Added a few missing 'changequest' commands to Alchemist job quest. (Hercules 4b4e573)
Minor cleanup in Wolfchev's Laboratory script. Signed-off-by: Euphy <euphy.raliel@rathena.org>
This commit is contained in:
parent
9faa805da1
commit
2688d78e6a
@ -98,7 +98,7 @@ vit_penalty_num: 5
|
|||||||
// eg: 10 + 50 def becomes 0 + (10*type + 50)
|
// eg: 10 + 50 def becomes 0 + (10*type + 50)
|
||||||
weapon_defense_type: 0
|
weapon_defense_type: 0
|
||||||
|
|
||||||
//MDEF‚same as above....(MDEF*value)
|
// MDEF‚ same as above. (MDEF * value)
|
||||||
magic_defense_type: 0
|
magic_defense_type: 0
|
||||||
|
|
||||||
// Change attacker's direction to face opponent on every attack? (Note 3)
|
// Change attacker's direction to face opponent on every attack? (Note 3)
|
||||||
|
@ -516,7 +516,7 @@
|
|||||||
515: Your instance has been reloaded.
|
515: Your instance has been reloaded.
|
||||||
516: Instance database has been reloaded.
|
516: Instance database has been reloaded.
|
||||||
|
|
||||||
//src/map/atcommand.c::ACMD_FUNC(auction)
|
// @auction
|
||||||
517: Auction System is disabled.
|
517: Auction System is disabled.
|
||||||
|
|
||||||
//518~534: free
|
//518~534: free
|
||||||
@ -538,7 +538,7 @@
|
|||||||
//542: %.0s%.0sSomeone stole %s
|
//542: %.0s%.0sSomeone stole %s
|
||||||
// 543~548 are not used (previously @away messages)
|
// 543~548 are not used (previously @away messages)
|
||||||
|
|
||||||
// @Autotrade
|
// @autotrade
|
||||||
549: You should have a shop open to use @autotrade.
|
549: You should have a shop open to use @autotrade.
|
||||||
|
|
||||||
//550 -> 650: Job Names
|
//550 -> 650: Job Names
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
||||||
//= nestor_zulueta (Fusion), converted by Darkchild
|
//= nestor_zulueta (Fusion), converted by Darkchild
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 3.0
|
//= 3.1
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
//= rAthena Project
|
//= rAthena Project
|
||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
@ -17,6 +17,7 @@
|
|||||||
//= 2.8 Fixed minor typo in test section. [L0ne_W0lf]
|
//= 2.8 Fixed minor typo in test section. [L0ne_W0lf]
|
||||||
//= 2.9 Added Quest Log commands. [Kisuka]
|
//= 2.9 Added Quest Log commands. [Kisuka]
|
||||||
//= 3.0 Removed the need for use of 'goto.' [L0ne_W0lf]
|
//= 3.0 Removed the need for use of 'goto.' [L0ne_W0lf]
|
||||||
|
//= 3.1 Added missing changequest commands. [Kisuka]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
|
alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
|
||||||
@ -467,6 +468,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
|
|||||||
mes "He'll teach you how to do the experiments. Just tell him that";
|
mes "He'll teach you how to do the experiments. Just tell him that";
|
||||||
mes "I sent you.";
|
mes "I sent you.";
|
||||||
set ALCH_Q,6;
|
set ALCH_Q,6;
|
||||||
|
changequest 2031,2032;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@ -1092,6 +1094,7 @@ alde_alche,13,15,7 script Studying Man#am 750,{
|
|||||||
mes "and cast away the last";
|
mes "and cast away the last";
|
||||||
mes "vestiges of Merchant life!!";
|
mes "vestiges of Merchant life!!";
|
||||||
set ALCH_Q,40;
|
set ALCH_Q,40;
|
||||||
|
changequest 2033,2034;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if (countitem(7134) > 2 && countitem(713) > 2 && countitem(507) > 0 && countitem(508) > 0 && countitem(509) > 0) {
|
else if (countitem(7134) > 2 && countitem(713) > 2 && countitem(507) > 0 && countitem(508) > 0 && countitem(509) > 0) {
|
||||||
@ -1689,6 +1692,9 @@ alde_alche,101,184,4 script Master Alchemist#am 122,{
|
|||||||
if (checkquest(2039) != -1) {
|
if (checkquest(2039) != -1) {
|
||||||
changequest 2039,2040;
|
changequest 2039,2040;
|
||||||
}
|
}
|
||||||
|
if (checkquest(2034) != -1) {
|
||||||
|
changequest 2034,2040;
|
||||||
|
}
|
||||||
mes "Ah, well done.";
|
mes "Ah, well done.";
|
||||||
mes "I can see that you";
|
mes "I can see that you";
|
||||||
mes "have learned all of";
|
mes "have learned all of";
|
||||||
@ -1705,7 +1711,6 @@ alde_alche,101,184,4 script Master Alchemist#am 122,{
|
|||||||
mes "illustrious Union.";
|
mes "illustrious Union.";
|
||||||
mes "I hope you learn a lot...";
|
mes "I hope you learn a lot...";
|
||||||
next;
|
next;
|
||||||
|
|
||||||
if (.@jlevel == 50) {
|
if (.@jlevel == 50) {
|
||||||
getitem 7133,1; //Slim_Potion_Create_Book
|
getitem 7133,1; //Slim_Potion_Create_Book
|
||||||
mes "[Vincent Carsciallo]";
|
mes "[Vincent Carsciallo]";
|
||||||
|
@ -2546,6 +2546,7 @@ OnTimer3000:
|
|||||||
end;
|
end;
|
||||||
|
|
||||||
OnInstanceInit:
|
OnInstanceInit:
|
||||||
|
OnDisable:
|
||||||
disablenpc instance_npcname("#potal_02");
|
disablenpc instance_npcname("#potal_02");
|
||||||
end;
|
end;
|
||||||
|
|
||||||
@ -2554,10 +2555,6 @@ OnEnable:
|
|||||||
enablenpc instance_npcname("#potal_02");
|
enablenpc instance_npcname("#potal_02");
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnDisable:
|
|
||||||
disablenpc instance_npcname("#potal_02");
|
|
||||||
end;
|
|
||||||
|
|
||||||
OnTouch:
|
OnTouch:
|
||||||
warp instance_mapname("1@lhz"), 84, 28;
|
warp instance_mapname("1@lhz"), 84, 28;
|
||||||
end;
|
end;
|
||||||
@ -3054,7 +3051,7 @@ OnMyMobDead:
|
|||||||
mes "The button was supposed to be pressed for an emergency case...but..";
|
mes "The button was supposed to be pressed for an emergency case...but..";
|
||||||
next;
|
next;
|
||||||
mes "[Wolfchev]";
|
mes "[Wolfchev]";
|
||||||
mes "Hey.. You and I met by a bad connection....";
|
mes "Hey... You and I met by a bad connection....";
|
||||||
next;
|
next;
|
||||||
mes "[Wolfchev]";
|
mes "[Wolfchev]";
|
||||||
mes "But...., you helped me... How could you do that?";
|
mes "But...., you helped me... How could you do that?";
|
||||||
@ -3066,7 +3063,7 @@ OnMyMobDead:
|
|||||||
mes "But actually, you did that because you was lonely,.. you just concentrated on that for this reason, huh?";
|
mes "But actually, you did that because you was lonely,.. you just concentrated on that for this reason, huh?";
|
||||||
next;
|
next;
|
||||||
mes "[Wolfchev]";
|
mes "[Wolfchev]";
|
||||||
mes "HAHAHAHa. Loneliness.. You say?";
|
mes "HAHAHAHA. Loneliness... you say?";
|
||||||
next;
|
next;
|
||||||
mes "[Wolfchev]";
|
mes "[Wolfchev]";
|
||||||
mes "It might be seen like that to you. But, it isn't. Loneliness is just a good and easy excuse of the losers.";
|
mes "It might be seen like that to you. But, it isn't. Loneliness is just a good and easy excuse of the losers.";
|
||||||
@ -3124,7 +3121,7 @@ OnMyMobDead:
|
|||||||
next;
|
next;
|
||||||
} else {
|
} else {
|
||||||
mes "[Wolfchev]";
|
mes "[Wolfchev]";
|
||||||
mes "kakakaah.. Thank you. You handled those Boss creatures well..";
|
mes "kakakaah.. Thank you. You handled those Boss creatures well...";
|
||||||
next;
|
next;
|
||||||
}
|
}
|
||||||
if (lght_duk01 == 7) {
|
if (lght_duk01 == 7) {
|
||||||
@ -3133,10 +3130,10 @@ OnMyMobDead:
|
|||||||
mes "While you were struggling...";
|
mes "While you were struggling...";
|
||||||
next;
|
next;
|
||||||
mes "[Wolfchev]";
|
mes "[Wolfchev]";
|
||||||
mes "I figured out something..and there's a system error which doesn't let us come and go freely, so you could help me in 72 hours... Go somewhere to take rest before you come back..";
|
mes "I figured something out... and there's a system error which doesn't let us come and go freely, so you could help me in 72 hours... Go somewhere to rest before you come back.";
|
||||||
next;
|
next;
|
||||||
mes "[Wolfchev]";
|
mes "[Wolfchev]";
|
||||||
mes "Ah.. and I can send you out of my laboratory. Do you want?";
|
mes "Ah... and I can send you out of my laboratory. Do you want?";
|
||||||
next;
|
next;
|
||||||
} else {
|
} else {
|
||||||
mes "[Wolfchev]";
|
mes "[Wolfchev]";
|
||||||
@ -3161,16 +3158,16 @@ L_Reward:
|
|||||||
}
|
}
|
||||||
.@r = rand(1, 1000);
|
.@r = rand(1, 1000);
|
||||||
if (.@r < 84) getitem 2582, 1; //Salvage_Cape
|
if (.@r < 84) getitem 2582, 1; //Salvage_Cape
|
||||||
else if (.@r >= 84 && .@r < 167) getitem 18570, 1; //Ancient_Gold_Deco
|
else if (.@r < 167) getitem 18570, 1; //Ancient_Gold_Deco
|
||||||
else if (.@r >= 167 && .@r < 250) getitem 1490, 1; //Giant_Lance
|
else if (.@r < 250) getitem 1490, 1; //Giant_Lance
|
||||||
else if (.@r >= 250 && .@r < 333) getitem 16017, 1; //Bloody_Cross
|
else if (.@r < 333) getitem 16017, 1; //Bloody_Cross
|
||||||
else if (.@r >= 333 && .@r < 416) getitem 1291, 1; //Guillotine_Katar
|
else if (.@r < 416) getitem 1291, 1; //Guillotine_Katar
|
||||||
else if (.@r >= 416 && .@r < 499) getitem 1584, 1; //Chilly_Spell_Book
|
else if (.@r < 499) getitem 1584, 1; //Chilly_Spell_Book
|
||||||
else if (.@r >= 499 && .@r < 582) getitem 6471, 10; //Goast_Chill
|
else if (.@r < 582) getitem 6471, 10; //Goast_Chill
|
||||||
else if (.@r >= 582 && .@r < 665) getitem 6470, 10; //Blood_Thirst
|
else if (.@r < 665) getitem 6470, 10; //Blood_Thirst
|
||||||
else if (.@r >= 665 && .@r < 748) getitem 6469, 10; //Will_Of_Warrior
|
else if (.@r < 748) getitem 6469, 10; //Will_Of_Warrior
|
||||||
else if (.@r >= 748 && .@r < 831) getitem 6471, 20; //Goast_Chill
|
else if (.@r < 831) getitem 6471, 20; //Goast_Chill
|
||||||
else if (.@r >= 831 && .@r < 914) getitem 6470, 20; //Blood_Thirst
|
else if (.@r < 914) getitem 6470, 20; //Blood_Thirst
|
||||||
else getitem 6469, 20; //Will_Of_Warrior
|
else getitem 6469, 20; //Will_Of_Warrior
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user