- Changed some duplicates so they use a floating NPC as their original. (bugreport:1395)
- Fixed the NPC looking for missing label in the Cursed Spirit quest. (bugreport:4654) - Applied Uno's fix for the cooldown condition in Endless Tower. (bugreport:4677) - Removed level requirement for the Viens Stone gathering quest. (bugreport:4678) - Added the missing restricted skills to zone 6 for Endless Tower. (bugreport:4707) It's worth noting how much I hate the system for restricting skills per zone. - Fixed Cat Hand warp service warping players to all warp options. (bugreport:4709) - Fixed floor 75 warp in endless tower disabling the wrong warp. (bugreport:4711) - Added a condition for Chungwolmang to only delete items if a certain ID is specified. (bugreport:4719) - Corrected a mobcount specifying the wrong NPC in the Moscovia Ship quest. (bugreport:4736) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14697 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
bc2ec92a4a
commit
25e986bc8a
@ -5,6 +5,7 @@
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//= eAthena Dev Team
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//= 1.0 [Komurka]
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//= 1.1 Added WoE:SE Map restrictions. [L0ne_W0lf]
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//= 1.2 Added Endless Tower Restrictions. (bugreport:4707) [L0ne_W0lf]
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//===== Current Version: =====================================
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//Aldebaran Turbo Track
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@ -45,3 +46,11 @@ arug_cas05 mapflag restricted 4
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//Sealed Shrine ==================
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1@cata mapflag restricted 5
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2@cata mapflag restricted 5
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//Endless Tower ==================
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1@tower mapflag restricted 6
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2@tower mapflag restricted 6
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3@tower mapflag restricted 6
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4@tower mapflag restricted 6
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5@tower mapflag restricted 6
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6@tower mapflag restricted 6
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@ -9,6 +9,9 @@
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13005 Angelic Wing Dagger: NEED INFO.
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=======================
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2011/02/06
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* Rev. 14697 Added the missing restricted skills to zone 6 for Endless Tower. (bugreport:4707) [L0ne_W0lf]
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* Adjusted the rates for item using bAddEffOnSkill bonus.
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2011/01/23
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* Rev. 14679 Updated Aegis NPC ID constants from current npcidentity.lub (bugreport:4706). [Ai4rei]
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- Fixes some incorrect NPC ID constants (since r12780).
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@ -684,7 +684,7 @@
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1382,Krieger_Twohand_Axe1,Glorious Two-Handed Axe,4,0,,0,220,,1,0,0x000444A2,7,2,34,4,80,1,7,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine() > 8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; } },{},{}
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1383,Holy_Celestial_Axe,Celestial Axe,4,0,,1500,250,,1,0,0x000444A2,7,2,34,4,60,1,7,{ bonus2 bAddRace,RC_Undead,10; bonus3 bAutoSpell,"AL_BLESSING",5,50; },{},{}
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1384,Veteran_Axe,Veteran Axe,4,0,,3000,250,,1,2,0x000444A2,7,2,34,3,80,1,7,{ if(getskilllv("BS_DAGGER")==3) { bonus bAtk,10; } if(getskilllv("BS_SWORD")==3) { bonus bAtk,10; } if(getskilllv("BS_TWOHANDSWORD")==3) { bonus bAtk,10; } if(getskilllv("BS_KNUCKLE")==3) { bonus bAtk,10; } if(getskilllv("BS_SPEAR")==3) { bonus bAtk,10; } if(getskilllv("BS_AXE")==3) { bonus bAtk,10; } if(getskilllv("BS_MACE")==3) { bonus bAtk,10; } bonus bVit,2; },{},{}
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1385,Bradium_Stonehammer,Bradium Stone Hammer,4,0,,2700,210,,1,0,0x000444A2,2,2,34,4,75,1,7,{ bonus3 bAddEffOnSkill,"BS_HAMMERFALL",Eff_Stun,50+(20*getrefine()); },{},{}
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1385,Bradium_Stonehammer,Bradium Stone Hammer,4,0,,2700,210,,1,0,0x000444A2,2,2,34,4,75,1,7,{ bonus3 bAddEffOnSkill,"BS_HAMMERFALL",Eff_Stun,500+(200*getrefine()); },{},{}
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1386,Doom_Slayer_I,Doom Slayer,4,20,,0,20,,1,0,0x000444A2,7,2,34,4,0,0,7,{ if(readparam(bStr)>=95){ bonus bBaseAtk,400; bonus2 bAddEff,Eff_Stun,3000; bonus bAspdRate,-25; bonus bUseSPrate,100; bonus bBreakArmorRate,500; } },{},{}
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1387,Giant_Axe,Giant Axe,4,0,,4000,330,,1,1,0x000444A2,2,2,34,3,50,1,7,{ bonus2 bSkillAtk,"WS_CARTTERMINATION",15; if(readparam(bStr)>=95) { bonus bHit,10; bonus bAspdRate,3; } },{},{}
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1388,Two_Handed_Axe_C,Two-Handed Axe,4,0,,0,220,,1,0,0x000444A2,7,2,34,3,1,0,7,{ bonus2 bAddSize,0,40; bonus2 bAddSize,1,40; bonus2 bAddSize,2,40; },{},{}
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@ -1024,7 +1024,7 @@
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1923,BF_Instrument1,Valorous Battlefield Guitar,4,0,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
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1924,BF_Instrument2,Brave Battlefield Guitar,4,0,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0; },{},{}
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1925,Chello,Cello,4,20,,700,110,,1,3,0x00080000,2,1,002,3,70,1,13,{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"BA_MUSICALSTRIKE",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{}
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1926,Harp_Of_Nepenthes,Harp of Nepenthes,4,20,,1000,120,,1,2,0x00080000,2,1,2,4,60,1,13,{ bonus bInt,2; bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,100; if( getrefine() > 9 ) { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,200; } },{},{}
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1926,Harp_Of_Nepenthes,Harp of Nepenthes,4,20,,1000,120,,1,2,0x00080000,2,1,2,4,60,1,13,{ bonus bInt,2; if( getrefine() > 9 ) { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,2000; } else { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,1000; } },{},{}
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1927,Krieger_Instrument1,Glorious Guitar,4,0,,0,50,,1,0,0x00180000,7,1,2,4,80,1,13,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
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1928,Berserk_Guitar_I,Spirited Guitar,4,0,,0,40,,1,0,0x00080000,2,1,2,4,0,1,13,{ bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex); },{},{}
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1929,Guitar_C,Guitar,4,0,,0,177,,1,0,0x00080000,7,1,2,3,1,0,13,{ bonus2 bAddSize,0,40; bonus2 bAddSize,1,40; bonus2 bAddSize,2,40; },{},{}
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@ -1058,7 +1058,7 @@
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1976,Queen's_Whip_,Queen's Whip,4,20,,1100,150,,2,2,0x00080000,7,0,2,4,65,1,14,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"DC_THROWARROW",10; },{},{}
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1977,BF_Whip1,Valorous Battle Lariat,4,0,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
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1978,BF_Whip2,Brave Battle Lariat,4,0,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0; },{},{}
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1979,Stem_Of_Nepenthes,Stem of Nepenthes,4,20,,1000,120,,1,2,0x00080000,2,0,2,4,60,1,14,{ bonus bInt,2; bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,100; if( getrefine() >= 9 ) { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,200; } },{},{}
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1979,Stem_Of_Nepenthes,Stem of Nepenthes,4,20,,1000,120,,1,2,0x00080000,2,0,2,4,60,1,14,{ bonus bInt,2; if( getrefine() >= 9 ) { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,2000; } else { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,1000; } },{},{}
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1980,Whip_Of_Balance,Whip of Balance,4,20,,700,110,,1,3,0x00080000,2,0,2,3,70,1,14,{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"DC_THROWARROW",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{}
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1981,Krieger_Whip1,Glorious Lariat,4,0,,0,50,,2,0,0x00180000,7,0,2,4,80,1,14,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
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1982,Phenomena_Whip,Phenomena Whip,4,0,,0,160,,2,0,0x00080000,7,0,2,4,1,0,14,{ bonus2 bSkillAtk,"DC_THROWARROW",25; },{},{}
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@ -2763,7 +2763,7 @@
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5555,Leaf_Cat_Hat,Leaf Cat Hat,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,539,{ bonus bAgi,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",3,10; },{},{}
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5556,Seal_Hat,Seal Hat,5,20,,500,,3,,0,0xFFFFFFFF,7,2,769,,55,1,540,{ bonus bInt,1; bonus3 bAutoSpell,"WZ_FROSTNOVA",1,30; },{},{}
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//5557,Wild_Rose_Hat,Wild Rose Hat,5,20,,500,,3,,1,0xFFFFFFFE,7,2,256,,20,1,541,{ bonus bAgi,3; },{},{}
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//5558,Luxury_Hat,Luxury Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,30,1,542,{ bonus3 bAddMonsterDropItem,511,RC_Plant,500; },{},{}
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//5558,Luxury_Hat,Luxury Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,30,1,542,{ bonus3 bAddMonsterDropItem,510,RC_Plant,500; },{},{}
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5559,Piece_Of_White_Cloth,Piece Of White Cloth,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,543,{},{},{}
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5560,Bullock_Helm_,Bullock Helm,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,75,1,322,{ bonus bMaxHP,100; bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
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5561,Magic_Rabbit_Hat,Magic Rabbit Hat,5,20,,800,,1,,0,0xFFFFFFFF,7,2,256,,0,1,497,{ bonus bInt,1; bonus bMaxSP,50; bonus4 bAutoSpellWhenHit,"MG_FIREBOLT",3,10,3; bonus4 bAutoSpellWhenHit,"MG_COLDBOLT",3,10,3; bonus4 bAutoSpellWhenHit,"MG_LIGHTNINGBOLT",3,10,3; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,10; },{},{}
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@ -5025,8 +5025,8 @@
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//13043,Fortune_Sword_I
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//13044,House_Auger_I
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//13045,Kamaitachi_I
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13046,Krieg,Krierg,4,20,,500,110,,1,3,0x00021040,2,2,2,2,50,1,1,{ bonus3 bAddEffOnSkill,"RG_BACKSTAP",Eff_Bleeding,100; bonus2 bSkillAtk,"RG_BACKSTAP",15; },{},{}
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13047,Weihna,Weihna,4,20,,500,135,,1,2,0x00021040,2,2,2,3,50,1,1,{ bonus3 bAddEffOnSkill,"RG_RAID",Eff_Poison,100; autobonus "{ bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; }",5,5000,BF_WEAPON|BF_SHORT,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
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13046,Krieg,Krierg,4,20,,500,110,,1,3,0x00021040,2,2,2,2,50,1,1,{ bonus3 bAddEffOnSkill,"RG_BACKSTAP",Eff_Bleeding,1000; bonus2 bSkillAtk,"RG_BACKSTAP",15; },{},{}
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13047,Weihna,Weihna,4,20,,500,135,,1,2,0x00021040,2,2,2,3,50,1,1,{ bonus3 bAddEffOnSkill,"RG_RAID",Eff_Poison,1000; autobonus "{ bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; }",5,5000,BF_WEAPON|BF_SHORT,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
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//13048,Damascus_C
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//13050,P_Dagger1,Eden Dagger I,4,0,,0,124,,1,0,0xFE9F7EEF,7,2,2,2,26,0,1,{},{},{}
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//13051,P_Dagger2,Eden Dagger II,4,0,,0,158,,1,0,0xFE9F7EEF,7,2,2,2,40,0,1,{},{},{}
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@ -5077,8 +5077,8 @@
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//13175,Lever_Action_Rifle_C
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13176,Krieger_Rifle1,Glorious Rifle,4,0,,0,90,,9,0,0x01000000,7,2,34,4,80,1,18,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; } },{},{}
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13177,Krieger_Gatling1,Glorious Gatling Gun,4,0,,0,90,,9,0,0x01000000,7,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) {bonus2 bAddRace,RC_Boss,getrefine(); bonus2 bAddRace,RC_NonBoss,getrefine(); } },{},{}
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13178,Krieger_Shotgun1,Glorious Shotgun,4,0,,0,110,,9,0,0x01000000,7,2,34,4,80,1,20,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,200; } },{},{}
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13179,Krieger_Launcher1,Glorious Grenade Launcher,4,0,,0,330,,9,0,0x01000000,7,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,200; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{}
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13178,Krieger_Shotgun1,Glorious Shotgun,4,0,,0,110,,9,0,0x01000000,7,2,34,4,80,1,20,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; } },{},{}
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13179,Krieger_Launcher1,Glorious Grenade Launcher,4,0,,0,330,,9,0,0x01000000,7,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{}
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// Bullets
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13200,Bullet,Bullet,10,1,,2,10,,,,0x01000000,7,2,32768,,1,,3,{},{},{}
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13201,Silver_Bullet,Silver Bullet,10,15,,2,15,,,,0x01000000,7,2,32768,,1,,3,{ bonus bAtkEle,Ele_Holy; },{},{}
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27,8 //AL_WARP
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87,8 //WZ_ICEWALL
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150,8 //TF_BACKSLIDING
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264,8 //MO_BODYRELOCATION
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361,8 //HP_ASSUMPTIO
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362,8 //HP_BASILICA
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395,8 //CG_MOONLIT
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396,8 //CG_MARIONETTE
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491,8 //CR_CULTIVATION
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411,8 //TK_RUN
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426,8 //High Jump
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426,8 //TK_HIGHJUMP
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427,8 //SG_FEEL
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428,8 //SG_SUN_WARM
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429,8 //SG_MOON_WARM
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@ -59,6 +61,7 @@
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438,8 //SG_SUN_BLESS
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439,8 //SG_MOON_BLESS
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440,8 //SG_STAR_BLESS
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530,8 //NJ_KIRIKAGE
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691,8 //CASH_ASSUMPITO
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//mixed
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@ -69,34 +72,41 @@
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79,16 //PR_MAGNUS
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//Zone 1 - Aldebaran Turbo Track
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219,32 //Snatch
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26,32 //Teleport
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27,32 //Warp portal
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51,32 //Hiding
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135,32 //Cloaking
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389,32 //Stealth
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35,32 //Cure
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87,32 //Ice Wall
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359,32 //Berserk (Frenzy)
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362,32 //Basilica
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395,32 //Sheltering Bliss
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357,32 //Spear Dynamo (Concentration)
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264,32 //Snap (Body Relocation)
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219,32 //RG_INTIMIDATE
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26,32 //AL_TELEPORT
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27,32 //AL_WARP
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51,32 //TF_HIDING
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135,32 //AS_CLOAKING
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389,32 //ST_CHASEWALK
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35,32 //AL_CURE
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87,32 //WZ_ICEWALL
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359,32 //LK_BERSERK
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362,32 //HP_BASILICA
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395,32 //CG_MOONLIT
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357,32 //LK_CONCENTRATION
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264,32 //MO_BODYRELOCATION
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//Zone 2 - Jail
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421,64 //TK_JUMPKICK#Flying Side Kick#
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426,64 //TK_HIGHJUMP#Taekwon Jump#
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421,64 //TK_JUMPKICK
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426,64 //TK_HIGHJUMP
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//Zone 3 - Izlude Battle Arena
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219,128 //Snatch
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26,128 //Teleport
|
||||
219,128 //RG_INTIMIDATE
|
||||
26,128 //AL_TELEPORT
|
||||
|
||||
//Zone 4 - WoE:SE
|
||||
426,256 //High Jump
|
||||
426,256 //TK_HIGHJUMP
|
||||
|
||||
//Zone 5 - Sealed Shrine
|
||||
12,512 //MG_SAFETYWALL
|
||||
26,512 //AL_TELEPORT
|
||||
219,512 //Snatch
|
||||
219,512 //RG_INTIMIDATE
|
||||
361,512 //HP_ASSUMPTIO
|
||||
691,512 //CASH_ASSUMPTIO
|
||||
|
||||
//Zone 6 -Endless Tower
|
||||
26,1024 //AL_TELEPORT
|
||||
87,1024 //WZ_ICEWALL
|
||||
219,1024 //RG_INTIMIDATE
|
||||
405,1024 //PF_SPIDERWEB
|
||||
674,1024 //NPC_EXPULSION
|
||||
|
@ -1,5 +1,17 @@
|
||||
Date Added
|
||||
======
|
||||
2011/02/06
|
||||
* Rev. 14697 Script bug fixing. :] Here's some. I know it's been awhile. [L0ne_W0lf]
|
||||
- Changed some duplicates so they use a floating NPC as their original. (bugreport:1395)
|
||||
- Fixed the NPC looking for missing label in the Cursed Spirit quest. (bugreport:4654)
|
||||
- Applied Uno's fix for the cooldown condition in Endless Tower. (bugreport:4677)
|
||||
- Removed level requirement for the Viens Stone gathering quest. (bugreport:4678)
|
||||
- Added the missing restricted skills to zone 6 for Endless Tower. (bugreport:4707)
|
||||
It's worth noting how much I hate the system for restricting skills per zone.
|
||||
- Fixed Cat Hand warp service warping players to all warp options. (bugreport:4709)
|
||||
- Fixed floor 75 warp in endless tower disabling the wrong warp. (bugreport:4711)
|
||||
- Added a condition for Chungwolmang to only delete items if a certain ID is specified. (bugreport:4719)
|
||||
- Corrected a mobcount specifying the wrong NPC in the Moscovia Ship quest. (bugreport:4736)
|
||||
2011/01/16
|
||||
* Rev. 14676 Various fixes for scripts that are disabled by default. [Ai4rei]
|
||||
- Fixed name collision in Baphomet Jr. taming item quest (custom) with 'Little Boy' in cities/lutie.txt
|
||||
|
@ -1,10 +1,26 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Guild dungeon event, Arunafeltz.
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Guild dungeon event, Arunafeltz. Retrieve Morestone's
|
||||
//= pickaxe from Kublin.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version
|
||||
//= 1.1 Changed spawn timer to 1 hour. [L0ne_w0lf]
|
||||
//============================================================
|
||||
|
||||
arug_dun01,1,1,1 script Monster Controler#aru_gd 81,{
|
||||
OnInit:
|
||||
donpcevent "Monster Controler1#aru::OnKill";
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer10000:
|
||||
OnTimer3600000:
|
||||
donpcevent "Monster Controler1#aru::OnEnable";
|
||||
mapannounce "arug_dun01", "Kublin: Aargh!",bc_map,"0x99CC00";
|
||||
mapannounce "arug_dun01", "Morestone: Stop righ there! You thief!",bc_map,"0x99CC00";
|
||||
|
@ -1,10 +1,26 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Guild dungeon event, Schwaltzvalt.
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Guild dungeon event, Schwaltzvalt. Retrieve Morestone's
|
||||
//= pickaxe from Kublin.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version
|
||||
//= 1.1 Changed spawn timer to 1 hour. [L0ne_w0lf]
|
||||
//============================================================
|
||||
|
||||
schg_dun01,1,1,1 script Monster Controler#sch_gd 81,{
|
||||
OnInit:
|
||||
donpcevent "Monster Controler1#sch::OnKill";
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer10000:
|
||||
OnTimer3600000:
|
||||
donpcevent "Monster Controler1#sch::OnEnable";
|
||||
mapannounce "schg_dun01", "Kublin: Aargh!",bc_map,"0x99CC00";
|
||||
mapannounce "schg_dun01", "Morestone: Stop righ there! You thief!",bc_map,"0x99CC00";
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.5
|
||||
//= 1.6
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -21,6 +21,8 @@
|
||||
//= You may need to update your questid2display.
|
||||
//= Changed White lady spawn to MVP White Lady. (bugreport:4601)
|
||||
//= 1.5 Corrected some grammar and typos.
|
||||
//= 1.6 Corrected the tower re-entry blocked condition. (bugreport:4677) [L0ne_W0lf]
|
||||
//= Corrected floor 75 warp disabling the wrong NPC. (bugreport:4711)
|
||||
//============================================================
|
||||
|
||||
alberta,214,77,6 script Captain Janssen 709,{
|
||||
@ -352,7 +354,7 @@ e_tower,81,105,0 script Tower Protection Stone 406,{
|
||||
}
|
||||
close;
|
||||
}
|
||||
else if ((.@etower_timer >= 0) && (.@etower_timer2 == 2)) {
|
||||
else if ((.@etower_timer >= 0) && (.@etower_timer < 2) && (.@etower_timer2 == 2)) {
|
||||
mes "Due to the tower's aftereffects, you cannot enter the dungeon right now, " + .@dun_h + "hours " + .@dun_m + "minutes " + .@dun_s + "seconds left to enter the next dungeon.";
|
||||
next;
|
||||
mes "It is dangerous here. Let me move you to Alberta.";
|
||||
@ -2807,11 +2809,11 @@ OnTimer120000:
|
||||
|
||||
3@tower,355,51,0 script 75FGate102tower-2 45,2,2,{
|
||||
OnInstanceInit:
|
||||
disablenpc instance_npcname("75FGate102tower", instance_id());
|
||||
disablenpc instance_npcname("75FGate102tower-2", instance_id());
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
enablenpc instance_npcname("75FGate102tower", instance_id());
|
||||
enablenpc instance_npcname("75FGate102tower-2", instance_id());
|
||||
end;
|
||||
|
||||
OnTouch_:
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= KOOK SWU, Kisuka
|
||||
//===== Current Version: =====================================
|
||||
//= 1.3
|
||||
//= 1.4
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -12,10 +12,10 @@
|
||||
//= 1.1 Optimized, changed overlapping coords in Alberta [Lupus]
|
||||
//= 1.2 According to the patch, IceCream seller has been removed from Morocc [Lupus]
|
||||
//= 1.3 No more label menu and updated to match AEGIS script. [Kisuka]
|
||||
//= 1.4 Duplicates now spawn from floating NPCs. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
// Alberta
|
||||
alberta,120,45,2 script Ice Cream Maker::IceCreamer 85,{
|
||||
- script Ice Cream Maker::IceCreamer -1,{
|
||||
mes "[Ice Cream Maker]";
|
||||
mes "Fresh Ice Cream made with snow from Lutie!";
|
||||
mes "Enjoy it now, it won't be on sale for long!";
|
||||
@ -75,6 +75,9 @@ alberta,120,45,2 script Ice Cream Maker::IceCreamer 85,{
|
||||
close;
|
||||
}
|
||||
|
||||
// Alberta
|
||||
alberta,120,45,2 duplicate(IceCreamer) Ice Cream Maker#1 85
|
||||
|
||||
// Morroc Field
|
||||
moc_fild16,88,304,4 duplicate(IceCreamer) Ice Cream Maker#2 85
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= eAthena dev team
|
||||
//===== Current Version: =====================================
|
||||
//= 1.9
|
||||
//= 2.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -26,9 +26,10 @@
|
||||
//= 1.8 Added missing Gae Bolg and Dragon Slayer. [Kisuka]
|
||||
//= 1.9 Moved Episode 12 items to separate NPC.
|
||||
//= Some cleanup & optimization. [Gepard]
|
||||
//= 2.0 Duplicates now spawn from floating NPCs. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
payon,140,151,5 script Seiyablem#pay 84,{
|
||||
- script Seiyablem#dummy::SocketEnchant -1,{
|
||||
if (checkweight(1201,1) == 0)
|
||||
{
|
||||
mes "- Wait a minute !! -";
|
||||
@ -333,11 +334,12 @@ function script Func_Socket {
|
||||
}
|
||||
}
|
||||
|
||||
lhz_in02,281,35,5 duplicate(Seiyablem#pay) Seiyablem#lhz 84
|
||||
prt_in,33,70,5 duplicate(Seiyablem#pay) Seiyablem#prt 84
|
||||
morocc,51,41,4 duplicate(Seiyablem#pay) Seiyablem#moc 84
|
||||
payon,140,151,5 duplicate(SocketEnchant) Seiyablem#pay 84
|
||||
lhz_in02,281,35,5 duplicate(SocketEnchant) Seiyablem#lhz 84
|
||||
prt_in,33,70,5 duplicate(SocketEnchant) Seiyablem#prt 84
|
||||
morocc,51,41,4 duplicate(SocketEnchant) Seiyablem#moc 84
|
||||
|
||||
prt_in,31,57,1 script Young Man#prt 97,{
|
||||
- script Young Man#dummy::SocketMan -1,{
|
||||
mes "[Young Man]";
|
||||
mes "I'm considering becoming a Slotting Engineer.";
|
||||
mes "It's a new field where you can add Slots to equipment, and it'd be cool if I can work in such a lucrative career.";
|
||||
@ -354,6 +356,7 @@ prt_in,31,57,1 script Young Man#prt 97,{
|
||||
close;
|
||||
}
|
||||
|
||||
payon,143,143,7 duplicate(Young Man#prt) Young Man#pay 97
|
||||
morocc,60,42,3 duplicate(Young Man#prt) Young Man#moc 97
|
||||
lhz_in02,269,33,5 duplicate(Young Man#prt) Young Man#lhz 97
|
||||
prt_in,31,57,1 duplicate(SocketMan) Young Man#prt 97
|
||||
payon,143,143,7 duplicate(SocketMan) Young Man#pay 97
|
||||
morocc,60,42,3 duplicate(SocketMan) Young Man#moc 97
|
||||
lhz_in02,269,33,5 duplicate(SocketMan) Young Man#lhz 97
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Gepard
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -11,9 +11,10 @@
|
||||
//= Adds slots to selected weapons and armor.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version.
|
||||
//= 1.1 Duplicates now spawn from floating NPCs. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
payon,236,199,3 script Leablem 86,{
|
||||
- script Leablem#dummy::SocketEnchant2 -1,{
|
||||
if (checkweight(1201,1) == 0)
|
||||
{
|
||||
mes "- Wait a seconds !! -";
|
||||
@ -377,9 +378,10 @@ payon,236,199,3 script Leablem 86,{
|
||||
}
|
||||
}
|
||||
|
||||
lighthalzen,96,137,3 duplicate(Leablem) Leablem#lhz 86
|
||||
prontera,244,169,5 duplicate(Leablem) Leablem#prt 86
|
||||
moc_ruins,154,86,3 duplicate(Leablem) Leablem#moc 86
|
||||
payon,236,199,3 duplicate(SocketEnchant2) Leablem#pay 86,{
|
||||
lighthalzen,96,137,3 duplicate(SocketEnchant2) Leablem#lhz 86
|
||||
prontera,244,169,5 duplicate(SocketEnchant2) Leablem#prt 86
|
||||
moc_ruins,154,86,3 duplicate(SocketEnchant2) Leablem#moc 86
|
||||
|
||||
function script Func_Socket2 {
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.2
|
||||
//= 1.3
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -13,6 +13,7 @@
|
||||
//= 1.0 First version, place holders only. [L0ne_W0lf]
|
||||
//= 1.1 Moved Morroc Auction NPCs to Morroc Ruins. [L0ne_W0lf]
|
||||
//= 1.2 Warp fixed. Dialog in Ruins/Lighthalzen changed. [Kisuka]
|
||||
//= 1.3 Duplicates now spawn from floating NPCs. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
// Auction House warpers
|
||||
@ -72,14 +73,15 @@ function script F_AuctionWarper {
|
||||
|
||||
// Sign posts
|
||||
//============================================================
|
||||
moc_ruins,76,176,6 script Information Post#moc::AuctionSign 837,{
|
||||
- script Information Post#dum::AuctionSign -1,{
|
||||
mes "[Information]";
|
||||
mes "Auction Warp Guide";
|
||||
close;
|
||||
}
|
||||
|
||||
prontera,216,120,4 duplicate(AuctionSign) Information Post#prt 837,{
|
||||
yuno,131,116,0 duplicate(AuctionSign) Information Post#yuno 837,{
|
||||
moc_ruins,76,176,6 duplicate(AuctionSign) Information Post#moc 837
|
||||
prontera,216,120,4 duplicate(AuctionSign) Information Post#prt 837
|
||||
yuno,131,116,0 duplicate(AuctionSign) Information Post#yuno 837
|
||||
lighthalzen,207,169,6 duplicate(AuctionSign) Information Post#lhz 837
|
||||
|
||||
// Warps
|
||||
@ -91,7 +93,7 @@ auction_02,43,17,0 warp auction_enterance_lhz 1,1,lighthalzen,209,169
|
||||
|
||||
// Auction House NPCs
|
||||
//============================================================
|
||||
auction_01,182,68,6 script Auction Broker#moc1::AuctionBroker 98,{
|
||||
- script Auction Broker#dum::AuctionBroker -1,{
|
||||
mes "[Auction Broker]";
|
||||
mes "Welcome to the Auction Hall.";
|
||||
mes "Would you like to view the goods?";
|
||||
@ -114,6 +116,7 @@ auction_01,182,68,6 script Auction Broker#moc1::AuctionBroker 98,{
|
||||
close;
|
||||
}
|
||||
|
||||
auction_01,182,68,6 duplicate(AuctionBroker) Auction Broker#moc1 98
|
||||
auction_01,182,75,0 duplicate(AuctionBroker) Auction Broker#moc2 99
|
||||
auction_01,177,75,2 duplicate(AuctionBroker) Auction Broker#moc3 98
|
||||
auction_01,177,68,4 duplicate(AuctionBroker) Auction Broker#moc4 99
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.5
|
||||
//= 1.6
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -17,14 +17,12 @@
|
||||
//= 1.3a Corrected a typo error. (bugreport:798) [Samuray22]
|
||||
//= 1.4 Added a Mapflag to prevent mail operations in other maps [Zephyrus]
|
||||
//= 1.5 Moved Morroc Mail boxes to Morroc Ruins. [L0ne_W0lf]
|
||||
//= 1.6 Duplicates now spawn from floating NPCs. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
// Allow Mail Inbox reading from
|
||||
// Floating mailbox npc that all NPCs duplicate from.
|
||||
//============================================================
|
||||
|
||||
// Prontera
|
||||
//============================================================
|
||||
prontera,146,86,0 script Mailbox#prt::MailBox 888,{
|
||||
- script Mailbox#dummy::MailBox -1,{
|
||||
mes "[Mailbox]";
|
||||
mes "If you'd like to use";
|
||||
mes "the Mailbox Service,";
|
||||
@ -57,6 +55,9 @@ prontera,146,86,0 script Mailbox#prt::MailBox 888,{
|
||||
close;
|
||||
}
|
||||
|
||||
// Prontera
|
||||
//============================================================
|
||||
prontera,146,86,0 duplicate(MailBox) Mailbox#prt 888
|
||||
prontera,275,213,0 duplicate(MailBox) Mailbox#2prt 888
|
||||
prontera,34,212,0 duplicate(MailBox) Mailbox#3prt 888
|
||||
|
||||
|
@ -1,9 +1,10 @@
|
||||
//===== eAthena Script =======================================
|
||||
//===== eAthena Script =======================================
|
||||
//= Mercenary related NPCs
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.2
|
||||
//= 1.3
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -14,6 +15,7 @@
|
||||
//= 1.0 First version. [L0ne_W0lf]
|
||||
//= 1.1 Optimization. [Zephyrus]
|
||||
//= 1.2 Removed redundent input. [L0ne_W0lf]
|
||||
//= 1.3 Duplicates now spawned from floating NPCs. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
prontera,41,337,5 script Mercenary Manager#Spear 105,{
|
||||
@ -653,7 +655,7 @@ pay_arche,99,167,4 script Mercenary Manager#Bow 732,{
|
||||
|
||||
// Mercenary Merchant NPCs
|
||||
//============================================================
|
||||
prontera,30,337,4 script Mercenary Merchant#Spear::MercMerchant 700,{
|
||||
- script Mercenary Merchant#dummy::MercMerchant -1,{
|
||||
mes "[Mercenary Goods Merchant]";
|
||||
mes "Hello, I sell goods";
|
||||
mes "that Mercenaries can";
|
||||
@ -698,8 +700,10 @@ prontera,30,337,4 script Mercenary Merchant#Spear::MercMerchant 700,{
|
||||
next;
|
||||
callfunc "F_PurchaseMercItem",12243,2100;
|
||||
}
|
||||
close;
|
||||
}
|
||||
|
||||
prontera,30,337,4 duplicate(MercMerchant) Mercenary Merchant#Spear 700
|
||||
izlude,56,139,4 duplicate(MercMerchant) Mercenary Merchant#Sword 892
|
||||
pay_arche,102,167,5 duplicate(MercMerchant) Mercenary Merchant#Bow 879
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88; L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4
|
||||
//= 1.5
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -26,15 +26,12 @@
|
||||
//= exception of the "Free for all" mode.
|
||||
//= Added PVP event NPCs.
|
||||
//= 1.4 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
|
||||
//= 1.5 Duplicates now spawn from floating NPCs. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
// Morroc
|
||||
// Floating NPC
|
||||
//============================================================
|
||||
morocc_in,144,138,4 script PVPNarrator#moc 84,{
|
||||
callfunc "F_PVPNarrator","morocc_in",141,139;
|
||||
}
|
||||
|
||||
morocc_in,144,142,4 script Gate Keeper#moc::PVPGateKeeper 83,{
|
||||
- script Gate Keeper#dummy::PVPGateKeeper -1,{
|
||||
mes "[Gate Keeper]";
|
||||
mes "Glad to be of service.";
|
||||
mes "I will open the PVP fight";
|
||||
@ -114,6 +111,15 @@ morocc_in,144,142,4 script Gate Keeper#moc::PVPGateKeeper 83,{
|
||||
}
|
||||
}
|
||||
|
||||
// Morroc
|
||||
//============================================================
|
||||
morocc_in,144,138,4 script PVPNarrator#moc 84,{
|
||||
callfunc "F_PVPNarrator","morocc_in",141,139;
|
||||
}
|
||||
|
||||
morocc_in,144,142,4 duplicate(PVPGateKeeper) Gate Keeper#moc 83,{
|
||||
|
||||
|
||||
// Alberta
|
||||
//============================================================
|
||||
alberta_in,22,146,4 script PVP Narrator#alb 84,{
|
||||
@ -465,7 +471,7 @@ OnInit:
|
||||
|
||||
// Spectator Entrance
|
||||
//============================================================
|
||||
pvp_room,62,85,4 script Spectator's Entrance#1::PVPSpectator 105,{
|
||||
- script Spectator's Entrance#dum::PVPSpectator -1,{
|
||||
if (countitem(7029) == 0) {
|
||||
mes "[PVP Compete Square Register Staff]";
|
||||
mes "This is the entrance for viewers.";
|
||||
@ -492,6 +498,8 @@ OnInit:
|
||||
end;
|
||||
}
|
||||
|
||||
pvp_room,62,85,4 duplicate(PVPSpectator) Spectator's Entrance#1 105
|
||||
|
||||
pvp_room,70,85,4 duplicate(PVPSpectator) Spectator's Entrance#2 105
|
||||
|
||||
pvp_room,78,85,4 duplicate(PVPSpectator) Spectator's Entrance#3 105
|
||||
@ -500,7 +508,7 @@ pvp_room,86,85,4 duplicate(PVPSpectator) Spectator's Entrance#4 105
|
||||
|
||||
// Spectator Warps
|
||||
//============================================================
|
||||
pvp_2vs2,5,4,0 script Combat Square Staff#1::PVPSpecWarp 45,1,1,{
|
||||
- script Combat Square Staff#dum::PVPSpecWarp -1,{
|
||||
OnTouch:
|
||||
mes "[Combat Square Staff]";
|
||||
mes "May I help you?";
|
||||
@ -512,6 +520,8 @@ OnTouch:
|
||||
end;
|
||||
}
|
||||
|
||||
pvp_2vs2,5,4,0 duplicate(PVPSpecWarp) Combat Square Staff#1 45,1,1,{
|
||||
|
||||
pvp_2vs2,5,74,0 duplicate(PVPSpecWarp) Combat Square Staff#2 45,1,1
|
||||
|
||||
pvp_2vs2,74,74,0 duplicate(PVPSpecWarp) Combat Square Staff#3 45,1,1
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= DiviniaRO members, cleaned by reddozen
|
||||
//===== Current Version: =====================================
|
||||
//= 1.3a
|
||||
//= 1.4
|
||||
//===== Compatible With: =====================================
|
||||
//= SVN eA
|
||||
//===== Description: =========================================
|
||||
@ -21,6 +21,7 @@
|
||||
//= Fixed some of the names to iRO.
|
||||
//= 1.3 Fixed some color code bugs in Ghenirhemin. Thanks to yyCC. [L0ne_W0lf]
|
||||
//= 1.3a Fixed wrong item names (due to copy/paste) [Lupus]
|
||||
//= 1.4 Chungwolmang now checks if the last item set should be deleted. (bugreport:4719) [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
//===================== Censor Bar =====================================================
|
||||
@ -781,7 +782,8 @@ S_MakeMask:
|
||||
delitem getarg(1),getarg(2);
|
||||
delitem getarg(3),getarg(4);
|
||||
delitem getarg(5),getarg(6);
|
||||
delitem getarg(7),getarg(8);
|
||||
if (getarg(0) == 5169)
|
||||
delitem getarg(7),getarg(8);
|
||||
getitem getarg(0),1;
|
||||
set moza_tal,0;
|
||||
mes "[Chungwolmang]";
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.6
|
||||
//= 1.7
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -33,6 +33,7 @@
|
||||
//= 1.4 Changed killmonsterall -> killmonster. (bugreport:4131)
|
||||
//= 1.5 Removed a 'close;' which should have been 'close2'. (bugreport:4276)
|
||||
//= 1.6 Fixed check in cat hand agent.
|
||||
//= 1.7 Moved the close in Cat Hand Service Warps. (bugreport:4079) [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
// Onward to the New World
|
||||
@ -8956,8 +8957,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 2:
|
||||
break;
|
||||
}
|
||||
@ -8972,8 +8973,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 2:
|
||||
if (Zeny >= 5500) {
|
||||
set zeny,zeny-5500;
|
||||
@ -8982,8 +8983,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 3:
|
||||
break;
|
||||
}
|
||||
@ -8998,8 +8999,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 2:
|
||||
if (Zeny >= 5025) {
|
||||
set zeny,zeny-5025;
|
||||
@ -9008,8 +9009,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 3:
|
||||
if (Zeny >= 5025) {
|
||||
set zeny,zeny-5025;
|
||||
@ -9018,8 +9019,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 4:
|
||||
break;
|
||||
}
|
||||
@ -9034,8 +9035,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 2:
|
||||
if (Zeny >= 5025) {
|
||||
set zeny,zeny-5025;
|
||||
@ -9044,8 +9045,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 3:
|
||||
if (Zeny >= 5025) {
|
||||
set zeny,zeny-5025;
|
||||
@ -9054,8 +9055,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 4:
|
||||
if (Zeny >= 5025) {
|
||||
set zeny,zeny-5025;
|
||||
@ -9064,8 +9065,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 5:
|
||||
break;
|
||||
}
|
||||
@ -9080,8 +9081,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 2:
|
||||
if (Zeny >= 4765) {
|
||||
set zeny,zeny-4765;
|
||||
@ -9090,8 +9091,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 3:
|
||||
if (Zeny >= 4765) {
|
||||
set zeny,zeny-4765;
|
||||
@ -9100,8 +9101,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 4:
|
||||
if (Zeny >= 4765) {
|
||||
set zeny,zeny-4765;
|
||||
@ -9110,8 +9111,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 5:
|
||||
if (Zeny >= 4765) {
|
||||
set zeny,zeny-4765;
|
||||
@ -9120,8 +9121,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 6:
|
||||
break;
|
||||
}
|
||||
@ -9136,8 +9137,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 2:
|
||||
if (Zeny >= 4765) {
|
||||
set zeny,zeny-4765;
|
||||
@ -9146,8 +9147,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 3:
|
||||
if (Zeny >= 4765) {
|
||||
set zeny,zeny-4765;
|
||||
@ -9156,8 +9157,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 4:
|
||||
if (Zeny >= 4765) {
|
||||
set zeny,zeny-4765;
|
||||
@ -9166,8 +9167,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 5:
|
||||
if (Zeny >= 4765) {
|
||||
set zeny,zeny-4765;
|
||||
@ -9176,8 +9177,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 6:
|
||||
if (Zeny >= 4765) {
|
||||
set zeny,zeny-4765;
|
||||
@ -9186,8 +9187,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 7:
|
||||
break;
|
||||
}
|
||||
@ -9202,8 +9203,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 2:
|
||||
if (Zeny >= 4590) {
|
||||
set zeny,zeny-4590;
|
||||
@ -9212,8 +9213,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 3:
|
||||
if (Zeny >= 4590) {
|
||||
set zeny,zeny-4590;
|
||||
@ -9222,8 +9223,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 4:
|
||||
if (Zeny >= 4590) {
|
||||
set zeny,zeny-4590;
|
||||
@ -9232,8 +9233,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 5:
|
||||
if (Zeny >= 4590) {
|
||||
set zeny,zeny-4590;
|
||||
@ -9242,8 +9243,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 6:
|
||||
if (Zeny >= 4590) {
|
||||
set zeny,zeny-4590;
|
||||
@ -9252,8 +9253,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 7:
|
||||
if (Zeny >= 4590) {
|
||||
set zeny,zeny-4590;
|
||||
@ -9262,8 +9263,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 8:
|
||||
break;
|
||||
}
|
||||
@ -9338,8 +9339,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 2:
|
||||
if (Zeny >= 4590) {
|
||||
set zeny,zeny-4590;
|
||||
@ -9348,8 +9349,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 3:
|
||||
if (Zeny >= 4590) {
|
||||
set zeny,zeny-4590;
|
||||
@ -9358,8 +9359,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 4:
|
||||
if (Zeny >= 4590) {
|
||||
set zeny,zeny-4590;
|
||||
@ -9368,8 +9369,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 5:
|
||||
if (Zeny >= 4590) {
|
||||
set zeny,zeny-4590;
|
||||
@ -9378,8 +9379,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 6:
|
||||
if (Zeny >= 4590) {
|
||||
set zeny,zeny-4590;
|
||||
@ -9388,8 +9389,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 7:
|
||||
if (Zeny >= 4590) {
|
||||
set zeny,zeny-4590;
|
||||
@ -9398,8 +9399,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 8:
|
||||
break;
|
||||
}
|
||||
@ -9414,8 +9415,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 2:
|
||||
if (Zeny >= 4170) {
|
||||
set zeny,zeny-4170;
|
||||
@ -9424,8 +9425,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 3:
|
||||
if (Zeny >= 4170) {
|
||||
set zeny,zeny-4170;
|
||||
@ -9434,8 +9435,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 4:
|
||||
if (Zeny >= 4170) {
|
||||
set zeny,zeny-4170;
|
||||
@ -9444,8 +9445,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 5:
|
||||
if (Zeny >= 4170) {
|
||||
set zeny,zeny-4170;
|
||||
@ -9454,8 +9455,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 6:
|
||||
if (Zeny >= 4170) {
|
||||
set zeny,zeny-4170;
|
||||
@ -9464,8 +9465,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 7:
|
||||
if (Zeny >= 4170) {
|
||||
set zeny,zeny-4170;
|
||||
@ -9474,8 +9475,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 8:
|
||||
if (Zeny >= 4170) {
|
||||
set zeny,zeny-4170;
|
||||
@ -9484,8 +9485,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 9:
|
||||
break;
|
||||
}
|
||||
@ -9500,8 +9501,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 2:
|
||||
if (Zeny >= 4025) {
|
||||
set zeny,zeny-4025;
|
||||
@ -9510,8 +9511,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 3:
|
||||
if (Zeny >= 4025) {
|
||||
set zeny,zeny-4025;
|
||||
@ -9520,8 +9521,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 4:
|
||||
if (Zeny >= 4025) {
|
||||
set zeny,zeny-4025;
|
||||
@ -9530,8 +9531,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 5:
|
||||
if (Zeny >= 4025) {
|
||||
set zeny,zeny-4025;
|
||||
@ -9540,8 +9541,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 6:
|
||||
if (Zeny >= 4025) {
|
||||
set zeny,zeny-4025;
|
||||
@ -9550,8 +9551,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 7:
|
||||
if (Zeny >= 4025) {
|
||||
set zeny,zeny-4025;
|
||||
@ -9560,8 +9561,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 8:
|
||||
if (Zeny >= 4025) {
|
||||
set zeny,zeny-4025;
|
||||
@ -9570,8 +9571,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 9:
|
||||
if (Zeny >= 4025) {
|
||||
set zeny,zeny-4025;
|
||||
@ -9580,8 +9581,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 10:
|
||||
break;
|
||||
}
|
||||
@ -9596,8 +9597,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 2:
|
||||
if (Zeny >= 3970) {
|
||||
set zeny,zeny-3970;
|
||||
@ -9606,8 +9607,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 3:
|
||||
if (Zeny >= 3970) {
|
||||
set zeny,zeny-3970;
|
||||
@ -9616,8 +9617,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 4:
|
||||
if (Zeny >= 3970) {
|
||||
set zeny,zeny-3970;
|
||||
@ -9626,8 +9627,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 5:
|
||||
if (Zeny >= 3970) {
|
||||
set zeny,zeny-3970;
|
||||
@ -9636,8 +9637,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 6:
|
||||
if (Zeny >= 3970) {
|
||||
set zeny,zeny-3970;
|
||||
@ -9646,8 +9647,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 7:
|
||||
if (Zeny >= 3970) {
|
||||
set zeny,zeny-3970;
|
||||
@ -9656,8 +9657,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 8:
|
||||
if (Zeny >= 3970) {
|
||||
set zeny,zeny-3970;
|
||||
@ -9666,8 +9667,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 9:
|
||||
if (Zeny >= 3970) {
|
||||
set zeny,zeny-3970;
|
||||
@ -9676,8 +9677,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 10:
|
||||
if (Zeny >= 3970) {
|
||||
set zeny,zeny-3970;
|
||||
@ -9686,8 +9687,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 11:
|
||||
break;
|
||||
}
|
||||
@ -9708,8 +9709,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 2:
|
||||
if (Zeny >= 5500) {
|
||||
set zeny,zeny-5500;
|
||||
@ -9718,8 +9719,8 @@ mid_camp,62,125,4 script Cat Hand Agent 421,{
|
||||
else {
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Don't play with money.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
case 3:
|
||||
mes "[Cat Hand Agent]";
|
||||
mes "Thank you for using our service.";
|
||||
|
@ -4,7 +4,7 @@
|
||||
//= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets,
|
||||
//= Lupus, Lord Gywall
|
||||
//===== Current Version: =====================================
|
||||
//= 4.6
|
||||
//= 4.7
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -76,6 +76,7 @@
|
||||
//= 4.5 Official Gangster Alert script. [Gepard]
|
||||
//= 4.6 Added quest log entries for:
|
||||
//= - Cursed Spirit Quest
|
||||
//= 4.7 Fixed missing label. (bugreport:4654) [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
// Gangster Alert [Aegis Conversion]
|
||||
@ -5235,89 +5236,93 @@ lhz_in01,114,181,3 script Representative 71,{
|
||||
mes "to the Rekenber Corporation.";
|
||||
mes "How may I be of service today?";
|
||||
next;
|
||||
if(lhz_curse == 7) menu "Building Information",L_Building,"Corporation History",L_History;
|
||||
else menu "Building Information",L_Building;
|
||||
if(lhz_curse == 7)
|
||||
select("Building Information","Corporation History");
|
||||
else
|
||||
select("Building Information");
|
||||
|
||||
while(1) {
|
||||
mes "[Representative]";
|
||||
mes "Please tell me";
|
||||
mes "which floor you'd like";
|
||||
mes "to know more about.";
|
||||
next;
|
||||
switch( select( "1F","2F","B1","Cancel" ) )
|
||||
{
|
||||
case 1:
|
||||
mes "[Representative]";
|
||||
mes "The ^3131FFRekenber Library^000000 can";
|
||||
mes "be found at the end of the";
|
||||
mes "left hallway. Our library is";
|
||||
mes "a great resource of innovative";
|
||||
mes "ideas and information for our";
|
||||
mes "system development employees.";
|
||||
next;
|
||||
mes "[Representative]";
|
||||
mes "The ^3131FFBall Room^000000, where";
|
||||
mes "various official events are";
|
||||
mes "usually held, can be accessed";
|
||||
mes "through the right hallway.";
|
||||
next;
|
||||
break;
|
||||
if (@menu == 1) {
|
||||
while(1) {
|
||||
mes "[Representative]";
|
||||
mes "Please tell me";
|
||||
mes "which floor you'd like";
|
||||
mes "to know more about.";
|
||||
next;
|
||||
switch( select( "1F","2F","B1","Cancel" ) )
|
||||
{
|
||||
case 1:
|
||||
mes "[Representative]";
|
||||
mes "The ^3131FFRekenber Library^000000 can";
|
||||
mes "be found at the end of the";
|
||||
mes "left hallway. Our library is";
|
||||
mes "a great resource of innovative";
|
||||
mes "ideas and information for our";
|
||||
mes "system development employees.";
|
||||
next;
|
||||
mes "[Representative]";
|
||||
mes "The ^3131FFBall Room^000000, where";
|
||||
mes "various official events are";
|
||||
mes "usually held, can be accessed";
|
||||
mes "through the right hallway.";
|
||||
next;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
mes "[Representative]";
|
||||
mes "Please use the stairs";
|
||||
mes "located on both sides of";
|
||||
mes "the Help Desk to go to the";
|
||||
mes "Second Floor. The Second";
|
||||
mes "Floor is mostly used for";
|
||||
mes "administrative purposes.";
|
||||
next;
|
||||
mes "[Representative]";
|
||||
mes "There, you can find";
|
||||
mes "the ^3131FFConference Room^000000,";
|
||||
mes "^3131FFSecretary Office^000000, the";
|
||||
mes "^3131FFAuditorium^000000 and the";
|
||||
mes "^3131FFChairman's Office^000000.";
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Representative]";
|
||||
mes "Please use the stairs";
|
||||
mes "located on both sides of";
|
||||
mes "the Help Desk to go to the";
|
||||
mes "Second Floor. The Second";
|
||||
mes "Floor is mostly used for";
|
||||
mes "administrative purposes.";
|
||||
next;
|
||||
mes "[Representative]";
|
||||
mes "There, you can find";
|
||||
mes "the ^3131FFConference Room^000000,";
|
||||
mes "^3131FFSecretary Office^000000, the";
|
||||
mes "^3131FFAuditorium^000000 and the";
|
||||
mes "^3131FFChairman's Office^000000.";
|
||||
next;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
mes "[Representative]";
|
||||
mes "The first underground floor";
|
||||
mes "is used by the ^3131FFRegenshirm^000000,";
|
||||
mes "our laboratory affiliate. For";
|
||||
mes "security reasons, this floor";
|
||||
mes "is not accessible to visitors";
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Representative]";
|
||||
mes "The first underground floor";
|
||||
mes "is used by the ^3131FFRegenshirm^000000,";
|
||||
mes "our laboratory affiliate. For";
|
||||
mes "security reasons, this floor";
|
||||
mes "is not accessible to visitors";
|
||||
next;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
mes "[Representative]";
|
||||
mes "We are always doing our";
|
||||
mes "best to provide the best";
|
||||
mes "services to our customers.";
|
||||
mes "Remember that Rekenber";
|
||||
mes "is the name you can trust.";
|
||||
mes "Thank you and have a nice day.";
|
||||
close;
|
||||
case 4:
|
||||
mes "[Representative]";
|
||||
mes "We are always doing our";
|
||||
mes "best to provide the best";
|
||||
mes "services to our customers.";
|
||||
mes "Remember that Rekenber";
|
||||
mes "is the name you can trust.";
|
||||
mes "Thank you and have a nice day.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
L_History:
|
||||
mes "[Representative]";
|
||||
mes "If you're interested in";
|
||||
mes "learning the history of";
|
||||
mes "our corporation, please";
|
||||
mes "speak to the representative";
|
||||
mes "inside our Library. Thank you.";
|
||||
next;
|
||||
mes "[Representative]";
|
||||
mes "Please head down";
|
||||
mes "the hallway to the left in";
|
||||
mes "order to find our Library.";
|
||||
mes "Thank you and have a nice day.";
|
||||
changequest 2087,2088;
|
||||
set lhz_curse,8;
|
||||
else {
|
||||
mes "[Representative]";
|
||||
mes "If you're interested in";
|
||||
mes "learning the history of";
|
||||
mes "our corporation, please";
|
||||
mes "speak to the representative";
|
||||
mes "inside our Library. Thank you.";
|
||||
next;
|
||||
mes "[Representative]";
|
||||
mes "Please head down";
|
||||
mes "the hallway to the left in";
|
||||
mes "order to find our Library.";
|
||||
mes "Thank you and have a nice day.";
|
||||
changequest 2087,2088;
|
||||
set lhz_curse,8;
|
||||
}
|
||||
close;
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Kisuka
|
||||
//===== Current Version: =====================================
|
||||
//= 1.8
|
||||
//= 1.9
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -20,6 +20,7 @@
|
||||
//= 1.6 Added 'tides' to Ibanoff & Fixed time check for Marozka. [Kisuka]
|
||||
//= 1.7 Fixes on donpcevents and fixed some left over aegis stuff. [Kisuka]
|
||||
//= 1.8 Fixed some condition checks. [Gepard]
|
||||
//= 1.9 Corrected NPC counting mobs for the wrong NPC. (bugreport:4736) [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
//============================================================================
|
||||
@ -5117,7 +5118,7 @@ OnDisable:
|
||||
end;
|
||||
|
||||
OnMyMobDead:
|
||||
if (mobcount("mosk_ship","Baehideun1#ship::OnMyMobDead") < 1) {
|
||||
if (mobcount("mosk_ship","Baehideun4#ship::OnMyMobDead") < 1) {
|
||||
set $@mos1_edq,0;
|
||||
mes "[Mr. Ibanoff]";
|
||||
mes "Now that all the monsters are gone,";
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.9
|
||||
//= 2.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -43,6 +43,7 @@
|
||||
//= 1.9 Added quest log entries for:
|
||||
//= - Siblings Quest
|
||||
//= - Thor Volcano Base Quest
|
||||
//= 2.0 Removed lvel requirement. (bugreport:4678) [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
// Stone Quest
|
||||
@ -56,7 +57,7 @@ ve_fild05,257,130,4 script Wincing Old Man#ve 945,{
|
||||
mes "- you put some items into Kafra Storage. -";
|
||||
close;
|
||||
}
|
||||
if ((veins_stone == 0) && (BaseLevel > 59)) {
|
||||
if (veins_stone == 0) {
|
||||
mes "[Zabaroo]";
|
||||
mes "My back is killing me";
|
||||
mes "after stooping over to";
|
||||
@ -300,11 +301,6 @@ ve_fild05,257,130,4 script Wincing Old Man#ve 945,{
|
||||
mes "care of myself at my age...";
|
||||
close;
|
||||
}
|
||||
mes "[Zabaroo]";
|
||||
mes "I'm sorry dear.";
|
||||
mes "You're not strong enough for this kind of work.";
|
||||
mes "Put on some muscle and talk to me again.";
|
||||
close;
|
||||
}
|
||||
|
||||
ve_in,169,310,6 script Strange Old Man#ve 121,{
|
||||
|
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Reference in New Issue
Block a user