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the behavior of vending items over the MAX_ZENY limit [ultramage]
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2008/04/15
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@ -1106,16 +1106,16 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list)
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if (nd->master_nd) //Script-based shops.
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return npc_buylist_sub(sd,n,item_list,nd->master_nd);
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if (nd->subtype!=SHOP)
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if (nd->subtype != SHOP)
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return 3;
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for(i=0,w=0,z=0;i<n;i++) {
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for(j=0;nd->u.shop.shop_item[j].nameid;j++) {
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for(i=0,w=0,z=0; i < n; i++) {
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for(j=0; nd->u.shop.shop_item[j].nameid; j++) {
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if (nd->u.shop.shop_item[j].nameid==item_list[i*2+1] || //Normal items
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itemdb_viewid(nd->u.shop.shop_item[j].nameid)==item_list[i*2+1]) //item_avail replacement
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break;
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}
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if (nd->u.shop.shop_item[j].nameid==0)
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if (nd->u.shop.shop_item[j].nameid == 0)
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return 3;
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if (!itemdb_isstackable(nd->u.shop.shop_item[j].nameid) && item_list[i*2] > 1)
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@ -1130,24 +1130,29 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list)
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z+=(double)pc_modifybuyvalue(sd,nd->u.shop.shop_item[j].value) * item_list[i*2];
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itemamount+=item_list[i*2];
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switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) {
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switch(pc_checkadditem(sd,nd->u.shop.shop_item[j].nameid,item_list[i*2])) {
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case ADDITEM_EXIST:
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break;
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case ADDITEM_NEW:
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new_++;
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break;
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case ADDITEM_OVERAMOUNT:
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return 2;
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}
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w+=itemdb_weight(item_list[i*2+1]) * item_list[i*2];
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w += itemdb_weight(nd->u.shop.shop_item[j].nameid) * item_list[i*2];
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if (nd->u.shop.shop_item[j].nameid != item_list[i*2+1])
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item_list[i*2+1] = nd->u.shop.shop_item[j].nameid; // item_avail replacement
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}
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if (z > (double)sd->status.zeny)
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return 1; // zeny•s‘«
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return 1; // Not enough Zeny
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if (w+sd->weight > sd->max_weight)
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return 2; // <EFBFBD>d—Ê’´‰ß
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if (pc_inventoryblank(sd)<new_)
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return 3; // Ží—Þ<EFBFBD>”’´‰ß
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return 2; // Too heavy
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if (pc_inventoryblank(sd) < new_)
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return 3; // Not enough space to store items
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//Logs (S)hopping Zeny [Lupus]
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if(log_config.zeny > 0 )
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@ -1155,7 +1160,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list)
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//Logs
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pc_payzeny(sd,(int)z);
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for(i=0;i<n;i++) {
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for(i=0; i<n; i++) {
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struct item item_tmp;
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memset(&item_tmp,0,sizeof(item_tmp));
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@ -2029,12 +2034,18 @@ void npc_setcells(struct npc_data* nd)
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int m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys;
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int i,j;
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if (nd->subtype == WARP) {
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switch(nd->subtype)
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{
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case WARP:
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xs = nd->u.warp.xs;
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ys = nd->u.warp.ys;
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} else {
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break;
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case SCRIPT:
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xs = nd->u.scr.xs;
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ys = nd->u.scr.ys;
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break;
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default:
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return; // Other types doesn't have touch area
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}
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if (m < 0 || xs < 0 || ys < 0)
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